@pixi/filter-radial-blur
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Comparing version 2.4.0 to 2.5.0
/*! | ||
* @pixi/filter-radial-blur - v2.4.0 | ||
* Compiled Mon, 18 Dec 2017 00:36:23 UTC | ||
* @pixi/filter-radial-blur - v2.5.0 | ||
* Compiled Wed, 10 Jan 2018 17:38:59 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * @pixi/filter-radial-blur is licensed under the MIT License. | ||
*/ | ||
var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\nconst int ITERATION = MAX_KERNEL_SIZE - 1;\n\n// float kernelSize = min(float(uKernelSize), float(MAX_KERNELSIZE));\n\n// In real use-case , uKernelSize < MAX_KERNELSIZE almost always.\n// So use uKernelSize directly.\nfloat kernelSize = float(uKernelSize);\nfloat k = kernelSize - 1.0;\n\n\nvec2 center = uCenter.xy / filterArea.xy;\nfloat aspect = filterArea.y / filterArea.x;\n\nfloat gradient = uRadius / filterArea.x * 0.3;\nfloat radius = uRadius / filterArea.x - gradient * 0.5;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n return;\n }\n\n vec2 coord = vTextureCoord;\n\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep;\n\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n return;\n }\n radianStep = uRadian * scale / k;\n } else {\n radianStep = uRadian / k;\n }\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < ITERATION; i++) {\n if (i == int(k)) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n gl_FragColor += sample;\n }\n gl_FragColor /= kernelSize;\n}\n",RadialBlurFilter=function(e){function n(n,r,t,i){void 0===n&&(n=0),void 0===r&&(r=[0,0]),void 0===t&&(t=5),void 0===i&&(i=-1),e.call(this,vertex,fragment),this._angle=0,this.angle=n,this.center=r,this.kernelSize=t,this.radius=i}e&&(n.__proto__=e),(n.prototype=Object.create(e&&e.prototype)).constructor=n;var r={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return n.prototype.apply=function(e,n,r,t){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,n,r,t)},r.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},r.angle.get=function(){return this._angle},r.center.get=function(){return this.uniforms.uCenter},r.center.set=function(e){this.uniforms.uCenter=e},r.radius.get=function(){return this.uniforms.uRadius},r.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(n.prototype,r),n}(PIXI.Filter);PIXI.filters.RadialBlurFilter=RadialBlurFilter;export{RadialBlurFilter}; | ||
import{Filter}from"pixi.js";var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\nconst int ITERATION = MAX_KERNEL_SIZE - 1;\n\n// float kernelSize = min(float(uKernelSize), float(MAX_KERNELSIZE));\n\n// In real use-case , uKernelSize < MAX_KERNELSIZE almost always.\n// So use uKernelSize directly.\nfloat kernelSize = float(uKernelSize);\nfloat k = kernelSize - 1.0;\n\n\nvec2 center = uCenter.xy / filterArea.xy;\nfloat aspect = filterArea.y / filterArea.x;\n\nfloat gradient = uRadius / filterArea.x * 0.3;\nfloat radius = uRadius / filterArea.x - gradient * 0.5;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n return;\n }\n\n vec2 coord = vTextureCoord;\n\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep;\n\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n return;\n }\n radianStep = uRadian * scale / k;\n } else {\n radianStep = uRadian / k;\n }\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < ITERATION; i++) {\n if (i == int(k)) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n gl_FragColor += sample;\n }\n gl_FragColor /= kernelSize;\n}\n",RadialBlurFilter=function(e){function n(n,t,r,i){void 0===n&&(n=0),void 0===t&&(t=[0,0]),void 0===r&&(r=5),void 0===i&&(i=-1),e.call(this,vertex,fragment),this._angle=0,this.angle=n,this.center=t,this.kernelSize=r,this.radius=i}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var t={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return n.prototype.apply=function(e,n,t,r){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,n,t,r)},t.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},t.angle.get=function(){return this._angle},t.center.get=function(){return this.uniforms.uCenter},t.center.set=function(e){this.uniforms.uCenter=e},t.radius.get=function(){return this.uniforms.uRadius},t.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(n.prototype,t),n}(Filter);export{RadialBlurFilter}; | ||
//# sourceMappingURL=filter-radial-blur.es.js.map |
/*! | ||
* @pixi/filter-radial-blur - v2.4.0 | ||
* Compiled Mon, 18 Dec 2017 00:36:23 UTC | ||
* @pixi/filter-radial-blur - v2.5.0 | ||
* Compiled Wed, 10 Jan 2018 17:38:59 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * @pixi/filter-radial-blur is licensed under the MIT License. | ||
*/ | ||
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports):"function"==typeof define&&define.amd?define(["exports"],n):n(e.__pixiFilters={})}(this,function(e){"use strict";var n="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\nconst int ITERATION = MAX_KERNEL_SIZE - 1;\n\n// float kernelSize = min(float(uKernelSize), float(MAX_KERNELSIZE));\n\n// In real use-case , uKernelSize < MAX_KERNELSIZE almost always.\n// So use uKernelSize directly.\nfloat kernelSize = float(uKernelSize);\nfloat k = kernelSize - 1.0;\n\n\nvec2 center = uCenter.xy / filterArea.xy;\nfloat aspect = filterArea.y / filterArea.x;\n\nfloat gradient = uRadius / filterArea.x * 0.3;\nfloat radius = uRadius / filterArea.x - gradient * 0.5;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n return;\n }\n\n vec2 coord = vTextureCoord;\n\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep;\n\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n return;\n }\n radianStep = uRadian * scale / k;\n } else {\n radianStep = uRadian / k;\n }\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < ITERATION; i++) {\n if (i == int(k)) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n gl_FragColor += sample;\n }\n gl_FragColor /= kernelSize;\n}\n",r=function(e){function r(r,i,o,a){void 0===r&&(r=0),void 0===i&&(i=[0,0]),void 0===o&&(o=5),void 0===a&&(a=-1),e.call(this,n,t),this._angle=0,this.angle=r,this.center=i,this.kernelSize=o,this.radius=a}e&&(r.__proto__=e),(r.prototype=Object.create(e&&e.prototype)).constructor=r;var i={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return r.prototype.apply=function(e,n,t,r){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,n,t,r)},i.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},i.angle.get=function(){return this._angle},i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(e){this.uniforms.uCenter=e},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(r.prototype,i),r}(PIXI.Filter);PIXI.filters.RadialBlurFilter=r,e.RadialBlurFilter=r,Object.defineProperty(e,"__esModule",{value:!0})}); | ||
!function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],n):n(e.__filters={},e.PIXI)}(this,function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\nconst int ITERATION = MAX_KERNEL_SIZE - 1;\n\n// float kernelSize = min(float(uKernelSize), float(MAX_KERNELSIZE));\n\n// In real use-case , uKernelSize < MAX_KERNELSIZE almost always.\n// So use uKernelSize directly.\nfloat kernelSize = float(uKernelSize);\nfloat k = kernelSize - 1.0;\n\n\nvec2 center = uCenter.xy / filterArea.xy;\nfloat aspect = filterArea.y / filterArea.x;\n\nfloat gradient = uRadius / filterArea.x * 0.3;\nfloat radius = uRadius / filterArea.x - gradient * 0.5;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n return;\n }\n\n vec2 coord = vTextureCoord;\n\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep;\n\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n return;\n }\n radianStep = uRadian * scale / k;\n } else {\n radianStep = uRadian / k;\n }\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < ITERATION; i++) {\n if (i == int(k)) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n gl_FragColor += sample;\n }\n gl_FragColor /= kernelSize;\n}\n",i=function(e){function n(n,i,o,a){void 0===n&&(n=0),void 0===i&&(i=[0,0]),void 0===o&&(o=5),void 0===a&&(a=-1),e.call(this,t,r),this._angle=0,this.angle=n,this.center=i,this.kernelSize=o,this.radius=a}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var i={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return n.prototype.apply=function(e,n,t,r){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,e.applyFilter(this,n,t,r)},i.angle.set=function(e){this._angle=e,this.uniforms.uRadian=e*Math.PI/180},i.angle.get=function(){return this._angle},i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(e){this.uniforms.uCenter=e},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(e){(e<0||e===1/0)&&(e=-1),this.uniforms.uRadius=e},Object.defineProperties(n.prototype,i),n}(n.Filter);e.RadialBlurFilter=i,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this.__filters); | ||
//# sourceMappingURL=filter-radial-blur.js.map |
{ | ||
"name": "@pixi/filter-radial-blur", | ||
"version": "2.4.0", | ||
"version": "2.5.0", | ||
"main": "lib/filter-radial-blur.js", | ||
"description": "Multi Color Replace filter", | ||
"description": "PixiJS v4 filter to apply a radial blur effect", | ||
"author": "finscn <finscn@gmail.com>", | ||
@@ -7,0 +7,0 @@ "module": "lib/filter-radial-blur.es.js", |
# RadialBlurFilter | ||
PixiJS v4 filter to render Radial Blur effect. | ||
PixiJS v4 filter to apply a radial blur effect. | ||
@@ -14,5 +14,6 @@ ## Installation | ||
```js | ||
import { RadialBlurFilter } from '@pixi/filter-radial-blur'; | ||
import {RadialBlurFilter} from '@pixi/filter-radial-blur'; | ||
import {Container} from 'pixi.js'; | ||
const container = new PIXI.Container(); | ||
const container = new Container(); | ||
container.filters = [new RadialBlurFilter(60, 9)]; | ||
@@ -19,0 +20,0 @@ ``` |
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