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@egjs/react-flicking

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@egjs/react-flicking - npm Package Compare versions

Comparing version 4.10.2-beta.1 to 4.10.2-beta.2

1

declaration/Flicking.d.ts

@@ -17,3 +17,2 @@ import * as React from "react";

private _prevChildren;
private _renderingState;
get reactPanels(): (StrictPanel | NonStrictPanel | HTMLDivElement)[];

@@ -20,0 +19,0 @@ get renderEmitter(): Component<{

@@ -7,3 +7,3 @@ /*

repository: https://github.com/naver/egjs-flicking/tree/master/packages/react-flicking
version: 4.10.2-beta.1
version: 4.10.2-beta.2
*/

@@ -484,10 +484,2 @@ 'use strict';

var RenderingState;
(function (RenderingState) {
RenderingState[RenderingState["NONE"] = 0] = "NONE";
RenderingState[RenderingState["RENDERED"] = 1] = "RENDERED";
RenderingState[RenderingState["UPDATED"] = 2] = "UPDATED";
})(RenderingState || (RenderingState = {}));
var Flicking =

@@ -508,3 +500,2 @@ /*#__PURE__*/

_this._prevChildren = children;
_this._renderingState = RenderingState.NONE;
return _this;

@@ -594,5 +585,6 @@ }

var prevChildren = this._prevChildren; // Ignore updates before init, they will be updated after "ready" event's force update
// Also, ignore update between two successive rendering calls
// Also, prevent updates when another update is already queued.
// This usually happens when render() called twice without calling componentDidMount, like in the case of React.StrictMode.
if (!vanillaFlicking || !vanillaFlicking.initialized || this._renderingState === RenderingState.RENDERED) return;
if (!vanillaFlicking || !vanillaFlicking.initialized || this._diffResult) return;

@@ -619,3 +611,2 @@ var nextChildren = this._getChildren(props.children);

VanillaFlicking.sync(flicking, diffResult, this.reactPanels);
this._renderingState = RenderingState.UPDATED;
this._diffResult = null;

@@ -669,3 +660,2 @@ };

var panels = !!props.virtual && ((_b = props.panelsPerView) !== null && _b !== void 0 ? _b : -1) > 0 ? this._getVirtualPanels() : this._getPanels();
this._renderingState = RenderingState.RENDERED;
return React.createElement(Viewport, __assign({}, attributes, {

@@ -706,12 +696,2 @@ className: viewportClasses.join(" "),

flicking.once(VanillaFlicking.EVENTS.READY, function () {
var children = _this._getChildren();
var diffResult = _this._jsxDiffer.update(children); // children is changed before init
if (diffResult.added.length > 0 || diffResult.removed.length > 0) {
_this._panels = _this._createPanelRefs(_this.props, children);
_this._diffResult = diffResult;
}
_this.forceUpdate();

@@ -742,3 +722,2 @@ });

var nextChild = nextChildren[idx];
console.log(child, nextChild);

@@ -745,0 +724,0 @@ if (child.key && nextChild.key) {

@@ -7,3 +7,3 @@ /*

repository: https://github.com/naver/egjs-flicking/tree/master/packages/react-flicking
version: 4.10.2-beta.1
version: 4.10.2-beta.2
*/

@@ -484,10 +484,2 @@ import * as React from 'react';

var RenderingState;
(function (RenderingState) {
RenderingState[RenderingState["NONE"] = 0] = "NONE";
RenderingState[RenderingState["RENDERED"] = 1] = "RENDERED";
RenderingState[RenderingState["UPDATED"] = 2] = "UPDATED";
})(RenderingState || (RenderingState = {}));
var Flicking =

@@ -508,3 +500,2 @@ /*#__PURE__*/

_this._prevChildren = children;
_this._renderingState = RenderingState.NONE;
return _this;

@@ -594,5 +585,6 @@ }

var prevChildren = this._prevChildren; // Ignore updates before init, they will be updated after "ready" event's force update
// Also, ignore update between two successive rendering calls
// Also, prevent updates when another update is already queued.
// This usually happens when render() called twice without calling componentDidMount, like in the case of React.StrictMode.
if (!vanillaFlicking || !vanillaFlicking.initialized || this._renderingState === RenderingState.RENDERED) return;
if (!vanillaFlicking || !vanillaFlicking.initialized || this._diffResult) return;

@@ -619,3 +611,2 @@ var nextChildren = this._getChildren(props.children);

sync(flicking, diffResult, this.reactPanels);
this._renderingState = RenderingState.UPDATED;
this._diffResult = null;

@@ -669,3 +660,2 @@ };

var panels = !!props.virtual && ((_b = props.panelsPerView) !== null && _b !== void 0 ? _b : -1) > 0 ? this._getVirtualPanels() : this._getPanels();
this._renderingState = RenderingState.RENDERED;
return React.createElement(Viewport, __assign({}, attributes, {

@@ -706,12 +696,2 @@ className: viewportClasses.join(" "),

flicking.once(EVENTS.READY, function () {
var children = _this._getChildren();
var diffResult = _this._jsxDiffer.update(children); // children is changed before init
if (diffResult.added.length > 0 || diffResult.removed.length > 0) {
_this._panels = _this._createPanelRefs(_this.props, children);
_this._diffResult = diffResult;
}
_this.forceUpdate();

@@ -742,3 +722,2 @@ });

var nextChild = nextChildren[idx];
console.log(child, nextChild);

@@ -745,0 +724,0 @@ if (child.key && nextChild.key) {

@@ -7,3 +7,3 @@ /*

repository: https://github.com/naver/egjs-flicking/tree/master/packages/react-flicking
version: 4.10.2-beta.1
version: 4.10.2-beta.2
*/

@@ -482,10 +482,2 @@ (function (global, factory) {

var RenderingState;
(function (RenderingState) {
RenderingState[RenderingState["NONE"] = 0] = "NONE";
RenderingState[RenderingState["RENDERED"] = 1] = "RENDERED";
RenderingState[RenderingState["UPDATED"] = 2] = "UPDATED";
})(RenderingState || (RenderingState = {}));
var Flicking =

@@ -506,3 +498,2 @@ /*#__PURE__*/

_this._prevChildren = children;
_this._renderingState = RenderingState.NONE;
return _this;

@@ -592,5 +583,6 @@ }

var prevChildren = this._prevChildren; // Ignore updates before init, they will be updated after "ready" event's force update
// Also, ignore update between two successive rendering calls
// Also, prevent updates when another update is already queued.
// This usually happens when render() called twice without calling componentDidMount, like in the case of React.StrictMode.
if (!vanillaFlicking || !vanillaFlicking.initialized || this._renderingState === RenderingState.RENDERED) return;
if (!vanillaFlicking || !vanillaFlicking.initialized || this._diffResult) return;

@@ -617,3 +609,2 @@ var nextChildren = this._getChildren(props.children);

VanillaFlicking.sync(flicking, diffResult, this.reactPanels);
this._renderingState = RenderingState.UPDATED;
this._diffResult = null;

@@ -667,3 +658,2 @@ };

var panels = !!props.virtual && ((_b = props.panelsPerView) !== null && _b !== void 0 ? _b : -1) > 0 ? this._getVirtualPanels() : this._getPanels();
this._renderingState = RenderingState.RENDERED;
return React.createElement(Viewport, __assign({}, attributes, {

@@ -704,12 +694,2 @@ className: viewportClasses.join(" "),

flicking.once(VanillaFlicking.EVENTS.READY, function () {
var children = _this._getChildren();
var diffResult = _this._jsxDiffer.update(children); // children is changed before init
if (diffResult.added.length > 0 || diffResult.removed.length > 0) {
_this._panels = _this._createPanelRefs(_this.props, children);
_this._diffResult = diffResult;
}
_this.forceUpdate();

@@ -740,3 +720,2 @@ });

var nextChild = nextChildren[idx];
console.log(child, nextChild);

@@ -743,0 +722,0 @@ if (child.key && nextChild.key) {

2

package.json
{
"name": "@egjs/react-flicking",
"version": "4.10.2-beta.1",
"version": "4.10.2-beta.2",
"description": "Everyday 30 million people experience. It's reliable, flexible and extendable carousel.",

@@ -5,0 +5,0 @@ "main": "dist/flicking.cjs.js",

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