jLottie
jLottie is a Lottie player written in javascript with an aim to have the smallest possible file size. jLottie is
suitable as a general purpose lottie player, though implements a
subset of the features in the core player - this approach leads to a
tiny footprint and great performance.
At less than 15kb when gzipped, jLottie is perfect as a lightweight addition to any webapp where not all of the lottie featues
are necessary - common use cases include animated icons and micro animations. A list of all of the playback features supported by jLottie is
available here, and there's a test page available here.
jLottie's performance is achieved by compiling the Lottie source into a scene graph, which is subsequently used to play
the animation. This forgoes any need to perform real-time computations during playback. jLottie is suitable for use when
there are many animations playing on a single page.
- jLottie player is best used for animated icons and micro animations
- jLottie player is vastly smaller in size (less than 15kb, gzipped) compared to other Lottie players
- jLottie player is suitable for use if there are many animations playing on a single page
- jLottie player is highly performant
Performance
Below are results of some performance tests comparing jLottie with
lottie-player.
Single animation
In this test 11 Lottie animations were selected from the Lottiefiles public animations repository, and their runtime
performance and memory utilization was recorded using Chrome's analysis tools. The performance figures were prorated to
1 second durations, which allows for direct comparison, as per the table below.
All figures other than memory is in milliseconds.
| | Scripting | Rendering | Painting | System | Idle | Memory (MB) |
---|
Best | jLottie | 41 | 11 | 5 | 14 | 928 | 1.9 |
lottie-player | 122 | 28 | 10 | 37 | 801 | 4 |
Average | jLottie | 70 | 29 | 8 | 23 | 872 | 3.4 |
lottie-player | 91 | 36 | 11 | 31 | 831 | 6.2 |
Worst | jLottie | 124 | 35 | 11 | 24 | 805 | 8 |
lottie-player | 84 | 41 | 9 | 25 | 840 | 4.7 |
Stress test
In this test, a total of 35 Lottie animations, whose features are fully supported by jLottie, were chosen at random from
the Lottiefiles public animations repository. These animations were then rendered in one page at the same time, and
performance and memory utilization analyzed using Chrome tools.
The test pages used for this test are
here for jLottie and
here for lottie-player.
During this test, it was discovered that all 35 animations noticeably skipped frames when lottie-player was rendering
them. Conversely, jLottie is designed not to skip any frames, and therefore no jitter could be discerned on any of the
animations even during the Chrome performance analysis.
All figures other than memory is in milliseconds.
| Scripting | Rendering | Painting | System | Idle | Memory (MB) |
---|
jLottie | 515 | 269 | 36 | 62 | 115 | 73.7 |
lottie-player | 564 | 205 | 19 | 45 | 166 | 183 |
Features
Supported features
- Shapes (except, ellipse, polystar, repeater, trim paths)
- Fills (except radial gradient)
- Strokes (without opacity and dashes)
- Transforms
- Interpolation (except roving across time)
- Masks (limited to path, opacity and subtract)
- Layer effects (limited to only fills)
Features not supported
- Matts
- Merge paths
- Text
- Expressions
- Images
- Precomps
- Time stretch
- Time remap
- Markers
Installation
In HTML:
<script src="https://unpkg.com/@lottiefiles/jlottie@latest/dist/jlottie.min.js" type="module"></script>
In Javascript or TypeScript:
- Install package using npm or yarn.
npm install --save @lottiefiles/jlottie
- Import package in your code.
import * as jlottie from '@lottiefiles/jlottie';
OR
const jlottie = require('@lottiefiles/jlottie');
Usage
<div id="my-animation"></div>
To load an animation from a URL:
jlottie.loadAnimation({
container: document.getElementById('my-animation'),
loop: true,
autoplay: true,
useWebWorker: false,
path: '<LOTTIE_URL>',
});
To directly pass animation data:
jlottie.loadAnimation({
container: document.getElementById('my-animation'),
loop: true,
autoplay: true,
useWebWorker: false,
animationData: animationDataVariable,
});
To enable debugging (debug outputs console logs and debugAnimation outputs exception messages to the debugContainer):
jlottie.loadAnimation({
container: document.getElementById('my-animation'),
loop: true,
autoplay: true,
debug: true,
debugAnimation: true,
debugContainer: document.getElementById('debug-div'),
useWebWorker: false,
path: '<LOTTIE_URL>',
});
In all three cases above, simply set useWebWorker to true to enable rendering using web workers.
API
Methods
jlottie.loadAnimation(configObject)
Takes in an object with format as follows as parameter
{
container: document.getElementById('my-animation'),
loop: true,
autoplay: true,
path: '<LOTTIE_URL>',
}
Returns
Type: Object, that refers to the created animation with the following properties:
thisAnimation._currentFrame; // the current frame number thisAnimation is on
thisAnimation._totalFrames; // the total number of frames in thisAnimation
jlottie.pause(elementId)
Pause animation. Takes in the Dom element Id as parameter.
Alternative : thisAnimation.pause()
Returns
Type: Null
jlottie.play(elementId)
Play animation. Takes in the Dom element Id as parameter.
Alternative : thisAnimation.play()
Returns
Type: Null
jlottie.stop(elementId)
Stop animation. Takes in the Dom element Id as parameter.
Alternative : thisAnimation.stop()
Returns
Type: Null
jlottie.destroy(elementId)
Destroy animation. Takes in the Dom element Id as parameter.
Alternative : thisAnimation.destroy()
Returns
Type: Null
jlottie.goToAndStop(frame, elementId)
Go to specified frame and stop. Takes in a frame number and Dom element Id as parameter.
Alternative : thisAnimation.goToAndStop(frame)
Returns
Type: Null
Events dispatched
loopComplete
Fires at the end of each loop.
detail = {
count: num1,
frame: num2,
animation: num3
}
hovered
Fires when pointer enters the bounding box of the animation.
detail = {
animation: num1
}
DOMLoaded
Fires right after all DOM content is loaded.
detail = {
animation: num1
}
loadError
Fires if an error is encountered whilst loading the animation.
detail = {
error: {}
animation: num1
}
Go to specified frame and stop. Takes in a frame number and Dom element Id as parameter.
Development
Building
1. Install dependencies.
yarn install
2. Dev mode.
yarn dev
Automatically build and preview while developing. This runs rollup
in watch mode and spins up a server at port 10000
to preview and test the builds.
3. Production builds.
yarn build
This creates ESM, CJS and UMD builds in the dist
directory.
Testing
- Install packages
yarn install
- Run test command.
yarn test
This will generate snapshots in the __snapshots__
directory and warn of mismatches with lottie-web
renderer as the
comparison baseline.
Contributing
See how to contribute to this project.
FAQ
-
Why doesnt my Lottie animation work on the jLottie player?
-
The jLottie player does not support as many Adobe After Effects features as other players, as it was built
to be smaller in size and highly performant. It therefore may not support certain settings, effects or features that
were used when creating the animation. Please send us feedback and by popular demand we may make accomdations as
needed. You can submit your feed back here. Click here
-
What features/effects of After Effects does this player support?
-
Features supported by jLottie are listed here.
-
Where can I raise issues?
-
Please use github issues to highlight any bugs.
-
Where can I drop feedback?
-
You may Click here and submit your feedback
License
MIT License © LottieFiles.com