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@luma.gl/webgpu

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@luma.gl/webgpu - npm Package Versions

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9.0.0-beta.5

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9.0.0-beta.5

  • feat(webgl): async shader compilation (#1952)
  • feat(engine): Use PipelineFactory in Model. (#1953)
  • chore: DeviceFeature cleanup (#1951)
  • chore: Remove @probe.gl/test=utils imports (#1949)
  • chore: Remove double extensions in source filenames (#1948)
  • chore: Clean up package.json (#1943)
  • chore: Remove WebGL1 support (#1933)
  • chore: Update build system to latest ocular: typescript+esbuild (#1942)
felixpalmer
published 9.0.0-beta.4 •

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9.0.0-beta.4

  • feat(shadertools) Postprocessing modules in GLSL300 (#1941)
ibgreen
published 9.0.0-beta.3 •

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9.0.0-beta.3

  • feat(core): Additional WebGL-specific Device methods (#1940)
ibgreen
published 9.0.0-beta.2 •

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9.0.0-beta.2

  • fix(docs): Fix table layouts, broken links, and other typos in v9 docs (#1937)
  • (website) Add staging website build (#1936)
  • chore: enable lint for examples etc (#1935)
  • docs: Upgrade guide polish (#1934)
  • fix: WebGPU instancing example (#1932)
felixpalmer
published 9.0.0-beta.1 •

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9.0.0-beta.1

  • feat(webgl): Pass through canvas in WebGLDevice.attach() (#1931)
  • fix: webgpu examples (#1930)
  • fix(shadertools): Standardize the matching of getShaderName (#1926)
  • chore: publint + bump lerna to beta (#1928)
  • feat(engine): Visual framebuffer debugger (#1922)
felixpalmer
published 9.0.0-alpha.54 •

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9.0.0-alpha.54

  • Model.setAttributes handle interleaved attributes (#1920)
  • feat: Add Buffer.debugData (#1919)
felixpalmer
published 9.0.0-alpha.53 •

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9.0.0-alpha.53

  • feat(shadertools): Export PickingProps (#1915)
  • feat: Add shader inputs (uniform buffer) debug trace (#1918)
  • chore(core): Separate GPU-independent utils (#1916)
  • feat: Improve DeviceInfo (#1917)
  • chore(engine) Use log.warn rather than console.warn (#1914)
felixpalmer
published 9.0.0-alpha.52 •

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9.0.0-alpha.52

  • feat(engine) Ignore props for unregistered modules in ShaderInputs (#1911)
  • feat: ShaderLayout debug trace (#1913)
  • fix(core) Prevent crash when scrollIntoView unavailable #1912
felixpalmer
published 9.0.0-alpha.51 •

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9.0.0-alpha.51

  • feat(shadertools) Port pbr shader module to glsl300 (#1909)
  • feat(core): Shader debugger (#1892)
felixpalmer
published 9.0.0-alpha.50 •

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9.0.0-alpha.50

  • feat(engine): Partial prop updates in ShaderInputs.setProps (#1907)
  • feat(engine): Transform → BufferTransform + TextureTransform (#1896)
  • fix(shadertools): Correct order of uniforms in picking module (#1906)
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