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@gamestdio/timer

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@gamestdio/timer - npm Package Compare versions

Comparing version 1.3.0 to 1.3.1

14

lib/ClockTimer.js
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {

@@ -25,5 +28,6 @@ extendStatics(d, b);

_super.prototype.tick.call(this);
var i = this.delayed.length;
var delayedList = this.delayed;
var i = delayedList.length;
while (i--) {
var delayed = this.delayed[i];
var delayed = delayedList[i];
if (delayed.active) {

@@ -30,0 +34,0 @@ delayed.tick(this.deltaTime);

{
"name": "@gamestdio/timer",
"version": "1.3.0",
"version": "1.3.1",
"description": "Timing Events tied to @gamestdio/clock",

@@ -37,5 +37,5 @@ "main": "lib/index.js",

"rimraf": "^2.5.2",
"ts-node": "^3.2.0",
"typescript": "^2.4.1"
"ts-node": "^8.0.2",
"typescript": "^3.3.3333"
}
}

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