Hansel
Runner of handlers and enhancers.
Based on the article "Progressive enhancement with handlers and enhancers" by Hidde de Vries.
We've been using this model for many years with great pleasure, fine-tuning here and there.
Read the article for a deeper explanation.
Usage
Install from NPM:
npm install @grrr/hansel
Import into your main Javascript file:
import { enhance, handle } from "hansel";
enhance(document.documentElement, {
enhancer1(elm) {
},
enhancer2(elm) {
},
enhancerN(elm) {
}
});
handle(document.documentElement, {
handler1(elm, event) {
},
handler2(elm, event) {
},
handlerN(elm) {
}
});
Enhancers
enhance
will look for DOM nodes containing the data-enhancer
attribute.
The second argument is a lookup table for enhancer functions. The value of the data-enhancer
attribute will be matched with the table and if found, executed, given the element as first argument:
enhance(document.documentElement, {
foo(elm) {
console.log(elm.getAttribute('data-message'));
}
});
Multiple enhancers are possible by comma-separating them:
<div data-enhancer="foo,bar"></div>
Handlers
Handlers are called on click, using a global event listener on the document
. Meta-clicks are caught and not passed on to the handler.
handle(document.documentElement, {
shout(elm, e) {
alert(elm.getAttribute('data-message'));
e.preventDefault();
}
});
Multiple handlers are possible by comma-separating them:
<a data-handler="foo,bar" href="/">Do the thing</a>
Furthermore
Thanks to the global click listener, handlers do not have to be re-initialized to dynamically added content. The presence of a data-handler
attribute is enough.
Enhancers are run immediately however, so you might want to run them again, for instance when loading new DOM nodes in response to an AJAX call. The first argument to enhance
is the container element within which nodes are searched. Therefore, you can pass the parent to the newly created nodes as reference to enhance all its children:
const myContainer = document.querySelector('foo');
myContainer.innerHTML = htmlContainingEnhancedElements;
enhance(myContainer, myEnhancers);