@irojs/iro-core
Advanced tools
Comparing version 1.1.0 to 1.2.0
@@ -25,3 +25,6 @@ export interface ColorChanges { | ||
} | ||
export declare type IroColorValue = IroColor | HsvColor | RgbColor | HslColor | string; | ||
export interface KelvinColor { | ||
kelvin: number; | ||
} | ||
export declare type IroColorValue = IroColor | HsvColor | RgbColor | HslColor | KelvinColor | string; | ||
export declare class IroColor { | ||
@@ -28,0 +31,0 @@ private $; |
@@ -14,2 +14,3 @@ import { IroColorValue } from './color'; | ||
handleRadius?: number; | ||
activeHandleRadius?: number; | ||
handleSvg?: string; | ||
@@ -16,0 +17,0 @@ handleProps?: any; |
@@ -150,8 +150,10 @@ function _defineProperties(target, props) { | ||
this.hsv = value.hsv; | ||
} else if (typeof value === 'object' && 'r' in value && 'g' in value && 'b' in value) { | ||
} else if ('r' in value && 'g' in value && 'b' in value) { | ||
this.rgb = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'v' in value) { | ||
} else if ('h' in value && 's' in value && 'v' in value) { | ||
this.hsv = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'l' in value) { | ||
} else if ('h' in value && 's' in value && 'l' in value) { | ||
this.hsl = value; | ||
} else if ('kelvin' in value) { | ||
this.kelvin = value.kelvin; | ||
} | ||
@@ -939,13 +941,50 @@ } else { | ||
var TAU = Math.PI * 2; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
var mod = function mod(a, n) { | ||
return (a % n + n) % n; | ||
}; // distance between points (x, y) and (0, 0) | ||
var dist = function dist(x, y) { | ||
return Math.sqrt(x * x + y * y); | ||
}; | ||
/** | ||
* @param props - wheel props | ||
* @internal | ||
*/ | ||
function getHandleRange(props) { | ||
return props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
} | ||
/** | ||
* Returns true if point (x, y) lands inside the wheel | ||
* @param props - wheel props | ||
* @param x | ||
* @param y | ||
*/ | ||
function isInputInsideWheel(props, x, y) { | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var r = props.width / 2; | ||
return dist(cx - x, cy - y) < r; | ||
} | ||
/** | ||
* @desc Get the point as the center of the wheel | ||
* @param props - wheel props | ||
*/ | ||
function getWheelDimensions(props) { | ||
var rad = props.width / 2; | ||
var r = props.width / 2; | ||
return { | ||
width: props.width, | ||
radius: rad - props.borderWidth, | ||
cx: rad, | ||
cy: rad | ||
radius: r - props.borderWidth, | ||
cx: r, | ||
cy: r | ||
}; | ||
@@ -966,6 +1005,4 @@ } | ||
else if (invert && wheelDirection === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
return (angle % 360 + 360) % 360; | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; | ||
return mod(angle, 360); | ||
} | ||
@@ -981,8 +1018,8 @@ /** | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (Math.PI / 180); | ||
var handleRange = getHandleRange(props); | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); | ||
var handleDist = hsv.s / 100 * handleRange; | ||
@@ -1003,14 +1040,14 @@ var direction = props.wheelDirection === 'clockwise' ? -1 : 1; | ||
function getWheelValueFromInput(props, x, y) { | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var _getWheelDimensions3 = getWheelDimensions(props), | ||
cx = _getWheelDimensions3.cx, | ||
cy = _getWheelDimensions3.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleRange = getHandleRange(props); | ||
x = cx - x; | ||
y = cy - y; // Calculate the hue by converting the angle to radians | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (180 / Math.PI)); // Find the point's distance from the center of the wheel | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel | ||
// This is used to show the saturation level | ||
var handleDist = Math.min(Math.sqrt(x * x + y * y), handleRange); | ||
var handleDist = Math.min(dist(x, y), handleRange); | ||
return { | ||
@@ -1199,2 +1236,3 @@ h: Math.round(hue), | ||
handleRadius: 8, | ||
activeHandleRadius: null, | ||
handleSvg: null, | ||
@@ -1213,3 +1251,3 @@ handleProps: { | ||
export { IroColor, cssBorderStyles, cssGradient, cssValue, getBoxDimensions, getBoxGradients, getBoxHandlePosition, getBoxStyles, getBoxValueFromInput, getCurrentSliderValue, getHandleAtPoint, getSliderDimensions, getSliderGradient, getSliderGradientCoords, getSliderHandlePosition, getSliderStyles, getSliderValueFromInput, getSvgArcPath, getWheelDimensions, getWheelHandlePosition, getWheelValueFromInput, iroColorPickerOptionDefaults, resolveSvgUrl, sliderDefaultOptions, translateWheelAngle }; | ||
export { IroColor, cssBorderStyles, cssGradient, cssValue, getBoxDimensions, getBoxGradients, getBoxHandlePosition, getBoxStyles, getBoxValueFromInput, getCurrentSliderValue, getHandleAtPoint, getSliderDimensions, getSliderGradient, getSliderGradientCoords, getSliderHandlePosition, getSliderStyles, getSliderValueFromInput, getSvgArcPath, getWheelDimensions, getWheelHandlePosition, getWheelValueFromInput, iroColorPickerOptionDefaults, isInputInsideWheel, resolveSvgUrl, sliderDefaultOptions, translateWheelAngle }; | ||
//# sourceMappingURL=iro-core.es.js.map |
@@ -150,8 +150,10 @@ function _defineProperties(target, props) { | ||
this.hsv = value.hsv; | ||
} else if (typeof value === 'object' && 'r' in value && 'g' in value && 'b' in value) { | ||
} else if ('r' in value && 'g' in value && 'b' in value) { | ||
this.rgb = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'v' in value) { | ||
} else if ('h' in value && 's' in value && 'v' in value) { | ||
this.hsv = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'l' in value) { | ||
} else if ('h' in value && 's' in value && 'l' in value) { | ||
this.hsl = value; | ||
} else if ('kelvin' in value) { | ||
this.kelvin = value.kelvin; | ||
} | ||
@@ -939,13 +941,50 @@ } else { | ||
var TAU = Math.PI * 2; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
var mod = function mod(a, n) { | ||
return (a % n + n) % n; | ||
}; // distance between points (x, y) and (0, 0) | ||
var dist = function dist(x, y) { | ||
return Math.sqrt(x * x + y * y); | ||
}; | ||
/** | ||
* @param props - wheel props | ||
* @internal | ||
*/ | ||
function getHandleRange(props) { | ||
return props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
} | ||
/** | ||
* Returns true if point (x, y) lands inside the wheel | ||
* @param props - wheel props | ||
* @param x | ||
* @param y | ||
*/ | ||
function isInputInsideWheel(props, x, y) { | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var r = props.width / 2; | ||
return dist(cx - x, cy - y) < r; | ||
} | ||
/** | ||
* @desc Get the point as the center of the wheel | ||
* @param props - wheel props | ||
*/ | ||
function getWheelDimensions(props) { | ||
var rad = props.width / 2; | ||
var r = props.width / 2; | ||
return { | ||
width: props.width, | ||
radius: rad - props.borderWidth, | ||
cx: rad, | ||
cy: rad | ||
radius: r - props.borderWidth, | ||
cx: r, | ||
cy: r | ||
}; | ||
@@ -966,6 +1005,4 @@ } | ||
else if (invert && wheelDirection === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
return (angle % 360 + 360) % 360; | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; | ||
return mod(angle, 360); | ||
} | ||
@@ -981,8 +1018,8 @@ /** | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (Math.PI / 180); | ||
var handleRange = getHandleRange(props); | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); | ||
var handleDist = hsv.s / 100 * handleRange; | ||
@@ -1003,14 +1040,14 @@ var direction = props.wheelDirection === 'clockwise' ? -1 : 1; | ||
function getWheelValueFromInput(props, x, y) { | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var _getWheelDimensions3 = getWheelDimensions(props), | ||
cx = _getWheelDimensions3.cx, | ||
cy = _getWheelDimensions3.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleRange = getHandleRange(props); | ||
x = cx - x; | ||
y = cy - y; // Calculate the hue by converting the angle to radians | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (180 / Math.PI)); // Find the point's distance from the center of the wheel | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel | ||
// This is used to show the saturation level | ||
var handleDist = Math.min(Math.sqrt(x * x + y * y), handleRange); | ||
var handleDist = Math.min(dist(x, y), handleRange); | ||
return { | ||
@@ -1199,2 +1236,3 @@ h: Math.round(hue), | ||
handleRadius: 8, | ||
activeHandleRadius: null, | ||
handleSvg: null, | ||
@@ -1235,2 +1273,3 @@ handleProps: { | ||
exports.iroColorPickerOptionDefaults = iroColorPickerOptionDefaults; | ||
exports.isInputInsideWheel = isInputInsideWheel; | ||
exports.resolveSvgUrl = resolveSvgUrl; | ||
@@ -1237,0 +1276,0 @@ exports.sliderDefaultOptions = sliderDefaultOptions; |
@@ -132,8 +132,10 @@ function _extends() { | ||
this.hsv = value.hsv; | ||
} else if (typeof value === 'object' && 'r' in value && 'g' in value && 'b' in value) { | ||
} else if ('r' in value && 'g' in value && 'b' in value) { | ||
this.rgb = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'v' in value) { | ||
} else if ('h' in value && 's' in value && 'v' in value) { | ||
this.hsv = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'l' in value) { | ||
} else if ('h' in value && 's' in value && 'l' in value) { | ||
this.hsl = value; | ||
} else if ('kelvin' in value) { | ||
this.kelvin = value.kelvin; | ||
} | ||
@@ -927,13 +929,46 @@ } else { | ||
const TAU = Math.PI * 2; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
const mod = (a, n) => (a % n + n) % n; // distance between points (x, y) and (0, 0) | ||
const dist = (x, y) => Math.sqrt(x * x + y * y); | ||
/** | ||
* @param props - wheel props | ||
* @internal | ||
*/ | ||
function getHandleRange(props) { | ||
return props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
} | ||
/** | ||
* Returns true if point (x, y) lands inside the wheel | ||
* @param props - wheel props | ||
* @param x | ||
* @param y | ||
*/ | ||
function isInputInsideWheel(props, x, y) { | ||
const { | ||
cx, | ||
cy | ||
} = getWheelDimensions(props); | ||
const r = props.width / 2; | ||
return dist(cx - x, cy - y) < r; | ||
} | ||
/** | ||
* @desc Get the point as the center of the wheel | ||
* @param props - wheel props | ||
*/ | ||
function getWheelDimensions(props) { | ||
const rad = props.width / 2; | ||
const r = props.width / 2; | ||
return { | ||
width: props.width, | ||
radius: rad - props.borderWidth, | ||
cx: rad, | ||
cy: rad | ||
radius: r - props.borderWidth, | ||
cx: r, | ||
cy: r | ||
}; | ||
@@ -954,6 +989,4 @@ } | ||
else if (invert && wheelDirection === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
return (angle % 360 + 360) % 360; | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; | ||
return mod(angle, 360); | ||
} | ||
@@ -972,4 +1005,4 @@ /** | ||
} = getWheelDimensions(props); | ||
const handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
const handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (Math.PI / 180); | ||
const handleRange = getHandleRange(props); | ||
const handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); | ||
const handleDist = hsv.s / 100 * handleRange; | ||
@@ -994,10 +1027,10 @@ const direction = props.wheelDirection === 'clockwise' ? -1 : 1; | ||
} = getWheelDimensions(props); | ||
const handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
const handleRange = getHandleRange(props); | ||
x = cx - x; | ||
y = cy - y; // Calculate the hue by converting the angle to radians | ||
const hue = translateWheelAngle(props, Math.atan2(-y, -x) * (180 / Math.PI)); // Find the point's distance from the center of the wheel | ||
const hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel | ||
// This is used to show the saturation level | ||
const handleDist = Math.min(Math.sqrt(x * x + y * y), handleRange); | ||
const handleDist = Math.min(dist(x, y), handleRange); | ||
return { | ||
@@ -1184,2 +1217,3 @@ h: Math.round(hue), | ||
handleRadius: 8, | ||
activeHandleRadius: null, | ||
handleSvg: null, | ||
@@ -1198,3 +1232,3 @@ handleProps: { | ||
export { IroColor, cssBorderStyles, cssGradient, cssValue, getBoxDimensions, getBoxGradients, getBoxHandlePosition, getBoxStyles, getBoxValueFromInput, getCurrentSliderValue, getHandleAtPoint, getSliderDimensions, getSliderGradient, getSliderGradientCoords, getSliderHandlePosition, getSliderStyles, getSliderValueFromInput, getSvgArcPath, getWheelDimensions, getWheelHandlePosition, getWheelValueFromInput, iroColorPickerOptionDefaults, resolveSvgUrl, sliderDefaultOptions, translateWheelAngle }; | ||
export { IroColor, cssBorderStyles, cssGradient, cssValue, getBoxDimensions, getBoxGradients, getBoxHandlePosition, getBoxStyles, getBoxValueFromInput, getCurrentSliderValue, getHandleAtPoint, getSliderDimensions, getSliderGradient, getSliderGradientCoords, getSliderHandlePosition, getSliderStyles, getSliderValueFromInput, getSvgArcPath, getWheelDimensions, getWheelHandlePosition, getWheelValueFromInput, iroColorPickerOptionDefaults, isInputInsideWheel, resolveSvgUrl, sliderDefaultOptions, translateWheelAngle }; | ||
//# sourceMappingURL=iro-core.modern.js.map |
@@ -155,8 +155,10 @@ (function (global, factory) { | ||
this.hsv = value.hsv; | ||
} else if (typeof value === 'object' && 'r' in value && 'g' in value && 'b' in value) { | ||
} else if ('r' in value && 'g' in value && 'b' in value) { | ||
this.rgb = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'v' in value) { | ||
} else if ('h' in value && 's' in value && 'v' in value) { | ||
this.hsv = value; | ||
} else if (typeof value === 'object' && 'h' in value && 's' in value && 'l' in value) { | ||
} else if ('h' in value && 's' in value && 'l' in value) { | ||
this.hsl = value; | ||
} else if ('kelvin' in value) { | ||
this.kelvin = value.kelvin; | ||
} | ||
@@ -944,13 +946,50 @@ } else { | ||
var TAU = Math.PI * 2; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
var mod = function mod(a, n) { | ||
return (a % n + n) % n; | ||
}; // distance between points (x, y) and (0, 0) | ||
var dist = function dist(x, y) { | ||
return Math.sqrt(x * x + y * y); | ||
}; | ||
/** | ||
* @param props - wheel props | ||
* @internal | ||
*/ | ||
function getHandleRange(props) { | ||
return props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
} | ||
/** | ||
* Returns true if point (x, y) lands inside the wheel | ||
* @param props - wheel props | ||
* @param x | ||
* @param y | ||
*/ | ||
function isInputInsideWheel(props, x, y) { | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var r = props.width / 2; | ||
return dist(cx - x, cy - y) < r; | ||
} | ||
/** | ||
* @desc Get the point as the center of the wheel | ||
* @param props - wheel props | ||
*/ | ||
function getWheelDimensions(props) { | ||
var rad = props.width / 2; | ||
var r = props.width / 2; | ||
return { | ||
width: props.width, | ||
radius: rad - props.borderWidth, | ||
cx: rad, | ||
cy: rad | ||
radius: r - props.borderWidth, | ||
cx: r, | ||
cy: r | ||
}; | ||
@@ -971,6 +1010,4 @@ } | ||
else if (invert && wheelDirection === 'anticlockwise') angle = wheelAngle + 180 - angle; // anticlockwise (input handling) | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; // javascript's modulo operator doesn't produce positive numbers with negative input | ||
// https://dev.to/maurobringolf/a-neat-trick-to-compute-modulo-of-negative-numbers-111e | ||
return (angle % 360 + 360) % 360; | ||
else if (wheelDirection === 'anticlockwise') angle = wheelAngle - angle; | ||
return mod(angle, 360); | ||
} | ||
@@ -986,8 +1023,8 @@ /** | ||
var _getWheelDimensions = getWheelDimensions(props), | ||
cx = _getWheelDimensions.cx, | ||
cy = _getWheelDimensions.cy; | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (Math.PI / 180); | ||
var handleRange = getHandleRange(props); | ||
var handleAngle = (180 + translateWheelAngle(props, hsv.h, true)) * (TAU / 360); | ||
var handleDist = hsv.s / 100 * handleRange; | ||
@@ -1008,14 +1045,14 @@ var direction = props.wheelDirection === 'clockwise' ? -1 : 1; | ||
function getWheelValueFromInput(props, x, y) { | ||
var _getWheelDimensions2 = getWheelDimensions(props), | ||
cx = _getWheelDimensions2.cx, | ||
cy = _getWheelDimensions2.cy; | ||
var _getWheelDimensions3 = getWheelDimensions(props), | ||
cx = _getWheelDimensions3.cx, | ||
cy = _getWheelDimensions3.cy; | ||
var handleRange = props.width / 2 - props.padding - props.handleRadius - props.borderWidth; | ||
var handleRange = getHandleRange(props); | ||
x = cx - x; | ||
y = cy - y; // Calculate the hue by converting the angle to radians | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (180 / Math.PI)); // Find the point's distance from the center of the wheel | ||
var hue = translateWheelAngle(props, Math.atan2(-y, -x) * (360 / TAU)); // Find the point's distance from the center of the wheel | ||
// This is used to show the saturation level | ||
var handleDist = Math.min(Math.sqrt(x * x + y * y), handleRange); | ||
var handleDist = Math.min(dist(x, y), handleRange); | ||
return { | ||
@@ -1204,2 +1241,3 @@ h: Math.round(hue), | ||
handleRadius: 8, | ||
activeHandleRadius: null, | ||
handleSvg: null, | ||
@@ -1240,2 +1278,3 @@ handleProps: { | ||
exports.iroColorPickerOptionDefaults = iroColorPickerOptionDefaults; | ||
exports.isInputInsideWheel = isInputInsideWheel; | ||
exports.resolveSvgUrl = resolveSvgUrl; | ||
@@ -1242,0 +1281,0 @@ exports.sliderDefaultOptions = sliderDefaultOptions; |
@@ -7,2 +7,9 @@ import { IroColorPickerOptions } from './colorPickerOptions'; | ||
/** | ||
* Returns true if point (x, y) lands inside the wheel | ||
* @param props - wheel props | ||
* @param x | ||
* @param y | ||
*/ | ||
export declare function isInputInsideWheel(props: Partial<WheelProps>, x: number, y: number): boolean; | ||
/** | ||
* @desc Get the point as the center of the wheel | ||
@@ -9,0 +16,0 @@ * @param props - wheel props |
{ | ||
"name": "@irojs/iro-core", | ||
"version": "1.1.0", | ||
"version": "1.2.0", | ||
"description": "Core functionality for iro.js", | ||
@@ -5,0 +5,0 @@ "source": "src/index.ts", |
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Found 1 instance in 1 package
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Found 1 instance in 1 package
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