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@luma.gl/shadertools

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@luma.gl/shadertools - npm Package Compare versions

Comparing version 9.0.0-alpha.52 to 9.0.0-alpha.53

1

dist/index.d.ts

@@ -27,2 +27,3 @@ /**

export { fp32 } from './modules/math/fp32/fp32';
export type { PickingProps } from './modules/engine/picking/picking';
export { picking } from './modules/engine/picking/picking';

@@ -29,0 +30,0 @@ export type { LightingProps } from './modules/lighting/lights/lighting-uniforms';

2

dist/lib/shader-module/shader-pass.d.ts

@@ -6,3 +6,3 @@ import type { ShaderModule, UniformValue } from './shader-module';

*/
export type ShaderPass<PropsT extends Record<string, unknown>, UniformsT extends Record<string, UniformValue> = Record<string, UniformValue>> = ShaderModule<PropsT, UniformsT> & {
export type ShaderPass<PropsT extends Record<string, unknown> = Record<string, unknown>, UniformsT extends Record<string, UniformValue> = Record<string, UniformValue>> = ShaderModule<PropsT, UniformsT> & {
passes?: ShaderPassData[];

@@ -9,0 +9,0 @@ };

@@ -11,4 +11,2 @@ import { NumberArray } from '../../../types';

isActive?: boolean;
/** Do we have a highlighted item? */
isHighlightActive?: boolean;
/** Set to true when picking an attribute value instead of object index */

@@ -23,12 +21,2 @@ isAttribute?: boolean;

};
export type PickingSettings = Omit<PickingUniforms, 'isHighlightActive' | 'highlightedObjectColor'> & {
/**
* Set to a picking color to visually highlight that item.
* The picking module will persist the last highlighted object, unless
* `null` is passed to explicitly clear
**/
highlightedObjectColor?: NumberArray | null;
/** Color of visual highlight of "selected" item */
highlightColor?: NumberArray;
};
/**

@@ -35,0 +23,0 @@ * Uniforms for the picking module, which renders picking colors and highlighted item.

{
"name": "@luma.gl/shadertools",
"version": "9.0.0-alpha.52",
"version": "9.0.0-alpha.53",
"description": "Shader module system for luma.gl",

@@ -49,7 +49,7 @@ "type": "module",

"@babel/runtime": "^7.0.0",
"@luma.gl/core": "9.0.0-alpha.52",
"@luma.gl/core": "9.0.0-alpha.53",
"@math.gl/core": "^4.0.0",
"@math.gl/types": "^4.0.0"
},
"gitHead": "41fa29f78dc260e5ef4c6a48e657fb5d23c96e8f"
"gitHead": "f8939f1cf52a15f11ec053d4906e40f0b2a86836"
}

@@ -64,2 +64,3 @@ // luma.gl, MIT license

// export {projection} from './modules/engine/project/project';
export type {PickingProps} from './modules/engine/picking/picking';
export {picking} from './modules/engine/picking/picking';

@@ -66,0 +67,0 @@

@@ -10,3 +10,3 @@ // luma.gl, MIT license

*/
export type ShaderPass<PropsT extends Record<string, unknown>, UniformsT extends Record<string, UniformValue> = Record<string, UniformValue>> = ShaderModule<PropsT, UniformsT> & {
export type ShaderPass<PropsT extends Record<string, unknown> = Record<string, unknown>, UniformsT extends Record<string, UniformValue> = Record<string, UniformValue>> = ShaderModule<PropsT, UniformsT> & {
passes?: ShaderPassData[];

@@ -13,0 +13,0 @@ };

@@ -19,4 +19,2 @@ // luma.gl, MIT license

isActive?: boolean;
/** Do we have a highlighted item? */
isHighlightActive?: boolean;
/** Set to true when picking an attribute value instead of object index */

@@ -32,14 +30,2 @@ isAttribute?: boolean;

// TODO -
export type PickingSettings = Omit<PickingUniforms, 'isHighlightActive' | 'highlightedObjectColor'> & {
/**
* Set to a picking color to visually highlight that item.
* The picking module will persist the last highlighted object, unless
* `null` is passed to explicitly clear
**/
highlightedObjectColor?: NumberArray | null;
/** Color of visual highlight of "selected" item */
highlightColor?: NumberArray;
};
/**

@@ -46,0 +32,0 @@ * Uniforms for the picking module, which renders picking colors and highlighted item.

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