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@gltf-transform/functions

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@gltf-transform/functions - npm Package Compare versions

Comparing version 3.4.8 to 3.5.0

12

dist/weld.d.ts
import { Document, Primitive, Transform } from '@gltf-transform/core';
/** Options for the {@link weld} function. */
export interface WeldOptions {
/** Tolerance, as a fraction of primitive AABB, used when merging similar vertices. */
/** Tolerance for vertex positions, as a fraction of primitive AABB. */
tolerance?: number;
/** Tolerance for vertex normals, in radians. */
toleranceNormal?: number;
/** Whether to overwrite existing indices. */

@@ -21,5 +23,9 @@ overwrite?: boolean;

* of the AABB's longest dimension. Other vertex attributes are also compared
* during welding, with attribute-specific thresholds. For --tolerance=0, geometry
* during welding, with attribute-specific thresholds. For `tolerance=0`, geometry
* is indexed in place, without merging.
*
* To preserve visual appearance consistently, use low `toleranceNormal` thresholds
* around 0.1 (±3º). To pre-processing a scene before simplification or LOD creation,
* use higher thresholds around 0.5 (±30º).
*
* Example:

@@ -31,3 +37,3 @@ *

* await document.transform(
* weld({ tolerance: 0.001 })
* weld({ tolerance: 0.001, toleranceNormal: 0.5 })
* );

@@ -34,0 +40,0 @@ * ```

{
"name": "@gltf-transform/functions",
"version": "3.4.8",
"version": "3.5.0",
"repository": "github:donmccurdy/glTF-Transform",

@@ -38,5 +38,5 @@ "homepage": "https://gltf-transform.dev/functions.html",

"dependencies": {
"@gltf-transform/core": "^3.4.8",
"@gltf-transform/extensions": "^3.4.8",
"ktx-parse": "^0.5.0",
"@gltf-transform/core": "^3.5.0",
"@gltf-transform/extensions": "^3.5.0",
"ktx-parse": "^0.6.0",
"ndarray": "^1.0.19",

@@ -56,3 +56,3 @@ "ndarray-lanczos": "^0.3.0",

},
"gitHead": "7f2f55fa5073ccc57926b293fa99e2bde998cc11"
"gitHead": "8fcc53cfd29649aa3174997fe17138b47897db4a"
}

@@ -51,3 +51,3 @@ import {

COLOR: 0.01, // [0, 1]
NORMAL: 0.5, // [-1, 1]
NORMAL: 0.05, // [-1, 1], ±3º
JOINTS: 0.0, // [0, ∞]

@@ -59,4 +59,6 @@ WEIGHTS: 0.01, // [0, ∞]

export interface WeldOptions {
/** Tolerance, as a fraction of primitive AABB, used when merging similar vertices. */
/** Tolerance for vertex positions, as a fraction of primitive AABB. */
tolerance?: number;
/** Tolerance for vertex normals, in radians. */
toleranceNormal?: number;
/** Whether to overwrite existing indices. */

@@ -70,2 +72,3 @@ overwrite?: boolean;

tolerance: Tolerance.DEFAULT,
toleranceNormal: Tolerance.NORMAL,
overwrite: true,

@@ -84,5 +87,9 @@ exhaustive: false, // donmccurdy/glTF-Transform#886

* of the AABB's longest dimension. Other vertex attributes are also compared
* during welding, with attribute-specific thresholds. For --tolerance=0, geometry
* during welding, with attribute-specific thresholds. For `tolerance=0`, geometry
* is indexed in place, without merging.
*
* To preserve visual appearance consistently, use low `toleranceNormal` thresholds
* around 0.1 (±3º). To pre-processing a scene before simplification or LOD creation,
* use higher thresholds around 0.5 (±30º).
*
* Example:

@@ -94,3 +101,3 @@ *

* await document.transform(
* weld({ tolerance: 0.001 })
* weld({ tolerance: 0.001, toleranceNormal: 0.5 })
* );

@@ -104,6 +111,15 @@ * ```

if (options.tolerance > 0.1 || options.tolerance < 0) {
if (options.tolerance < 0 || options.tolerance > 0.1) {
throw new Error(`${NAME}: Requires 0 ≤ tolerance ≤ 0.1`);
}
if (options.toleranceNormal < 0 || options.toleranceNormal > Math.PI / 2) {
throw new Error(`${NAME}: Requires 0 ≤ toleranceNormal ≤ ${(Math.PI / 2).toFixed(2)}`);
}
if (options.tolerance > 0) {
options.tolerance = Math.max(options.tolerance, Number.EPSILON);
options.toleranceNormal = Math.max(options.toleranceNormal, Number.EPSILON);
}
return createTransform(NAME, async (doc: Document): Promise<void> => {

@@ -190,7 +206,6 @@ const logger = doc.getLogger();

const baseTolerance = Math.max(options.tolerance, Number.EPSILON);
const attributeTolerance: Record<string, number> = {};
for (const semantic of prim.listSemantics()) {
const attribute = prim.getAttribute(semantic)!;
attributeTolerance[semantic] = getAttributeTolerance(semantic, attribute, baseTolerance);
attributeTolerance[semantic] = getAttributeTolerance(semantic, attribute, options);
}

@@ -334,6 +349,6 @@

/** Computes a per-attribute tolerance, based on domain and usage of the attribute. */
function getAttributeTolerance(semantic: string, attribute: Accessor, tolerance: number): number {
function getAttributeTolerance(semantic: string, attribute: Accessor, options: Required<WeldOptions>): number {
// Attributes like NORMAL and COLOR_# do not vary in range like POSITION,
// so do not apply the given tolerance factor to these attributes.
if (semantic === 'NORMAL' || semantic === 'TANGENT') return Tolerance.NORMAL;
if (semantic === 'NORMAL' || semantic === 'TANGENT') return options.toleranceNormal;
if (semantic.startsWith('COLOR_')) return Tolerance.COLOR;

@@ -347,4 +362,5 @@ if (semantic.startsWith('TEXCOORD_')) return Tolerance.TEXCOORD;

attribute.getMaxNormalized(_b);
const range = Math.max(..._b) - Math.min(..._a) || 1;
return tolerance * range;
const diff = _b.map((bi, i) => bi - _a[i]);
const range = Math.max(...diff);
return options.tolerance * range;
}

@@ -351,0 +367,0 @@

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