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@egjs/flicking

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@egjs/flicking - npm Package Compare versions

Comparing version 4.2.3 to 4.2.4

2

declaration/control/AxesController.d.ts
import Axes, { OnRelease } from "@egjs/axes";
import Flicking from "../Flicking";
import { ControlParams } from "../type/external";
import StateMachine from "./StateMachine";
declare class AxesController {

@@ -12,2 +13,3 @@ private _flicking;

get axes(): Axes;
get stateMachine(): StateMachine;
get state(): import("./states/State").default;

@@ -14,0 +16,0 @@ get animatingContext(): {

import { OnAnimationEnd, OnChange, OnFinish, OnHold, OnRelease } from "@egjs/axes";
import Flicking from "../../Flicking";
import Panel from "../../core/panel/Panel";
export declare enum STATE_TYPE {

@@ -14,3 +15,5 @@ IDLE = 0,

protected _delta: number;
protected _targetPanel: Panel | null;
get delta(): number;
get targetPanel(): Panel;
onEnter(prevState: State): void;

@@ -17,0 +20,0 @@ onHold(ctx: {

2

package.json
{
"name": "@egjs/flicking",
"version": "4.2.3",
"version": "4.2.4",
"description": "Everyday 30 million people experience. It's reliable, flexible and extendable carousel.",

@@ -5,0 +5,0 @@ "main": "dist/flicking.js",

@@ -8,2 +8,3 @@ import { DiffResult } from "@egjs/list-differ";

const renderer = flicking.renderer;
const panels = renderer.panels;

@@ -33,9 +34,15 @@ if (diffResult.removed.length > 0) {

diffResult.ordered.forEach(([prevIdx, newIdx]) => {
const prevPanel = renderer.panels[prevIdx];
const prevPanel = panels[prevIdx];
const indexDiff = newIdx - prevIdx;
if (indexDiff > 0) {
const middlePanels = panels.slice(prevIdx + 1, newIdx + 1);
prevPanel.increaseIndex(indexDiff);
middlePanels.forEach(panel => panel.decreaseIndex(1));
} else {
const middlePanels = panels.slice(newIdx, prevIdx);
prevPanel.decreaseIndex(-indexDiff);
middlePanels.forEach(panel => panel.increaseIndex(1));
}

@@ -46,2 +53,6 @@ // Update position

if (diffResult.ordered.length > 0) {
panels.sort((panel1, panel2) => panel1.index - panel2.index);
}
if (diffResult.added.length > 0) {

@@ -48,0 +59,0 @@ let startIdx = -1;

@@ -39,2 +39,6 @@ /*

/**
* @internal
*/
public get stateMachine() { return this._stateMachine; }
/**
* A activated {@link State} that shows the current status of the user input or the animation

@@ -41,0 +45,0 @@ * @ko 현재 활성화된 {@link State} 인스턴스로 사용자 입력 또는 애니메이션 상태를 나타냅니다

@@ -17,2 +17,4 @@ /*

import { STATE_TYPE } from "./states/State";
/**

@@ -355,2 +357,3 @@ * A component that manages inputs and animation of Flicking

flicking.camera.updateAdaptiveHeight();
this._controller.stateMachine.transitTo(STATE_TYPE.IDLE);

@@ -357,0 +360,0 @@ if (newActivePanel !== prevActivePanel) {

@@ -54,6 +54,4 @@ /*

public onFinish(ctx: Parameters<State["onFinish"]>[0]) {
const { flicking, axesEvent, transitTo } = ctx;
const { flicking, axesEvent } = ctx;
transitTo(STATE_TYPE.IDLE);
const controller = flicking.control.controller;

@@ -67,2 +65,4 @@ const animatingContext = controller.animatingContext;

}));
// transitTo is controlled by class Control because of order
}

@@ -69,0 +69,0 @@ }

@@ -35,2 +35,3 @@ /*

this._delta = 0;
this._targetPanel = null;
}

@@ -37,0 +38,0 @@

@@ -10,2 +10,3 @@ /*

import Flicking from "../../Flicking";
import Panel from "../../core/panel/Panel";
import { EVENTS } from "../../const/external";

@@ -45,2 +46,3 @@ import * as AXES from "../../const/axes";

protected _delta: number = 0;
protected _targetPanel: Panel | null = null;

@@ -56,2 +58,10 @@ /**

/**
* A panel to set as {@link Control#activePanel} after the animation is finished
* @ko 애니메이션 종료시 {@link Control#activePanel}로 설정할 패널
* @type {number}
* @readonly
*/
public get targetPanel() { return this._targetPanel; }
/**
* An callback which is called when state has changed to this state

@@ -64,2 +74,3 @@ * @ko 현재 상태로 돌입했을때 호출되는 콜백 함수

this._delta = prevState._delta;
this._targetPanel = prevState._targetPanel;
}

@@ -66,0 +77,0 @@

@@ -170,6 +170,9 @@ /*

const panelsPushed = panels.slice(insertingIdx);
const panelsInserted = item.elements.map(el => this._createPanel(el, { index: insertingIdx, align, flicking }));
const panelsInserted = item.elements.map((el, idx) => this._createPanel(el, { index: insertingIdx + idx, align, flicking }));
panels.splice(insertingIdx, 0, ...panelsInserted);
// Insert the actual elements as camera element's children
this._insertPanelElements(panelsInserted, panelsPushed[0] ?? null);
// Resize the newly added panels

@@ -186,5 +189,2 @@ panelsInserted.forEach(panel => panel.resize());

// Insert the actual elements as camera element's children
this._insertPanelElements(panelsInserted, panelsPushed[0] ?? null);
return [...addedPanels, ...panelsInserted];

@@ -191,0 +191,0 @@ }, []);

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