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@mitm/assetbundlecompiler

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@mitm/assetbundlecompiler - npm Package Compare versions

Comparing version 1.3.0 to 1.4.0

1

dist/src/assets_bundler.d.ts

@@ -35,3 +35,2 @@ import { logger } from '@mitm/unityinvoker';

private buildTarget;
private finalDest;
private state;

@@ -38,0 +37,0 @@ includingAssets(...assets: streamMaker.ReadableFileInput[]): this;

11

dist/src/assets_bundler.js

@@ -12,2 +12,3 @@ "use strict";

const unityinvoker_1 = require("@mitm/unityinvoker");
const path = require("path");
const build_context_1 = require("./build_context");

@@ -74,4 +75,8 @@ const streamMaker = require("./stream_maker");

this.state = BundlerState.Bundling;
this.finalDest = file;
const buildContext = new build_context_1.BuildContext();
//=> Normalize dest to a writable strem
const fileStream = streamMaker.normalizeWriteStream(file);
const fileName = path.basename(fileStream.path.toString());
//=> Create the build context (contains infos about the paths used by the current build)
const buildContext = new build_context_1.BuildContext(fileName);
//=> Handle abrupt process terminations
const signalCleanup = this.signalCleanup.bind(this, buildContext);

@@ -99,3 +104,3 @@ process.on('SIGINT', signalCleanup);

this.logger(`Moving asset bundle to target destination`);
yield unityproj.moveGeneratedAssetBundle(buildContext, this.finalDest, overwrite);
yield unityproj.moveGeneratedAssetBundle(buildContext, fileStream, overwrite);
}

@@ -102,0 +107,0 @@ finally {

export declare class BuildContext {
readonly assetBundleName: string;
readonly projectRootDir: string;

@@ -6,3 +7,4 @@ readonly assetsDir: string;

readonly assetBundleDir: string;
constructor();
readonly assetBundlePath: string;
constructor(assetBundleName: string);
}

@@ -6,3 +6,4 @@ "use strict";

class BuildContext {
constructor() {
constructor(assetBundleName) {
this.assetBundleName = assetBundleName;
this.projectRootDir = unity_project_1.ProjectDirectory;

@@ -12,4 +13,5 @@ this.assetsDir = path.resolve(`${unity_project_1.ProjectDirectory}/Assets/CopiedAssets`);

this.assetBundleDir = path.resolve(`${unity_project_1.ProjectDirectory}/GeneratedAssetBundles`);
this.assetBundlePath = path.resolve(`${this.assetBundleDir}/${assetBundleName}`);
}
}
exports.BuildContext = BuildContext;

@@ -14,3 +14,3 @@ /// <reference types="node" />

export declare function generateAssetBundle(context: BuildContext, fileStreams: fs.ReadStream[], buildOptions: Set<string>, buildTarget: BuildTarget, unityLogger?: logger.SimpleLogger, signalAssetProcessed?: logger.SimpleLogger): Promise<void>;
export declare function moveGeneratedAssetBundle(context: BuildContext, finalDest: string | fs.WriteStream, overwrite: boolean): Promise<void>;
export declare function moveGeneratedAssetBundle(context: BuildContext, finalDest: fs.WriteStream, overwrite: boolean): Promise<void>;
export declare function cleanupProject(context: BuildContext): Promise<void>;

@@ -14,3 +14,2 @@ "use strict";

const path = require("path");
const streamMaker = require("./stream_maker");
const unity = require("./unity_invoker");

@@ -81,3 +80,3 @@ exports.ProjectDirectory = path.join(os.tmpdir(), 'AssetBundleCompiler');

const assetNames = fileStreams.map(fileStream => path.basename(fileStream.path));
yield unity.generateAssetBundle(exports.ProjectDirectory, assetNames, context.assetBundleDir, 'assetbundle', buildOptions, buildTarget, unityLogger, signalAssetProcessed);
yield unity.generateAssetBundle(exports.ProjectDirectory, assetNames, context.assetBundleDir, context.assetBundleName, buildOptions, buildTarget, unityLogger, signalAssetProcessed);
});

@@ -88,21 +87,15 @@ }

return __awaiter(this, void 0, void 0, function* () {
const assetBundlePath = path.resolve(`${context.assetBundleDir}/assetbundle`);
if (typeof finalDest === 'string') {
yield fsx.move(assetBundlePath, finalDest, { overwrite });
}
else if (streamMaker.isWriteStream(finalDest)) {
if (!overwrite) {
try {
yield fsx.access(finalDest.path);
throw new Error(`File ${finalDest.path} already exists, overwrite option is false, aborting.`);
}
finally { }
if (!overwrite) {
try {
yield fsx.access(finalDest.path);
throw new Error(`File ${finalDest.path} already exists, overwrite option is false, aborting.`);
}
const assetBundleStream = fsx.createReadStream(assetBundlePath);
return new Promise((resolve, reject) => {
assetBundleStream.pipe(finalDest)
.on('finish', () => resolve())
.on('error', (err) => reject(err));
});
finally { }
}
const assetBundleStream = fsx.createReadStream(context.assetBundlePath);
return new Promise((resolve, reject) => {
assetBundleStream.pipe(finalDest)
.on('finish', () => resolve())
.on('error', (err) => reject(err));
});
});

@@ -109,0 +102,0 @@ }

{
"name": "@mitm/assetbundlecompiler",
"version": "1.3.0",
"version": "1.4.0",
"description": "Node.js wrapper around Unity3D's BuildPipeline to create AssetBundles from any files",

@@ -14,4 +14,4 @@ "repository": "git@github.com:toverux/AssetBundleCompiler.git",

"semantic-release": "semantic-release pre && npm publish --access public && semantic-release post",
"test": "mocha dist/test/**/*.js",
"lint": "tslint src/**/*.ts test/**/*.ts"
"test": "mocha \"dist/test/**/*.js\"",
"lint": "tslint \"src/**/*.ts\" \"test/**/*.ts\""
},

@@ -18,0 +18,0 @@ "devDependencies": {

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