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Input Validation Vulnerabilities Dominate MITRE's 2024 CWE Top 25 List
MITRE's 2024 CWE Top 25 highlights critical software vulnerabilities like XSS, SQL Injection, and CSRF, reflecting shifts due to a refined ranking methodology.
@luma.gl/webgpu
Advanced tools
9.0.0-alpha.5
chore: bump to loaders.gl@3.2.12 (#1675)
chore: bump to math.gl@v3.6 (#1674)
chore(shadertools): Fully eliminate implicit typings (#1619) chore: revert gl to v5, pin probe to >3.5 (#1671
chore: bump headless-gl to v6 (#1666)
build(deps): bump minimatch from 3.0.4 to 3.1.2 (#1668)
chore: drop Node 12 from CI. Use current node version for Node setup (#1667)
build(deps): bump async from 2.6.3 to 2.6.4 (#1641)
chore(gltf-material-parser): add cleanup method (#1633)
Update peerDependencies
(HEAD -> master, tag: v9.0.0-alpha.1, origin/master, origin/HEAD) v9.0.0-alpha.1
build(deps): bump follow-redirects from 1.14.7 to 1.14.8 (#1625)
build(deps): bump url-parse from 1.5.3 to 1.5.10 (#1629)
docs: website
feat(docs): Another docs pass (#1621)
feat(docs): Pass on resource docs (#1620)
chore(webgl): Reduce implicit typings (#1618)
chore(shadertools): Reduce implicit typings in shadertools module (#1614)
chore(webgl): WebGLDevice cleanup (#1617)
fix(website): Ensure all examples run again against new api (#1615)
chore(api): CanvasContext cleanup (#1616)
chore: reduce amount of implicit typings (#1613)
feat(engine): New portable Model
class can now render WebGL examples (#1612)
Context cleanup (#1611)
chore(webgl): Clean up webgl utilities (#1610)
chore(gltools): Move legacy code from @luma.gl/engine
to gltools (#1609)
chore(gltools): Collect deprecated WebGL classes in gltools (#1608)
chore: Split WEBGLBuffer from Buffer (#1607)
build(deps): bump trim-off-newlines from 1.0.1 to 1.0.3 (#1605)
chore: Move to v9.0.0-alpha releases (#1606)
feat(examples): All WebGPU examples work under WebGL (#1604)
feat(webgl): support WebGPU uniform buffer examples in WebGL (#1603)
feat(webgl): WebGPU triangle example renders under WebGL (#1601)
chore(webgl): Split vertex-array, vao, renderbuffer into webgl and legacy classes (#1600)
chore(examples): Improve gpu-api independence of examples (#1599)
chore(examples): Clean up WebGPU examples (#1598)
chore(webgl): Program inherits from WEBGLRenderPipeline (#1597)
feat(webgpu): external textures (#1596)
feat(webgpu): RenderPass and ComputePass (#1595)
build(deps): bump follow-redirects from 1.13.1 to 1.14.7 (#1594)
feat: RenderPipeline plumbing (#1593)
feat(api): Refactor WEBGLFramebuffer class (#1570) (#1592)
chore(webgl): Cleanup for framebuffer refactor (#1591)
chore(webgl): isolate texture format processing (#1590)
feat(test-utils): Return lists of devices for testing (#1589)
chore(webgl): Cleanup texture format handling (#1588)
feat(webgl): More rigorous texture formats (#1586)
feat(webgl): Auto-import the WebGL developer tools (#1585)
feat(docs): Add inline examples with textures (#1584)
chore: Add website/static/images/vis-logo.png
feat(docs): Device selector for WebGL2, WebGL, WebGPU (#1583)
feat(focs): Live examples in tutorials (#1582)
feat(docs): Use MDX to populate tables with actual browser capabilities (#1580)
feat(api): Clean up DeviceFeature naming (#1581)
feat(docs): Reorganize docs (#1579)
docs(api): Device docs pass (#1578)
feat(webgl): Sampler anisotropy and comparison (#1576)
feat(webgl): Add normalized 16-bit texture formats (#1577)
feat(webgl): Support WebGPU texture formats (#1575)
chore(webgl): Texture refactor cleanups (#1574)
feat(webgl): Texture class unification (#1572)
feat(debug): Restore WebGL debug integration (#1573)
feat(webgl): Add spectorjs integration (#1571)
feat(webgpu): Add Framebuffer class (#1570)
docs(api): doc pass on new abstract API (#1569)
chore(api): utils cleanup (#1568)
feat(api): WebGPU style parameters in ProgramProps and ModelProps (#1567)
chore(examples): Two webgpu cubes using uniform buffers (#1566)
feat(webgpu): Add textured cube example (#1563)
chore: Remove type check exceptions (#1565)
chore: exclude modules/webgpu from coverage (#1564)
feat(examples): webgpu instancing sample (#1561)
chore(docs): Update pass (#1562)
feat(api): Add CanvasContext (#1560)
feat(webgpu): Add two cubes example (#1558)
feat(webgpu): webgl-independent animation loop (#1559)
feat(webgpu): Add rotating cube example (#1557)
feat(webgpu): Partial WebGPU example (#1556)
docs: Add initial API and WebGPU docs (#1555)
(tag: v8.6.0-alpha.5) v8.6.0-alpha.5
fix(webgl): Fix gltools stubs (#1554)
(tag: v8.6.0-alpha.4) v8.6.0-alpha.4
chore: gltools cleanup (#1553)
(tag: v8.6.0-alpha.3) v8.6.0-alpha.3
fix(examples): Unbreak GLTF and WebGL only examples (#1552)
chore: Bump to loaders.gl@3.1.1 (#1550)
fix: Various minor API type fixes (#1551)
chore: Clean up license comments (#1547)
chore: bump to probe.gl@3.5.0 (#1548)
chore(core): export cleanup (#1546)
feat(webgl): Platform-independent ProgramConfiguration (#1544)
feat(webgl): WebGPU style parameter setters (#1545)
chore(webgl): Separate minimal WebGLShader from luma.gl compatibility class (#1541)
(tag: v8.6.0-alpha.2) v8.6.0-alpha.2
chore(gltf): Minor typescript improvements (#1542)
chore: bump to loaders.gl@3.1.0 (#1543)
build(deps): bump ws from 6.2.1 to 6.2.2 (#1540)
feat(webgl): Introduce WebGLDevice, deprecate gltools (#1539)
chore: Run CI on Node 16 (#1538)
chore: website code cleanup (#1537)
chore: typescript cleanup (#1536)
fix(api): minor fixes (#1535)
chore(shadertools): typescript and directory overhaul (#1523)
chore: Replace global
with globalThis
. Bump to probe.gl@3.5.0-alpha (#1534)
(tag: v8.6.0-alpha.1) v8.6.0-alpha.1
chore: disable script builds (#1533)
feat: TypeScript monorepo setup (#1532)
feat(api): New API module (#1529)
chore(gltools): Light reorg of gltools (#1531)
chore(gltools): improve directory structure (#1530)
chore(webgl): Texture inherits from API Resource (#1528)
chore(webgl): Shader inherits from API class (#1527)
chore(webgl): webgl Buffer inherits from API Buffer and Resource (#1526)
chore(shadertools): Improve shader module typings (#1522)
chore(webgl): use new shadertools function for shader log parsing (#1516)
chore(engine): Initial typing improvements for Transform classes (#1521)
chore(engine): Inline types for AnimationLoop
(#1520)
chore(engine): animation loop light refactor (#1504)
chore(engine): Convert Model to .ts (#1519)
build(deps): bump url-parse from 1.5.1 to 1.5.3 (#1514)
feat(shadertools): Add WebGPU compatible compiler log type and formatter (#1517)
fix texture binding tracking (#1515)
Improve context state tracking (#1513)
Fix outdated parameter cache (#1510)
Ib/ts geometry (#1507)
chore: Add typescript support to .nycrc (#1508)
fix(engine): AnimationLoop request/cancel animation frames (#1506)
chore(webgl): improved typings for Framebuffer, Renderbuffer, Shader (#1503)
chore(webgl): .ts file for Program class (#1502)
chore(typescript): Additional .d.ts -> .ts conversion (#1500)
chore: merge and rename files from {.js,d.ts} to .ts. (#1497)
website: adjust to new ocular version (#1498)
chore: upgrade to ocular@1.0.0-alpha.7 (#1484)
Bump tar from 4.4.15 to 4.4.19 (#1494)
Bump path-parse from 1.0.6 to 1.0.7 (#1487)
Fix animation frame scheduling and cancellation (#1495)
remove overly broad platform defines (#1496)
Bump tar from 4.4.13 to 4.4.15 (#1486)
Work around fp32 compile error in Safari 15 (#1491)
Fix CI (#1492)
Fix transpilation on array variables (#1485)
Fix transpiling minified shader (#1482)
chore(docs): Reorganize docs (#1483)
chore: bump lerna.json to 8.6.0-alpha.0 (#1480)
Bump probe.gl and loaders.gl (#1479)
FAQs
WebGPU adapter for the luma.gl core API
The npm package @luma.gl/webgpu receives a total of 220 weekly downloads. As such, @luma.gl/webgpu popularity was classified as not popular.
We found that @luma.gl/webgpu demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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