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@luma.gl/test-utils

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@luma.gl/test-utils - npm Package Versions

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9.0.0-alpha.53

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9.0.0-alpha.53

  • feat(shadertools): Export PickingProps (#1915)
  • feat: Add shader inputs (uniform buffer) debug trace (#1918)
  • chore(core): Separate GPU-independent utils (#1916)
  • feat: Improve DeviceInfo (#1917)
  • chore(engine) Use log.warn rather than console.warn (#1914)
felixpalmer
published 9.0.0-alpha.52 •

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9.0.0-alpha.52

  • feat(engine) Ignore props for unregistered modules in ShaderInputs (#1911)
  • feat: ShaderLayout debug trace (#1913)
  • fix(core) Prevent crash when scrollIntoView unavailable #1912
felixpalmer
published 9.0.0-alpha.51 •

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9.0.0-alpha.51

  • feat(shadertools) Port pbr shader module to glsl300 (#1909)
  • feat(core): Shader debugger (#1892)
felixpalmer
published 9.0.0-alpha.50 •

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9.0.0-alpha.50

  • feat(engine): Partial prop updates in ShaderInputs.setProps (#1907)
  • feat(engine): Transform → BufferTransform + TextureTransform (#1896)
  • fix(shadertools): Correct order of uniforms in picking module (#1906)
felixpalmer
published 9.0.0-alpha.48 •

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9.0.0-alpha.48

  • fix(shadertools): Explicit GLSL version and language (#1904)
  • feat(webgl): Restore blending in setDeviceParameters (#1902)
  • chore: bump ocular-devtools (#1900)
  • feat(engine): Add ShaderInputs class (#1872)
  • feat(webgl) Allow passing null to setIndexBuffer (#1888)
  • refactor(engine): AnimationLoop start (#1897)
  • fix(engine): AnimationLoop cancelAnimationFrame (#1895)
  • feat(engine) Support normalized attributes in GPUGeometry (#1894)
  • chore(shadertools): Improve ShaderModule typings (#1891)
  • feat(gltf) Improve model positioning by considering worldMatrix (#1893)
  • chore(dev): Remove dev-modules/ from yarn workspace (#1889)
  • chore(shadertools): Improve generated shaders and ShaderModule typing (#1890)
  • chore(shadertools): Port all shaders to GLSL 3.00, enforce GLSL 3.00 source (#1887)
  • chore(shadertools): Port fp64 tests to GLSL 3.00 (#1886)
felixpalmer
published 9.0.0-alpha.47 •

Changelog

Source

9.0.0-alpha.47

  • feat(engine) Support all vertex format types in GPUGeometry (#1884)
  • fix(shadertools): Add 'invariant' to fp64 varyings, partially fix issue on Apple GPUs (#1882)
  • fix(engine,shadertools) Minimum Transform implementation (#1879)
  • feat(gltf) Support both size & components in GLTF attributes (#1880)
  • feat(gltf) Add name prop to GLTFAnimation class (#1878)
  • [chore] Correct types for GLTFInstantiator (#1877)
felixpalmer
published 9.0.0-alpha.46 •

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Source

9.0.0-alpha.46

  • feat(gltf) Merge modelOptions passed to GLTFInstantiator (#1875)
  • feat(webgl): Adds TransformFeedback resource (#1858)
  • build(deps-dev): bump vite from 5.0.4 to 5.0.5 (#1865)
  • Fix babel-plugin-inline-webgl-constants for ES Modules (#1859)
felixpalmer
published 9.0.0-alpha.45 •

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9.0.0-alpha.45

  • Differentiate between settings/uniforms in picking (#1862)
felixpalmer
published 9.0.0-alpha.44 •

Changelog

Source

9.0.0-alpha.44

  • Implement picking.useNormalizedColors (#1856)
  • fix(webgl): Update video texture bindings before draw (#1853)
  • fix: shader module example (#1852)
  • chore(shadertools): Additional shader module organization (#1851)
  • chore: vite 5 (#1849)
  • chore: typescript 5.3 (#1848)
felixpalmer
published 9.0.0-alpha.43 •

Changelog

Source

9.0.0-alpha.43

  • feat(gltf): New module for glTF support (#1819)
  • Warning when passing unsupported value to setUniforms (#1845)
  • Export GPUGeometry (#1846)
  • fix(examples): Fix persistence example (uniform buffers) (#1842)
  • chore(shadertools): Reorganize shader modules (#1841)
  • chore: Standardize uniform buffer naming in examples (#1840)
  • feat(webgl): Unify shader block naming in JS (#1838)
  • chore(shadertools): Rename uniformPropTypes field (#1839)
  • feat(shadertools): WGSL ShaderLayout parser (#1837)
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