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@pixi/canvas-graphics

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@pixi/canvas-graphics - npm Package Compare versions

Comparing version 6.0.4 to 6.1.0-rc

359

dist/browser/canvas-graphics.js
/*!
* @pixi/canvas-graphics - v6.0.4
* Compiled Tue, 11 May 2021 18:00:23 UTC
* Compiled Thu, 17 Jun 2021 17:43:07 UTC
*

@@ -12,2 +12,110 @@ * @pixi/canvas-graphics is licensed under the MIT License.

/**
* Utilities for polygon
* @class
* @private
*/
var PolygonUtils = /** @class */ (function () {
function PolygonUtils() {
}
/**
* Calculate points of an offset polygon
* @see {@link http://csharphelper.com/blog/2016/01/enlarge-a-polygon-in-c/}
*
* @private
* @param {number[]} points - polygon coordinates
* @param {number} offset
* @return {number[]} - offset points
*/
PolygonUtils.offsetPolygon = function (points, offset) {
var offsetPoints = [];
var length = points.length;
offset = PolygonUtils.isPolygonClockwise(points) ? offset : -1 * offset;
for (var j = 0; j < length; j += 2) {
// Find location for the points before and after j
var i = (j - 2);
if (i < 0) {
i += length;
}
var k = (j + 2) % length;
// Move the points by the offset
var v1x = points[j] - points[i];
var v1y = points[j + 1] - points[i + 1];
var len = Math.sqrt((v1x * v1x) + (v1y * v1y));
v1x /= len;
v1y /= len;
v1x *= offset;
v1y *= offset;
var norm1x = -v1y;
var norm1y = v1x;
var pij1 = [points[i] + norm1x, points[i + 1] + norm1y];
var pij2 = [points[j] + norm1x, points[j + 1] + norm1y];
var v2x = points[k] - points[j];
var v2y = points[k + 1] - points[j + 1];
len = Math.sqrt((v2x * v2x) + (v2y * v2y));
v2x /= len;
v2y /= len;
v2x *= offset;
v2y *= offset;
var norm2x = -v2y;
var norm2y = v2x;
var pjk1 = [points[j] + norm2x, points[j + 1] + norm2y];
var pjk2 = [points[k] + norm2x, points[k + 1] + norm2y];
// Find where the shifted lines ij and jk intersect.
var intersectPoint = PolygonUtils
.findIntersection(pij1[0], pij1[1], pij2[0], pij2[1], pjk1[0], pjk1[1], pjk2[0], pjk2[1]);
if (intersectPoint) {
offsetPoints.push.apply(offsetPoints, intersectPoint);
}
}
return offsetPoints;
};
/**
* Determine the intersection point of two line segments
* @see {@link here http://paulbourke.net/geometry/pointlineplane/}
*
* @private
* @param {number} x1 - x-coordinate of start point at first line
* @param {number} y1 - y-coordinate of start point at first line
* @param {number} x2 - x-coordinate of end point at first line
* @param {number} y2 - y-coordinate of end point at first line
* @param {number} x3 - x-coordinate of start point at second line
* @param {number} y3 - y-coordinate of start point at second line
* @param {number} x4 - x-coordinate of end point at second line
* @param {number} y4 - y-coordinate of end point at second line
* @returns {[number, number] | null} - [x, y] coordinates of intersection
*/
PolygonUtils.findIntersection = function (x1, y1, x2, y2, x3, y3, x4, y4) {
var denominator = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1));
var numeratorA = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3));
var numeratorB = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3));
// lines are parallel
if (denominator === 0) {
// lines are coincident
if (numeratorA === 0 && numeratorB === 0) {
return [(x1 + x2) / 2, (y1 + y2) / 2];
}
return null;
}
var uA = numeratorA / denominator;
return [x1 + (uA * (x2 - x1)), y1 + (uA * (y2 - y1))];
};
/**
* Determine polygon are clockwise or counterclockwise
* @see {@link https://stackoverflow.com/questions/1165647}
*
* @private
* @param {number[]} polygon - polygon coordinates
* @return {boolean}
*/
PolygonUtils.isPolygonClockwise = function (polygon) {
var sum = 0;
for (var i = 0; i < polygon.length - 2; i += 2) {
sum += (polygon[i + 2] - polygon[i]) * (polygon[i + 3] + polygon[i + 1]);
}
return sum > 0;
};
return PolygonUtils;
}());
/*

@@ -117,2 +225,3 @@ * @author Mat Groves

var py = void 0;
var holesDirection = void 0;
context.moveTo(points[0], points[1]);

@@ -126,2 +235,3 @@ for (var j = 2; j < points.length; j += 2) {

if (holes.length > 0) {
holesDirection = [];
outerArea = 0;

@@ -161,2 +271,3 @@ px = points[0];

}
holesDirection[k] = innerArea * outerArea < 0;
}

@@ -170,5 +281,3 @@ }

if (lineStyle.visible) {
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
this.paintPolygonStroke(tempShape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context);
}

@@ -184,5 +293,8 @@ }

if (lineStyle.visible) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var width = tempShape.width + (2 * alignmentOffset);
var height = tempShape.height + (2 * alignmentOffset);
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.strokeRect(tempShape.x, tempShape.y, tempShape.width, tempShape.height);
context.strokeRect(tempShape.x - alignmentOffset, tempShape.y - alignmentOffset, width, height);
}

@@ -202,2 +314,8 @@ }

if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
context.beginPath();
context.arc(tempShape.x, tempShape.y, tempShape.radius + alignmentOffset, 0, 2 * Math.PI);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -209,28 +327,29 @@ context.strokeStyle = contextStrokeStyle;

else if (data.type === math.SHAPES.ELIP) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var tempShape = shape;
var w = tempShape.width * 2;
var h = tempShape.height * 2;
var x = tempShape.x - (w / 2);
var y = tempShape.y - (h / 2);
context.beginPath();
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var kappa = 0.5522848;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sW = (tempShape.width + alignmentOffset) * 2;
var sH = (tempShape.height + alignmentOffset) * 2;
var sX = tempShape.x - (sW / 2);
var sY = tempShape.y - (sH / 2);
var sOx = (sW / 2) * kappa;
var sOy = (sH / 2) * kappa;
var sXe = sX + sW;
var sYe = sY + sH;
var sXm = sX + (sW / 2);
var sYm = sY + (sH / 2);
context.beginPath();
context.moveTo(sX, sYm);
context.bezierCurveTo(sX, sYm - sOy, sXm - sOx, sY, sXm, sY);
context.bezierCurveTo(sXm + sOx, sY, sXe, sYm - sOy, sXe, sYm);
context.bezierCurveTo(sXe, sYm + sOy, sXm + sOx, sYe, sXm, sYe);
context.bezierCurveTo(sXm - sOx, sYe, sX, sYm + sOy, sX, sYm);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -240,29 +359,38 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
else if (data.type === math.SHAPES.RREC) {
var tempShape = shape;
var rx = tempShape.x;
var ry = tempShape.y;
var width = tempShape.width;
var height = tempShape.height;
var radius = tempShape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var width = tempShape.width;
var height = tempShape.height;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sRx = tempShape.x - alignmentOffset;
var sRy = tempShape.y - alignmentOffset;
var sWidth = tempShape.width + (2 * alignmentOffset);
var sHeight = tempShape.height + (2 * alignmentOffset);
var radiusOffset = alignmentOffset * (lineStyle.alignment >= 1
? Math.min(sWidth / width, sHeight / height) : Math.min(width / sWidth, height / sHeight));
var sRadius = tempShape.radius + radiusOffset;
var sMaxRadius = Math.min(sWidth, sHeight) / 2 | 0;
sRadius = sRadius > sMaxRadius ? sMaxRadius : sRadius;
context.beginPath();
context.moveTo(sRx, sRy + sRadius);
context.lineTo(sRx, sRy + sHeight - sRadius);
context.quadraticCurveTo(sRx, sRy + sHeight, sRx + sRadius, sRy + sHeight);
context.lineTo(sRx + sWidth - sRadius, sRy + sHeight);
context.quadraticCurveTo(sRx + sWidth, sRy + sHeight, sRx + sWidth, sRy + sHeight - sRadius);
context.lineTo(sRx + sWidth, sRy + sRadius);
context.quadraticCurveTo(sRx + sWidth, sRy, sRx + sWidth - sRadius, sRy);
context.lineTo(sRx + sRadius, sRy);
context.quadraticCurveTo(sRx, sRy, sRx, sRy + sRadius);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -272,5 +400,136 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
}
};
/**
* Paint stroke for polygon and holes
*
* @private
* @param {PIXI.Polygon} shape
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextStrokeStyle
* @param {GraphicsData[]} holes
* @param {boolean[]} holesDirection
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintPolygonStroke = function (shape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var offsetPoints = PolygonUtils.offsetPolygon(shape.points, alignmentOffset);
var points = void 0;
context.beginPath();
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
if (shape.closeStroke) {
context.closePath();
}
for (var k = 0; k < holes.length; k++) {
points = holes[k].shape.points;
offsetPoints = PolygonUtils.offsetPolygon(points, alignmentOffset);
if (holesDirection[k]) {
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
else {
context.moveTo(offsetPoints[offsetPoints.length - 2], offsetPoints[offsetPoints.length - 1]);
for (var j = offsetPoints.length - 4; j >= 0; j -= 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
if (holes[k].shape.closeStroke) {
context.closePath();
}
}
}
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
};
/**
* Paint Ellipse
*
* @private
* @param {PIXI.Ellipse} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintEllipse = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var w = shape.width * 2;
var h = shape.height * 2;
var x = shape.x - (w / 2);
var y = shape.y - (h / 2);
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.beginPath();
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
/**
* Paint Rounded Rectangle
*
* @private
* @param {PIXI.RoundedRectangle} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintRoundedRectangle = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
var rx = shape.x;
var ry = shape.y;
var width = shape.width;
var height = shape.height;
var radius = shape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
CanvasGraphicsRenderer.prototype.setPatternTransform = function (pattern, matrix) {

@@ -277,0 +536,0 @@ if (this._svgMatrix === false) {

/*!
* @pixi/canvas-graphics - v6.0.4
* Compiled Tue, 11 May 2021 18:00:23 UTC
* Compiled Thu, 17 Jun 2021 17:43:07 UTC
*

@@ -17,2 +17,110 @@ * @pixi/canvas-graphics is licensed under the MIT License.

/**
* Utilities for polygon
* @class
* @private
*/
var PolygonUtils = /** @class */ (function () {
function PolygonUtils() {
}
/**
* Calculate points of an offset polygon
* @see {@link http://csharphelper.com/blog/2016/01/enlarge-a-polygon-in-c/}
*
* @private
* @param {number[]} points - polygon coordinates
* @param {number} offset
* @return {number[]} - offset points
*/
PolygonUtils.offsetPolygon = function (points, offset) {
var offsetPoints = [];
var length = points.length;
offset = PolygonUtils.isPolygonClockwise(points) ? offset : -1 * offset;
for (var j = 0; j < length; j += 2) {
// Find location for the points before and after j
var i = (j - 2);
if (i < 0) {
i += length;
}
var k = (j + 2) % length;
// Move the points by the offset
var v1x = points[j] - points[i];
var v1y = points[j + 1] - points[i + 1];
var len = Math.sqrt((v1x * v1x) + (v1y * v1y));
v1x /= len;
v1y /= len;
v1x *= offset;
v1y *= offset;
var norm1x = -v1y;
var norm1y = v1x;
var pij1 = [points[i] + norm1x, points[i + 1] + norm1y];
var pij2 = [points[j] + norm1x, points[j + 1] + norm1y];
var v2x = points[k] - points[j];
var v2y = points[k + 1] - points[j + 1];
len = Math.sqrt((v2x * v2x) + (v2y * v2y));
v2x /= len;
v2y /= len;
v2x *= offset;
v2y *= offset;
var norm2x = -v2y;
var norm2y = v2x;
var pjk1 = [points[j] + norm2x, points[j + 1] + norm2y];
var pjk2 = [points[k] + norm2x, points[k + 1] + norm2y];
// Find where the shifted lines ij and jk intersect.
var intersectPoint = PolygonUtils
.findIntersection(pij1[0], pij1[1], pij2[0], pij2[1], pjk1[0], pjk1[1], pjk2[0], pjk2[1]);
if (intersectPoint) {
offsetPoints.push.apply(offsetPoints, intersectPoint);
}
}
return offsetPoints;
};
/**
* Determine the intersection point of two line segments
* @see {@link here http://paulbourke.net/geometry/pointlineplane/}
*
* @private
* @param {number} x1 - x-coordinate of start point at first line
* @param {number} y1 - y-coordinate of start point at first line
* @param {number} x2 - x-coordinate of end point at first line
* @param {number} y2 - y-coordinate of end point at first line
* @param {number} x3 - x-coordinate of start point at second line
* @param {number} y3 - y-coordinate of start point at second line
* @param {number} x4 - x-coordinate of end point at second line
* @param {number} y4 - y-coordinate of end point at second line
* @returns {[number, number] | null} - [x, y] coordinates of intersection
*/
PolygonUtils.findIntersection = function (x1, y1, x2, y2, x3, y3, x4, y4) {
var denominator = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1));
var numeratorA = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3));
var numeratorB = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3));
// lines are parallel
if (denominator === 0) {
// lines are coincident
if (numeratorA === 0 && numeratorB === 0) {
return [(x1 + x2) / 2, (y1 + y2) / 2];
}
return null;
}
var uA = numeratorA / denominator;
return [x1 + (uA * (x2 - x1)), y1 + (uA * (y2 - y1))];
};
/**
* Determine polygon are clockwise or counterclockwise
* @see {@link https://stackoverflow.com/questions/1165647}
*
* @private
* @param {number[]} polygon - polygon coordinates
* @return {boolean}
*/
PolygonUtils.isPolygonClockwise = function (polygon) {
var sum = 0;
for (var i = 0; i < polygon.length - 2; i += 2) {
sum += (polygon[i + 2] - polygon[i]) * (polygon[i + 3] + polygon[i + 1]);
}
return sum > 0;
};
return PolygonUtils;
}());
/*

@@ -122,2 +230,3 @@ * @author Mat Groves

var py = void 0;
var holesDirection = void 0;
context.moveTo(points[0], points[1]);

@@ -131,2 +240,3 @@ for (var j = 2; j < points.length; j += 2) {

if (holes.length > 0) {
holesDirection = [];
outerArea = 0;

@@ -166,2 +276,3 @@ px = points[0];

}
holesDirection[k] = innerArea * outerArea < 0;
}

@@ -175,5 +286,3 @@ }

if (lineStyle.visible) {
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
this.paintPolygonStroke(tempShape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context);
}

@@ -189,5 +298,8 @@ }

if (lineStyle.visible) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var width = tempShape.width + (2 * alignmentOffset);
var height = tempShape.height + (2 * alignmentOffset);
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.strokeRect(tempShape.x, tempShape.y, tempShape.width, tempShape.height);
context.strokeRect(tempShape.x - alignmentOffset, tempShape.y - alignmentOffset, width, height);
}

@@ -207,2 +319,8 @@ }

if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
context.beginPath();
context.arc(tempShape.x, tempShape.y, tempShape.radius + alignmentOffset, 0, 2 * Math.PI);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -214,28 +332,29 @@ context.strokeStyle = contextStrokeStyle;

else if (data.type === math.SHAPES.ELIP) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var tempShape = shape;
var w = tempShape.width * 2;
var h = tempShape.height * 2;
var x = tempShape.x - (w / 2);
var y = tempShape.y - (h / 2);
context.beginPath();
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var kappa = 0.5522848;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sW = (tempShape.width + alignmentOffset) * 2;
var sH = (tempShape.height + alignmentOffset) * 2;
var sX = tempShape.x - (sW / 2);
var sY = tempShape.y - (sH / 2);
var sOx = (sW / 2) * kappa;
var sOy = (sH / 2) * kappa;
var sXe = sX + sW;
var sYe = sY + sH;
var sXm = sX + (sW / 2);
var sYm = sY + (sH / 2);
context.beginPath();
context.moveTo(sX, sYm);
context.bezierCurveTo(sX, sYm - sOy, sXm - sOx, sY, sXm, sY);
context.bezierCurveTo(sXm + sOx, sY, sXe, sYm - sOy, sXe, sYm);
context.bezierCurveTo(sXe, sYm + sOy, sXm + sOx, sYe, sXm, sYe);
context.bezierCurveTo(sXm - sOx, sYe, sX, sYm + sOy, sX, sYm);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -245,29 +364,38 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
else if (data.type === math.SHAPES.RREC) {
var tempShape = shape;
var rx = tempShape.x;
var ry = tempShape.y;
var width = tempShape.width;
var height = tempShape.height;
var radius = tempShape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var width = tempShape.width;
var height = tempShape.height;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sRx = tempShape.x - alignmentOffset;
var sRy = tempShape.y - alignmentOffset;
var sWidth = tempShape.width + (2 * alignmentOffset);
var sHeight = tempShape.height + (2 * alignmentOffset);
var radiusOffset = alignmentOffset * (lineStyle.alignment >= 1
? Math.min(sWidth / width, sHeight / height) : Math.min(width / sWidth, height / sHeight));
var sRadius = tempShape.radius + radiusOffset;
var sMaxRadius = Math.min(sWidth, sHeight) / 2 | 0;
sRadius = sRadius > sMaxRadius ? sMaxRadius : sRadius;
context.beginPath();
context.moveTo(sRx, sRy + sRadius);
context.lineTo(sRx, sRy + sHeight - sRadius);
context.quadraticCurveTo(sRx, sRy + sHeight, sRx + sRadius, sRy + sHeight);
context.lineTo(sRx + sWidth - sRadius, sRy + sHeight);
context.quadraticCurveTo(sRx + sWidth, sRy + sHeight, sRx + sWidth, sRy + sHeight - sRadius);
context.lineTo(sRx + sWidth, sRy + sRadius);
context.quadraticCurveTo(sRx + sWidth, sRy, sRx + sWidth - sRadius, sRy);
context.lineTo(sRx + sRadius, sRy);
context.quadraticCurveTo(sRx, sRy, sRx, sRy + sRadius);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -277,5 +405,136 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
}
};
/**
* Paint stroke for polygon and holes
*
* @private
* @param {PIXI.Polygon} shape
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextStrokeStyle
* @param {GraphicsData[]} holes
* @param {boolean[]} holesDirection
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintPolygonStroke = function (shape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var offsetPoints = PolygonUtils.offsetPolygon(shape.points, alignmentOffset);
var points = void 0;
context.beginPath();
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
if (shape.closeStroke) {
context.closePath();
}
for (var k = 0; k < holes.length; k++) {
points = holes[k].shape.points;
offsetPoints = PolygonUtils.offsetPolygon(points, alignmentOffset);
if (holesDirection[k]) {
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
else {
context.moveTo(offsetPoints[offsetPoints.length - 2], offsetPoints[offsetPoints.length - 1]);
for (var j = offsetPoints.length - 4; j >= 0; j -= 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
if (holes[k].shape.closeStroke) {
context.closePath();
}
}
}
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
};
/**
* Paint Ellipse
*
* @private
* @param {PIXI.Ellipse} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintEllipse = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var w = shape.width * 2;
var h = shape.height * 2;
var x = shape.x - (w / 2);
var y = shape.y - (h / 2);
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.beginPath();
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
/**
* Paint Rounded Rectangle
*
* @private
* @param {PIXI.RoundedRectangle} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintRoundedRectangle = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
var rx = shape.x;
var ry = shape.y;
var width = shape.width;
var height = shape.height;
var radius = shape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
CanvasGraphicsRenderer.prototype.setPatternTransform = function (pattern, matrix) {

@@ -282,0 +541,0 @@ if (this._svgMatrix === false) {

/*!
* @pixi/canvas-graphics - v6.0.4
* Compiled Tue, 11 May 2021 18:00:23 UTC
* Compiled Thu, 17 Jun 2021 17:43:07 UTC
*

@@ -13,2 +13,110 @@ * @pixi/canvas-graphics is licensed under the MIT License.

/**
* Utilities for polygon
* @class
* @private
*/
var PolygonUtils = /** @class */ (function () {
function PolygonUtils() {
}
/**
* Calculate points of an offset polygon
* @see {@link http://csharphelper.com/blog/2016/01/enlarge-a-polygon-in-c/}
*
* @private
* @param {number[]} points - polygon coordinates
* @param {number} offset
* @return {number[]} - offset points
*/
PolygonUtils.offsetPolygon = function (points, offset) {
var offsetPoints = [];
var length = points.length;
offset = PolygonUtils.isPolygonClockwise(points) ? offset : -1 * offset;
for (var j = 0; j < length; j += 2) {
// Find location for the points before and after j
var i = (j - 2);
if (i < 0) {
i += length;
}
var k = (j + 2) % length;
// Move the points by the offset
var v1x = points[j] - points[i];
var v1y = points[j + 1] - points[i + 1];
var len = Math.sqrt((v1x * v1x) + (v1y * v1y));
v1x /= len;
v1y /= len;
v1x *= offset;
v1y *= offset;
var norm1x = -v1y;
var norm1y = v1x;
var pij1 = [points[i] + norm1x, points[i + 1] + norm1y];
var pij2 = [points[j] + norm1x, points[j + 1] + norm1y];
var v2x = points[k] - points[j];
var v2y = points[k + 1] - points[j + 1];
len = Math.sqrt((v2x * v2x) + (v2y * v2y));
v2x /= len;
v2y /= len;
v2x *= offset;
v2y *= offset;
var norm2x = -v2y;
var norm2y = v2x;
var pjk1 = [points[j] + norm2x, points[j + 1] + norm2y];
var pjk2 = [points[k] + norm2x, points[k + 1] + norm2y];
// Find where the shifted lines ij and jk intersect.
var intersectPoint = PolygonUtils
.findIntersection(pij1[0], pij1[1], pij2[0], pij2[1], pjk1[0], pjk1[1], pjk2[0], pjk2[1]);
if (intersectPoint) {
offsetPoints.push.apply(offsetPoints, intersectPoint);
}
}
return offsetPoints;
};
/**
* Determine the intersection point of two line segments
* @see {@link here http://paulbourke.net/geometry/pointlineplane/}
*
* @private
* @param {number} x1 - x-coordinate of start point at first line
* @param {number} y1 - y-coordinate of start point at first line
* @param {number} x2 - x-coordinate of end point at first line
* @param {number} y2 - y-coordinate of end point at first line
* @param {number} x3 - x-coordinate of start point at second line
* @param {number} y3 - y-coordinate of start point at second line
* @param {number} x4 - x-coordinate of end point at second line
* @param {number} y4 - y-coordinate of end point at second line
* @returns {[number, number] | null} - [x, y] coordinates of intersection
*/
PolygonUtils.findIntersection = function (x1, y1, x2, y2, x3, y3, x4, y4) {
var denominator = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1));
var numeratorA = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3));
var numeratorB = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3));
// lines are parallel
if (denominator === 0) {
// lines are coincident
if (numeratorA === 0 && numeratorB === 0) {
return [(x1 + x2) / 2, (y1 + y2) / 2];
}
return null;
}
var uA = numeratorA / denominator;
return [x1 + (uA * (x2 - x1)), y1 + (uA * (y2 - y1))];
};
/**
* Determine polygon are clockwise or counterclockwise
* @see {@link https://stackoverflow.com/questions/1165647}
*
* @private
* @param {number[]} polygon - polygon coordinates
* @return {boolean}
*/
PolygonUtils.isPolygonClockwise = function (polygon) {
var sum = 0;
for (var i = 0; i < polygon.length - 2; i += 2) {
sum += (polygon[i + 2] - polygon[i]) * (polygon[i + 3] + polygon[i + 1]);
}
return sum > 0;
};
return PolygonUtils;
}());
/*

@@ -118,2 +226,3 @@ * @author Mat Groves

var py = void 0;
var holesDirection = void 0;
context.moveTo(points[0], points[1]);

@@ -127,2 +236,3 @@ for (var j = 2; j < points.length; j += 2) {

if (holes.length > 0) {
holesDirection = [];
outerArea = 0;

@@ -162,2 +272,3 @@ px = points[0];

}
holesDirection[k] = innerArea * outerArea < 0;
}

@@ -171,5 +282,3 @@ }

if (lineStyle.visible) {
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
this.paintPolygonStroke(tempShape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context);
}

@@ -185,5 +294,8 @@ }

if (lineStyle.visible) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var width = tempShape.width + (2 * alignmentOffset);
var height = tempShape.height + (2 * alignmentOffset);
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.strokeRect(tempShape.x, tempShape.y, tempShape.width, tempShape.height);
context.strokeRect(tempShape.x - alignmentOffset, tempShape.y - alignmentOffset, width, height);
}

@@ -203,2 +315,8 @@ }

if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
context.beginPath();
context.arc(tempShape.x, tempShape.y, tempShape.radius + alignmentOffset, 0, 2 * Math.PI);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -210,28 +328,29 @@ context.strokeStyle = contextStrokeStyle;

else if (data.type === SHAPES.ELIP) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var tempShape = shape;
var w = tempShape.width * 2;
var h = tempShape.height * 2;
var x = tempShape.x - (w / 2);
var y = tempShape.y - (h / 2);
context.beginPath();
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var kappa = 0.5522848;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sW = (tempShape.width + alignmentOffset) * 2;
var sH = (tempShape.height + alignmentOffset) * 2;
var sX = tempShape.x - (sW / 2);
var sY = tempShape.y - (sH / 2);
var sOx = (sW / 2) * kappa;
var sOy = (sH / 2) * kappa;
var sXe = sX + sW;
var sYe = sY + sH;
var sXm = sX + (sW / 2);
var sYm = sY + (sH / 2);
context.beginPath();
context.moveTo(sX, sYm);
context.bezierCurveTo(sX, sYm - sOy, sXm - sOx, sY, sXm, sY);
context.bezierCurveTo(sXm + sOx, sY, sXe, sYm - sOy, sXe, sYm);
context.bezierCurveTo(sXe, sYm + sOy, sXm + sOx, sYe, sXm, sYe);
context.bezierCurveTo(sXm - sOx, sYe, sX, sYm + sOy, sX, sYm);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -241,29 +360,38 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintEllipse(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
else if (data.type === SHAPES.RREC) {
var tempShape = shape;
var rx = tempShape.x;
var ry = tempShape.y;
var width = tempShape.width;
var height = tempShape.height;
var radius = tempShape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
var drawShapeOverStroke = lineStyle.alignment === 1;
if (!drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
if (lineStyle.visible) {
if (lineStyle.alignment !== 0.5) {
var width = tempShape.width;
var height = tempShape.height;
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var sRx = tempShape.x - alignmentOffset;
var sRy = tempShape.y - alignmentOffset;
var sWidth = tempShape.width + (2 * alignmentOffset);
var sHeight = tempShape.height + (2 * alignmentOffset);
var radiusOffset = alignmentOffset * (lineStyle.alignment >= 1
? Math.min(sWidth / width, sHeight / height) : Math.min(width / sWidth, height / sHeight));
var sRadius = tempShape.radius + radiusOffset;
var sMaxRadius = Math.min(sWidth, sHeight) / 2 | 0;
sRadius = sRadius > sMaxRadius ? sMaxRadius : sRadius;
context.beginPath();
context.moveTo(sRx, sRy + sRadius);
context.lineTo(sRx, sRy + sHeight - sRadius);
context.quadraticCurveTo(sRx, sRy + sHeight, sRx + sRadius, sRy + sHeight);
context.lineTo(sRx + sWidth - sRadius, sRy + sHeight);
context.quadraticCurveTo(sRx + sWidth, sRy + sHeight, sRx + sWidth, sRy + sHeight - sRadius);
context.lineTo(sRx + sWidth, sRy + sRadius);
context.quadraticCurveTo(sRx + sWidth, sRy, sRx + sWidth - sRadius, sRy);
context.lineTo(sRx + sRadius, sRy);
context.quadraticCurveTo(sRx, sRy, sRx, sRy + sRadius);
context.closePath();
}
context.globalAlpha = lineStyle.alpha * worldAlpha;

@@ -273,5 +401,136 @@ context.strokeStyle = contextStrokeStyle;

}
if (drawShapeOverStroke) {
this.paintRoundedRectangle(tempShape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context);
}
}
}
};
/**
* Paint stroke for polygon and holes
*
* @private
* @param {PIXI.Polygon} shape
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextStrokeStyle
* @param {GraphicsData[]} holes
* @param {boolean[]} holesDirection
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintPolygonStroke = function (shape, lineStyle, contextStrokeStyle, holes, holesDirection, worldAlpha, context) {
if (lineStyle.alignment !== 0.5) {
var alignmentOffset = lineStyle.width * (0.5 - (1 - lineStyle.alignment));
var offsetPoints = PolygonUtils.offsetPolygon(shape.points, alignmentOffset);
var points = void 0;
context.beginPath();
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
if (shape.closeStroke) {
context.closePath();
}
for (var k = 0; k < holes.length; k++) {
points = holes[k].shape.points;
offsetPoints = PolygonUtils.offsetPolygon(points, alignmentOffset);
if (holesDirection[k]) {
context.moveTo(offsetPoints[0], offsetPoints[1]);
for (var j = 2; j < offsetPoints.length; j += 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
else {
context.moveTo(offsetPoints[offsetPoints.length - 2], offsetPoints[offsetPoints.length - 1]);
for (var j = offsetPoints.length - 4; j >= 0; j -= 2) {
context.lineTo(offsetPoints[j], offsetPoints[j + 1]);
}
}
if (holes[k].shape.closeStroke) {
context.closePath();
}
}
}
context.globalAlpha = lineStyle.alpha * worldAlpha;
context.strokeStyle = contextStrokeStyle;
context.stroke();
};
/**
* Paint Ellipse
*
* @private
* @param {PIXI.Ellipse} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintEllipse = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
// ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var w = shape.width * 2;
var h = shape.height * 2;
var x = shape.x - (w / 2);
var y = shape.y - (h / 2);
var kappa = 0.5522848;
var ox = (w / 2) * kappa; // control point offset horizontal
var oy = (h / 2) * kappa; // control point offset vertical
var xe = x + w; // x-end
var ye = y + h; // y-end
var xm = x + (w / 2); // x-middle
var ym = y + (h / 2); // y-middle
context.beginPath();
context.moveTo(x, ym);
context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
/**
* Paint Rounded Rectangle
*
* @private
* @param {PIXI.RoundedRectangle} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
CanvasGraphicsRenderer.prototype.paintRoundedRectangle = function (shape, fillStyle, lineStyle, contextFillStyle, worldAlpha, context) {
var rx = shape.x;
var ry = shape.y;
var width = shape.width;
var height = shape.height;
var radius = shape.radius;
var maxRadius = Math.min(width, height) / 2 | 0;
radius = radius > maxRadius ? maxRadius : radius;
context.beginPath();
context.moveTo(rx, ry + radius);
context.lineTo(rx, ry + height - radius);
context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height);
context.lineTo(rx + width - radius, ry + height);
context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius);
context.lineTo(rx + width, ry + radius);
context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry);
context.lineTo(rx + radius, ry);
context.quadraticCurveTo(rx, ry, rx, ry + radius);
context.closePath();
if (lineStyle.alignment === 0) {
context.clip();
}
if (fillStyle.visible) {
context.globalAlpha = fillStyle.alpha * worldAlpha;
context.fillStyle = contextFillStyle;
context.fill();
}
};
CanvasGraphicsRenderer.prototype.setPatternTransform = function (pattern, matrix) {

@@ -278,0 +537,0 @@ if (this._svgMatrix === false) {

@@ -37,2 +37,39 @@ /// <reference path="./global.d.ts" />

render(graphics: Graphics): void;
/**
* Paint stroke for polygon and holes
*
* @private
* @param {PIXI.Polygon} shape
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextStrokeStyle
* @param {GraphicsData[]} holes
* @param {boolean[]} holesDirection
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
private paintPolygonStroke;
/**
* Paint Ellipse
*
* @private
* @param {PIXI.Ellipse} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
private paintEllipse;
/**
* Paint Rounded Rectangle
*
* @private
* @param {PIXI.RoundedRectangle} shape
* @param {PIXI.FillStyle} fillStyle
* @param {PIXI.LineStyle} lineStyle
* @param {string|PIXI.CanvasPattern} contextFillStyle
* @param {number} worldAlpha
* @param {PIXI.CrossPlatformCanvasRenderingContext2D} context
*/
private paintRoundedRectangle;
setPatternTransform(pattern: CanvasPattern, matrix: Matrix): void;

@@ -39,0 +76,0 @@ /**

16

package.json
{
"name": "@pixi/canvas-graphics",
"version": "6.0.4",
"version": "6.1.0-rc",
"main": "dist/cjs/canvas-graphics.js",

@@ -28,10 +28,10 @@ "module": "dist/esm/canvas-graphics.js",

"dependencies": {
"@pixi/canvas-display": "6.0.4",
"@pixi/canvas-renderer": "6.0.4",
"@pixi/constants": "6.0.4",
"@pixi/core": "6.0.4",
"@pixi/graphics": "6.0.4",
"@pixi/math": "6.0.4"
"@pixi/canvas-display": "6.1.0-rc",
"@pixi/canvas-renderer": "6.1.0-rc",
"@pixi/constants": "6.1.0-rc",
"@pixi/core": "6.1.0-rc",
"@pixi/graphics": "6.1.0-rc",
"@pixi/math": "6.1.0-rc"
},
"gitHead": "2ece475553e843c59a291339231f6c1866fab4db"
"gitHead": "f95c9649c797fa7da7a66584a0a5c3b792eb30cf"
}

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