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@paxperscientiam/generate-phaser3-filepack

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@paxperscientiam/generate-phaser3-filepack

[Phaser 3](https://github.com/photonstorm/phaser) Pack File Generator ------

  • 6.6.0
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Phaser 3 Pack File Generator

WARNING

This project is still a work in progress. I have intentionally designed this script to not write a file. Users can produce a file through output re-direction.

What is this?

This script serves Phaser 3 developers who manage their assets with Phaser's PackFile loader. It's meant to take the load off of manually maintaining a PackFile, which becomes tedious once one is dealing with lots of assets. The product of this script is meant to adhere to the form defined in framework definition.

Features

Generates a Pack File based on organization of asset files, using a configuration file to shape output.

Usage

This script requires a configuration file following the following structure:

{
  "ignoredPaths"?: string|string[] // string ready to be converted to RegEx
  "extensions"?: string // optional comma-separated list of allowed file extensions, default action is not to filter by extension
  "options":? {
    "keyFormat"?: "namespaced"|"filebasename" ,
    "outputDuplicateKeyWarning"?: boolean
    "applyProAssetKeyPrefix"?: boolean
    "removeBaseDirFromURL"?: boolean
  },
  "targets": [
    {
      "key": string // unique key to describe set of targeted files
      "basePath": string // which directory to search
      "hint"?: ["audio"|"image"|"bitmapFont"] // optionally assert asset type
      "extensions"?: string // comma separated list of allowed file extensions, takes precedence over higher-level definition
      "ignoredPaths"?: string|string[] // string ready to be converted to RegEx
    },
    {
     // additional targets
    }
   ]
}

This script processes targets sequentially. What this means is that files found in the first target folder will not be processed a second time, even if included in the second target. This prevents double-processing, which is useful if higher-ranked target is type-hinted.

For assets that are not automatically inferred, you'll probably want to take advantage of hint options.

Invocation:

npx  @paxperscientiam/generate-phaser3-filepack <configfile.json>

Example of invocation and saving (careful not overwrite unintentionally):

npx  @paxperscientiam/generate-phaser3-filepack config.json > filepack.json

Notes

This script does NOT write anything to file; it's up to you to do so.

If you set a "hint", it's assumed accurate.

Auto inferred types

  • atlas
  • atlasXML
  • audioSprite
  • htmlTexture
  • multiatlas
  • obj
  • spritesheet
  • tilemapCSV
  • tilemapImpact
  • tilemapTiledJSON
  • unityAtlas
  • audio (:IPhaserFilePackGenericAsset)
  • binary (:IPhaserFilePackBinaryAsset)
  • css
  • glsl
  • html
  • image (:IPhaserFilePackGenericAsset)
  • json
  • svg
  • text
  • video
  • xml

Hint-reliant types

  • atlas
  • bitmapFont

Improvements

  • allow set asBlob and noAudio in post-processing.
  • add check to prevent changing keys of unmoved files (only relevant to path-based key naming)
  • add mode to merge new with pre-existing
  • isolate unknow file types
  • post process adjustments.
  • use phaser's types for development
  • idempotence
  • avoid double processing. This can be done with combination of dirty flags and collative full file list. Or, maybe make a dictionary of all paths, using dirTree in a prior step for that purpose
  • filter out commonsystem and temp files. EG .DS_Store
  • global ignored paths
  • option to remove basedir

Bugs

  • only selectively collapse asset set (EG: collapse audio, but not toher types with files with same file-basenames)
  • filter out unknowns explicitly
  • review warnings about key uniqueness. EG this on videos.

Contributors

  • All the programmers Copilot ripped off
  • Fine folks at liberachat
  • Phaser community

FAQs

Package last updated on 24 Mar 2024

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