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@hajnalandor/browser-fingerprint
Advanced tools
browser fingerprint based on fingerprint2js and clientjs
The library generates and returns a unique identifier with other data of a browser without using cookies or any information that can be easily reset by a malicious user. browser-fingerprint returns a client object to find out as much useful information as you can about what devices are connecting to your site and your product. There are specific informations like, “does the user have an iOS or Android device?” or better yet, “is the user's device an iPad?”
Browser-fingerprint attempts to solve the problem of making client data more easily available. Good data is necessary for good analytics that help you make better business and tech choices. Do you have good informative data about how your users connect to your site? Do you know their average screen size? BF can help you collect data and make good decisions for your application and business. This library uses clientjs and fingerprintjs2
npm install
npm run serve
npm run build
import Fingerprint from '@hajnalandor/browser-fingerprint'
...
...
console.log(Fingerprint.create());
{
adBlock : string
addBehavior : boolean
audio : string
availableScreenResolutionHeight : number
availableScreenResolutionWidth : number
browser : string
browserMajorVersion : string
browserVersion : string
canvas : {
canvasWinding : string
fingerprint : string
}
colorDepth : number
cpu : string
cpuClass : string
currentResolution : string
data : string //webglData
device : string
deviceMemory : number
deviceType : string
deviceVendor : string
engine : string
engineVersion : string
extensions : string
id : string
flash : boolean
flashVersion : string
fonts : string[]
getSoftwareVersion : string
hardwareConcurrency : number
hasLiedBrowser : boolean
hasLiedLanguages : boolean
hasLiedOs : boolean
hasLiedResolution : boolean
indexedDb : boolean
ismimeType : boolean
java : boolean
javaVersion : string
language : string
localStorage : boolean
mimeType : string
mobile : {
isMobile : boolean
isMobileSafari : boolean
isMobileMajor : boolean
isMobileAndroid : boolean
isMobileOpera : boolean
isMobileWindows : boolean
isMobileBlackBerry : boolean
isMobileIOS : boolean
isIphone : boolean
isIpad : boolean
isIpod : boolean
}
openDatabase : boolean
os : string
osVersion : string
platform : string
plugins : string[]
screenResolutionHeight : number
screenResolutionWidth : number
sessionStorage : boolean
silverlight : boolean
silverlightVersion : string
systemLanguage : string
timeZoneAbbreviation : string
timezone : string
timezoneOffset : number
touchSupport : {
maxTouchPoints: number
touchEvent: boolean
touchStart: boolean
}
userAgent : string
webdriver : string
webglAliasedLineWidthRange : string[]
webglAliasedPointSizeRange : string[]
webglAlphaBits : string
webglAntialiasing : string
webglBlueBits : string
webglDepthBits : string
webglFragmentShaderHighFloatPrecision : string
webglFragmentShaderHighFloatPrecisionRangeMax : string
webglFragmentShaderHighFloatPrecisionRangeMin : string
webglFragmentShaderHighIntPrecision : string
webglFragmentShaderHighIntPrecisionRangeMax : string
webglFragmentShaderHighIntPrecisionRangeMin : string
webglFragmentShaderLowFloatPrecision : string
webglFragmentShaderLowFloatPrecisionRangeMax : string
webglFragmentShaderLowFloatPrecisionRangeMin : string
webglFragmentShaderLowIntPrecision : string
webglFragmentShaderLowIntPrecisionRangeMax : string
webglFragmentShaderLowIntPrecisionRangeMin : string
webglFragmentShaderMediumFloatPrecision : string
webglFragmentShaderMediumFloatPrecisionRangeMax : string
webglFragmentShaderMediumFloatPrecisionRangeMin : string
webglFragmentShaderMediumIntPrecision : string
webglFragmentShaderMediumIntPrecisionRangeMax : string
webglFragmentShaderMediumIntPrecisionRangeMin : string
webglGreenBits : string
webglMaxAnisotropy : string
webglMaxCombinedTextureImageUnits : string
webglMaxCubeMapTextureSize : string
webglMaxFragmentUniformVectors : string
webglMaxRenderBufferSize : string
webglMaxTextureImageUnits : string
webglMaxTextureSize : string
webglMaxVaryingVectors : string
webglMaxVertexAttribs : string
webglMaxVertexTextureImageUnits : string
webglMaxVertexUniformVectors : string
webglMaxViewportDims : string
webglRedBits : string
webglRenderer : string
webglShadingLanguageVersion : string
webglStencilBits : string
webglUnmaskedRenderer : string
webglUnmaskedVendor : string
webglVendor : string
webglVendorAndRenderer : string
webglVersion : string
webglVertexShaderHighFloatPrecision : string
webglVertexShaderHighFloatPrecisionRangeMax : string
webglVertexShaderHighFloatPrecisionRangeMin : string
webglVertexShaderHighIntPrecision : string
webglVertexShaderHighIntPrecisionRangeMax : string
webglVertexShaderHighIntPrecisionRangeMin : string
webglVertexShaderLowFloatPrecision : string
webglVertexShaderLowFloatPrecisionRangeMax : string
webglVertexShaderLowFloatPrecisionRangeMin : string
webglVertexShaderLowIntPrecision : string
webglVertexShaderLowIntPrecisionRangeMax : string
webglVertexShaderLowIntPrecisionRangeMin : string
webglVertexShaderMediumFloatPrecision : string
webglVertexShaderMediumFloatPrecisionRangeMax : string
webglVertexShaderMediumFloatPrecisionRangeMin : string
webglVertexShaderMediumIntPrecision : string
webglVertexShaderMediumIntPrecisionRangeMax : string
webglVertexShaderMediumIntPrecisionRangeMin : string
}
FAQs
browser fingerprint based on fingerprint2js and clientjs
We found that @hajnalandor/browser-fingerprint demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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