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@etothepii/satisfactory-file-parser
Advanced tools
A file parser for satisfactory files. Includes save files and blueprint files.
This is an NPM TypeScript Module to parse Satisfactory Files. Satisfactory is a game released by Coffee Stain Studios.
The Module is written entirely in TypeScript and comes with Type Definitions. Currently, only the built JavaScript and Type Definitions are available. But if needed, the TypeScript source can be provided as well in future versions.
This parser can read, modify and write:
.sav
.sbp
, .sbpcfg
The version support of the packages is indicated below. Some bugs might still be present, see Bug Reporting further down.
Game Version Files of U5 and below are NOT supported.
Game Version | Package |
---|---|
<= U5 | ❌ |
U6 + U7 | ✅ 0.0.1 - 0.0.34 |
U8 | ✅ 0.1.20 - 0.3.7 |
U1.0 | ✅ >= 0.4.16 |
npm install @etothepii/satisfactory-file-parser
I recommend parsing via stream, to save RAM. The binary data of the whole save will still be in memory, but the converted JSON can be streamed. (You can of course keep reading the stream in memory).
The returned stream
is a readable WHATWG stream of type string and represents a SatisfactorySave
object. this object can be serialized again.
WHATWG is used by default by browsers. Node js can use them using Writable.toWeb()
and Writable.fromWeb()
for example.
import * as fs from 'fs';
import * as path from 'path';
import { Writable } from 'stream';
import { WritableStream } from 'stream/web';
import { ReadableStreamParser } from '@etothepii/satisfactory-file-parser';
const filepath = path.join(__dirname, 'MySave.sav');
const file = fs.readFileSync(filepath);
const outJsonPath = path.join(__dirname, 'MySave.json');
const jsonFileStream = fs.createWriteStream(outJsonPath, { highWaterMark: 1024 * 1024 * 200 }); // your outgoing JSON stream. In this case directly to file.
const whatwgWriteStream = Writable.toWeb(jsonFileStream) as WritableStream<string>; // convert the file stream to WHATWG-compliant stream
const { stream, startStreaming } = ReadableStreamParser.CreateReadableStreamFromSaveToJson('MySave', file, decompressedBody => {
console.log('on binary body data.');
}, (progress: number, msg: string | undefined) => {
// a callback for reporting progress as number [0,1]. Sometimes has a message.
console.log(`progress`, progress, msg);
});
stream.pipeTo(whatwgWriteStream);
jsonFileStream.on('close', () => {
// write stream finished
});
startStreaming();
Consequently, writing a parsed save file back is just as easy. The SaveParser has callbacks to assist during syncing on different occasions during the process. For example, when writing the header or when writing a chunk of the save body. The splitting in individual chunks enables you to more easily stream the binary data to somewhere else.
import * as fs from 'fs';
import * as path from 'path';
import { Parser } from "@etothepii/satisfactory-file-parser";
// save is your SatisfactorySave object to serialize. In this example i read it back in from a json file.
const save = JSON.parse(fs.readFileSync(path.join(__dirname, 'MySave.json'), {encoding: 'utf-8'}));
let fileHeader: Uint8Array;
const bodyChunks: Uint8Array[] = [];
Parser.WriteSave(save, binaryBeforeCompressed => {
console.log('on binary data before being compressed.');
}, header => {
console.log('on save header.');
fileHeader = header;
}, chunk => {
console.log('on save body chunk.');
bodyChunks.push(chunk);
});
// write complete sav file back to disk
fs.writeFileSync('./MyModifiedSave.sav', Buffer.concat([fileHeader!, ...bodyChunks]));
For reading a save file (.sav
) and parse In-Memory, just pass a Buffer to the parser with the file content.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
const file = fs.readFileSync('./MySave.sav') as Buffer;
const parsedSave = Parser.ParseSaveFile('MySave', file);
Note, that blueprints consist of 2 files. The .sbp
main file and the config file .sbpcfg
.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
const mainFile = fs.readFileSync('./MyBlueprint.sbp');
const configFile = fs.readFileSync('./MyBlueprint.sbpcfg');
const parsedBlueprint = Parser.ParseBlueprintFiles('MyBlueprint', mainFile, configFile);
Consequently, writing a blueprint into binary data works the same way with getting callbacks in the same style as the save parsing.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
let mainFileHeader: Uint8Array;
const mainFileBodyChunks: Uint8Array[] = [];
const summary = Parser.WriteBlueprintFiles(blueprint, mainFileBinaryBeforeCompressed => {
console.log('on main file binary data before being compressed.');
}, header => {
console.log('on main file blueprint header.');
mainFileHeader = header;
}, chunk => {
console.log('on main file blueprint body chunk.');
mainFileBodyChunks.push(chunk);
});
// write complete .sbp file back to disk
fs.writeFileSync('./MyModifiedBlueprint.sbp', Buffer.concat([mainFileHeader!, ...mainFileBodyChunks]));
// write .sbpcfg file back to disk, we get that data from the result of WriteBlueprintFiles
fs.writeFileSync('./MyModifiedBlueprint.sbpcfg', Buffer.from(summary.configFileBinary));
So far this was just a private hobby project. But i figure some people actually use it.
If you find a bug or have feedback about the parser, you can just hit me up on the satisfactory discord etothepii
.
isSaveEntity
and isSaveComponent
again.writeFloat()
to writeFloat32()
of the save writer.saveOrBlueprintIndicator
to objectVersion
for objects, since the meaning of that number became now more clear.MIT License
Copyright (c) 2024 etothepii
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
[0.4.16] (2024-10-03)
isSaveEntity
and isSaveComponent
again.FAQs
A file parser for satisfactory files. Includes save files and blueprint files.
The npm package @etothepii/satisfactory-file-parser receives a total of 1,473 weekly downloads. As such, @etothepii/satisfactory-file-parser popularity was classified as popular.
We found that @etothepii/satisfactory-file-parser demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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