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@lunit/heatmap

Heatmap Library

  • 0.2.6
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Heatmap

Heatmap 처리에 관련된 라이브러리

  • engineResult.posMap을 화면에 그리는데 관련된 것들
    • posMapToImageData(posMap: number[][], thoreshold: number<0-1>): ImageData
  • Heatmap Legend를 그리는데 관련된 것들
    • <HeatmapScaleSVGImage width={number} height={number} threshold?={number<0-1>} />
    • useHeatmapScaleImageURI({width: number, height: number, threshold: number<0-1>}): string | null
  • Heatmap RGBA 계산
    • getAlpha({stop: number<0-1>, threshold: number<0-1>}): number
    • getRGBArray({stop: number<0-1>, threshold: number<0-1>}): [number, number, number]
    • getRGBAArray({stop: number<0-1>, threshold: number<0-1>}): [number, number, number, number]

Install

npm install @lunit/heatmap

Sample Codes

Storybook

Stories

\_\_stories\_\_/HeatmapScaleSVGImage.stories.tsx

```tsx import { number, withKnobs } from '@storybook/addon-knobs'; import { storiesOf } from '@storybook/react'; import React from 'react'; import { HeatmapScaleSVGImage } from '../components/HeatmapScaleSVGImage';

/**

  • Heatmap이 그려진 SVG 를 만든다

  • 를 사용해서 별도의 디자인을 구현하려고 할때 사용할 수 있다 */ storiesOf('heatmap', module) .addDecorator(withKnobs) .add('', () => { const width: number = number('Width', 300, {range: true, step: 10, min: 100, max: 600}); const height: number = number('Height', 100, {range: true, step: 10, min: 60, max: 300}); const threshold: number = number('Threshold', 0, {range: true, step: 0.1, min: 0, max: 1});

    return ( ); });

<h3>\_\_stories\_\_/posMapToImageData.stories.tsx</h3>
```tsx
import { posMapToImageData } from '@lunit/heatmap';
import { storiesOf } from '@storybook/react';
import React, { MutableRefObject, useEffect, useMemo, useRef } from 'react';
import data from './posMap.sample.json';

const {engine_result: {engine_result: {pos_map: posMap}}} = data;

/**
 * Heatmap이 그려진 ImageData를 만든다
 * <canvas>를 사용해서 별도의 디자인을 구현하려고 할 때 사용할 수 있다
 */
function Sample() {
  const canvasRef: MutableRefObject<HTMLCanvasElement | null> = useRef<HTMLCanvasElement | null>(null);
  
  // AI에서 나온 posMap 결과를 ImageData로 변환한다
  const imageData = useMemo<ImageData>(() => {
    return posMapToImageData(posMap, 0.1);
  }, []);
  
  useEffect(() => {
    if (!canvasRef.current) throw new Error('<canvas> is null');
    const ctx: CanvasRenderingContext2D | null = canvasRef.current.getContext('2d');
    if (!ctx) throw new Error('ctx is null');
    
    // ImageData를 Canvas Context에 그린다
    ctx.putImageData(imageData, 0, 0);
  }, [imageData]);
  
  return <canvas ref={canvasRef}
                 width={imageData.width}
                 height={imageData.height}
                 style={{
                   width: imageData.width,
                   height: imageData.height,
                 }}/>;
}

storiesOf('heatmap', module)
  .add('posMapToImageData()', () => <Sample/>);

\_\_stories\_\_/useHeatmapScaleImageURI.stories.tsx

```tsx import { number, withKnobs } from '@storybook/addon-knobs'; import { storiesOf } from '@storybook/react'; import React from 'react'; import { useHeatmapScaleImageURI } from '../hooks/useHeatmapScaleImageURI';

/**

  • Heatmap이 그려진 Data URI를 만든다
  • 를 비롯한 여러 Element를 사용해서 별도의 디자인을 구현하려 할 때 사용할 수 있다 */ function Image({width, height, threshold}: {width: number, height: number, threshold: number}) { const dataUri: string | null = useHeatmapScaleImageURI({width, height, threshold}); return dataUri ? ( <img src={dataUri} style={{width, height, backgroundColor: '#000000'}} alt="test"/> ) : null; }

storiesOf('heatmap', module) .addDecorator(withKnobs) .add('useHeatmapScaleImageURI()', () => { const width: number = number('Width', 300, {range: true, step: 10, min: 100, max: 600}); const height: number = number('Height', 100, {range: true, step: 10, min: 60, max: 300}); const threshold: number = number('Threshold', 0, {range: true, step: 0.1, min: 0, max: 1});

return (
  <Image width={width} height={height} threshold={threshold}/>
);

});

<!-- importend -->

## Tests

<!-- import __tests__/*.{ts,tsx} --title-tag h3 -->
<h3>\_\_tests\_\_/heatmap.test.ts</h3>
```ts
import { getAlpha } from '../draw/getAlpha';
import { getRGBAArray } from '../draw/getRGBAArray';
import { getRGBArray } from '../draw/getRGBArray';

describe('@lunit/heatmap', () => {
  test('getRGBArray', () => {
    expect(getRGBArray(0)).toEqual([0, 0, 255]);
    expect(getRGBArray(0.25)).toEqual([0, 255, 255]);
    expect(getRGBArray(0.5)).toEqual([0, 255, 0]);
    expect(getRGBArray(0.75)).toEqual([255, 255, 0]);
    expect(getRGBArray(1)).toEqual([255, 0, 0]);
  });
  
  test('getAlpha', () => {
    expect(getAlpha({threshold: 0, stop: 0})).toEqual(0);
    expect(getAlpha({threshold: 0, stop: 0.25})).toEqual(0.1875);
    expect(getAlpha({threshold: 0, stop: 0.5})).toEqual(0.375);
    expect(getAlpha({threshold: 0, stop: 0.75})).toEqual(0.5625);
    expect(getAlpha({threshold: 0, stop: 1})).toEqual(0.75);
    
    // threshold : 특정 stop 영역을 drop (alpha 0) 시키기 위한 값
    // stop < threshold -> alpha는 0이 된다
    expect(getAlpha({threshold: 0.5, stop: 0.49})).toEqual(0);
  });
  
  test('getRGBAArray', () => {
    expect(getRGBAArray({threshold: 0, stop: 0})).toEqual([0, 0, 0, 0]);
    expect(getRGBAArray({threshold: 0, stop: 0.25})).toEqual([0, 255, 255, 0.1875]);
    expect(getRGBAArray({threshold: 0, stop: 0.5})).toEqual([0, 255, 0, 0.375]);
    expect(getRGBAArray({threshold: 0, stop: 0.75})).toEqual([255, 255, 0, 0.5625]);
    expect(getRGBAArray({threshold: 0, stop: 1})).toEqual([255, 0, 0, 0.75]);
    
    // stop < threshold -> alpha는 0이 된다
    expect(getRGBAArray({threshold: 0.5, stop: 0.49})).toEqual([0, 0, 0, 0]);
  });
});

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Package last updated on 26 Aug 2019

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