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@gltf-transform/functions

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@gltf-transform/functions - npm Package Compare versions

Comparing version 4.0.2 to 4.0.4

6

dist/palette.d.ts

@@ -11,2 +11,8 @@ import { Transform } from '@gltf-transform/core';

/**
* Whether to keep unused vertex attributes, such as UVs without an assigned
* texture. If kept, unused UV coordinates may prevent palette texture
* creation. Default: false.
*/
keepAttributes?: boolean;
/**
* Whether to perform cleanup steps after completing the operation. Recommended, and enabled by

@@ -13,0 +19,0 @@ * default. Cleanup removes temporary resources created during the operation, but may also remove

14

dist/prune.d.ts

@@ -25,5 +25,13 @@ import { Transform } from '@gltf-transform/core';

* ```javascript
* import { PropertyType } from '@gltf-transform/core';
* import { prune } from '@gltf-transform/functions';
*
* document.getRoot().listMaterials(); // → [Material, Material]
*
* await document.transform(prune());
* await document.transform(
* prune({
* propertyTypes: [PropertyType.MATERIAL],
* keepExtras: true
* })
* );
*

@@ -33,4 +41,4 @@ * document.getRoot().listMaterials(); // → [Material]

*
* Use {@link PruneOptions} to control what content should be pruned. For example, you can preserve
* empty objects in the scene hierarchy using the option `keepLeaves`.
* By default, pruning will aggressively remove most unused resources. Use
* {@link PruneOptions} to limit what is considered for pruning.
*

@@ -37,0 +45,0 @@ * @category Transforms

{
"name": "@gltf-transform/functions",
"version": "4.0.2",
"version": "4.0.4",
"repository": "github:donmccurdy/glTF-Transform",

@@ -38,4 +38,4 @@ "homepage": "https://gltf-transform.dev/functions.html",

"dependencies": {
"@gltf-transform/core": "^4.0.2",
"@gltf-transform/extensions": "^4.0.2",
"@gltf-transform/core": "^4.0.4",
"@gltf-transform/extensions": "^4.0.4",
"ktx-parse": "^0.7.0",

@@ -57,3 +57,3 @@ "ndarray": "^1.0.19",

},
"gitHead": "1bd66c6c1b2706a3c130f08a0a8e8c689add1e96"
"gitHead": "5f0e85f208498ad458eb7b12a99c1bea4dc0f27b"
}

@@ -30,2 +30,8 @@ import {

/**
* Whether to keep unused vertex attributes, such as UVs without an assigned
* texture. If kept, unused UV coordinates may prevent palette texture
* creation. Default: false.
*/
keepAttributes?: boolean;
/**
* Whether to perform cleanup steps after completing the operation. Recommended, and enabled by

@@ -44,2 +50,3 @@ * default. Cleanup removes temporary resources created during the operation, but may also remove

min: 5,
keepAttributes: false,
cleanup: true,

@@ -93,10 +100,12 @@ };

// Find and remove unused TEXCOORD_n attributes.
await document.transform(
prune({
propertyTypes: [PropertyType.ACCESSOR],
keepAttributes: false,
keepIndices: true,
keepLeaves: true,
}),
);
if (!options.keepAttributes) {
await document.transform(
prune({
propertyTypes: [PropertyType.ACCESSOR],
keepAttributes: false,
keepIndices: true,
keepLeaves: true,
}),
);
}

@@ -103,0 +112,0 @@ const prims = new Set<Primitive>();

@@ -79,5 +79,13 @@ import {

* ```javascript
* import { PropertyType } from '@gltf-transform/core';
* import { prune } from '@gltf-transform/functions';
*
* document.getRoot().listMaterials(); // → [Material, Material]
*
* await document.transform(prune());
* await document.transform(
* prune({
* propertyTypes: [PropertyType.MATERIAL],
* keepExtras: true
* })
* );
*

@@ -87,4 +95,4 @@ * document.getRoot().listMaterials(); // → [Material]

*
* Use {@link PruneOptions} to control what content should be pruned. For example, you can preserve
* empty objects in the scene hierarchy using the option `keepLeaves`.
* By default, pruning will aggressively remove most unused resources. Use
* {@link PruneOptions} to limit what is considered for pruning.
*

@@ -91,0 +99,0 @@ * @category Transforms

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