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@pixi/filter-displacement

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@pixi/filter-displacement - npm Package Compare versions

Comparing version 5.0.0-rc.2 to 5.0.0-rc.3

dist/filter-displacement.js

34

lib/filter-displacement.es.js
/*!
* @pixi/filter-displacement - v5.0.0-rc.2
* Compiled Mon, 18 Feb 2019 23:45:28 UTC
* @pixi/filter-displacement - v5.0.0-rc.3
* Compiled Fri, 22 Mar 2019 16:33:44 UTC
*

@@ -13,3 +13,3 @@ * @pixi/filter-displacement is licensed under the MIT License.

var fragment = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy *= scale * inputSize.zw;\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";
var fragment = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform mat2 rotation;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy = scale * inputSize.zw * (rotation * map.xy);\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";

@@ -24,2 +24,8 @@ /**

*
* The way it works is it uses the values of the displacement map to look up the
* correct pixels to output. This means it's not technically moving the original.
* Instead, it's starting at the output and asking "which pixel from the original goes here".
* For example, if a displacement map pixel has `red = 1` and the filter scale is `20`,
* this filter will output the pixel approximately 20 pixels to the right of the original.
*
* @class

@@ -29,3 +35,3 @@ * @extends PIXI.Filter

*/
var DisplacementFilter = /*@__PURE__*/(function (Filter$$1) {
var DisplacementFilter = /*@__PURE__*/(function (Filter) {
function DisplacementFilter(sprite, scale)

@@ -37,6 +43,7 @@ {

Filter$$1.call(this, vertex, fragment, {
Filter.call(this, vertex, fragment, {
mapSampler: sprite._texture,
filterMatrix: maskMatrix,
scale: { x: 1, y: 1 },
rotation: new Float32Array([1, 0, 0, 1]),
});

@@ -59,4 +66,4 @@

if ( Filter$$1 ) DisplacementFilter.__proto__ = Filter$$1;
DisplacementFilter.prototype = Object.create( Filter$$1 && Filter$$1.prototype );
if ( Filter ) DisplacementFilter.__proto__ = Filter;
DisplacementFilter.prototype = Object.create( Filter && Filter.prototype );
DisplacementFilter.prototype.constructor = DisplacementFilter;

@@ -79,2 +86,15 @@

// Extract rotation from world transform
var wt = this.maskSprite.transform.worldTransform;
var lenX = Math.sqrt((wt.a * wt.a) + (wt.b * wt.b));
var lenY = Math.sqrt((wt.c * wt.c) + (wt.d * wt.d));
if (lenX !== 0 && lenY !== 0)
{
this.uniforms.rotation[0] = wt.a / lenX;
this.uniforms.rotation[1] = wt.b / lenX;
this.uniforms.rotation[2] = wt.c / lenY;
this.uniforms.rotation[3] = wt.d / lenY;
}
// draw the filter...

@@ -81,0 +101,0 @@ filterManager.applyFilter(this, input, output);

/*!
* @pixi/filter-displacement - v5.0.0-rc.2
* Compiled Mon, 18 Feb 2019 23:45:28 UTC
* @pixi/filter-displacement - v5.0.0-rc.3
* Compiled Fri, 22 Mar 2019 16:33:44 UTC
*

@@ -17,3 +17,3 @@ * @pixi/filter-displacement is licensed under the MIT License.

var fragment = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy *= scale * inputSize.zw;\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";
var fragment = "varying vec2 vFilterCoord;\nvarying vec2 vTextureCoord;\n\nuniform vec2 scale;\nuniform mat2 rotation;\nuniform sampler2D uSampler;\nuniform sampler2D mapSampler;\n\nuniform highp vec4 inputSize;\nuniform vec4 inputClamp;\n\nvoid main(void)\n{\n vec4 map = texture2D(mapSampler, vFilterCoord);\n\n map -= 0.5;\n map.xy = scale * inputSize.zw * (rotation * map.xy);\n\n gl_FragColor = texture2D(uSampler, clamp(vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y), inputClamp.xy, inputClamp.zw));\n}\n";

@@ -28,2 +28,8 @@ /**

*
* The way it works is it uses the values of the displacement map to look up the
* correct pixels to output. This means it's not technically moving the original.
* Instead, it's starting at the output and asking "which pixel from the original goes here".
* For example, if a displacement map pixel has `red = 1` and the filter scale is `20`,
* this filter will output the pixel approximately 20 pixels to the right of the original.
*
* @class

@@ -44,2 +50,3 @@ * @extends PIXI.Filter

scale: { x: 1, y: 1 },
rotation: new Float32Array([1, 0, 0, 1]),
});

@@ -81,2 +88,15 @@

// Extract rotation from world transform
var wt = this.maskSprite.transform.worldTransform;
var lenX = Math.sqrt((wt.a * wt.a) + (wt.b * wt.b));
var lenY = Math.sqrt((wt.c * wt.c) + (wt.d * wt.d));
if (lenX !== 0 && lenY !== 0)
{
this.uniforms.rotation[0] = wt.a / lenX;
this.uniforms.rotation[1] = wt.b / lenX;
this.uniforms.rotation[2] = wt.c / lenY;
this.uniforms.rotation[3] = wt.d / lenY;
}
// draw the filter...

@@ -83,0 +103,0 @@ filterManager.applyFilter(this, input, output);

{
"name": "@pixi/filter-displacement",
"version": "5.0.0-rc.2",
"version": "5.0.0-rc.3",
"main": "lib/filter-displacement.js",
"module": "lib/filter-displacement.es.js",
"bundle": "dist/filter-displacement.js",
"namespace": "PIXI.filters",
"description": "Filter that allows offsetting of pixel values to create warping effects",

@@ -22,12 +24,13 @@ "author": "Mat Groves",

"files": [
"lib"
"lib",
"dist"
],
"dependencies": {
"@pixi/core": "^5.0.0-rc.2",
"@pixi/math": "^5.0.0-rc.2"
"@pixi/core": "^5.0.0-rc.3",
"@pixi/math": "^5.0.0-rc.3"
},
"devDependencies": {
"floss": "^2.1.5"
"floss": "^2.2.0"
},
"gitHead": "53b354f4e01d3baee7223756dd09a3163ad29d0f"
"gitHead": "8bd27c8b903ae2c8f90d91d64e82d65b19ac1cdb"
}

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