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@grapesjs/react
Advanced tools
Requires GrapesJS v0.21.3 or higher
The official GrapesJS wrapper for React that allows you to build custom and declarative UI for your editor.
The goal of this library is not to provide UI components but simple wrappers around the core GrapesJS modules and let you define your own UI components and access easily the GrapesJS API.
WARNING: This library is NOT intended to render your React components inside the GrapesJS canvas, here it's all about the custom UI around the canvas itself.
The core grapesjs
library is not bundled with the wrapper itself so you have to install it separately.
npm i grapesjs @grapesjs/react
This is the simplest and more traditional way to use the wrapper with GrapesJS as it relies on the default UI provided by GrapesJS. This approach is less customizable from React perspective and all the UI customization has to be done via GrapesJS (basically how you would do without the wrapper).
import grapesjs, { Editor } from 'grapesjs';
import GjsEditor from '@grapesjs/react';
export default function DefaultEditor() {
const onEditor = (editor: Editor) => {
console.log('Editor loaded', { editor });
};
return (
<GjsEditor
// Pass the core GrapesJS library to the wrapper (required).
// You can also pass the CDN url (eg. "https://unpkg.com/grapesjs")
grapesjs={grapesjs}
// Load the GrapesJS CSS file asynchronously from URL.
// This is an optional prop, you can always import the CSS directly in your JS if you wish.
grapesjsCss="https://unpkg.com/grapesjs/dist/css/grapes.min.css"
// GrapesJS init options
options={{
height: '100vh',
storageManager: false,
}}
onEditor={onEditor}
/>
);
}
This is the more powerful and declarative way to use the wrapper as it gives you full control over the UI of your editor. Using the <Canvas/>
component inside the main wrapper will disable the core default UI.
import grapesjs, { Editor } from 'grapesjs';
import GjsEditor, { Canvas } from '@grapesjs/react';
export default function CustomEditor() {
const onEditor = (editor: Editor) => {
console.log('Editor loaded', { editor });
};
return (
<GjsEditor
grapesjs={grapesjs}
grapesjsCss="https://unpkg.com/grapesjs/dist/css/grapes.min.css"
onEditor={onEditor}
options={{
height: '100vh',
storageManager: false,
}}
>
<div>
// ... use your UI components
<Canvas /> // place the GrapesJS canvas where you wish
// ...
</div>
</GjsEditor>
);
}
Here below you can find a good example (with the usage of all available providers) of how you would build a full custom editor around GrapesJS by using your own React components.
The app doesn't cover all the GrapesJS API but simply provides a good starting point to understand how to create your own custom editor.
You can easily access the editor instance in your custom components by using the useEditor
hook. One only caveat is to use it once the editor is actually created and for this use case, you can rely on the <WithEditor>
component as a wrapper. Alternatively, you can use useEditorMaybe
hook and check by yourself if the editor exists.
import GjsEditor, { WithEditor, useEditor, useEditorMaybe } from '@grapesjs/react';
function MyComponentWithUseEditor() {
// The `editor` is always defined.
const editor = useEditor();
return (...);
}
function MyComponentWithUseEditorMaybe() {
// The `editor` is not immediately available
const editor = useEditorMaybe();
return (
<div>
<div>I will be rendered immediately</div>
<div>
Editor: { editor ? 'created' : 'not yet created' }.
</div>
</div>
);
}
export default function CustomEditor() {
return (
<GjsEditor ...>
// ...
<WithEditor>
// This component won't be rendered until the editor is created
<MyComponentWithUseEditor/>
</WithEditor>
<MyComponentWithUseEditorMaybe/>
</GjsEditor>
);
}
By using components inside the built-in providers, the
editor
is always defined.
Clone the repository
$ git clone https://github.com/GrapesJS/react.git
$ cd react
Install it
$ yarn i
Start the dev server
$ yarn start
MIT
FAQs
Unknown package
We found that @grapesjs/react demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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