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@liveblocks/yjs

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@liveblocks/yjs - npm Package Versions

1
23

1.2.0-comments1

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guillaumesalles
published 1.2.0-comments •

guillaumesalles
published 1.2.0 •

Changelog

Source

v1.2.0

@liveblocks/*

  • Support the new and improved Liveblocks authorization.
  • Change client logic to stop retrying if room is full. Instead, the client will now disconnect. To retry, call room.reconnect() explicitly.

@liveblocks/node

  • Add new APIs for authorization. See our migration guide for tips on how to adopt the new style of authorizing your Liveblocks clients.
guillaumesalles
published 1.2.0-test1 •

guillaumesalles
published 1.1.8 •

Changelog

Source

v1.1.8

  • Fix a small TypeScript issue introduced in 1.1.7.
guillaumesalles
published 1.1.7 •

Changelog

Source

v1.1.7

@liveblocks/client

  • When initializing the client with a custom auth callback, you can now return { error: "forbidden", reason: ... } as the response, which the client will treat as a sign to stop retrying. The client will then disconnect from the room, instead of remaining in "connecting" status indefinitely.

@liveblocks/react

  • Fix a bug with useSelf() where it would not correctly re-render after entering an empty room. It’s now consistent again with useMyPresence().

DevTools

  • Fix a bug in the Liveblocks DevTools panel where the "me" view would incorrectly stay empty after entering an empty room.
guillaumesalles
published 1.1.6 •

Changelog

Source

v1.1.6

@liveblocks/*

  • Loosen duplicate import detection so it won't throw when used in test runners that deliberately run multiple instances of a module (like Jest or Playwright can do).
guillaumesalles
published 1.1.6-test2 •

guillaumesalles
published 1.1.6-test1 •

guillaumesalles
published 1.1.5 •

Changelog

Source

v1.1.5

@liveblocks/*

  • Ship all of our packages as both ESM and CJS modules again (restore the changes that 1.1.3 originally introduced).
  • Auto-detect if multiple copies of Liveblocks are included in your production bundle. If so, a help page is presented that will help you resolve this issue.
  • Fix a bug where the room internals could become non-functional when used in combination with Immer due to Immer’s excessive auto-freezing, which would break the room’s internals. (This became an issue since Liveblocks 1.1 was released.)
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