@nxtedition/slice
A high-performance buffer slice and pool allocator for Node.js.
Why
Node.js Buffer.subarray() is slow. Every call creates a new Buffer object — a typed array wrapper with prototype chain setup, internal slot initialization, and bounds validation. This overhead is negligible for occasional use, but becomes a bottleneck in hot paths — protocol parsers, binary codecs, streaming pipelines — where thousands of sub-views are created per second.
Buffer.allocUnsafe() is worse. Allocations above the pool size (Buffer.poolSize) threshold go through allocBuffer which crosses into C++ to create a new ArrayBuffer backing store. The pooled fast path still involves bookkeeping and pool management overhead, and every allocation produces a new Buffer object that the GC must eventually collect.
Slice avoids this entirely. It is a plain JavaScript object with buffer, byteOffset, and byteLength fields. Creating a slice is just setting three properties — no typed array wrapper creation, no GC pressure from short-lived Buffer objects. Operations like toString, copy, and compare delegate directly to the underlying buffer with the correct offsets.
PoolAllocator takes this further. Like Node's internal pool, it has management overhead — but for in-pool sizes it never allocates new backing stores (only allocations larger than the 256 KB top bucket, or made once the contiguous pool is exhausted, fall back to a standalone Buffer), and because Slice is a plain object rather than a typed array, resizing or freeing a slice doesn't produce garbage for V8 to collect. It pre-allocates a large contiguous buffer and hands out regions using power-of-2 bucketing. When a slice is freed, its slot is recycled. When a slice is resized within the same bucket, no data moves at all — just a field update. This gives you malloc/realloc/free semantics with near-zero overhead per operation. The trade-off is upfront memory allocation and internal fragmentation from power-of-2 rounding — a 10-byte allocation uses a 16-byte slot. Buckets are also independent: a freed 16-byte slot cannot satisfy a 32-byte request, so the pool can become fragmented if allocation sizes are uneven. Use stats to monitor pool utilization and tune the pool size for your workload.
Install
npm install @nxtedition/slice
Usage
import { Slice, PoolAllocator } from '@nxtedition/slice'
const buf = Buffer.from('hello world')
const slice = new Slice(buf, 6, 5)
slice.toString()
const pool = new PoolAllocator()
const s = new Slice()
pool.realloc(s, 64)
s.write('hello')
pool.realloc(s, 128)
pool.realloc(s, 0)
Benchmarks
Measured on Apple M3 Pro, Node.js v25.3.0:
Allocation
| alloc 64 bytes | 38.08 ns | 41.23 ns | 5.66 ns | 6.7x |
| alloc 256 bytes | 52.09 ns | 231.46 ns | 5.90 ns | 8.8x |
| alloc 1024 bytes | 91.24 ns | 340.75 ns | 5.83 ns | 15.6x |
| alloc 4096 bytes | 446.53 ns | 437.83 ns | 6.24 ns | 71.6x |
Allocation (GC)
| alloc 64 bytes | 400.46 ns | 167.94 ns | 6.33 ns | 63.3x |
| alloc 256 bytes | 309.57 ns | 500.58 ns | 6.35 ns | 48.7x |
| alloc 4096 bytes | 653.40 ns | 620.19 ns | 6.32 ns | 103.4x |
Under GC pressure, the advantage grows dramatically — up to 103x faster — because PoolAllocator reuses slots from a pre-allocated buffer and never creates objects for V8 to trace.
Slice creation vs Buffer.subarray
| subarray 64 bytes | 38.11 ns | 12.99 ns | 2.9x |
| subarray 1024 bytes | 36.87 ns | 13.26 ns | 2.8x |
| subarray 64 bytes (GC) | 127.30 ns | 81.60 ns | 1.6x |
Combined operations
| alloc/free 64 bytes | 32.72 ns | 30.80 ns | 1.1x |
| alloc/free 64 bytes (GC) | 273.35 ns | 73.34 ns | 3.7x |
| alloc/free 256 bytes | 58.88 ns | 29.38 ns | 2.0x |
| realloc churn (64 → 128 → 64) | 93.63 ns | 26.99 ns | 3.5x |
| realloc in-place (grow within bucket) | 60.16 ns | 11.06 ns | 5.4x |
| 10 concurrent allocs then free | 406.26 ns | 337.83 ns | 1.2x |
| 10 concurrent allocs then free (GC) | 647.95 ns | 649.73 ns | 1.0x |
API
Slice
A lightweight view over a Buffer with explicit offset and length tracking.
new Slice(buffer?: Buffer, byteOffset?: number, byteLength?: number, maxByteLength?: number)
Creates a new slice. All parameters are optional — defaults to an empty slice.
Properties
buffer: Buffer — The underlying Buffer
byteOffset: number — Start offset into the buffer
byteLength: number — Current length in bytes
maxByteLength: number — Maximum capacity in bytes
length: number — Alias for byteLength
Methods
reset(): void — Clear the slice back to empty state. Note: this does not return the slot to the PoolAllocator — you must call realloc(slice, 0) to free pool memory.
copy(target: Uint8Array | Slice, targetStart?: number, sourceStart?: number, sourceEnd?: number): number — Copy data to a Uint8Array/Buffer or Slice. Returns bytes copied.
compare(target: Uint8Array | Slice, targetStart?: number, targetEnd?: number, sourceStart?: number, sourceEnd?: number): -1 | 0 | 1 — Compare with a Uint8Array/Buffer or Slice
write(string: string, offset?: number, length?: number, encoding?: BufferEncoding): number — Write a string into the slice. Returns bytes written.
set(source: Buffer | Slice | null | undefined, offset?: number): void — Copy from a Buffer or Slice into this slice. (A plain Uint8Array source is not accepted — it has no copy method.)
at(index: number): number — Read byte at integer index (supports negative indexing)
test(expr: { test(buffer: Buffer, byteOffset: number, byteLength: number): boolean }): boolean — Test the slice against an expression object
toString(encoding?: BufferEncoding, start?: number, end?: number): string — Convert to string
toBuffer(start?: number, end?: number): Buffer — Return a Buffer view
Validation & bounds
All offsets are relative to the slice (i.e. 0 is byteOffset). For a Slice target, target offsets are relative to that slice; for a raw Buffer/Uint8Array target they are absolute (passed straight through to the underlying Buffer method).
The rule is consistent across the API:
- Start/offset arguments are validated —
set's offset, copy/compare's sourceStart/targetStart, toString/toBuffer's start, write's offset/length, and at's index must be in-range integers. Out-of-range or non-integer values throw RangeError. This prevents a negative offset from resolving to a position before the slice and reading/writing adjacent (pool) memory.
- End arguments are clamped —
sourceEnd/targetEnd/end are clamped to the slice's logical length (matching Buffer's lenient end-of-range behavior), so over-long ranges never read past the slice's end.
Static
Slice.EMPTY_BUF: Buffer — Shared empty buffer singleton
PoolAllocator
Pre-allocates a contiguous memory pool and manages slices using power-of-2 bucketing.
new PoolAllocator(poolTotalOrBuffer?: number | Buffer | ArrayBufferView | ArrayBuffer | SharedArrayBuffer)
Creates a pool allocator. Pass a byte size to allocate a fresh backing buffer (default 128 MB, must be a non-negative integer), or pass an existing Buffer/ArrayBufferView/ArrayBuffer/SharedArrayBuffer to back the pool with caller-provided memory.
Single-owner. The allocator's bookkeeping lives in the instance, not in the backing buffer. When you supply your own buffer, that buffer must be owned exclusively by this allocator: do not build your own Slice views over it, do not share it with a second PoolAllocator, and (for a SharedArrayBuffer) do not allocate from more than one thread — the metadata is not shared or atomic, so doing any of these silently produces overlapping allocations.
Methods
realloc(byteLength: number): Slice — Allocate a fresh slice.
realloc(slice: Slice, byteLength: number): Slice — Resize a slice, or free it by passing 0. Contents are not preserved — realloc has malloc semantics, not C realloc semantics; after a resize the bytes are undefined (a same-bucket resize happens to keep them in place, but do not rely on it). Only call realloc with a slice that belongs to this allocator (or a fresh/empty Slice); passing a slice from another pool, or freeing the same slice twice, corrupts the allocator's accounting.
isFromPool(slice: Slice | null | undefined): boolean — Check if a slice's buffer is this pool's backing buffer. Note this is an identity check; it returns true for any slice over the same buffer, not only ones this allocator handed out.
Allocations larger than 256 KB (the largest bucket), or made when the contiguous pool is exhausted, fall back to a fresh standalone Buffer (isFromPool returns false) and are excluded from size/stats.
Properties
size: number — Total reserved bytes of all active pool allocations (sum of bucket sizes; equals stats.poolSize).
stats — Detailed allocation statistics:
size — same as the size getter (active pool bytes, including power-of-2 padding).
padding — bytes lost to power-of-2 rounding across active pool slices.
ratio — size / (size - padding); 1 when there is no padding.
poolTotal — capacity of the backing buffer in bytes.
poolUsed — bump-pointer high-water mark; monotonic, never decreases.
poolSize — active pool bytes (same as size).
poolCount — number of distinct slots ever bump-allocated (monotonic high-water count, not a live count).
buckets — per power-of-2 bucket: { free, used, size }.
License
MIT