New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

@mathicsorg/mathics-threejs-backend

Package Overview
Dependencies
Maintainers
2
Versions
29
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@mathicsorg/mathics-threejs-backend - npm Package Compare versions

Comparing version 1.1.3 to 1.2.0

docs/types/container.md

11

CHANGES.md
CHANGES
=======
1.1.3
1.2.0
-----

@@ -10,2 +10,4 @@

- Add support to smartphones (#97)
- Add option to disable `autoRescale` (#100)
- Replace canvasSize + innerWidthMultiplier by CSS alternative (#73, #101)

@@ -15,2 +17,9 @@ Internals:

Improvements:
- Update three.js to r138 (#96)
- Add support to smartphones (#97)
Internals:
- Rename branch master to main
Bug fixes:

@@ -17,0 +26,0 @@ - Position the axes ticks correctly in scenes with width/height different than 400 pixels (#101)

11

docs/documentation.md

@@ -31,4 +31,5 @@ Welcome to the mathics-threejs-backend documentation!

The main function of mathics-threejs-backend is `drawGraphics3d`, takes the following arguments:
- `container` (type: HTMLElement)
- `container` (type: [container](/mathics-threejs-backend/types/container))
- `data` (type: object) — object with the following properties:
- `autoRescale` (type: bool) — whether the plot should be rescaled after spin. Default: `true`
- `axes` (type: object) — default: `{}`, object with the following properties:

@@ -49,4 +50,2 @@ - `hasaxes` (type: bool\|bool[3]) — default: `false`

- `protocol` (type: string) — protocol version (current is `1.2`), if it isn't compatible a warning is shown instead of the graphics. Only availiable in production version
- `maxSize` (type: number) — default: `400`
- `innerWidthMultiplier` (type: number) — the multiplier of the window inner width, the effective width is `min(maxSize, innerWidthMultiplier * window.innerWidth)`, default: `0.65`

@@ -164,7 +163,1 @@ ## Examples

</script>
## Notes
- Currently the axes labels are drawn using HTML elements with
`position: absolute` so the graphics container must have
`position: relative` if you want to draw the axes labels and the
container is not the unique element in the page.
{
"name": "@mathicsorg/mathics-threejs-backend",
"version": "1.1.3",
"version": "1.2.0",
"threejs_revision": 138,

@@ -5,0 +5,0 @@ "description": "Mathics 3D Graphics backend using three.js",

@@ -9,3 +9,3 @@ import {

// This changes the value of position.
function toCanvasCoords(position, camera, canvasSize, maxSize) {
function getTickInformation(position, camera, container) {
position.applyMatrix4(

@@ -18,6 +18,21 @@ new Matrix4().multiplyMatrices(

return [
(position.x + 1) * 200 * canvasSize / maxSize,
(1 - position.y) * 200 * canvasSize / maxSize
const { width, height } = getComputedStyle(container);
const tickPosition = [
(position.x + 1) * 0.5
// scale by currentWidth
* parseInt(width),
(1 - position.y) * 0.5
// scale by currentHeight
* parseInt(height)
];
return {
position: tickPosition,
insideCanvas:
tickPosition[0] < 5
|| tickPosition[1] < 5
|| tickPosition[0] > width - 5
|| tickPosition[1] > height - 5
};
}

@@ -38,16 +53,9 @@

export function positionTickNumbers(
hasAxes,
tickNumbers,
ticks,
camera,
canvasSize,
maxSize
) {
export function positionTickNumbers(hasAxes, tickNumbers, ticks, camera, container) {
for (let i = 0; i < 3; i++) {
if (hasAxes[i]) {
for (let j = 0; j < tickNumbers[i].length; j++) {
// The code bellow moves the tick numbers so they aren't
// over the tick marks.
const tickPosition = toCanvasCoords(
const tickInformation = getTickInformation(
// The code bellow moves the tick numbers so they aren't
// over the tick marks.
new Vector3(

@@ -65,11 +73,10 @@ ticks[i].geometry.attributes.position.array[j * 6] * 7 - ticks[i].geometry.attributes.position.array[j * 6 + 3] * 6,

camera,
canvasSize,
maxSize
container
);
if (tickPosition[0] < 5 || tickPosition[0] > 395 || tickPosition[1] < 5 || tickPosition[1] > 395) {
if (tickInformation.insideCanvas) {
tickNumbers[i][j].style.display = 'none';
} else {
tickNumbers[i][j].style.left = `${tickPosition[0]}px`;
tickNumbers[i][j].style.top = `${tickPosition[1]}px`;
tickNumbers[i][j].style.left = `${tickInformation.position[0]}px`;
tickNumbers[i][j].style.top = `${tickInformation.position[1]}px`;
tickNumbers[i][j].style.display = '';

@@ -76,0 +83,0 @@ }

@@ -18,2 +18,22 @@ import {

function setDefaultContainerStyle(container) {
const style = getComputedStyle(container);
if (!style.display) container.style.display = 'block';
if (!style.width) container.style.width = '65vw';
if (!style.maxWidth) container.style.maxWidth = '400px';
if (!style.height) container.style.height = '65vw';
if (!style.maxHeight) container.style.maxHeight = '400px';
// Avoid overflow when a tick numbers is out of the parent element.
if (!style.paddingTop) container.style.paddingTop = '5px';
if (!style.paddingBottom) container.style.paddingBottom = '5px';
// Currently the axes labels are drawn using HTML elements with
// `position: absolute` so the graphics container must have
// `position: relative` to draw the axes labels.
// We don't overwrite it because the user may want to make the container
// have an absolute position.
if (!style.position) container.style.position = 'relative';
if (!style.cursor) container.style.cursor = 'pointer';
}
export default function (

@@ -23,2 +43,3 @@ container,

axes = {},
autoRescale = true,
extent,

@@ -28,5 +49,3 @@ elements = [],

viewpoint = [1.3, -2.4, 2]
},
maxSize = 400,
innerWidthMultiplier = 0.65
}
) {

@@ -46,13 +65,8 @@ axes.hasaxes ??= false;

onMouseDownPhi,
onTouchStartFingersDistance,
canvasSize = Math.min(maxSize, window.innerWidth * innerWidthMultiplier),
autoRescale = true;
onTouchStartFingersDistance;
const onMouseDownPosition = new Int16Array(2);
container.style.width = canvasSize + 'px';
// to avoid overflow when a tick numbers is out of the parent element
container.style.height = canvasSize + 10 + 'px';
setDefaultContainerStyle(container);
container.style.cursor ||= 'pointer';
const defaultCursor = container.style.cursor;

@@ -248,3 +262,3 @@

elements.forEach(
(element) => scene.add(primitiveFunctions[element.type](element, uniforms, extent, canvasSize))
(element) => scene.add(primitiveFunctions[element.type](element, uniforms, extent, container))
);

@@ -257,4 +271,9 @@

renderer.setSize(canvasSize, canvasSize);
renderer.setSize(
parseInt(getComputedStyle(container).width),
parseInt(getComputedStyle(container).height)
);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.domElement.style.width = '100%';
renderer.domElement.style.height = '100%';
container.appendChild(renderer.domElement);

@@ -325,3 +344,3 @@

positionTickNumbers(hasAxes, tickNumbers, ticks, camera, canvasSize, maxSize);
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, container);

@@ -348,6 +367,8 @@ if (event.shiftKey) { // pan with mouse

focus.x = onMouseDownFocus.x + (radius / canvasSize) * (cameraX.x * (onMouseDownPosition[0] - clientX) + cameraY.x * (onMouseDownPosition[1] - clientY));
focus.y = onMouseDownFocus.y + (radius / canvasSize) * (cameraX.y * (onMouseDownPosition[0] - clientX) + cameraY.y * (onMouseDownPosition[1] - clientY));
focus.z = onMouseDownFocus.z + (radius / canvasSize) * (cameraY.z * (onMouseDownPosition[1] - clientY));
const { width } = getComputedStyle(container);
focus.x = onMouseDownFocus.x + (radius / parseInt(width)) * (cameraX.x * (onMouseDownPosition[0] - clientX) + cameraY.x * (onMouseDownPosition[1] - clientY));
focus.y = onMouseDownFocus.y + (radius / parseInt(width)) * (cameraX.y * (onMouseDownPosition[0] - clientX) + cameraY.y * (onMouseDownPosition[1] - clientY));
focus.z = onMouseDownFocus.z + (radius / parseInt(width)) * (cameraY.z * (onMouseDownPosition[1] - clientY));
updateCameraPosition();

@@ -396,5 +417,8 @@ } else if (event.ctrlKey || (touch && event.touches.length === 2)) { // zoom

phi = onMouseDownPhi + 2 * Math.PI * (onMouseDownPosition[0] - clientX) / canvasSize;
theta = onMouseDownTheta + 2 * Math.PI * (onMouseDownPosition[1] - clientY) / canvasSize;
const { width, height } = getComputedStyle(container);
phi = onMouseDownPhi + 2 * Math.PI * (onMouseDownPosition[0] - event.clientX) / parseInt(width);
theta = onMouseDownTheta + 2 * Math.PI * (onMouseDownPosition[1] - event.clientY) / parseInt(height);
// This prevents spinning over the poles by keeping the angle

@@ -422,3 +446,3 @@ // in the range [1e-12, Pi - 1e-12].

scaleInView();
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, canvasSize, maxSize);
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, container);
render();

@@ -439,10 +463,7 @@ }

window.addEventListener('resize', () => {
canvasSize = Math.min(maxSize, window.innerWidth * innerWidthMultiplier);
container.style.width = canvasSize + 'px';
// to avoid overflow when a tick numbers is out of the parent element
container.style.height = canvasSize + 10 + 'px';
const { width, height } = getComputedStyle(container);
renderer.setSize(canvasSize, canvasSize);
renderer.setSize(parseInt(width), parseInt(height));
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, canvasSize, maxSize);
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, container);
});

@@ -453,3 +474,3 @@

render();
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, canvasSize, maxSize);
positionTickNumbers(hasAxes, tickNumbers, ticks, camera, container);
}

@@ -41,3 +41,8 @@ import drawGraphics3d from './graphics3d.js';

return drawGraphics3d(container, object, maxSize, innerWidthMultiplier);
container.style.maxWidth = maxSize + 'px';
container.style.width = (100 * innerWidthMultiplier) + 'vw';
container.style.maxHeight = maxSize + 'px';
container.style.width = 100 * innerWidthMultiplier + 'vw';
return drawGraphics3d(container, object);
}

@@ -44,0 +49,0 @@

@@ -17,3 +17,3 @@ import {

// lightning and therefore don't have VertexNormals.
export default function ({ color = [0, 0, 0], coords, dashed = false, gapSize = 10, opacity = 1 }, uniforms, extent, canvasSize) {
export default function ({ color = [0, 0, 0], coords, dashed = false, gapSize = 10, opacity = 1 }, uniforms, extent, container) {
return new Line(

@@ -56,3 +56,8 @@ new BufferGeometry().setAttribute(

void main() {
float doubleDistance = length((vertexPosition - startPosition) * vec2(${canvasSize}));
float doubleDistance = length(
(vertexPosition - startPosition) * vec2(
${parseInt(getComputedStyle(container).width)},
${parseInt(getComputedStyle(container).height)}
)
);

@@ -59,0 +64,0 @@ float quadrupleGapInverse = ${(1 / (4 * gapSize)).toFixed(4)};

@@ -16,3 +16,3 @@ import {

// lightning and therefore don't have VertexNormals.
export default function ({ color = [0, 0, 0], coords, opacity = 1, pointSize }, uniforms, extent, canvasSize) {
export default function ({ color = [0, 0, 0], coords, opacity = 1, pointSize }, uniforms, extent, container) {
return new Points(

@@ -36,3 +36,3 @@ new BufferGeometry().setAttribute(

void main() {
gl_PointSize = ${(pointSize * canvasSize).toFixed(4)};
gl_PointSize = ${(pointSize * parseInt(getComputedStyle(container).width)).toFixed(4)};
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);

@@ -39,0 +39,0 @@ }

Sorry, the diff of this file is too big to display

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc