@egjs/flicking
Advanced tools
Comparing version 4.12.0-beta.1 to 4.12.0-beta.2
@@ -37,2 +37,4 @@ export { CODE as ERROR_CODE } from "./error"; | ||
export declare const CLASS: { | ||
VIEWPORT: string; | ||
CAMERA: string; | ||
VERTICAL: string; | ||
@@ -39,0 +41,0 @@ HIDDEN: string; |
@@ -18,5 +18,10 @@ import Flicking, { FlickingOptions } from "./Flicking"; | ||
private _nextIndex; | ||
get verticalFlicking(): Flicking[]; | ||
get verticalState(): VerticalState[]; | ||
get verticalOptions(): FlickingOptions; | ||
constructor(root: HTMLElement | string, { verticalOptions }?: Partial<CrossFlickingOptions>); | ||
init(): Promise<void>; | ||
private _addComponentEvents; | ||
private _createVerticalState; | ||
private _createVerticalFlicking; | ||
private _syncToCategory; | ||
@@ -23,0 +28,0 @@ private _onHorizontalHoldStart; |
{ | ||
"name": "@egjs/flicking", | ||
"version": "4.12.0-beta.1", | ||
"version": "4.12.0-beta.2", | ||
"description": "Everyday 30 million people experience. It's reliable, flexible and extendable carousel.", | ||
@@ -5,0 +5,0 @@ "main": "dist/flicking.cjs.js", |
@@ -97,2 +97,4 @@ /* | ||
export const CLASS = { | ||
VIEWPORT: "flicking-viewport", | ||
CAMERA: "flicking-camera", | ||
VERTICAL: "vertical", | ||
@@ -99,0 +101,0 @@ HIDDEN: "flicking-hidden", |
@@ -9,3 +9,4 @@ /* | ||
import { LiteralUnion, ValueOf } from "./type/internal"; | ||
import { EVENTS, MOVE_DIRECTION } from "./const/external"; | ||
import { CLASS, EVENTS, MOVE_DIRECTION } from "./const/external"; | ||
import { getElement, toArray } from "./utils"; | ||
@@ -63,3 +64,2 @@ /** | ||
private _verticalState: VerticalState[]; | ||
private _moveDirection: LiteralUnion<ValueOf<typeof MOVE_DIRECTION>> | null; | ||
@@ -70,2 +70,25 @@ private _nextIndex: number; | ||
/** | ||
* {@link Control} instance of the Flicking | ||
* @ko 현재 Flicking에 활성화된 {@link Control} 인스턴스 | ||
* @type {Control} | ||
* @default SnapControl | ||
* @readonly | ||
* @see Control | ||
* @see SnapControl | ||
* @see FreeControl | ||
*/ | ||
public get verticalFlicking() { return this._verticalFlicking; } | ||
// Internal States | ||
/** | ||
* Whether Flicking's {@link Flicking#init init()} is called. | ||
* This is `true` when {@link Flicking#init init()} is called, and is `false` after calling {@link Flicking#destroy destroy()}. | ||
* @ko Flicking의 {@link Flicking#init init()}이 호출되었는지를 나타내는 멤버 변수. | ||
* 이 값은 {@link Flicking#init init()}이 호출되었으면 `true`로 변하고, {@link Flicking#destroy destroy()}호출 이후에 다시 `false`로 변경됩니다. | ||
* @type {boolean} | ||
* @default false | ||
* @readonly | ||
*/ | ||
public get verticalState() { return this._verticalState; } | ||
// Options Getter | ||
/** | ||
* Change active panel index on mouse/touch hold while animating. | ||
@@ -84,3 +107,2 @@ * `index` of the `willChange`/`willRestore` event will be used as new index. | ||
// Options Setter | ||
// UI / LAYOUT | ||
// public set align(val: FlickingOptions["align"]) { | ||
@@ -96,4 +118,6 @@ // this._align = val; | ||
const horizontalPanels = toArray(getElement(root).children[0].children) as HTMLElement[]; | ||
// Internal states | ||
this._verticalState = []; | ||
this._verticalState = this._createVerticalState(horizontalPanels); | ||
this._moveDirection = null; | ||
@@ -106,3 +130,3 @@ this._nextIndex = 0; | ||
// Create core components | ||
// this._viewport = new Viewport(this, getElement(root)); | ||
this._verticalFlicking = this._createVerticalFlicking(horizontalPanels); | ||
} | ||
@@ -119,42 +143,62 @@ | ||
public init(): Promise<void> { | ||
return super.init().then(() => { | ||
// data-index로 분류하기 전에 임시로 모든 children에 대해 vertical flicking으로 해보자. | ||
// camera.children들에 대해 갯수 세기 | ||
let verticalPanels = ``; | ||
this._verticalState = this.camera.children.reduce( | ||
(state: VerticalState[], child: HTMLElement) => { | ||
const start = state.length ? +state[state.length - 1].end + 1 : 0; | ||
verticalPanels += child.children[0].innerHTML; | ||
return [ | ||
...state, | ||
{ | ||
start, | ||
end: start + child.children[0].children.length - 1, | ||
element: child, | ||
}, | ||
]; | ||
}, | ||
[] | ||
); | ||
this.camera.children.forEach((child) => { | ||
child.children[0].innerHTML = verticalPanels; | ||
return super.init().then(() => this._addComponentEvents()); | ||
} | ||
private _addComponentEvents(): void { | ||
this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart); | ||
this.on(EVENTS.MOVE, this._onHorizontalMove); | ||
this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd); | ||
this._verticalFlicking.forEach((flicking) => { | ||
flicking.on(EVENTS.HOLD_START, this._onVerticalHoldStart); | ||
flicking.on(EVENTS.MOVE, this._onVerticalMove); | ||
flicking.on(EVENTS.MOVE_END, this._onVerticalMoveEnd); | ||
flicking.on(EVENTS.CHANGED, this._onVerticalChanged); | ||
}); | ||
} | ||
private _createVerticalState(panels: HTMLElement[]): VerticalState[] { | ||
// data-index로 분류하기 전에 임시로 모든 children에 대해 vertical flicking으로 해보자. | ||
// panels에 data-attributes가 붙어있을 때와 안 붙어있을 때를 다르게 처리 | ||
// 붙어있다면 가상의 viewport들을 index 갯수만큼 만들어줘야 한다 | ||
let verticalPanels = ""; | ||
const verticalState = panels.reduce( | ||
(state: VerticalState[], panel: HTMLElement) => { | ||
const start = state.length ? +state[state.length - 1].end + 1 : 0; | ||
verticalPanels += panel.innerHTML; | ||
return [ | ||
...state, | ||
{ | ||
start, | ||
end: start + panel.children.length - 1, | ||
element: panel | ||
} | ||
]; | ||
}, | ||
[] | ||
); | ||
const verticalCamera = document.createElement("div"); | ||
verticalCamera.classList.add(CLASS.CAMERA); | ||
verticalCamera.innerHTML = verticalPanels; | ||
panels.forEach((panel) => { | ||
[CLASS.VIEWPORT, CLASS.VERTICAL].forEach((className) => { | ||
if (!panel.classList.contains(className)) { | ||
panel.classList.add(className); | ||
} | ||
}); | ||
this._verticalFlicking = this.camera.children.map((child, i) => { | ||
return new Flicking(child, { | ||
...this.verticalOptions, | ||
horizontal: false, | ||
panelsPerView: 1, | ||
defaultIndex: this._verticalState[i].start, | ||
}); | ||
}); | ||
panel.innerHTML = verticalCamera.outerHTML; | ||
}); | ||
this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart); | ||
this.on(EVENTS.MOVE, this._onHorizontalMove); | ||
this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd); | ||
return verticalState; | ||
} | ||
this._verticalFlicking.forEach((child) => { | ||
child.on(EVENTS.HOLD_START, this._onVerticalHoldStart); | ||
child.on(EVENTS.MOVE, this._onVerticalMove); | ||
child.on(EVENTS.MOVE_END, this._onVerticalMoveEnd); | ||
child.on(EVENTS.CHANGED, this._onVerticalChanged); | ||
private _createVerticalFlicking(panels: HTMLElement[]): Flicking[] { | ||
return panels.map((panel, i) => { | ||
return new Flicking(panel, { | ||
...this.verticalOptions, | ||
horizontal: false, | ||
panelsPerView: 1, | ||
defaultIndex: this._verticalState[i].start | ||
}); | ||
@@ -161,0 +205,0 @@ }); |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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