Signals
🏆 The goal of this library is to provide a lightweight reactivity API for other UI libraries to
be built on top of. It follows the "lazy principle" that Svelte adheres to - don't
do any unnecessary work and don't place the burden of figuring it out on the developer.
This is a tiny (~1kB minzipped) library for creating reactive observables via functions called
signals. You can use signals to store state, create computed properties (y = mx + b
), and subscribe
to updates as its value changes.
- 🪶 Light (~1kB minzipped)
- 💽 Works in both browsers and Node.js
- 🌎 All types are observable (i.e., string, array, object, etc.)
- 🕵️♀️ Only updates when value has changed
- ⏱️ Batched updates via microtask scheduler
- 😴 Lazy by default - efficiently re-computes only what's needed
- 🔬 Computations via
computed
- 📞 Effect subscriptions via
effect
- 🐛 Debugging identifiers
- 💪 Strongly typed - built with TypeScript
⏭️ Skip to API
⏭️ Skip to TypeScript
⏭️ Skip to Benchmarks
Here's a simple demo to see how it works:
import { root, signal, computed, effect, tick } from '@maverick-js/signals';
root((dispose) => {
const $m = signal(1);
const $x = signal(1);
const $b = signal(0);
const $y = computed(() => $m() * $x() + $b());
const stop = effect(() => {
console.log($y());
return () => {};
});
$m.set(10);
tick();
$b.set((prev) => prev + 5);
tick();
$y();
stop();
dispose();
});
Installation
$: npm i @maverick-js/signals
$: pnpm i @maverick-js/signals
$: yarn add @maverick-js/signals
Testing
Effects are currently disabled server-side. In order to run effects during tests you'll need to
configure your bundler's conditions
field. The following example is for
Vitest:
{
resolve: {
conditions: process.env.VITEST ? ['test'] : undefined,
}
}
API
root
Computations are generally child computations. When their respective parent scope is destroyed so
are they. You can create orphan computations (i.e., no parent). Orphans will live in memory until
their internal object references are garbage collected (GC) (i.e., dropped from memory):
import { computed } from '@maverick-js/signals';
const obj = {};
const $b = computed(() => obj);
Orphans can make it hard to determine when a computation is disposed so you'll generally want to
ensure you only create child computations. The root
function stores all inner computations as
a child and provides a function to easily dispose of them all:
import { root, signal, computed, effect } from '@maverick-js/signals';
root((dispose) => {
const $a = signal(10);
const $b = computed(() => $a());
effect(() => console.log($b()));
dispose();
});
const result = root(() => 10);
console.log(result);
signal
Wraps the given value into a signal. The signal will return the current value when invoked fn()
,
and provide a simple write API via set()
. The value can now be observed when used
inside other computations created with computed
and effect
.
import { signal } from '@maverick-js/signals';
const $a = signal(10);
$a();
$a.set(20);
$a.set((prev) => prev + 10);
Warning
Read the tick
section below to understand batched updates.
computed
Creates a new signal whose value is computed and returned by the given function. The given
compute function is only re-run when one of it's dependencies are updated. Dependencies are
are all signals that are read during execution.
import { signal, computed, tick } from '@maverick-js/signals';
const $a = signal(10);
const $b = signal(10);
const $c = computed(() => $a() + $b());
console.log($c());
$a.set(20);
tick();
console.log($c());
$b.set(20);
tick();
console.log($c());
console.log($c());
import { signal, computed } from '@maverick-js/signals';
const $a = signal(10);
const $b = signal(10);
const $c = computed(() => $a() + $b());
const $d = computed(() => $a() + $b() + $c());
const $e = computed(() => $d());
effect
Invokes the given function each time any of the signals that are read inside are updated
(i.e., their value changes). The effect is immediately invoked on initialization.
import { signal, computed, effect } from '@maverick-js/signals';
const $a = signal(10);
const $b = signal(20);
const $c = computed(() => $a() + $b());
const stop = effect(() => console.log($c()));
stop();
You can optionally return a function from inside the effect
that will be run each time the
effect re-runs and when it's finally stopped/disposed of:
effect(() => {
return () => {
};
});
peek
Returns the current value stored inside the given compute function without triggering any
dependencies. Use untrack
if you want to also disable scope tracking.
import { signal, computed, peek } from '@maverick-js/signals';
const $a = signal(10);
const $b = computed(() => {
const value = peek($a);
});
untrack
Returns the current value inside a signal whilst disabling both scope and observer
tracking. Use peek
if only observer tracking should be disabled.
import { signal, effect, untrack } from '@maverick-js/signals';
effect(() => {
untrack(() => {
const $a = signal(10);
});
});
readonly
Takes in the given signal and makes it read only by removing access to write operations (i.e.,
set()
).
import { signal, readonly } from '@maverick-js/signals';
const $a = signal(10);
const $b = readonly($a);
console.log($b());
$a.set(20);
console.log($b());
tick
By default, signal updates are batched on the microtask queue which is an async process. You can
flush the queue synchronously to get the latest updates by calling tick()
.
Note
You can read more about microtasks on MDN.
import { signal } from '@maverick-js/signals';
const $a = signal(10);
$a.set(10);
$a.set(20);
$a.set(30);
import { signal, tick } from '@maverick-js/signals';
const $a = signal(10);
$a.set(10);
tick();
$a.set(20);
tick();
$a.set(30);
computedMap
Note
Same implementation as indexArray
in Solid JS.
Prefer computedKeyedMap
when referential checks are required.
Reactive map helper that caches each item by index to reduce unnecessary mapping on updates.
It only runs the mapping function once per item and adds/removes as needed. In a non-keyed map like
this the index is fixed but value can change (opposite of a keyed map).
import { signal, tick } from '@maverick-js/signals';
import { computedMap } from '@maverick-js/signals/map';
const source = signal([1, 2, 3]);
const map = computedMap(source, (value, index) => {
return {
i: index,
get id() {
return value() * 2;
},
};
});
console.log(map());
source.set([3, 2, 1]);
tick();
console.log(map());
computedKeyedMap
Note
Same implementation as mapArray
in Solid JS.
Prefer computedMap
when working with primitives to avoid unnecessary re-renders.
Reactive map helper that caches each list item by reference to reduce unnecessary mapping on
updates. It only runs the mapping function once per item and then moves or removes it as needed. In
a keyed map like this the value is fixed but the index changes (opposite of non-keyed map).
import { signal, tick } from '@maverick-js/signals';
import { computedKeyedMap } from '@maverick-js/signals/map';
const source = signal([{ id: 0 }, { id: 1 }, { id: 2 }]);
const nodes = computedKeyedMap(source, (value, index) => {
const div = document.createElement('div');
div.setAttribute('id', String(value.id));
Object.defineProperty(div, 'i', {
get() {
return index();
},
});
return div;
});
console.log(nodes());
source.set((prev) => {
const tmp = prev[1];
prev[1] = prev[0];
prev[0] = tmp;
return [...prev];
});
tick();
console.log(nodes());
onError
Runs the given function when an error is thrown in a child scope. If the error is thrown again
inside the error handler, it will trigger the next available parent scope handler.
import { effect, onError } from '@maverick-js/signals';
effect(() => {
onError((error) => {
});
});
onDispose
Runs the given function when the parent scope computation is being disposed of.
import { effect, onDispose } from '@maverick-js/signals';
const listen = (type, callback) => {
window.addEventListener(type, callback);
onDispose(() => window.removeEventListener(type, callback));
};
const stop = effect(
listen('click', () => {
}),
);
stop();
The onDispose
callback will return a function to clear the disposal early if it's no longer
required:
effect(() => {
const dispose = onDispose(() => {});
dispose();
});
isReadSignal
Whether the given value is a readonly signal.
isReadSignal(10);
isReadSignal(() => {});
isReadSignal(computed(() => 10));
isReadSignal(readonly(signal(10)));
isReadSignal(false);
isReadSignal(null);
isReadSignal(undefined);
isWriteSignal
Whether the given value is a write signal (i.e., can produce new values via write API).
isWriteSignal(signal(10));
isWriteSignal(false);
isWriteSignal(null);
isWriteSignal(undefined);
isWriteSignal(() => {});
isWriteSignal(computed(() => 10));
isWriteSignal(readonly(signal(10)));
getScope
Returns the currently executing parent scope.
root(() => {
const scope = getScope();
effect(() => {
const $a = signal(0);
getScope();
});
});
scoped
Runs the given function in the given scope so context and error handling continue to work.
import { root, getScope, scoped } from '@maverick-js/signals';
root(() => {
const scope = getScope();
setTimeout(() => {
scoped(() => {
}, scope);
}, 0);
});
getContext
Attempts to get a context value for the given key. It will start from the parent scope and
walk up the computation tree trying to find a context record and matching key. If no value can be
found undefined
will be returned. This is intentionally low-level so you can design a context API
in your library as desired.
In your implementation make sure to check if a parent scope exists via getScope()
. If one does
not exist log a warning that this function should not be called outside a computation or render
function.
Note
See the setContext
code example below for a demo of this function.
setContext
Attempts to set a context value on the parent scope with the given key. This will be a no-op if
no parent scope is defined. This is intentionally low-level so you can design a context API in your
library as desired.
In your implementation make sure to check if a parent scope exists via getScope()
. If one does
not exist log a warning that this function should not be called outside a computation or render
function.
import { root, getContext, setContext } from '@maverick-js/signals';
const key = Symbol();
root(() => {
setContext(key, 100);
root(() => {
const value = getContext(key);
});
});
Debugging
The signal
, computed
, and effect
functions accept a debugging ID (string) as part
of their options.
import { signal, computed } from '@maverick-js/signals';
const $foo = signal(10, { id: 'foo' });
Note
This feature is only available in a development or testing Node environment (i.e., NODE_ENV
).
TypeScript
import {
isReadSignal,
isWriteSignal,
type Effect,
type ReadSignal,
type WriteSignal,
type MaybeSignal,
} from '@maverick-js/signals';
const signal: ReadSignal<number>;
const computed: ReadSignal<string>;
const effect: Effect;
const $a = computed<string>(() => );
const $b: MaybeSignal<number>;
if (isReadSignal($b)) {
$b();
}
if (isWriteSignal($b)) {
$b.set(10);
}
Benchmarks
Layers
This benchmark was taken from cellx
. It
tests how long it takes for an n
deeply layered computation to update. The benchmark can be
found here.
Each column represents how deep computations were layered. The average time taken to update the
computation out of a 100 runs is used for each library.
Notes
- Nearly all computations in a real world app are going to be less than 10 layers deep, so only the
first column really matters.
- This benchmark favours eagerly scheduling computations and aggresive caching in a single long
computation subtree. This is not a great benchmark for signals libraries as it doesn't measure
what really matters such as dynamic graph updates, source/observer changes, and scope disposals.
Reactively
This benchmark was taken from reactively
. It sets
up various computation graphs with a set number of sources (e.g., 1000x5
is 1000 computations with
a tree depth of 5). The benchmark measures how long it takes for changes to be applied after static
or dynamic updates are made to the graph (i.e., pick a node and update its value).
Notes
- This assumes Solid JS is in batch-only mode which is not realistic as a real world app won't
have batch applied everywhere.
Inspiration
@maverick-js/signals
was made possible based on code and learnings from:
Special thanks to Modderme, Wesley, Julien, and Solid/Svelte contributors for all their work 🎉