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@gltf-transform/view
Advanced tools
⚠️ EXPERIMENTAL - The
@gltf-transform/viewmodule is currently experimental, and does not follow semantic versioning, unlike other packages in the project. Consider pinning the dependency to a specific version of the package.
Creates three.js objects from a glTF Transform Document, then keeps the three.js scene graph updated — in realtime ⚡️ — as changes are made to the Document. Combined with import/export using WebIO, @gltf-transform/view provides a lossless workflow to load, view, edit, and export glTF assets. It's meant for editor-like applications on the web. Unlike using THREE.GLTFExporter, any glTF features that three.js doesn't support won't be lost, they just aren't rendered in the preview.
Installation:
npm install --save @gltf-transform/view
import { Scene, WebGLRenderer, PerspectiveCamera } from 'three';
import { WebIO } from '@gltf-transform/core';
import { KHRONOS_EXTENSIONS } from '@gltf-transform/extensions';
import { DocumentView } from '@gltf-transform/view';
// Set up three.js scene.
const scene = new Scene();
// ...
// Load glTF Document.
const io = new WebIO().registerExtensions(KHRONOS_EXTENSIONS);
const document = await io.read('path/to/input.glb');
const documentView = new DocumentView(document);
// Add glTF content to the scene (just once).
const sceneDef = document.getRoot().getDefaultScene(); // glTF Transform Scene
const group = documentView.view(sceneDef); // THREE.Group
scene.add(group);
// Render.
function animate () {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
// When glTF Document is edited, scene updates automatically.
const materialDef = document.getRoot().listMaterials()
.find((mat) => mat.getName() === 'MyMaterial');
buttonEl.addEventListener('click', () => {
materialDef.setBaseColorHex(0xFF0000);
});
Each DocumentView instance maintains reference counts and disposes of three.js WebGL resources (textures, geometry, materials) when the underlying glTF Transform properties are disposed. Unused resources are not disposed immediately, in case they might be used again later. To manually dispose of unused resources — e.g. to free up GPU memory — call documentView.gc(). Resources will be re-allocated automatically if they are used again.
| binding | status |
|---|---|
| Scene | ✅ |
| Node | ✅ |
| Mesh | ✅ |
| Primitive | ✅ |
| Accessor | ✅ |
| Material | ✅ |
| Texture | ✅ |
| Light | ✅ |
| Skin | ✅ |
| TextureInfo | 🚧 |
| Morph Targets | ❌ |
| Animation | ❌ |
| Camera | ❌ |
For supported extensions, see glTF-Transform-View#7.
See CONTRIBUTING.md.
Published under Blue Oak Model License 1.0.0.
FAQs
Syncs a glTF-Transform Document with a three.js scene graph
The npm package @gltf-transform/view receives a total of 373 weekly downloads. As such, @gltf-transform/view popularity was classified as not popular.
We found that @gltf-transform/view demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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