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@gltf-transform/functions

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@gltf-transform/functions - npm Package Compare versions

Comparing version 3.7.1 to 3.7.2

17

dist/resample.d.ts

@@ -8,6 +8,11 @@ import { Transform } from '@gltf-transform/core';

/**
* Resample {@link Animation}s, losslessly deduplicating keyframes to reduce file size. Duplicate
* keyframes are commonly present in animation 'baked' by the authoring software to apply IK
* constraints or other software-specific features. Based on THREE.KeyframeTrack.optimize().
* Resample {@link AnimationChannel AnimationChannels}, losslessly deduplicating keyframes to
* reduce file size. Duplicate keyframes are commonly present in animation 'baked' by the
* authoring software to apply IK constraints or other software-specific features.
*
* Optionally, a WebAssembly implementation from the
* [`keyframe-resample`](https://github.com/donmccurdy/keyframe-resample-wasm) library may be
* provided. The WebAssembly version is usually much faster at processing large animation
* sequences, but may not be compatible with all runtimes and JavaScript build tools.
*
* Result: (0,0,0,0,1,1,1,0,0,0,0,0,0,0) → (0,0,1,1,0,0)

@@ -18,3 +23,4 @@ *

* ```
* import { ready, resample } from 'keyframe-resample';
* import { resample } from '@gltf-transform/functions';
* import { ready, resample as resampleWASM } from 'keyframe-resample';
*

@@ -25,7 +31,8 @@ * // JavaScript (slower)

* // WebAssembly (faster)
* await document.transform(resample({ ready, resample }));
* await document.transform(resample({ ready, resample: resampleWASM }));
* ```
*
* @privateRemarks Implementation based on THREE.KeyframeTrack#optimize().
* @category Transforms
*/
export declare function resample(_options?: ResampleOptions): Transform;
{
"name": "@gltf-transform/functions",
"version": "3.7.1",
"version": "3.7.2",
"repository": "github:donmccurdy/glTF-Transform",

@@ -39,4 +39,4 @@ "homepage": "https://gltf-transform.dev/functions.html",

"dependencies": {
"@gltf-transform/core": "^3.7.1",
"@gltf-transform/extensions": "^3.7.1",
"@gltf-transform/core": "^3.7.2",
"@gltf-transform/extensions": "^3.7.2",
"ktx-parse": "^0.6.0",

@@ -57,3 +57,3 @@ "ndarray": "^1.0.19",

},
"gitHead": "f673932e3b7fc0b0b4c441770cf36a189ce6f8c4"
"gitHead": "4bc686d4b1c3c4acfa3cc7fdffc7c2b563835d7a"
}

@@ -35,6 +35,11 @@ import {

/**
* Resample {@link Animation}s, losslessly deduplicating keyframes to reduce file size. Duplicate
* keyframes are commonly present in animation 'baked' by the authoring software to apply IK
* constraints or other software-specific features. Based on THREE.KeyframeTrack.optimize().
* Resample {@link AnimationChannel AnimationChannels}, losslessly deduplicating keyframes to
* reduce file size. Duplicate keyframes are commonly present in animation 'baked' by the
* authoring software to apply IK constraints or other software-specific features.
*
* Optionally, a WebAssembly implementation from the
* [`keyframe-resample`](https://github.com/donmccurdy/keyframe-resample-wasm) library may be
* provided. The WebAssembly version is usually much faster at processing large animation
* sequences, but may not be compatible with all runtimes and JavaScript build tools.
*
* Result: (0,0,0,0,1,1,1,0,0,0,0,0,0,0) → (0,0,1,1,0,0)

@@ -45,3 +50,4 @@ *

* ```
* import { ready, resample } from 'keyframe-resample';
* import { resample } from '@gltf-transform/functions';
* import { ready, resample as resampleWASM } from 'keyframe-resample';
*

@@ -52,5 +58,6 @@ * // JavaScript (slower)

* // WebAssembly (faster)
* await document.transform(resample({ ready, resample }));
* await document.transform(resample({ ready, resample: resampleWASM }));
* ```
*
* @privateRemarks Implementation based on THREE.KeyframeTrack#optimize().
* @category Transforms

@@ -96,3 +103,3 @@ */

output.getComponentType(),
output.getNormalized()
output.getNormalized(),
);

@@ -121,3 +128,3 @@

input.getComponentType(),
input.getNormalized()
input.getNormalized(),
);

@@ -127,3 +134,3 @@ const dstValues = fromFloat32Array(

output.getComponentType(),
output.getNormalized()
output.getNormalized(),
);

@@ -164,3 +171,3 @@

componentType: GLTF.AccessorComponentType,
normalized: boolean
normalized: boolean,
): Float32Array {

@@ -182,3 +189,3 @@ if (srcArray instanceof Float32Array) return srcArray.slice();

componentType: GLTF.AccessorComponentType,
normalized: boolean
normalized: boolean,
): TypedArray {

@@ -185,0 +192,0 @@ if (componentType === Accessor.ComponentType.FLOAT) return srcArray.slice();

@@ -113,3 +113,3 @@ import {

if (prim.getIndices()!.getCount() === 0) prim.dispose();
if (isPrimEmpty(prim)) prim.dispose();
}

@@ -434,1 +434,11 @@

}
/**
* For purposes of welding, we consider a primitive to be 'empty' or degenerate
* if (1) it has an index, and (2) that index is empty. In some cases
* (mode=POINTS) the index may be missing — this is outside the scope of welding.
*/
function isPrimEmpty(prim: Primitive): boolean {
const indices = prim.getIndices();
return !!indices && indices.getCount() === 0;
}

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