@loaders.gl/terrain
Advanced tools
Comparing version 3.0.0-alpha.4 to 3.0.0-alpha.5
"use strict"; | ||
var moduleExports = require('./index'); | ||
const moduleExports = require('./index'); | ||
var _global = typeof window === 'undefined' ? global : window; | ||
const _global = typeof window === 'undefined' ? global : window; | ||
@@ -7,0 +7,0 @@ _global.loaders = _global.loaders || {}; |
@@ -8,3 +8,3 @@ "use strict"; | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _terrainLoader.TerrainLoader; | ||
@@ -15,3 +15,3 @@ } | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _terrainLoader.TerrainWorkerLoader; | ||
@@ -22,3 +22,3 @@ } | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _quantizedMeshLoader.QuantizedMeshLoader; | ||
@@ -29,3 +29,3 @@ } | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _quantizedMeshLoader.QuantizedMeshWorkerLoader; | ||
@@ -32,0 +32,0 @@ } |
"use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
Object.defineProperty(exports, "__esModule", { | ||
value: true | ||
}); | ||
exports["default"] = decode; | ||
exports.default = decode; | ||
exports.DECODING_STEPS = void 0; | ||
const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } | ||
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } | ||
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } | ||
var QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
function decodeZigZag(value) { | ||
@@ -26,26 +15,13 @@ return value >> 1 ^ -(value & 1); | ||
function decodeHeader(dataView) { | ||
var position = 0; | ||
var header = {}; | ||
let position = 0; | ||
const header = {}; | ||
var _iterator = _createForOfIteratorHelper(QUANTIZED_MESH_HEADER), | ||
_step; | ||
try { | ||
for (_iterator.s(); !(_step = _iterator.n()).done;) { | ||
var _step$value = (0, _slicedToArray2["default"])(_step.value, 2), | ||
key = _step$value[0], | ||
bytesCount = _step$value[1]; | ||
var getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
} catch (err) { | ||
_iterator.e(err); | ||
} finally { | ||
_iterator.f(); | ||
for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) { | ||
const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
return { | ||
header: header, | ||
header, | ||
headerEndPosition: position | ||
@@ -56,17 +32,17 @@ }; | ||
function decodeVertexData(dataView, headerEndPosition) { | ||
var position = headerEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = dataView.getUint32(position, true); | ||
var vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
let position = headerEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = dataView.getUint32(position, true); | ||
const vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
var elementArrayLength = vertexCount * bytesPerArrayElement; | ||
var uArrayStartPosition = position; | ||
var vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
var heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
var u = 0; | ||
var v = 0; | ||
var height = 0; | ||
const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
const elementArrayLength = vertexCount * bytesPerArrayElement; | ||
const uArrayStartPosition = position; | ||
const vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
const heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
let u = 0; | ||
let v = 0; | ||
let height = 0; | ||
for (var i = 0; i < vertexCount; i++) { | ||
for (let i = 0; i < vertexCount; i++) { | ||
u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true)); | ||
@@ -82,3 +58,3 @@ v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true)); | ||
return { | ||
vertexData: vertexData, | ||
vertexData, | ||
vertexDataEndPosition: position | ||
@@ -88,5 +64,4 @@ }; | ||
function decodeIndex(buffer, position, indicesCount, bytesPerIndex) { | ||
var encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true; | ||
var indices; | ||
function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) { | ||
let indices; | ||
@@ -103,6 +78,6 @@ if (bytesPerIndex === 2) { | ||
var highest = 0; | ||
let highest = 0; | ||
for (var i = 0; i < indices.length; ++i) { | ||
var code = indices[i]; | ||
for (let i = 0; i < indices.length; ++i) { | ||
const code = indices[i]; | ||
indices[i] = highest - code; | ||
@@ -119,6 +94,6 @@ | ||
function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) { | ||
var position = vertexDataEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
let position = vertexDataEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
@@ -129,10 +104,10 @@ if (position % bytesPerIndex !== 0) { | ||
var triangleCount = dataView.getUint32(position, true); | ||
const triangleCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var triangleIndicesCount = triangleCount * 3; | ||
var triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
const triangleIndicesCount = triangleCount * 3; | ||
const triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
position += triangleIndicesCount * bytesPerIndex; | ||
return { | ||
triangleIndicesEndPosition: position, | ||
triangleIndices: triangleIndices | ||
triangleIndices | ||
}; | ||
@@ -142,28 +117,28 @@ } | ||
function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) { | ||
var position = triangleIndicesEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
var westVertexCount = dataView.getUint32(position, true); | ||
let position = triangleIndicesEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
const westVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
position += westVertexCount * bytesPerIndex; | ||
var southVertexCount = dataView.getUint32(position, true); | ||
const southVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
const southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
position += southVertexCount * bytesPerIndex; | ||
var eastVertexCount = dataView.getUint32(position, true); | ||
const eastVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
position += eastVertexCount * bytesPerIndex; | ||
var northVertexCount = dataView.getUint32(position, true); | ||
const northVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
const northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
position += northVertexCount * bytesPerIndex; | ||
return { | ||
edgeIndicesEndPosition: position, | ||
westIndices: westIndices, | ||
southIndices: southIndices, | ||
eastIndices: eastIndices, | ||
northIndices: northIndices | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices | ||
}; | ||
@@ -181,7 +156,7 @@ } | ||
function decodeExtensions(dataView, indicesEndPosition) { | ||
var extensions = {}; | ||
const extensions = {}; | ||
if (dataView.byteLength <= indicesEndPosition) { | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: indicesEndPosition | ||
@@ -191,10 +166,10 @@ }; | ||
var position = indicesEndPosition; | ||
let position = indicesEndPosition; | ||
while (position < dataView.byteLength) { | ||
var extensionId = dataView.getUint8(position, true); | ||
const extensionId = dataView.getUint8(position, true); | ||
position += Uint8Array.BYTES_PER_ELEMENT; | ||
var extensionLength = dataView.getUint32(position, true); | ||
const extensionLength = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
const extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
@@ -222,3 +197,3 @@ switch (extensionId) { | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: position | ||
@@ -228,3 +203,3 @@ }; | ||
var DECODING_STEPS = { | ||
const DECODING_STEPS = { | ||
header: 0, | ||
@@ -237,3 +212,3 @@ vertices: 1, | ||
exports.DECODING_STEPS = DECODING_STEPS; | ||
var DEFAULT_OPTIONS = { | ||
const DEFAULT_OPTIONS = { | ||
maxDecodingStep: DECODING_STEPS.extensions | ||
@@ -243,71 +218,74 @@ }; | ||
function decode(data, userOptions) { | ||
var options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
var view = new DataView(data); | ||
const options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
const view = new DataView(data); | ||
const { | ||
header, | ||
headerEndPosition | ||
} = decodeHeader(view); | ||
var _decodeHeader = decodeHeader(view), | ||
header = _decodeHeader.header, | ||
headerEndPosition = _decodeHeader.headerEndPosition; | ||
if (options.maxDecodingStep < DECODING_STEPS.vertices) { | ||
return { | ||
header: header | ||
header | ||
}; | ||
} | ||
var _decodeVertexData = decodeVertexData(view, headerEndPosition), | ||
vertexData = _decodeVertexData.vertexData, | ||
vertexDataEndPosition = _decodeVertexData.vertexDataEndPosition; | ||
const { | ||
vertexData, | ||
vertexDataEndPosition | ||
} = decodeVertexData(view, headerEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData | ||
header, | ||
vertexData | ||
}; | ||
} | ||
var _decodeTriangleIndice = decodeTriangleIndices(view, vertexData, vertexDataEndPosition), | ||
triangleIndices = _decodeTriangleIndice.triangleIndices, | ||
triangleIndicesEndPosition = _decodeTriangleIndice.triangleIndicesEndPosition; | ||
const { | ||
triangleIndices, | ||
triangleIndicesEndPosition | ||
} = decodeTriangleIndices(view, vertexData, vertexDataEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices | ||
header, | ||
vertexData, | ||
triangleIndices | ||
}; | ||
} | ||
var _decodeEdgeIndices = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition), | ||
westIndices = _decodeEdgeIndices.westIndices, | ||
southIndices = _decodeEdgeIndices.southIndices, | ||
eastIndices = _decodeEdgeIndices.eastIndices, | ||
northIndices = _decodeEdgeIndices.northIndices, | ||
edgeIndicesEndPosition = _decodeEdgeIndices.edgeIndicesEndPosition; | ||
const { | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices, | ||
edgeIndicesEndPosition | ||
} = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.extensions) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices | ||
}; | ||
} | ||
var _decodeExtensions = decodeExtensions(view, edgeIndicesEndPosition), | ||
extensions = _decodeExtensions.extensions; | ||
const { | ||
extensions | ||
} = decodeExtensions(view, edgeIndicesEndPosition); | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices, | ||
extensions: extensions | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices, | ||
extensions | ||
}; | ||
} | ||
//# sourceMappingURL=decode-quantized-mesh.js.map |
@@ -5,11 +5,7 @@ "use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
Object.defineProperty(exports, "__esModule", { | ||
value: true | ||
}); | ||
exports["default"] = loadQuantizedMesh; | ||
exports.default = loadQuantizedMesh; | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
var _loaderUtils = require("@loaders.gl/loader-utils"); | ||
@@ -20,23 +16,18 @@ | ||
function getMeshAttributes(vertexData, header, bounds) { | ||
var minHeight = header.minHeight, | ||
maxHeight = header.maxHeight; | ||
const { | ||
minHeight, | ||
maxHeight | ||
} = header; | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1]; | ||
const xScale = maxX - minX; | ||
const yScale = maxY - minY; | ||
const zScale = maxHeight - minHeight; | ||
const nCoords = vertexData.length / 3; | ||
const positions = new Float32Array(nCoords * 3); | ||
const texCoords = new Float32Array(nCoords * 2); | ||
var _ref = bounds || [0, 0, 1, 1], | ||
_ref2 = (0, _slicedToArray2["default"])(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = maxX - minX; | ||
var yScale = maxY - minY; | ||
var zScale = maxHeight - minHeight; | ||
var nCoords = vertexData.length / 3; | ||
var positions = new Float32Array(nCoords * 3); | ||
var texCoords = new Float32Array(nCoords * 2); | ||
for (var i = 0; i < nCoords; i++) { | ||
var x = vertexData[i] / 32767; | ||
var y = vertexData[i + nCoords] / 32767; | ||
var z = vertexData[i + nCoords * 2] / 32767; | ||
for (let i = 0; i < nCoords; i++) { | ||
const x = vertexData[i] / 32767; | ||
const y = vertexData[i + nCoords] / 32767; | ||
const z = vertexData[i + nCoords * 2] / 32767; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -66,10 +57,11 @@ positions[3 * i + 1] = y * yScale + minY; | ||
var bounds = options.bounds; | ||
var _decode = (0, _decodeQuantizedMesh["default"])(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices), | ||
header = _decode.header, | ||
vertexData = _decode.vertexData, | ||
triangleIndices = _decode.triangleIndices; | ||
var attributes = getMeshAttributes(vertexData, header, bounds); | ||
const { | ||
bounds | ||
} = options; | ||
const { | ||
header, | ||
vertexData, | ||
triangleIndices | ||
} = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices); | ||
const attributes = getMeshAttributes(vertexData, header, bounds); | ||
return { | ||
@@ -88,3 +80,3 @@ loaderData: { | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
@@ -91,0 +83,0 @@ } |
@@ -8,10 +8,4 @@ "use strict"; | ||
}); | ||
exports["default"] = loadTerrain; | ||
exports.default = loadTerrain; | ||
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator")); | ||
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator")); | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
var _martini = _interopRequireDefault(require("@mapbox/martini")); | ||
@@ -22,15 +16,17 @@ | ||
function getTerrain(imageData, tileSize, elevationDecoder) { | ||
var rScaler = elevationDecoder.rScaler, | ||
bScaler = elevationDecoder.bScaler, | ||
gScaler = elevationDecoder.gScaler, | ||
offset = elevationDecoder.offset; | ||
var gridSize = tileSize + 1; | ||
var terrain = new Float32Array(gridSize * gridSize); | ||
const { | ||
rScaler, | ||
bScaler, | ||
gScaler, | ||
offset | ||
} = elevationDecoder; | ||
const gridSize = tileSize + 1; | ||
const terrain = new Float32Array(gridSize * gridSize); | ||
for (var i = 0, y = 0; y < tileSize; y++) { | ||
for (var x = 0; x < tileSize; x++, i++) { | ||
var k = i * 4; | ||
var r = imageData[k + 0]; | ||
var g = imageData[k + 1]; | ||
var b = imageData[k + 2]; | ||
for (let i = 0, y = 0; y < tileSize; y++) { | ||
for (let x = 0; x < tileSize; x++, i++) { | ||
const k = i * 4; | ||
const r = imageData[k + 0]; | ||
const g = imageData[k + 1]; | ||
const b = imageData[k + 2]; | ||
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset; | ||
@@ -40,8 +36,8 @@ } | ||
for (var _i = gridSize * (gridSize - 1), _x = 0; _x < gridSize - 1; _x++, _i++) { | ||
terrain[_i] = terrain[_i - gridSize]; | ||
for (let i = gridSize * (gridSize - 1), x = 0; x < gridSize - 1; x++, i++) { | ||
terrain[i] = terrain[i - gridSize]; | ||
} | ||
for (var _i2 = gridSize - 1, _y = 0; _y < gridSize; _y++, _i2 += gridSize) { | ||
terrain[_i2] = terrain[_i2 - 1]; | ||
for (let i = gridSize - 1, y = 0; y < gridSize; y++, i += gridSize) { | ||
terrain[i] = terrain[i - 1]; | ||
} | ||
@@ -53,21 +49,14 @@ | ||
function getMeshAttributes(vertices, terrain, tileSize, bounds) { | ||
var gridSize = tileSize + 1; | ||
var numOfVerticies = vertices.length / 2; | ||
var positions = new Float32Array(numOfVerticies * 3); | ||
var texCoords = new Float32Array(numOfVerticies * 2); | ||
const gridSize = tileSize + 1; | ||
const numOfVerticies = vertices.length / 2; | ||
const positions = new Float32Array(numOfVerticies * 3); | ||
const texCoords = new Float32Array(numOfVerticies * 2); | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, tileSize, tileSize]; | ||
const xScale = (maxX - minX) / tileSize; | ||
const yScale = (maxY - minY) / tileSize; | ||
var _ref = bounds || [0, 0, tileSize, tileSize], | ||
_ref2 = (0, _slicedToArray2["default"])(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = (maxX - minX) / tileSize; | ||
var yScale = (maxY - minY) / tileSize; | ||
for (var i = 0; i < numOfVerticies; i++) { | ||
var x = vertices[i * 2]; | ||
var y = vertices[i * 2 + 1]; | ||
var pixelIdx = y * gridSize + x; | ||
for (let i = 0; i < numOfVerticies; i++) { | ||
const x = vertices[i * 2]; | ||
const y = vertices[i * 2 + 1]; | ||
const pixelIdx = y * gridSize + x; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -97,17 +86,18 @@ positions[3 * i + 1] = -y * yScale + maxY; | ||
var meshMaxError = terrainOptions.meshMaxError, | ||
bounds = terrainOptions.bounds, | ||
elevationDecoder = terrainOptions.elevationDecoder; | ||
var data = terrainImage.data; | ||
var tileSize = terrainImage.width; | ||
var gridSize = tileSize + 1; | ||
var terrain = getTerrain(data, tileSize, elevationDecoder); | ||
var martini = new _martini["default"](gridSize); | ||
var tile = martini.createTile(terrain); | ||
var _tile$getMesh = tile.getMesh(meshMaxError), | ||
vertices = _tile$getMesh.vertices, | ||
triangles = _tile$getMesh.triangles; | ||
var attributes = getMeshAttributes(vertices, terrain, tileSize, bounds); | ||
const { | ||
meshMaxError, | ||
bounds, | ||
elevationDecoder | ||
} = terrainOptions; | ||
const data = terrainImage.data; | ||
const tileSize = terrainImage.width; | ||
const gridSize = tileSize + 1; | ||
const terrain = getTerrain(data, tileSize, elevationDecoder); | ||
const martini = new _martini.default(gridSize); | ||
const tile = martini.createTile(terrain); | ||
const { | ||
vertices, | ||
triangles | ||
} = tile.getMesh(meshMaxError); | ||
const attributes = getMeshAttributes(vertices, terrain, tileSize, bounds); | ||
return { | ||
@@ -126,35 +116,12 @@ loaderData: { | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
} | ||
function loadTerrain(_x2, _x3, _x4) { | ||
return _loadTerrain.apply(this, arguments); | ||
async function loadTerrain(arrayBuffer, options, context) { | ||
options.image = options.image || {}; | ||
options.image.type = 'data'; | ||
const image = await context.parse(arrayBuffer, options, options.baseUri); | ||
return getMartiniTileMesh(image, options.terrain); | ||
} | ||
function _loadTerrain() { | ||
_loadTerrain = (0, _asyncToGenerator2["default"])(_regenerator["default"].mark(function _callee(arrayBuffer, options, context) { | ||
var image; | ||
return _regenerator["default"].wrap(function _callee$(_context) { | ||
while (1) { | ||
switch (_context.prev = _context.next) { | ||
case 0: | ||
options.image = options.image || {}; | ||
options.image.type = 'data'; | ||
_context.next = 4; | ||
return context.parse(arrayBuffer, options, options.baseUri); | ||
case 4: | ||
image = _context.sent; | ||
return _context.abrupt("return", getMartiniTileMesh(image, options.terrain)); | ||
case 6: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
} | ||
}, _callee); | ||
})); | ||
return _loadTerrain.apply(this, arguments); | ||
} | ||
//# sourceMappingURL=parse-terrain.js.map |
@@ -10,19 +10,12 @@ "use strict"; | ||
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator")); | ||
var _version = require("./lib/utils/version"); | ||
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator")); | ||
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); | ||
var _parseQuantizedMesh = _interopRequireDefault(require("./lib/parse-quantized-mesh")); | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2["default"])(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } | ||
var VERSION = typeof "3.0.0-alpha.4" !== 'undefined' ? "3.0.0-alpha.4" : 'latest'; | ||
var QuantizedMeshWorkerLoader = { | ||
const QuantizedMeshWorkerLoader = { | ||
name: 'Quantized Mesh', | ||
id: 'quantized-mesh', | ||
name: 'Quantized Mesh', | ||
version: VERSION, | ||
module: 'terrain', | ||
version: _version.VERSION, | ||
worker: true, | ||
extensions: ['terrain'], | ||
@@ -32,3 +25,2 @@ mimeTypes: ['application/vnd.quantized-mesh'], | ||
'quantized-mesh': { | ||
workerUrl: "https://unpkg.com/@loaders.gl/terrain@".concat(VERSION, "/dist/quantized-mesh-loader.worker.js"), | ||
bounds: [0, 0, 1, 1] | ||
@@ -39,30 +31,7 @@ } | ||
exports.QuantizedMeshWorkerLoader = QuantizedMeshWorkerLoader; | ||
var QuantizedMeshLoader = _objectSpread(_objectSpread({}, QuantizedMeshWorkerLoader), {}, { | ||
parseSync: _parseQuantizedMesh["default"], | ||
parse: function () { | ||
var _parse = (0, _asyncToGenerator2["default"])(_regenerator["default"].mark(function _callee(arrayBuffer, options) { | ||
return _regenerator["default"].wrap(function _callee$(_context) { | ||
while (1) { | ||
switch (_context.prev = _context.next) { | ||
case 0: | ||
return _context.abrupt("return", (0, _parseQuantizedMesh["default"])(arrayBuffer, options)); | ||
case 1: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
} | ||
}, _callee); | ||
})); | ||
function parse(_x, _x2) { | ||
return _parse.apply(this, arguments); | ||
} | ||
return parse; | ||
}() | ||
}); | ||
const QuantizedMeshLoader = { ...QuantizedMeshWorkerLoader, | ||
parseSync: _parseQuantizedMesh.default, | ||
parse: async (arrayBuffer, options) => (0, _parseQuantizedMesh.default)(arrayBuffer, options) | ||
}; | ||
exports.QuantizedMeshLoader = QuantizedMeshLoader; | ||
//# sourceMappingURL=quantized-mesh-loader.js.map |
@@ -10,15 +10,12 @@ "use strict"; | ||
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); | ||
var _version = require("./lib/utils/version"); | ||
var _parseTerrain = _interopRequireDefault(require("./lib/parse-terrain")); | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { (0, _defineProperty2["default"])(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } | ||
var VERSION = typeof "3.0.0-alpha.4" !== 'undefined' ? "3.0.0-alpha.4" : 'latest'; | ||
var TerrainWorkerLoader = { | ||
const TerrainWorkerLoader = { | ||
name: 'Terrain', | ||
id: 'terrain', | ||
name: 'Terrain', | ||
version: VERSION, | ||
module: 'terrain', | ||
version: _version.VERSION, | ||
worker: true, | ||
extensions: ['png', 'pngraw'], | ||
@@ -29,3 +26,2 @@ mimeTypes: ['image/png'], | ||
bounds: null, | ||
workerUrl: "https://unpkg.com/@loaders.gl/terrain@".concat(VERSION, "/dist/terrain-loader.worker.js"), | ||
meshMaxError: 10, | ||
@@ -42,8 +38,6 @@ elevationDecoder: { | ||
exports.TerrainWorkerLoader = TerrainWorkerLoader; | ||
var TerrainLoader = _objectSpread(_objectSpread({}, TerrainWorkerLoader), {}, { | ||
parse: _parseTerrain["default"] | ||
}); | ||
const TerrainLoader = { ...TerrainWorkerLoader, | ||
parse: _parseTerrain.default | ||
}; | ||
exports.TerrainLoader = TerrainLoader; | ||
//# sourceMappingURL=terrain-loader.js.map |
@@ -1,4 +0,4 @@ | ||
var moduleExports = require('./index'); | ||
const moduleExports = require('./index'); | ||
var _global = typeof window === 'undefined' ? global : window; | ||
const _global = typeof window === 'undefined' ? global : window; | ||
@@ -5,0 +5,0 @@ _global.loaders = _global.loaders || {}; |
@@ -1,11 +0,3 @@ | ||
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray"; | ||
const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } | ||
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } | ||
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } | ||
var QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
function decodeZigZag(value) { | ||
@@ -16,26 +8,13 @@ return value >> 1 ^ -(value & 1); | ||
function decodeHeader(dataView) { | ||
var position = 0; | ||
var header = {}; | ||
let position = 0; | ||
const header = {}; | ||
var _iterator = _createForOfIteratorHelper(QUANTIZED_MESH_HEADER), | ||
_step; | ||
try { | ||
for (_iterator.s(); !(_step = _iterator.n()).done;) { | ||
var _step$value = _slicedToArray(_step.value, 2), | ||
key = _step$value[0], | ||
bytesCount = _step$value[1]; | ||
var getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
} catch (err) { | ||
_iterator.e(err); | ||
} finally { | ||
_iterator.f(); | ||
for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) { | ||
const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
return { | ||
header: header, | ||
header, | ||
headerEndPosition: position | ||
@@ -46,17 +25,17 @@ }; | ||
function decodeVertexData(dataView, headerEndPosition) { | ||
var position = headerEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = dataView.getUint32(position, true); | ||
var vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
let position = headerEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = dataView.getUint32(position, true); | ||
const vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
var elementArrayLength = vertexCount * bytesPerArrayElement; | ||
var uArrayStartPosition = position; | ||
var vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
var heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
var u = 0; | ||
var v = 0; | ||
var height = 0; | ||
const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
const elementArrayLength = vertexCount * bytesPerArrayElement; | ||
const uArrayStartPosition = position; | ||
const vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
const heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
let u = 0; | ||
let v = 0; | ||
let height = 0; | ||
for (var i = 0; i < vertexCount; i++) { | ||
for (let i = 0; i < vertexCount; i++) { | ||
u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true)); | ||
@@ -72,3 +51,3 @@ v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true)); | ||
return { | ||
vertexData: vertexData, | ||
vertexData, | ||
vertexDataEndPosition: position | ||
@@ -78,5 +57,4 @@ }; | ||
function decodeIndex(buffer, position, indicesCount, bytesPerIndex) { | ||
var encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true; | ||
var indices; | ||
function decodeIndex(buffer, position, indicesCount, bytesPerIndex, encoded = true) { | ||
let indices; | ||
@@ -93,6 +71,6 @@ if (bytesPerIndex === 2) { | ||
var highest = 0; | ||
let highest = 0; | ||
for (var i = 0; i < indices.length; ++i) { | ||
var code = indices[i]; | ||
for (let i = 0; i < indices.length; ++i) { | ||
const code = indices[i]; | ||
indices[i] = highest - code; | ||
@@ -109,6 +87,6 @@ | ||
function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) { | ||
var position = vertexDataEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
let position = vertexDataEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
@@ -119,10 +97,10 @@ if (position % bytesPerIndex !== 0) { | ||
var triangleCount = dataView.getUint32(position, true); | ||
const triangleCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var triangleIndicesCount = triangleCount * 3; | ||
var triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
const triangleIndicesCount = triangleCount * 3; | ||
const triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
position += triangleIndicesCount * bytesPerIndex; | ||
return { | ||
triangleIndicesEndPosition: position, | ||
triangleIndices: triangleIndices | ||
triangleIndices | ||
}; | ||
@@ -132,28 +110,28 @@ } | ||
function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) { | ||
var position = triangleIndicesEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
var westVertexCount = dataView.getUint32(position, true); | ||
let position = triangleIndicesEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
const westVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
position += westVertexCount * bytesPerIndex; | ||
var southVertexCount = dataView.getUint32(position, true); | ||
const southVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
const southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
position += southVertexCount * bytesPerIndex; | ||
var eastVertexCount = dataView.getUint32(position, true); | ||
const eastVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
position += eastVertexCount * bytesPerIndex; | ||
var northVertexCount = dataView.getUint32(position, true); | ||
const northVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
const northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
position += northVertexCount * bytesPerIndex; | ||
return { | ||
edgeIndicesEndPosition: position, | ||
westIndices: westIndices, | ||
southIndices: southIndices, | ||
eastIndices: eastIndices, | ||
northIndices: northIndices | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices | ||
}; | ||
@@ -171,7 +149,7 @@ } | ||
function decodeExtensions(dataView, indicesEndPosition) { | ||
var extensions = {}; | ||
const extensions = {}; | ||
if (dataView.byteLength <= indicesEndPosition) { | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: indicesEndPosition | ||
@@ -181,10 +159,10 @@ }; | ||
var position = indicesEndPosition; | ||
let position = indicesEndPosition; | ||
while (position < dataView.byteLength) { | ||
var extensionId = dataView.getUint8(position, true); | ||
const extensionId = dataView.getUint8(position, true); | ||
position += Uint8Array.BYTES_PER_ELEMENT; | ||
var extensionLength = dataView.getUint32(position, true); | ||
const extensionLength = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
const extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
@@ -212,3 +190,3 @@ switch (extensionId) { | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: position | ||
@@ -218,3 +196,3 @@ }; | ||
export var DECODING_STEPS = { | ||
export const DECODING_STEPS = { | ||
header: 0, | ||
@@ -226,75 +204,78 @@ vertices: 1, | ||
}; | ||
var DEFAULT_OPTIONS = { | ||
const DEFAULT_OPTIONS = { | ||
maxDecodingStep: DECODING_STEPS.extensions | ||
}; | ||
export default function decode(data, userOptions) { | ||
var options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
var view = new DataView(data); | ||
const options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
const view = new DataView(data); | ||
const { | ||
header, | ||
headerEndPosition | ||
} = decodeHeader(view); | ||
var _decodeHeader = decodeHeader(view), | ||
header = _decodeHeader.header, | ||
headerEndPosition = _decodeHeader.headerEndPosition; | ||
if (options.maxDecodingStep < DECODING_STEPS.vertices) { | ||
return { | ||
header: header | ||
header | ||
}; | ||
} | ||
var _decodeVertexData = decodeVertexData(view, headerEndPosition), | ||
vertexData = _decodeVertexData.vertexData, | ||
vertexDataEndPosition = _decodeVertexData.vertexDataEndPosition; | ||
const { | ||
vertexData, | ||
vertexDataEndPosition | ||
} = decodeVertexData(view, headerEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData | ||
header, | ||
vertexData | ||
}; | ||
} | ||
var _decodeTriangleIndice = decodeTriangleIndices(view, vertexData, vertexDataEndPosition), | ||
triangleIndices = _decodeTriangleIndice.triangleIndices, | ||
triangleIndicesEndPosition = _decodeTriangleIndice.triangleIndicesEndPosition; | ||
const { | ||
triangleIndices, | ||
triangleIndicesEndPosition | ||
} = decodeTriangleIndices(view, vertexData, vertexDataEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices | ||
header, | ||
vertexData, | ||
triangleIndices | ||
}; | ||
} | ||
var _decodeEdgeIndices = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition), | ||
westIndices = _decodeEdgeIndices.westIndices, | ||
southIndices = _decodeEdgeIndices.southIndices, | ||
eastIndices = _decodeEdgeIndices.eastIndices, | ||
northIndices = _decodeEdgeIndices.northIndices, | ||
edgeIndicesEndPosition = _decodeEdgeIndices.edgeIndicesEndPosition; | ||
const { | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices, | ||
edgeIndicesEndPosition | ||
} = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.extensions) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices | ||
}; | ||
} | ||
var _decodeExtensions = decodeExtensions(view, edgeIndicesEndPosition), | ||
extensions = _decodeExtensions.extensions; | ||
const { | ||
extensions | ||
} = decodeExtensions(view, edgeIndicesEndPosition); | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices, | ||
extensions: extensions | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices, | ||
extensions | ||
}; | ||
} | ||
//# sourceMappingURL=decode-quantized-mesh.js.map |
@@ -1,2 +0,1 @@ | ||
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray"; | ||
import { getMeshBoundingBox } from '@loaders.gl/loader-utils'; | ||
@@ -6,23 +5,18 @@ import decode, { DECODING_STEPS } from './decode-quantized-mesh'; | ||
function getMeshAttributes(vertexData, header, bounds) { | ||
var minHeight = header.minHeight, | ||
maxHeight = header.maxHeight; | ||
const { | ||
minHeight, | ||
maxHeight | ||
} = header; | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1]; | ||
const xScale = maxX - minX; | ||
const yScale = maxY - minY; | ||
const zScale = maxHeight - minHeight; | ||
const nCoords = vertexData.length / 3; | ||
const positions = new Float32Array(nCoords * 3); | ||
const texCoords = new Float32Array(nCoords * 2); | ||
var _ref = bounds || [0, 0, 1, 1], | ||
_ref2 = _slicedToArray(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = maxX - minX; | ||
var yScale = maxY - minY; | ||
var zScale = maxHeight - minHeight; | ||
var nCoords = vertexData.length / 3; | ||
var positions = new Float32Array(nCoords * 3); | ||
var texCoords = new Float32Array(nCoords * 2); | ||
for (var i = 0; i < nCoords; i++) { | ||
var x = vertexData[i] / 32767; | ||
var y = vertexData[i + nCoords] / 32767; | ||
var z = vertexData[i + nCoords * 2] / 32767; | ||
for (let i = 0; i < nCoords; i++) { | ||
const x = vertexData[i] / 32767; | ||
const y = vertexData[i + nCoords] / 32767; | ||
const z = vertexData[i + nCoords * 2] / 32767; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -52,10 +46,11 @@ positions[3 * i + 1] = y * yScale + minY; | ||
var bounds = options.bounds; | ||
var _decode = decode(arrayBuffer, DECODING_STEPS.triangleIndices), | ||
header = _decode.header, | ||
vertexData = _decode.vertexData, | ||
triangleIndices = _decode.triangleIndices; | ||
var attributes = getMeshAttributes(vertexData, header, bounds); | ||
const { | ||
bounds | ||
} = options; | ||
const { | ||
header, | ||
vertexData, | ||
triangleIndices | ||
} = decode(arrayBuffer, DECODING_STEPS.triangleIndices); | ||
const attributes = getMeshAttributes(vertexData, header, bounds); | ||
return { | ||
@@ -74,3 +69,3 @@ loaderData: { | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
@@ -77,0 +72,0 @@ } |
@@ -1,4 +0,1 @@ | ||
import _regeneratorRuntime from "@babel/runtime/regenerator"; | ||
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator"; | ||
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray"; | ||
import Martini from '@mapbox/martini'; | ||
@@ -8,15 +5,17 @@ import { getMeshBoundingBox } from '@loaders.gl/loader-utils'; | ||
function getTerrain(imageData, tileSize, elevationDecoder) { | ||
var rScaler = elevationDecoder.rScaler, | ||
bScaler = elevationDecoder.bScaler, | ||
gScaler = elevationDecoder.gScaler, | ||
offset = elevationDecoder.offset; | ||
var gridSize = tileSize + 1; | ||
var terrain = new Float32Array(gridSize * gridSize); | ||
const { | ||
rScaler, | ||
bScaler, | ||
gScaler, | ||
offset | ||
} = elevationDecoder; | ||
const gridSize = tileSize + 1; | ||
const terrain = new Float32Array(gridSize * gridSize); | ||
for (var i = 0, y = 0; y < tileSize; y++) { | ||
for (var x = 0; x < tileSize; x++, i++) { | ||
var k = i * 4; | ||
var r = imageData[k + 0]; | ||
var g = imageData[k + 1]; | ||
var b = imageData[k + 2]; | ||
for (let i = 0, y = 0; y < tileSize; y++) { | ||
for (let x = 0; x < tileSize; x++, i++) { | ||
const k = i * 4; | ||
const r = imageData[k + 0]; | ||
const g = imageData[k + 1]; | ||
const b = imageData[k + 2]; | ||
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset; | ||
@@ -26,8 +25,8 @@ } | ||
for (var _i = gridSize * (gridSize - 1), _x = 0; _x < gridSize - 1; _x++, _i++) { | ||
terrain[_i] = terrain[_i - gridSize]; | ||
for (let i = gridSize * (gridSize - 1), x = 0; x < gridSize - 1; x++, i++) { | ||
terrain[i] = terrain[i - gridSize]; | ||
} | ||
for (var _i2 = gridSize - 1, _y = 0; _y < gridSize; _y++, _i2 += gridSize) { | ||
terrain[_i2] = terrain[_i2 - 1]; | ||
for (let i = gridSize - 1, y = 0; y < gridSize; y++, i += gridSize) { | ||
terrain[i] = terrain[i - 1]; | ||
} | ||
@@ -39,21 +38,14 @@ | ||
function getMeshAttributes(vertices, terrain, tileSize, bounds) { | ||
var gridSize = tileSize + 1; | ||
var numOfVerticies = vertices.length / 2; | ||
var positions = new Float32Array(numOfVerticies * 3); | ||
var texCoords = new Float32Array(numOfVerticies * 2); | ||
const gridSize = tileSize + 1; | ||
const numOfVerticies = vertices.length / 2; | ||
const positions = new Float32Array(numOfVerticies * 3); | ||
const texCoords = new Float32Array(numOfVerticies * 2); | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, tileSize, tileSize]; | ||
const xScale = (maxX - minX) / tileSize; | ||
const yScale = (maxY - minY) / tileSize; | ||
var _ref = bounds || [0, 0, tileSize, tileSize], | ||
_ref2 = _slicedToArray(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = (maxX - minX) / tileSize; | ||
var yScale = (maxY - minY) / tileSize; | ||
for (var i = 0; i < numOfVerticies; i++) { | ||
var x = vertices[i * 2]; | ||
var y = vertices[i * 2 + 1]; | ||
var pixelIdx = y * gridSize + x; | ||
for (let i = 0; i < numOfVerticies; i++) { | ||
const x = vertices[i * 2]; | ||
const y = vertices[i * 2 + 1]; | ||
const pixelIdx = y * gridSize + x; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -83,17 +75,18 @@ positions[3 * i + 1] = -y * yScale + maxY; | ||
var meshMaxError = terrainOptions.meshMaxError, | ||
bounds = terrainOptions.bounds, | ||
elevationDecoder = terrainOptions.elevationDecoder; | ||
var data = terrainImage.data; | ||
var tileSize = terrainImage.width; | ||
var gridSize = tileSize + 1; | ||
var terrain = getTerrain(data, tileSize, elevationDecoder); | ||
var martini = new Martini(gridSize); | ||
var tile = martini.createTile(terrain); | ||
var _tile$getMesh = tile.getMesh(meshMaxError), | ||
vertices = _tile$getMesh.vertices, | ||
triangles = _tile$getMesh.triangles; | ||
var attributes = getMeshAttributes(vertices, terrain, tileSize, bounds); | ||
const { | ||
meshMaxError, | ||
bounds, | ||
elevationDecoder | ||
} = terrainOptions; | ||
const data = terrainImage.data; | ||
const tileSize = terrainImage.width; | ||
const gridSize = tileSize + 1; | ||
const terrain = getTerrain(data, tileSize, elevationDecoder); | ||
const martini = new Martini(gridSize); | ||
const tile = martini.createTile(terrain); | ||
const { | ||
vertices, | ||
triangles | ||
} = tile.getMesh(meshMaxError); | ||
const attributes = getMeshAttributes(vertices, terrain, tileSize, bounds); | ||
return { | ||
@@ -112,35 +105,12 @@ loaderData: { | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
} | ||
export default function loadTerrain(_x2, _x3, _x4) { | ||
return _loadTerrain.apply(this, arguments); | ||
export default async function loadTerrain(arrayBuffer, options, context) { | ||
options.image = options.image || {}; | ||
options.image.type = 'data'; | ||
const image = await context.parse(arrayBuffer, options, options.baseUri); | ||
return getMartiniTileMesh(image, options.terrain); | ||
} | ||
function _loadTerrain() { | ||
_loadTerrain = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(arrayBuffer, options, context) { | ||
var image; | ||
return _regeneratorRuntime.wrap(function _callee$(_context) { | ||
while (1) { | ||
switch (_context.prev = _context.next) { | ||
case 0: | ||
options.image = options.image || {}; | ||
options.image.type = 'data'; | ||
_context.next = 4; | ||
return context.parse(arrayBuffer, options, options.baseUri); | ||
case 4: | ||
image = _context.sent; | ||
return _context.abrupt("return", getMartiniTileMesh(image, options.terrain)); | ||
case 6: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
} | ||
}, _callee); | ||
})); | ||
return _loadTerrain.apply(this, arguments); | ||
} | ||
//# sourceMappingURL=parse-terrain.js.map |
@@ -1,15 +0,9 @@ | ||
import _regeneratorRuntime from "@babel/runtime/regenerator"; | ||
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator"; | ||
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty"; | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } | ||
import { VERSION } from './lib/utils/version'; | ||
import parseQuantizedMesh from './lib/parse-quantized-mesh'; | ||
var VERSION = typeof "3.0.0-alpha.4" !== 'undefined' ? "3.0.0-alpha.4" : 'latest'; | ||
export var QuantizedMeshWorkerLoader = { | ||
export const QuantizedMeshWorkerLoader = { | ||
name: 'Quantized Mesh', | ||
id: 'quantized-mesh', | ||
name: 'Quantized Mesh', | ||
module: 'terrain', | ||
version: VERSION, | ||
worker: true, | ||
extensions: ['terrain'], | ||
@@ -19,3 +13,2 @@ mimeTypes: ['application/vnd.quantized-mesh'], | ||
'quantized-mesh': { | ||
workerUrl: "https://unpkg.com/@loaders.gl/terrain@".concat(VERSION, "/dist/quantized-mesh-loader.worker.js"), | ||
bounds: [0, 0, 1, 1] | ||
@@ -25,27 +18,6 @@ } | ||
}; | ||
export var QuantizedMeshLoader = _objectSpread(_objectSpread({}, QuantizedMeshWorkerLoader), {}, { | ||
export const QuantizedMeshLoader = { ...QuantizedMeshWorkerLoader, | ||
parseSync: parseQuantizedMesh, | ||
parse: function () { | ||
var _parse = _asyncToGenerator(_regeneratorRuntime.mark(function _callee(arrayBuffer, options) { | ||
return _regeneratorRuntime.wrap(function _callee$(_context) { | ||
while (1) { | ||
switch (_context.prev = _context.next) { | ||
case 0: | ||
return _context.abrupt("return", parseQuantizedMesh(arrayBuffer, options)); | ||
case 1: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
} | ||
}, _callee); | ||
})); | ||
function parse(_x, _x2) { | ||
return _parse.apply(this, arguments); | ||
} | ||
return parse; | ||
}() | ||
}); | ||
parse: async (arrayBuffer, options) => parseQuantizedMesh(arrayBuffer, options) | ||
}; | ||
//# sourceMappingURL=quantized-mesh-loader.js.map |
@@ -1,13 +0,9 @@ | ||
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty"; | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } | ||
import { VERSION } from './lib/utils/version'; | ||
import loadTerrain from './lib/parse-terrain'; | ||
var VERSION = typeof "3.0.0-alpha.4" !== 'undefined' ? "3.0.0-alpha.4" : 'latest'; | ||
export var TerrainWorkerLoader = { | ||
export const TerrainWorkerLoader = { | ||
name: 'Terrain', | ||
id: 'terrain', | ||
name: 'Terrain', | ||
module: 'terrain', | ||
version: VERSION, | ||
worker: true, | ||
extensions: ['png', 'pngraw'], | ||
@@ -18,3 +14,2 @@ mimeTypes: ['image/png'], | ||
bounds: null, | ||
workerUrl: "https://unpkg.com/@loaders.gl/terrain@".concat(VERSION, "/dist/terrain-loader.worker.js"), | ||
meshMaxError: 10, | ||
@@ -30,5 +25,5 @@ elevationDecoder: { | ||
}; | ||
export var TerrainLoader = _objectSpread(_objectSpread({}, TerrainWorkerLoader), {}, { | ||
export const TerrainLoader = { ...TerrainWorkerLoader, | ||
parse: loadTerrain | ||
}); | ||
}; | ||
//# sourceMappingURL=terrain-loader.js.map |
{ | ||
"name": "@loaders.gl/terrain", | ||
"version": "3.0.0-alpha.4", | ||
"version": "3.0.0-alpha.5", | ||
"description": "Framework-independent loader for terrain raster formats", | ||
@@ -23,3 +23,2 @@ "license": "MIT", | ||
"module": "dist/esm/index.js", | ||
"esnext": "dist/es6/index.js", | ||
"sideEffects": false, | ||
@@ -32,12 +31,13 @@ "files": [ | ||
"scripts": { | ||
"pre-build": "npm run build-worker && npm run build-bundle && npm run build-bundle -- --env.dev", | ||
"build-bundle": "webpack --display=minimal --config ../../scripts/bundle.config.js", | ||
"build-worker": "webpack --entry ./src/terrain-loader.worker.js --output ./dist/terrain-loader.worker.js --config ../../scripts/worker-webpack-config.js && webpack --entry ./src/quantized-mesh-loader.worker.js --output ./dist/quantized-mesh-loader.worker.js --config ../../scripts/worker-webpack-config.js" | ||
"pre-build": "npm run build-worker && npm run build-worker2 && npm run build-bundle && npm run build-bundle -- --env.dev", | ||
"build-bundle": "webpack --display=minimal --config ../../scripts/webpack/bundle.js", | ||
"build-worker": "webpack --entry ./src/workers/terrain-worker.js --output ./dist/terrain-worker.js --config ../../scripts/webpack/worker.js", | ||
"build-worker2": "webpack --entry ./src/workers/quantized-mesh-worker.js --output ./dist/quantized-mesh-worker.js --config ../../scripts/webpack/worker.js" | ||
}, | ||
"dependencies": { | ||
"@babel/runtime": "^7.3.1", | ||
"@loaders.gl/loader-utils": "3.0.0-alpha.4", | ||
"@loaders.gl/loader-utils": "3.0.0-alpha.5", | ||
"@mapbox/martini": "^0.2.0" | ||
}, | ||
"gitHead": "51999b245ade896a4b5750269e68154ee299d035" | ||
"gitHead": "a07341a8276a7435df4f79f035a3a2b2354e19c4" | ||
} |
@@ -0,14 +1,16 @@ | ||
/** @typedef {import('@loaders.gl/loader-utils').WorkerLoaderObject} WorkerLoaderObject */ | ||
/** @typedef {import('@loaders.gl/loader-utils').LoaderObject} LoaderObject */ | ||
/** @typedef {import('@loaders.gl/loader-utils').WorkerLoaderObject} WorkerLoaderObject */ | ||
import {VERSION} from './lib/utils/version'; | ||
import parseQuantizedMesh from './lib/parse-quantized-mesh'; | ||
// __VERSION__ is injected by babel-plugin-version-inline | ||
// @ts-ignore TS2304: Cannot find name '__VERSION__'. | ||
const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest'; | ||
/** @type {WorkerLoaderObject} */ | ||
/** | ||
* Worker loader for quantized meshes | ||
* @type {WorkerLoaderObject} | ||
*/ | ||
export const QuantizedMeshWorkerLoader = { | ||
name: 'Quantized Mesh', | ||
id: 'quantized-mesh', | ||
name: 'Quantized Mesh', | ||
module: 'terrain', | ||
version: VERSION, | ||
worker: true, | ||
extensions: ['terrain'], | ||
@@ -18,3 +20,2 @@ mimeTypes: ['application/vnd.quantized-mesh'], | ||
'quantized-mesh': { | ||
workerUrl: `https://unpkg.com/@loaders.gl/terrain@${VERSION}/dist/quantized-mesh-loader.worker.js`, | ||
bounds: [0, 0, 1, 1] | ||
@@ -25,3 +26,6 @@ } | ||
/** @type {LoaderObject} */ | ||
/** | ||
* Loader for quantized meshes | ||
* @type {LoaderObject} | ||
*/ | ||
export const QuantizedMeshLoader = { | ||
@@ -28,0 +32,0 @@ ...QuantizedMeshWorkerLoader, |
@@ -1,12 +0,16 @@ | ||
// __VERSION__ is injected by babel-plugin-version-inline | ||
/** @typedef {import('@loaders.gl/loader-utils').WorkerLoaderObject} WorkerLoaderObject */ | ||
/** @typedef {import('@loaders.gl/loader-utils').LoaderObject} LoaderObject */ | ||
import {VERSION} from './lib/utils/version'; | ||
import loadTerrain from './lib/parse-terrain'; | ||
// @ts-ignore TS2304: Cannot find name '__VERSION__'. | ||
const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'latest'; | ||
/** | ||
* Worker loader for quantized meshes | ||
* @type {WorkerLoaderObject} | ||
*/ | ||
export const TerrainWorkerLoader = { | ||
name: 'Terrain', | ||
id: 'terrain', | ||
name: 'Terrain', | ||
module: 'terrain', | ||
version: VERSION, | ||
worker: true, | ||
extensions: ['png', 'pngraw'], | ||
@@ -17,3 +21,2 @@ mimeTypes: ['image/png'], | ||
bounds: null, | ||
workerUrl: `https://unpkg.com/@loaders.gl/terrain@${VERSION}/dist/terrain-loader.worker.js`, | ||
meshMaxError: 10, | ||
@@ -30,2 +33,6 @@ elevationDecoder: { | ||
/** | ||
* Loader for quantized meshes | ||
* @type {LoaderObject} | ||
*/ | ||
export const TerrainLoader = { | ||
@@ -32,0 +39,0 @@ ...TerrainWorkerLoader, |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
Major refactor
Supply chain riskPackage has recently undergone a major refactor. It may be unstable or indicate significant internal changes. Use caution when updating to versions that include significant changes.
Found 1 instance in 1 package
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LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
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+ Added@loaders.gl/loader-utils@3.0.0-alpha.5(transitive)
+ Added@loaders.gl/worker-utils@3.0.0-alpha.5(transitive)
- Removed@loaders.gl/loader-utils@3.0.0-alpha.4(transitive)