@luma.gl/shadertools
Advanced tools
Comparing version 8.0.0-alpha.3 to 8.0.0-alpha.5
@@ -56,12 +56,12 @@ "use strict"; | ||
}); | ||
Object.defineProperty(exports, "gouraudlighting", { | ||
Object.defineProperty(exports, "gouraudLighting", { | ||
enumerable: true, | ||
get: function get() { | ||
return _phongLighting.gouraudlighting; | ||
return _phongLighting.gouraudLighting; | ||
} | ||
}); | ||
Object.defineProperty(exports, "phonglighting", { | ||
Object.defineProperty(exports, "phongLighting", { | ||
enumerable: true, | ||
get: function get() { | ||
return _phongLighting.phonglighting; | ||
return _phongLighting.phongLighting; | ||
} | ||
@@ -68,0 +68,0 @@ }); |
@@ -8,3 +8,3 @@ "use strict"; | ||
}); | ||
exports.phonglighting = exports.gouraudlighting = void 0; | ||
exports.phongLighting = exports.gouraudLighting = void 0; | ||
@@ -15,3 +15,3 @@ var _lights = _interopRequireDefault(require("../lights/lights")); | ||
var gouraudlighting = { | ||
var gouraudLighting = { | ||
name: 'gouraud-lighting', | ||
@@ -25,4 +25,4 @@ dependencies: [_lights["default"]], | ||
}; | ||
exports.gouraudlighting = gouraudlighting; | ||
var phonglighting = { | ||
exports.gouraudLighting = gouraudLighting; | ||
var phongLighting = { | ||
name: 'phong-lighting', | ||
@@ -36,14 +36,22 @@ dependencies: [_lights["default"]], | ||
}; | ||
exports.phonglighting = phonglighting; | ||
exports.phongLighting = phongLighting; | ||
var INITIAL_MODULE_OPTIONS = {}; | ||
function getMaterialUniforms(material) { | ||
var materialUniforms = {}; | ||
materialUniforms.lighting_uAmbient = material.ambient; | ||
materialUniforms.lighting_uDiffuse = material.diffuse; | ||
materialUniforms.lighting_uShininess = material.shininess; | ||
materialUniforms.lighting_uSpecularColor = material.specularColor.map(function (x) { | ||
return x / 255; | ||
}); | ||
return materialUniforms; | ||
var _material$ambient = material.ambient, | ||
ambient = _material$ambient === void 0 ? 0.35 : _material$ambient, | ||
_material$diffuse = material.diffuse, | ||
diffuse = _material$diffuse === void 0 ? 0.6 : _material$diffuse, | ||
_material$shininess = material.shininess, | ||
shininess = _material$shininess === void 0 ? 32 : _material$shininess, | ||
_material$specularCol = material.specularColor, | ||
specularColor = _material$specularCol === void 0 ? [30, 30, 30] : _material$specularCol; | ||
return { | ||
lighting_uAmbient: ambient, | ||
lighting_uDiffuse: diffuse, | ||
lighting_uShininess: shininess, | ||
lighting_uSpecularColor: specularColor.map(function (x) { | ||
return x / 255; | ||
}) | ||
}; | ||
} | ||
@@ -50,0 +58,0 @@ |
@@ -9,5 +9,5 @@ export { default as fp32 } from './fp32/fp32'; | ||
export { default as diffuse } from './diffuse/diffuse'; | ||
export { gouraudlighting, phonglighting } from './phong-lighting/phong-lighting'; | ||
export { gouraudLighting, phongLighting } from './phong-lighting/phong-lighting'; | ||
export { default as pbr } from './pbr/pbr'; | ||
export { default as _transform } from './transform/transform'; | ||
//# sourceMappingURL=index.js.map |
import lights from '../lights/lights'; | ||
import lightingShader from './phong-lighting.glsl'; | ||
const gouraudlighting = { | ||
const gouraudLighting = { | ||
name: 'gouraud-lighting', | ||
@@ -12,3 +12,3 @@ dependencies: [lights], | ||
}; | ||
const phonglighting = { | ||
const phongLighting = { | ||
name: 'phong-lighting', | ||
@@ -25,8 +25,14 @@ dependencies: [lights], | ||
function getMaterialUniforms(material) { | ||
const materialUniforms = {}; | ||
materialUniforms.lighting_uAmbient = material.ambient; | ||
materialUniforms.lighting_uDiffuse = material.diffuse; | ||
materialUniforms.lighting_uShininess = material.shininess; | ||
materialUniforms.lighting_uSpecularColor = material.specularColor.map(x => x / 255); | ||
return materialUniforms; | ||
const { | ||
ambient = 0.35, | ||
diffuse = 0.6, | ||
shininess = 32, | ||
specularColor = [30, 30, 30] | ||
} = material; | ||
return { | ||
lighting_uAmbient: ambient, | ||
lighting_uDiffuse: diffuse, | ||
lighting_uShininess: shininess, | ||
lighting_uSpecularColor: specularColor.map(x => x / 255) | ||
}; | ||
} | ||
@@ -52,3 +58,3 @@ | ||
export { gouraudlighting, phonglighting }; | ||
export { gouraudLighting, phongLighting }; | ||
//# sourceMappingURL=phong-lighting.js.map |
@@ -9,5 +9,5 @@ export { default as fp32 } from './fp32/fp32'; | ||
export { default as diffuse } from './diffuse/diffuse'; | ||
export { gouraudlighting, phonglighting } from './phong-lighting/phong-lighting'; | ||
export { gouraudLighting, phongLighting } from './phong-lighting/phong-lighting'; | ||
export { default as pbr } from './pbr/pbr'; | ||
export { default as _transform } from './transform/transform'; | ||
//# sourceMappingURL=index.js.map |
import lights from '../lights/lights'; | ||
import lightingShader from './phong-lighting.glsl'; | ||
var gouraudlighting = { | ||
var gouraudLighting = { | ||
name: 'gouraud-lighting', | ||
@@ -12,3 +12,3 @@ dependencies: [lights], | ||
}; | ||
var phonglighting = { | ||
var phongLighting = { | ||
name: 'phong-lighting', | ||
@@ -25,10 +25,18 @@ dependencies: [lights], | ||
function getMaterialUniforms(material) { | ||
var materialUniforms = {}; | ||
materialUniforms.lighting_uAmbient = material.ambient; | ||
materialUniforms.lighting_uDiffuse = material.diffuse; | ||
materialUniforms.lighting_uShininess = material.shininess; | ||
materialUniforms.lighting_uSpecularColor = material.specularColor.map(function (x) { | ||
return x / 255; | ||
}); | ||
return materialUniforms; | ||
var _material$ambient = material.ambient, | ||
ambient = _material$ambient === void 0 ? 0.35 : _material$ambient, | ||
_material$diffuse = material.diffuse, | ||
diffuse = _material$diffuse === void 0 ? 0.6 : _material$diffuse, | ||
_material$shininess = material.shininess, | ||
shininess = _material$shininess === void 0 ? 32 : _material$shininess, | ||
_material$specularCol = material.specularColor, | ||
specularColor = _material$specularCol === void 0 ? [30, 30, 30] : _material$specularCol; | ||
return { | ||
lighting_uAmbient: ambient, | ||
lighting_uDiffuse: diffuse, | ||
lighting_uShininess: shininess, | ||
lighting_uSpecularColor: specularColor.map(function (x) { | ||
return x / 255; | ||
}) | ||
}; | ||
} | ||
@@ -54,3 +62,3 @@ | ||
export { gouraudlighting, phonglighting }; | ||
export { gouraudLighting, phongLighting }; | ||
//# sourceMappingURL=phong-lighting.js.map |
{ | ||
"name": "@luma.gl/shadertools", | ||
"version": "8.0.0-alpha.3", | ||
"version": "8.0.0-alpha.5", | ||
"description": "Shader module system for luma.gl", | ||
@@ -42,3 +42,3 @@ "license": "MIT", | ||
}, | ||
"gitHead": "d5d70464aa3a9a1709830070fa70100b71009432" | ||
"gitHead": "07f5ea0576cd58ec3ff355c1ac493059c863dd51" | ||
} |
@@ -9,3 +9,3 @@ export {default as fp32} from './fp32/fp32'; | ||
export {default as diffuse} from './diffuse/diffuse'; | ||
export {gouraudlighting, phonglighting} from './phong-lighting/phong-lighting'; | ||
export {gouraudLighting, phongLighting} from './phong-lighting/phong-lighting'; | ||
export {default as pbr} from './pbr/pbr'; | ||
@@ -12,0 +12,0 @@ |
import lights from '../lights/lights'; | ||
import lightingShader from './phong-lighting.glsl'; | ||
const gouraudlighting = { | ||
const gouraudLighting = { | ||
name: 'gouraud-lighting', | ||
@@ -14,3 +14,3 @@ dependencies: [lights], | ||
const phonglighting = { | ||
const phongLighting = { | ||
name: 'phong-lighting', | ||
@@ -28,8 +28,10 @@ dependencies: [lights], | ||
function getMaterialUniforms(material) { | ||
const materialUniforms = {}; | ||
materialUniforms.lighting_uAmbient = material.ambient; | ||
materialUniforms.lighting_uDiffuse = material.diffuse; | ||
materialUniforms.lighting_uShininess = material.shininess; | ||
materialUniforms.lighting_uSpecularColor = material.specularColor.map(x => x / 255); | ||
return materialUniforms; | ||
const {ambient = 0.35, diffuse = 0.6, shininess = 32, specularColor = [30, 30, 30]} = material; | ||
return { | ||
lighting_uAmbient: ambient, | ||
lighting_uDiffuse: diffuse, | ||
lighting_uShininess: shininess, | ||
lighting_uSpecularColor: specularColor.map(x => x / 255) | ||
}; | ||
} | ||
@@ -51,2 +53,2 @@ | ||
export {gouraudlighting, phonglighting}; | ||
export {gouraudLighting, phongLighting}; |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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