@getcircuit/engine-client
Package for consuming the Circuit Engine API via JavaScript. Failed requests are automatically retried up to 3 times, via p-retry.
Using
Initializing
First we need to initialize the client with some important information such as:
- the base url for the Circuit Engine API
- a method to return the user's token, if using a private API method.
- some environment variables.
import { createEngineClient } from '@getcircuit/engine-client'
const baseUrl = process.env.FIREBASE_EMULATOR
? `http://localhost:3333/rest`
: process.env.FIREBASE_ENV !== 'production'
? `https://staging-api.getcircuit.com/rest`
: `https://api.getcircuit.com/rest`
const engineClient = createEngineClient({
baseUrl,
getToken: () => '',
env: {
FEATURE_ENVIRONMENT: 'testing_environment_flag',
},
onError(error) {
trackError(error)
},
})
Dealing with errors
The onError method can receive any kind of errors and exceptions. However, engine-client differentiates between two types of errors:
UnknownError
EngineResponseError
export type UnknownError = Error & {
origin: 'unknown'
status?: number
response?: EngineResponse
request?: EngineRequest
}
export type EngineResponseError = Error & {
origin: 'engine'
status: number
response: EngineResponseWithError<ErrorDetail>
request: EngineRequest
}
EngineResponseErrors are dispatched whenever a API request was received and answered by the server, but something went wrong. In other words, if the status of the response is not in the 200-299 status code range. EngineResponseError are thrown to facilitate error handling via catch blocks or .catch() method. A helper utility handleEngineError is provided for running a piece of code in case if what's been thrown is an EngineResponseError.
import {
createEngineClient,
handleEngineError,
} from '@getcircuit/engine-client'
import type { CreateMemberErrorDetail } from '@getcircuit/engine-client'
const EngineClient = createEngineClient()
EngineClient.createMember()
.catch(
handleEngineError<CreateMemberErrorDetail>((error) => {
}),
)
.catch((err) => {
})
However, generic errors and exceptions can also happen, be it due to a malformed response, a client misconfiguration, etc. These can be caught via a usual catch block or .catch() method, but without using the handleEngineError mentioned above. While is difficult to provide relevant data to help debug generic errors, engine-client will add the response, request and status code to the error object.
To facilitate the usage with typescript, a handleUnknownError method is also provided to properly type the error object with the extra response, request, and status properties:
import {
createEngineClient,
handleEngineError,
handleUnknownError,
} from '@getcircuit/engine-client'
const EngineClient = createEngineClient()
EngineClient.createMember()
.catch(
handleEngineError((error) => {
}),
)
.catch(
handleUnknownError((error) => {
}),
)
Methods
After initializing the client, we're ready to use the methods to our hearts desires.
engineClient.importQueries()
engineClient.createUser()
engineClient.createMember()
engineClient.activateUser()
engineClient.optimizePlan()
engineClient.updateStripeSubscription()
engineClient.searchAddress()
engineClient.geocodeStop()
Contributing
How it works
The createEngineClient method grabs all the exported methods of src/methods/index.ts, all of which receive a context value as their first argument, and binds them to the client's context. Think this as instantiating a new object of a certain class. However, we don' deal with the this reference, as things can get very messy with them. Instead, we create a new object for the context and then create a copy of each method bound to that object.
Simplified example:
function CreateUser(context, { email }) {
return context.request('/createUser', { json: { email } })
}
const Methods = {
CreateUser,
}
function createEngineClient() {
const context = {
request: () => {},
}
return {
CreateUser: CreateUser.bind(undefined, context),
}
}
const client = createEngineClient()
client.createUser('foo@bar.com')