Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@fablevision/interaction

Package Overview
Dependencies
Maintainers
4
Versions
40
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@fablevision/interaction

Accessible interactivity designed for Canvas-based (Pixi, Phaser, EaselJS, etc) games.

  • 2.0.12
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
2
decreased by-60%
Maintainers
4
Weekly downloads
 
Created
Source

Fablevision Interaction

Accessible interactivity designed for Canvas-based (Pixi, Phaser, EaselJS, etc) games.

Context stacks

Both Keyboard and InteractionManager use stacks of interaction contexts, so that interactivity can be quickly superseded and then restored for things like popups or items that are grouped in the UI for keyboard controls. You'll be expected to use activateContext() with a context name in order to enable interactivity, and then popContext() to remove it when you are done. Listeners all use the Disposable pattern, so return an object that has a dispose() method for cleanup.

Keyboard usage

The Keyboard class is built upon KeyboardJS, so uses key names/combinations as documented there.

// initialize singleton
const keyboard = new Keyboard();

// elsewhere in code
const removeListener = Keyboard.instance.add('ctrl + s', () => save());

Importing

The main classes can be imported with import { InteractionManager, Keyboard } from '@fablevision/interaction';, but each plugin handler should be imported like so: import { PhaserHandler } from '@fablevision/interaction/dist/phaser';

Current plugin support: Pixi, Phaser 3

Interaction usage

// keyboard must be created first
const keyboard = new Keyboard();
// initialize singleton
// note that this should be done AFTER the constructor for something like Phaser, as when setting up the Handler this.game isn't generated until after construction
const interaction = new InteractionManager({
    // This can be the id of a div, or the HTMLDivElement directly, and will be filled with interactive divs.
    // *You* are responsible for ensuring that the div is the same size/scale/location as your canvas.
    // Note that you may need to keep it from scrolling, if elements are sometimes partially offscreen (but still focusable). You may also wish to use `user-select: none;` on it to prevent the text/image selection tinting.
    accessiblityDiv: 'interaction',
    // a handler specific to your canvas rendering style
    renderer: new PixiHandler(myPixiRenderer),
});
// manually enable interaction manager (there will be no input handling otherwise)
interaction.enabled = true;

// elsewhere in code
// use the interactive class specific to your canvas rendering style
const buttonInteractive = new PixiInteractive({
    pixi: myPixiButton,
});
buttonInteractive.onActivate.on(() => doTheThing());
InteractionManager.instance.activateContext({items: [buttonInteractive], name: 'MyContext'});

FAQs

Package last updated on 04 Dec 2023

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc