core
core.js helps you create scalable applications written in JavaScript, giving you structure and patterns needed to keep everything separated, have loading, saving, replaying events and logging.
core is a concept introduced by Nicholas C. Zakas in this video
The Idea
Conceptually, everything in your application is a module, and your modules should work independently from each other, so if one module breaks, the others should not.
The central piece is the core.
A module should never talks directly to another module, for that you use a combination of listeners and notifications.
Getting Started
So let's think about the twitter page, and how we could re-build it using the core concept
Everything inside a red square is a module, they work independently.
Installing
npm i @eroc/core
Import
Raw import
import { createCore, ALL, ERROR } from "./node_modules/@eroc/core/dist/core.es.js";
With Node.js, rollup, webpack or parcel
import { createCore, ALL, ERROR } from "@eroc/core";
With old Node.js or Browserify
const { createCore, ALL, ERROR } = require("@eroc/core/dist/core.umd.cjs");
With Deno
import { createCore } from "https://unpkg.com/@eroc/core/dist/core.es.js";
Building modules
A module exports start.
export { start, stop };
const start = function (emitter) {
return {};
};
A module may export a stop function.
Optional:
const stop = function (startReturn) {
};
const restoreState = function (startReturn, state) {
};
const getState = function (startReturn) {
};
To start this module in your core file:
import { createCore } from "@eroc/core";
import * as exampleModule from "./exampleModule.js";
const core = createCore();
core.start(exampleModule);
Modules can only communicate via messages with other modules with the emitter received when start is called. It guarantees that if a module tries to call something that doesn't exists or is broken, it won't break the module itself.
emitter.on(EVENT_NAME, function (data) {
});
emitter.emit(EVENT_NAME, { a: 7 });
To avoid spelling mistakes, import event names from a common file called eventNames.js.
Destroying modules
To stop a module use the method core.stop()
.
const exampleId = core.start(exampleModule);
core.stop(exampleId);
When you stop a module, the function stop
will be called, if it exists.
Communicating between modules
Now, thinking about Twitter, every time you tweet something, it should appear on your tweet list right? But since our modules don't talk directly to each other, let's use the emitter.
Our tweet
module should notify other modules that something has happened.
export { start };
import { NEW_TWEET } from "./eventNames.js";
const start = function(emitter) {
setInterval(function() {
emitter.emit(NEW_TWEET, {
author: `Mauricio Soares`,
text: `core is pretty #cool`
});
}, 5 * 1000)
};
Every 5 seconds, this module notifies everything that is listening to NEW_TWEET
that something has happened. If nothing is listening to it, then nothing happens.
Our tweet-list
is going to listen for this notifications.
export { start };
import { NEW_TWEET } from "./eventNames.js";
const start = function (emitter) {
emitter.on(NEW_TWEET, (data) => {
});
};
Cool right? If one of those modules stop working, then it will not break the other one!
API
createCore
createCore()
Returns a new instance of core.
core.start(module, options)
module
The module as a name-space ( import * as exampleModule from "./exampleModule.js"
)options
optional object
- name optional, String or Symbol that becomes moduleInstanceId
- data optional, will be passed as second argument to the start function of the module
- worker optional, if true the module will be inside a worker see 4.1.0 limitations
- workerReady, mark as true if the url has code prepared with storeWorkerCodeFromIIFEFile or prepareWorkerCode
returns a promise that resolves with moduleInstanceId that can later be used to stop the module
const exampleInstanceId = await core.start(exampleModule);
core.stop(moduleInstanceId)
await core.stop(exampleInstanceId);
ALL
Constant to listen to all events
core.on(ALL, ({ name, data, time }) => {
const timeString = new Date(time).toISOString();
console.debug(`${timeString} event ${String(name)} with data`, data);
});
ERROR
Constant to listen to most errors
core.on(ERROR, ({ time, phase, error }) => {
const timeString = new Date(time).toISOString();
console.error(`Error during phase ${phase} at ${timeString}`, error);
});
logging
Optional logging to get started
useDefaultLogging(core, logger=console)
import { createCore, useDefaultLogging } from "@eroc/core";
const core = createCore();
useDefaultLogging(core);
eventRecorder
Utility to record all events. example
startEventRecorder(core)
returns an eventRecording. Access eventRecording.events
to view all past events.
stopEventRecorder(core, eventRecording);
stops an eventRecording.
import { createCore, useDefaultLogging } from "@eroc/core";
const core = createCore();
let eventRecording = startEventRecorder(core);
stopEventRecorder(core, eventRecording);
eventPlayer
Helper to replay events.
replayEvents(core, previousEvents, { sameSpeed = false })
Will replay previousEvents on core. previousEvents could come from eventRecording.events
or from a database. Make sure to initialize modules before, for it to have any effect. While events are replayed regular event emits are disabled. This avoids duplicated events in case you emit events as a consequence of another event.
import { createCore, replayEvents } from "@eroc/core";
const core = createCore();
const events =
replayEvents(core, events, { sameSpeed: true });
await core.restoreAllStates({})
ReplayEvents might not be possible past a certain limit. That is why you may want to implement a state restoring mechanism.
Expects an object with keys being modules names and values being the state to restore. Modules need a restoreState
function for this to have any effect.
await core.getAllStates()
Returns all states. Resolved value is the same shape as what core.restoreAllStates
expects. Has no effect for modules that do not define a getState
function.
Fast load with restoreAllState + eventPlayer
Ideally neither restoreAllState nor eventPlayer are used alone to load a given state. EventPlayer alone would require to store all events from the beginning and replaying them 1 by one which can take huge overhead in both memory and time. And restoreAll state would lose precision, because not every state is saved. So the ideal is to periodically save state and capture the events from there on.
Preparing worker code with prepareWorkerCode.js
import {prepareWorkerCode, storeWorkerCodeFromIIFEFile} from "@eroc/core";
const source = "./examples/gameOfLife/gameOfLife.js";
const destination = "./examples/gameOfLife/gameOfLifeWorkerReady.js";
storeWorkerCodeFromIIFEFile(source, destination);
This code can then be used with the workerReady option
Maintainers
Contributing
- Fork core
- Create a topic branch -
git checkout -b my_branch
- Change some files and git commit
- Push to your branch -
git push origin my_branch
- Send a Pull Request
Testing
You need NodeJS installed on your machine
npm i
npm run bundle
npm t
Changelog
4.3.0
- core.js and prepareWorkerCode.js export a function prepareWorkerCode
- prepareWorkerCode.js exports a function storeWorkerCodeFromIIFEFile
4.2.0
- Modules inside worker can use restoreState and getState
4.1.0
- Modules without imports and export, without restoreState and getState can run inside worker
4.0.0
- Core class is replaced with createCore function
- The default logger no longer displays the time (you can create your own logger)
3.3.0
- replayEvents returns a promise
3.2.0
- more compact logging
- core.start accepts addition named data parameter that will be passed to the start function as second argument
3.1.0
- Add optional getState and restoreState function as part as a module
- Add getState to the core
- Add getAllStates to the core
- Add restoreState to the core
- Add restoreAllStates to the core
3.0.0
- Use abstract name to import for dependencies. Change default main. Convert to ES module.
- Rename dist/core.umd.js into dist/core.umd.cjs
2.2.0
2.1.0
- eventPlayer, eventRecorder extras are importable directly from the core
2.0.0
- core.start, core.stop return Promises
- the module start and stop can return a promise
- errors are emitted
1.1.0 introduce event recorder and player
1.0.0 stable release
0.15.0 major architecture change
2018-10-30 v0.13.0 remove deprecated startAll and stopAll
2018-10-29 v0.12.0 Drop bower and publish on npm
2018 Various changes
2015-06-15 v0.7.3 Refactor UMD
2015-05-14 v0.7.2 Hotfix with ID's
2015-02-15 v0.7.0 Deprecate Core.stopAll
2015-02-12 v0.6.0 Deprecate Core.startAll
2015-02-05 v0.5.0 Changes x
to use
in Sandbox
2015-01-17 v0.4.0 Add UMD
2015-01-15 v0.3.0 Ability to return values from init and destroy methods
2015-01-10 v0.2.1 Improve error messages
2014-12-30 v0.2.0 Isolation of DOM in modules
2014-12-21 v0.1.0 Release usable version
License
MIT License