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@luma.gl/webgl

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@luma.gl/webgl - npm Package Compare versions

Comparing version 9.0.9 to 9.0.10

1

dist/adapter/resources/webgl-render-pipeline.d.ts

@@ -46,2 +46,3 @@ import type { RenderPipelineProps, RenderPipelineParameters, PrimitiveTopology } from '@luma.gl/core';

vertexArray: VertexArray;
isInstanced?: boolean;
vertexCount?: number;

@@ -48,0 +49,0 @@ indexCount?: number;

6

dist/adapter/resources/webgl-render-pipeline.js

@@ -133,3 +133,3 @@ // luma.gl

// indexCount,
instanceCount, firstVertex = 0,
instanceCount, isInstanced = false, firstVertex = 0,
// firstIndex,

@@ -142,3 +142,3 @@ // firstInstance,

const glIndexType = vertexArray.indexBuffer?.glIndexType;
const isInstanced = Number(instanceCount) > 0;
// Note that we sometimes get called with 0 instances
// If we are using async linking, we need to wait until linking completes

@@ -242,3 +242,3 @@ if (this.linkStatus !== 'success') {

if (this.fs?.compilationStatus === 'error') {
this.vs.debugShader();
this.fs.debugShader();
throw new Error(`Error during compilation of shader ${this.fs.id}`);

@@ -245,0 +245,0 @@ }

{
"name": "@luma.gl/webgl",
"version": "9.0.9",
"version": "9.0.10",
"description": "WebGL2 adapter for the luma.gl core API",

@@ -46,6 +46,6 @@ "type": "module",

"dependencies": {
"@luma.gl/constants": "9.0.9",
"@luma.gl/constants": "9.0.10",
"@probe.gl/env": "^4.0.2"
},
"gitHead": "1715a33d52c6d23227cd3f62e163a40ea9acec9e"
"gitHead": "aa5e354fd9502a84e43c9e312ad33d9c155fed01"
}

@@ -172,2 +172,3 @@ // luma.gl

vertexArray: VertexArray;
isInstanced?: boolean;
vertexCount?: number;

@@ -190,2 +191,3 @@ indexCount?: number;

instanceCount,
isInstanced = false,
firstVertex = 0,

@@ -201,3 +203,3 @@ // firstIndex,

const glIndexType = (vertexArray.indexBuffer as WEBGLBuffer)?.glIndexType;
const isInstanced: boolean = Number(instanceCount) > 0;
// Note that we sometimes get called with 0 instances

@@ -334,3 +336,3 @@ // If we are using async linking, we need to wait until linking completes

if (this.fs?.compilationStatus === 'error') {
this.vs.debugShader();
this.fs.debugShader();
throw new Error(`Error during compilation of shader ${this.fs.id}`);

@@ -337,0 +339,0 @@ }

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