@graspologic/renderer-glsl
Advanced tools
Comparing version 0.7.0-2 to 0.7.0-3
module.exports = `attribute vec2 aVertex; | ||
attribute vec3 aSourcePosition_start; | ||
attribute vec3 aSourcePosition; | ||
attribute vec2 aSourcePosition_tween; | ||
attribute vec3 aPosition_start; | ||
attribute vec3 aPosition; | ||
attribute vec2 aPosition_tween; | ||
attribute vec3 aTargetPosition_start; | ||
attribute vec3 aTargetPosition; | ||
attribute vec2 aTargetPosition_tween; | ||
attribute vec3 aPosition2_start; | ||
attribute vec3 aPosition2; | ||
attribute vec2 aPosition2_tween; | ||
@@ -56,4 +56,4 @@ | ||
void main() { | ||
vec3 nodeA = tween_attribute(aSourcePosition_start, aSourcePosition, aSourcePosition_tween, uTime); | ||
vec3 nodeB = tween_attribute(aTargetPosition_start, aTargetPosition, aTargetPosition_tween, uTime); | ||
vec3 nodeA = tween_attribute(aPosition_start, aPosition, aPosition_tween, uTime); | ||
vec3 nodeB = tween_attribute(aPosition2_start, aPosition2, aPosition2_tween, uTime); | ||
@@ -60,0 +60,0 @@ vec4 clipA = uProjection * uModelView * vec4(nodeA, 1.0); |
export default `attribute vec2 aVertex; | ||
attribute vec3 aSourcePosition_start; | ||
attribute vec3 aSourcePosition; | ||
attribute vec2 aSourcePosition_tween; | ||
attribute vec3 aPosition_start; | ||
attribute vec3 aPosition; | ||
attribute vec2 aPosition_tween; | ||
attribute vec3 aTargetPosition_start; | ||
attribute vec3 aTargetPosition; | ||
attribute vec2 aTargetPosition_tween; | ||
attribute vec3 aPosition2_start; | ||
attribute vec3 aPosition2; | ||
attribute vec2 aPosition2_tween; | ||
@@ -56,4 +56,4 @@ | ||
void main() { | ||
vec3 nodeA = tween_attribute(aSourcePosition_start, aSourcePosition, aSourcePosition_tween, uTime); | ||
vec3 nodeB = tween_attribute(aTargetPosition_start, aTargetPosition, aTargetPosition_tween, uTime); | ||
vec3 nodeA = tween_attribute(aPosition_start, aPosition, aPosition_tween, uTime); | ||
vec3 nodeB = tween_attribute(aPosition2_start, aPosition2, aPosition2_tween, uTime); | ||
@@ -60,0 +60,0 @@ vec4 clipA = uProjection * uModelView * vec4(nodeA, 1.0); |
{ | ||
"name": "@graspologic/renderer-glsl", | ||
"version": "0.7.0-2", | ||
"version": "0.7.0-3", | ||
"description": "Graph data visualization core renderer (GLSL Code)", | ||
@@ -5,0 +5,0 @@ "license": "MIT", |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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