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@luma.gl/webgl

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@luma.gl/webgl

WebGL2 Classes

  • 8.0.0-beta.2
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
99K
decreased by-58.53%
Maintainers
8
Weekly downloads
 
Created

What is @luma.gl/webgl?

@luma.gl/webgl is a WebGL framework that provides a set of tools and utilities for working with WebGL. It is designed to simplify the process of creating high-performance 3D graphics applications in the browser. The package offers a range of features including context creation, shader management, buffer handling, and more.

What are @luma.gl/webgl's main functionalities?

Context Creation

This feature allows you to create a WebGL context, which is the starting point for any WebGL application. The code sample demonstrates how to create a WebGL context using a canvas element.

const {createGLContext} = require('@luma.gl/webgl');
const canvas = document.createElement('canvas');
const gl = createGLContext({canvas});

Shader Management

This feature provides utilities for managing shaders, which are essential for rendering graphics in WebGL. The code sample shows how to create vertex and fragment shaders using the @luma.gl/webgl package.

const {Shader} = require('@luma.gl/webgl');
const vertexShaderSource = `
  attribute vec4 position;
  void main() {
    gl_Position = position;
  }
`;
const fragmentShaderSource = `
  void main() {
    gl_FragColor = vec4(1, 0, 0, 1);
  }
`;
const vertexShader = new Shader(gl, {source: vertexShaderSource, shaderType: gl.VERTEX_SHADER});
const fragmentShader = new Shader(gl, {source: fragmentShaderSource, shaderType: gl.FRAGMENT_SHADER});

Buffer Handling

This feature allows you to create and manage buffers, which are used to store vertex data. The code sample demonstrates how to create a buffer and upload vertex positions to it.

const {Buffer} = require('@luma.gl/webgl');
const positions = new Float32Array([
  -1, -1,
   1, -1,
  -1,  1,
   1,  1
]);
const positionBuffer = new Buffer(gl, {data: positions});

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Package last updated on 07 Dec 2019

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