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@idosgames/mcp

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@idosgames/mcp

MCP server that serves the iDosGames Module & Skills Registry to AI coding agents (Claude Code, Codex, Cursor…): list/pull composable game modules and the host scaffold, and load skills for @idosgames/core, the module contract, and composition.

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@idosgames/mcp

An MCP server that serves the iDosGames Module & Skills Registry to AI coding agents (Claude Code, Codex, Cursor, …). It lets an agent discover and pull composable game modules and the host scaffold, and load skills for @idosgames/core, the module contract, and composition.

Add it to your agent

Runs over stdio via npx — no install needed:

{
  "mcpServers": {
    "idosgames": {
      "command": "npx",
      "args": ["-y", "@idosgames/mcp"],
    },
  },
}
  • Claude Code: claude mcp add idosgames -- npx -y @idosgames/mcp
  • Cursor / Codex / others: add the JSON above to the client's MCP config.

The registry is bundled in the package, so it works offline. To point at the hosted registry instead (always the newest, published to the CDN by npm run push:registry), set:

IDOSGAMES_REGISTRY_URL=https://cloud.idosgames.com/drive/registry/latest

Tools

ToolPurpose
list_modulesCatalog of modules (id, name, type, engine, genre, deps)
get_module {id}One module's full source + install/registration instructions
list_skillsAvailable skills (name + description)
get_skill {name}A skill's full SKILL.md + reference files
get_host_scaffoldThe host-shell files for a new project
get_manifest@idosgames runtime packages + exact versions
search {query}Keyword search over modules and skills
validate_assetCheck a video-studio asset with the studio's own validator
validate_videoCheck a video package { spec, assets }; title_id → link

Tools return content; the agent writes files into its own project (standard MCP pattern). A typical flow: get_host_scaffold → write to root → get_module {id} for each chosen module → write to src/modules/{id}/ and register in src/modules.ts → install get_manifest versions.

validate_asset / validate_video run the code of @idosgames/timeline bundled into this server — the same checks a player's studio makes when it opens a video, free and offline. The paid steps (plan_video, generate_asset) are on the platform server below.

The second iDos Games server

This server serves game code. A Title's live data — its configuration, AI-generated assets, the publisher's task board and build uploads — is a separate hosted server: https://site.idosgames.com/api/v2/mcp (Streamable HTTP, OAuth 2.1; connect it with no headers — the first tool call starts the sign-in). Both are listed at github.com/iDos-Games/idosgames-mcp and documented at idosgames.com/mcp.

License

MIT

Keywords

idosgames

FAQs

Package last updated on 26 Oct 2026

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