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@edgegap/mcp

Check, push, and deploy game servers on Edgegap from your coding agent, with relays for P2P games. Runs locally; your API token never leaves your machine.

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Edgegap MCP Server

Connect AI coding agents to Edgegap through our MCP server. Your agent can take a headless server build all the way to players connecting: write or check the Dockerfile, push the image to your private Edgegap registry, deploy an authoritative dedicated server close to players, and read logs when something breaks.

Install in Cursor Install in VS Code

👉 Supported Features

[!TIP] Using Unity, Unreal Engine, or Godot? Our Unity, Unreal Engine, and Godot guides and plugins remain the fastest path for those engines. The MCP server works alongside them, and on its own for any engine.

Use our MCP server when:

  • Containerizing your game server - your agent writes a Dockerfile for your build (or checks the one you have) against Edgegap's requirements, then pushes the image to your private Edgegap container registry.
  • Deploying a dedicated server - create an application and version, deploy close to your players, and get the connection address.
  • Setting up matchmaking - generate a matchmaker configuration that points at your deployed version, ready to upload in the dashboard.
  • Running a host-client game - create a relay session if your game is built with one player as host. See Dedicated Servers or Relays? first.
  • Building a CI/CD pipeline - test your deployments and teardown from a build system.
  • Troubleshooting a game server issue - inspect app versions and deployment status, read container logs, or reproduce a failed deployment.

[!WARNING] Out of scope / not supported by MCP: creating or running a matchmaker (the MCP generates the configuration, you upload it in the dashboard); server browser; lobbies; managed clusters; private fleets; or billing.

[!NOTE] If you need help, please reach out to us over Discord. For live games support see our ticketing system.

⚖️ Dedicated Servers or Relays?

Edgegap can host your multiplayer game in two ways. We recommend dedicated servers, and so does our MCP server: your agent will default to a dedicated server and only use a relay when you've chosen a host-client setup.

Dedicated server (recommended)Relay
What Edgegap runsYour headless server build, close to playersA traffic forwarder only, no game code
Who runs the gameThe serverOne player's game (the host)
CheatingMuch harder, the server has authorityThe host can change anything
FairnessEvery player connects directly to the serverThe host has no latency, everyone else goes through two hops
When the host leavesThe match continuesThe match ends, unless your game supports host migration
Performance limited byThe server's allocated CPU and memoryThe host's PC and home internet upload
You needA server build in a container imageNetcode built as a listen server (host-client)

[!NOTE] No server image yet? That's not a reason to choose relays. Your agent can write the Dockerfile for your build with edgegap_generate_dockerfile. Learn more about relays in Distributed Relay.

🚀 Installation

MCP server installation is very simple:

Generate (and view) your secret tokens for Edgegap API in Dashboard - User Settings / Tokens.

Add your secret token with each API request as an HTTP header (include the word token):

Authorization: token xxxxxxxx-e458-4592-b607-c2c28afd8b62

[!CAUTION] Do not integrate Edgegap API endpoints in game client, as your API token provides unlimited access to your account. See Integration for secure client-facing API endpoints and functions.

[!TIP] In case your secret tokens are compromised or leaked, delete and re-create them from dashboard.

The token is organization-wide and cannot be scoped to one application. Read DESIGN.md before giving it to an unattended agent.

Install Edgegap MCP server in your preferred agentic IDE with the Cursor or VS Code buttons at the top of this page, then add your token to the Authorization header.

Claude Code

claude mcp add --transport http edgegap https://mcp.edgegap.dev/mcp \
  -H "Authorization: token xxxxxxxx-e458-4592-b607-c2c28afd8b62" --scope user

ChatGPT Codex

codex mcp add edgegap --url https://mcp.edgegap.dev/mcp

Claude Desktop and claude.ai

Custom connectors in claude.ai and Claude Desktop cannot send an Authorization header, so the hosted endpoint never receives your token from them: the connector shows as connected, but every tool call fails. Use the Local Server instead.

In Claude Desktop, open Settings → Developer → Edit Config and add the local server to claude_desktop_config.json:

{
  "mcpServers": {
    "edgegap": {
      "command": "npx",
      "args": ["-y", "@edgegap/mcp"]
    }
  }
}

Leave the token out and you're asked for it on first use. claude.ai in the browser can't run a local server, so it can't use Edgegap MCP until the hosted endpoint supports OAuth.

mcp.json

Most agentic IDEs also support integration by pasting JSON configuration:

{
    "mcpServers": {
        "Edgegap": {
            "type": "http",
            "url": "https://mcp.edgegap.dev/mcp",
            "headers": {
                "Authorization": "token xxxxxxxx-e458-4592-b607-c2c28afd8b62"
            }
        }
    }
}

Custom Integration

Install remote Edgegap MCP server in your agent's virtualized environment (never in your project!):

Node, using the mcp-remote npx package

{
  "command": "npx",
  "args": ["-y", "mcp-remote", "https://mcp.edgegap.dev/mcp", "--transport", "http-only"]
}

Python, using the mcp-proxy uvx package

{
  "command": "uvx",
  "args": ["mcp-proxy", "--transport", "streamablehttp", "https://mcp.edgegap.dev/mcp"]
}

Local Server

To keep your API token on your own machine, run the server locally instead. Leave the token out and your agent asks you for it on first use, holding it in memory only for that session:

{
  "mcpServers": {
    "Edgegap": {
      "command": "npx",
      "args": ["-y", "@edgegap/mcp"],
      "env": { "EDGEGAP_API_TOKEN": "xxxxxxxx-e458-4592-b607-c2c28afd8b62" }
    }
  }
}

Needs Node 18+. Pin a version in production (@edgegap/mcp@0.3.3) rather than floating on latest. Registered in the official MCP registry as dev.edgegap/mcp.

The local server can also limit what an agent can do. These variables have no effect on the hosted endpoint at mcp.edgegap.dev:

VariableDefaultPurpose
EDGEGAP_API_TOKEN(prompted)API token. Optional: omit it and you're asked at first use. The token prefix is added for you. Never pass it as a command-line argument.
EDGEGAP_READ_ONLY0Set to 1 and the eight mutating tools are never registered, so the agent cannot be talked into calling them.
EDGEGAP_APP_ALLOWLIST(empty)Comma-separated application names. Limits what the agent can create and deploy into. Reading (listing apps and versions) is not limited, and neither is touching deployments once running. See DESIGN.md.
EDGEGAP_MAX_DURATION_MINUTES60Ceiling on max_duration the agent may set on a version.
EDGEGAP_TIMEOUT_MS30000Per-request HTTP timeout.

🧰 Tools

Your agent picks the right tool from your request. You don't need to name them, but knowing what's available helps you ask. Tools marked ● change something in your account and are hidden when EDGEGAP_READ_ONLY=1.

Before Your First Deployment

ToolWhat it does
edgegap_generate_dockerfileWrites a Dockerfile for your server build: your build folder, server binary or start script, ports, and launch arguments, with the right headless flags (Unity -batchmode -nographics, Godot --headless), a non-root user for Unreal, and matching ports. Lists anything it had to assume so your agent can confirm it. Works for Unity, Unreal Engine, Godot, and any other engine.
edgegap_validate_server_configChecks an existing Dockerfile, ports, resources, and image tag before you build. Catches ARM or Windows images (Edgegap runs linux/amd64), Unreal servers running as root, missing Unity -batchmode -nographics, servers bound to localhost, ports that don't match your netcode transport, and the latest tag.
edgegap_get_registry_credentials ●Returns push credentials for your private Edgegap container registry, with the exact docker login, build, and push commands. Edgegap only gives these to the Unity/Unreal plugins' quick-start token; with a regular API token, it tells your agent to ask you for the login from the dashboard's Container Registry page instead.
edgegap_list_registry_tagsConfirms your image push landed before you register it. Takes the image name only, e.g. my-game-server: the project comes from your token.
ToolWhat it does
edgegap_list_appsLists your applications.
edgegap_create_app ●Creates an application.
edgegap_list_app_versionsLists versions with their image, resources, ports (with TLS Upgrade), and whether a registry login is set.
edgegap_create_app_version ●Registers a container image as a deployable version. Supports TLS Upgrade on WS and HTTP ports, which browser (WebGL) clients need for wss://.
edgegap_deploy ●Deploys an authoritative dedicated server close to your players.
edgegap_wait_for_deploymentWaits until the server is ready and returns the connection address.
edgegap_get_deploymentReads a deployment's status.
edgegap_list_deploymentsLists running deployments, filtered by application, version, status, tags and more, and sorted by age. Finds servers left running. See Filter Deployments.
edgegap_get_deployment_logsReads container logs and crash details while the deployment runs. After it stops, logs are only kept if Endpoint Storage was set up.
edgegap_stop_deployment ●Stops one deployment.

Matchmaking

ToolWhat it does
edgegap_build_matchmaker_configGenerates a matchmaker configuration (teams, team size, optional latency rules and expansions) and checks that the version it deploys exists. Set allowed_cors_origins for browser (WebGL) clients. Upload the result in the dashboard to create your matchmaker, which starts a dedicated server for each match.

Learn more about the configuration in Matchmaking.

Relays (Host-Client Games Only)

A relay is not a game server: it forwards traffic while one player's game hosts the match. See Dedicated Servers or Relays?.

ToolWhat it does
edgegap_create_relay_session ●Creates a relay session for your players and returns the relay address and each player's authorization token.
edgegap_get_relay_sessionReads a relay session.
edgegap_authorize_relay_user ●Adds a player who joins later.
edgegap_delete_relay_session ●Closes a relay session.

[!WARNING] Deployments and relay sessions are billed while they run. Ask your agent to stop test deployments and delete test relay sessions when it's done.

Example Prompts

  • "Write a Dockerfile for my Unity server build, then push it and deploy a server near me."
  • "Check my Dockerfile for Edgegap and fix any problems."
  • "Create a matchmaker config for 2v2 matches on my latest version."
  • "My deployment failed. Read the logs and tell me why."
  • "My game uses host-client networking. Set up an Edgegap relay for two players."

🚨 Troubleshooting

Review common error codes and learn how to unlock your integration.

401 Unauthorized

Your MCP integration is most likely not including the Authorization header correctly.

403 Forbidden

Your MCP integration is likely using the template token or a deleted token. Please validate that the token value used by your integration matches exactly the token displayed in dashboard.

424 Image Could Not Be Pulled

Edgegap could not pull your container image. Check the repository, image name, and tag, and that the tag was pushed (ask your agent to list registry tags). For images in the Edgegap registry, the image name must include your project, e.g. my-project/my-game-server.

Registry Credentials Unavailable

Edgegap only gives registry credentials to the quick-start token the Unity and Unreal plugins use, so with a regular API token your agent can't retrieve them and asks you instead. Copy the Project, Username and Token from the dashboard under Container Registry, or push to another registry Edgegap can pull from (Docker Hub, GitHub, AWS ECR, GCP, GitLab). See External Registries.

Server Starts Locally but Not on Edgegap

Ask your agent to validate your server configuration, or to generate a new Dockerfile. The most common causes are an image built on Apple Silicon without docker build --platform linux/amd64, a server listening on a different port than the version exposes, or a UDP transport configured as TCP.

Other API Errors

Please consult our API Reference for possible error responses for individual API endpoints.

[!NOTE] If you need help, please reach out to us over Discord. For live games support see our ticketing system.

🛠️ Self-Hosting

The hosted endpoint at mcp.edgegap.dev runs as a Cloudflare Worker (see worker/INSTALL.md). To run the same stateless HTTP server on your own infrastructure, use the Docker image:

docker build -t edgegap-mcp .
docker run --rm -p 8080:8080 edgegap-mcp

Clients connect to http://<host>:8080/mcp with their own Authorization header, the same way they connect to the hosted endpoint. The image holds no credential, and /health answers without one. PORT, HOST, EDGEGAP_READ_ONLY, EDGEGAP_APP_ALLOWLIST and EDGEGAP_MAX_DURATION_MINUTES apply. Read worker/DECISION.md before exposing it beyond a private network.

Prebuilt images are published to ghcr.io/edgegap/edgegap-mcp, tagged main and sha-<commit> on every push to main, plus the version on v* tags:

docker run --rm -p 8080:8080 ghcr.io/edgegap/edgegap-mcp:main

Development

npm ci
npm run build
npm test                  # mock-API tests; none reach Edgegap
npm run typecheck:worker
TestCovers
test/smoke.mjsHandshake, tool registration, read-only mode
test/guards.mjsLocal validation and allowlist enforcement
test/elicit.mjsToken prompt: accept, refuse acknowledgement, decline, no support
test/newtools.mjsValidator, Dockerfile generator, registry, deployments, relay and matchmaker tools against a local mock API
test/http.mjsSelf-hosted HTTP server: discovery without a token, per-request tokens, foreign credentials
test/live-check.mjsNot in npm test. Runs against the real API with a token from a non-production organization

Design decisions, the security model, and what's deliberately out of scope are in DESIGN.md.

Keywords

mcp

FAQs

Package last updated on 09 Oct 2026

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