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@eturnity/eturnity_maths

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@eturnity/eturnity_maths - npm Package Compare versions

Comparing version 6.42.0 to 6.42.1-EPDM-7379.0

2

package.json
{
"name": "@eturnity/eturnity_maths",
"version": "6.42.0",
"version": "6.42.1-EPDM-7379.0",
"author": "Eturnity Team",

@@ -5,0 +5,0 @@ "main": "src/index.js",

@@ -13,2 +13,3 @@ import {

normalizeVector} from './vector'
import {inverse3x3matrix,multiplyMatrices} from './matrix'
import {Point} from './objects/Point'

@@ -95,2 +96,19 @@ import {Line} from './objects/Line'

}
export function getDataAboutTwo3DLines(A,u,B,v){
let w=crossProduct(u,v)
let m=[
[u.x,v.x,w.x],
[u.y,v.y,w.y],
[u.z,v.z,w.z]
]
let mInv=inverse3x3matrix(m)
let AB=substractVector(B,A)
let [t1,t2,t3] = multiplyMatrices(mInv,[[AB.x],[AB.y],[AB.z]])
let M=addVector(A,multiplyVector(t1,u))
let N=addVector(B,multiplyVector(t2,v))
let distance=get3DDistanceBetweenPoints(M,N)
return {m,mInv,M,N,A,B,u,v,w,distance,t1,t2,t3}
}
export function vectorFromAngleInDegCanvas(angle) {

@@ -109,2 +127,3 @@ return {

}
export function get3DDistanceBetweenPoints(firstPoint, secondPoint) {

@@ -149,2 +168,5 @@ const distance = Math.hypot(

}
export function isAlmostSamePoint3D(A, B, tolerance) {
return Math.abs(A.x - B.x) < tolerance && Math.abs(A.y - B.y) < tolerance && Math.abs(A.z - B.z) < tolerance
}
export function isSamePoint2D(A, B) {

@@ -179,2 +201,11 @@ return A.x == B.x && A.y == B.y

}
export function isAlmostSameSegment3D(seg_0, seg_1, tolerance) {
let check_1 =
isAlmostSamePoint3D(seg_0[0], seg_1[0], tolerance) &&
isAlmostSamePoint3D(seg_0[1], seg_1[1], tolerance)
let check_2 =
isAlmostSamePoint3D(seg_0[0], seg_1[1], tolerance) &&
isAlmostSamePoint3D(seg_0[1], seg_1[0], tolerance)
return check_1 || check_2
}
export function isSameLine(AB, CD) {

@@ -608,3 +639,9 @@ if (!AB || !CD) {

}
export function normalVectorWithDirectionAndIncline(direction,incline){
return {
x:Math.sin(direction*Math.PI/180)*Math.sin(incline*Math.PI/180),
y:Math.cos(direction*Math.PI/180)*Math.sin(incline*Math.PI/180),
z:Math.cos(incline*Math.PI/180)
}
}
export function inclineWithNormalVector(normalVector) {

@@ -611,0 +648,0 @@ const angleRad = Math.acos(dotProduct(normalVector, { x: 0, y: 0, z: 1 }))

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