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@pixi/sprite-tiling

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@pixi/sprite-tiling - npm Package Compare versions

Comparing version 5.2.4 to 5.3.0

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dist/sprite-tiling.js
/*!
* @pixi/sprite-tiling - v5.2.4
* Compiled Sun, 03 May 2020 22:38:52 UTC
* @pixi/sprite-tiling - v5.3.0
* Compiled Thu, 18 Jun 2020 23:27:40 UTC
*

@@ -9,7 +9,197 @@ * @pixi/sprite-tiling is licensed under the MIT License.

this.PIXI = this.PIXI || {};
var _pixi_sprite_tiling = (function (exports, core, math, utils, sprite, constants) {
var _pixi_sprite_tiling = (function (exports, core, math, sprite, utils, constants) {
'use strict';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */
var extendStatics = function(d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
return extendStatics(d, b);
};
function __extends(d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
}
var __assign = function() {
__assign = Object.assign || function __assign(t) {
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function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
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function __makeTemplateObject(cooked, raw) {
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function __importDefault(mod) {
return (mod && mod.__esModule) ? mod : { default: mod };
}
var tempPoint = new math.Point();
/**

@@ -22,10 +212,13 @@ * A tiling sprite is a fast way of rendering a tiling image

*/
var TilingSprite = /*@__PURE__*/(function (Sprite) {
function TilingSprite(texture, width, height)
{
if ( width === void 0 ) width = 100;
if ( height === void 0 ) height = 100;
Sprite.call(this, texture);
var TilingSprite = /** @class */ (function (_super) {
__extends(TilingSprite, _super);
/**
* @param {PIXI.Texture} texture - the texture of the tiling sprite
* @param {number} [width=100] - the width of the tiling sprite
* @param {number} [height=100] - the height of the tiling sprite
*/
function TilingSprite(texture, width, height) {
if (width === void 0) { width = 100; }
if (height === void 0) { height = 100; }
var _this = _super.call(this, texture) || this;
/**

@@ -36,6 +229,3 @@ * Tile transform

*/
this.tileTransform = new math.Transform();
// /// private
_this.tileTransform = new math.Transform();
/**

@@ -47,4 +237,3 @@ * The with of the tiling sprite

*/
this._width = width;
_this._width = width;
/**

@@ -56,13 +245,4 @@ * The height of the tiling sprite

*/
this._height = height;
_this._height = height;
/**
* Canvas pattern
*
* @type {CanvasPattern}
* @private
*/
this._canvasPattern = null;
/**
* matrix that is applied to UV to get the coords in Texture normalized space to coords in BaseTexture space

@@ -72,4 +252,3 @@ *

*/
this.uvMatrix = texture.uvMatrix || new core.TextureMatrix(texture);
_this.uvMatrix = texture.uvMatrix || new core.TextureMatrix(texture);
/**

@@ -82,4 +261,3 @@ * Plugin that is responsible for rendering this element.

*/
this.pluginName = 'tilingSprite';
_this.pluginName = 'tilingSprite';
/**

@@ -91,65 +269,58 @@ * Whether or not anchor affects uvs

*/
this.uvRespectAnchor = false;
_this.uvRespectAnchor = false;
return _this;
}
if ( Sprite ) TilingSprite.__proto__ = Sprite;
TilingSprite.prototype = Object.create( Sprite && Sprite.prototype );
TilingSprite.prototype.constructor = TilingSprite;
var prototypeAccessors = { clampMargin: { configurable: true },tileScale: { configurable: true },tilePosition: { configurable: true },width: { configurable: true },height: { configurable: true } };
Object.defineProperty(TilingSprite.prototype, "clampMargin", {
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
*/
get: function () {
return this.uvMatrix.clampMargin;
},
set: function (value) {
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tileScale", {
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.scale;
},
set: function (value) {
this.tileTransform.scale.copyFrom(value);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tilePosition", {
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.position;
},
set: function (value) {
this.tileTransform.position.copyFrom(value);
},
enumerable: false,
configurable: true
});
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
* @protected
*/
prototypeAccessors.clampMargin.get = function ()
{
return this.uvMatrix.clampMargin;
};
prototypeAccessors.clampMargin.set = function (value) // eslint-disable-line require-jsdoc
{
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
};
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tileScale.get = function ()
{
return this.tileTransform.scale;
};
prototypeAccessors.tileScale.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.scale.copyFrom(value);
};
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tilePosition.get = function ()
{
return this.tileTransform.position;
};
prototypeAccessors.tilePosition.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.position.copyFrom(value);
};
/**
* @private
*/
TilingSprite.prototype._onTextureUpdate = function _onTextureUpdate ()
{
if (this.uvMatrix)
{
TilingSprite.prototype._onTextureUpdate = function () {
if (this.uvMatrix) {
this.uvMatrix.texture = this._texture;

@@ -159,3 +330,2 @@ }

};
/**

@@ -167,19 +337,13 @@ * Renders the object using the WebGL renderer

*/
TilingSprite.prototype._render = function _render (renderer)
{
TilingSprite.prototype._render = function (renderer) {
// tweak our texture temporarily..
var texture = this._texture;
if (!texture || !texture.valid)
{
if (!texture || !texture.valid) {
return;
}
this.tileTransform.updateLocalTransform();
this.uvMatrix.update();
renderer.batch.setObjectRenderer(renderer.plugins[this.pluginName]);
renderer.plugins[this.pluginName].render(this);
};
/**

@@ -190,4 +354,3 @@ * Updates the bounds of the tiling sprite.

*/
TilingSprite.prototype._calculateBounds = function _calculateBounds ()
{
TilingSprite.prototype._calculateBounds = function () {
var minX = this._width * -this._anchor._x;

@@ -197,6 +360,4 @@ var minY = this._height * -this._anchor._y;

var maxY = this._height * (1 - this._anchor._y);
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
};
/**

@@ -208,7 +369,5 @@ * Gets the local bounds of the sprite object.

*/
TilingSprite.prototype.getLocalBounds = function getLocalBounds (rect)
{
TilingSprite.prototype.getLocalBounds = function (rect) {
// we can do a fast local bounds if the sprite has no children!
if (this.children.length === 0)
{
if (this.children.length === 0) {
this._bounds.minX = this._width * -this._anchor._x;

@@ -218,46 +377,31 @@ this._bounds.minY = this._height * -this._anchor._y;

this._bounds.maxY = this._height * (1 - this._anchor._y);
if (!rect)
{
if (!this._localBoundsRect)
{
if (!rect) {
if (!this._localBoundsRect) {
this._localBoundsRect = new math.Rectangle();
}
rect = this._localBoundsRect;
}
return this._bounds.getRectangle(rect);
}
return Sprite.prototype.getLocalBounds.call(this, rect);
return _super.prototype.getLocalBounds.call(this, rect);
};
/**
* Checks if a point is inside this tiling sprite.
*
* @param {PIXI.Point} point - the point to check
* @param {PIXI.IPointData} point - the point to check
* @return {boolean} Whether or not the sprite contains the point.
*/
TilingSprite.prototype.containsPoint = function containsPoint (point)
{
TilingSprite.prototype.containsPoint = function (point) {
this.worldTransform.applyInverse(point, tempPoint);
var width = this._width;
var height = this._height;
var x1 = -width * this.anchor._x;
if (tempPoint.x >= x1 && tempPoint.x < x1 + width)
{
if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
var y1 = -height * this.anchor._y;
if (tempPoint.y >= y1 && tempPoint.y < y1 + height)
{
if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {
return true;
}
}
return false;
};
/**

@@ -273,10 +417,7 @@ * Destroys this sprite and optionally its texture and children

*/
TilingSprite.prototype.destroy = function destroy (options)
{
Sprite.prototype.destroy.call(this, options);
TilingSprite.prototype.destroy = function (options) {
_super.prototype.destroy.call(this, options);
this.tileTransform = null;
this.uvMatrix = null;
};
/**

@@ -288,92 +429,46 @@ * Helper function that creates a new tiling sprite based on the source you provide.

* @param {string|PIXI.Texture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} options - See {@link PIXI.BaseTexture}'s constructor for options.
* @param {number} options.width - required width of the tiling sprite
* @param {number} options.height - required height of the tiling sprite
* @return {PIXI.TilingSprite} The newly created texture
*/
TilingSprite.from = function from (source, width, height)
{
return new TilingSprite(core.Texture.from(source), width, height);
};
/**
* Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
*
* @static
* @param {string} frameId - The frame Id of the texture in the cache
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the frameId
*/
TilingSprite.fromFrame = function fromFrame (frameId, width, height)
{
var texture = utils.TextureCache[frameId];
if (!texture)
{
throw new Error(("The frameId \"" + frameId + "\" does not exist in the texture cache " + (this)));
TilingSprite.from = function (source, options) {
// Deprecated
if (typeof options === 'number') {
utils.deprecation('5.3.0', 'TilingSprite.from use options instead of width and height args');
// eslint-disable-next-line prefer-rest-params
options = { width: options, height: arguments[2] };
}
return new TilingSprite(texture, width, height);
return new TilingSprite(core.Texture.from(source, options), options.width, options.height);
};
/**
* Helper function that creates a sprite that will contain a texture based on an image url
* If the image is not in the texture cache it will be loaded
*
* @static
* @param {string} imageId - The image url of the texture
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the image id
*/
TilingSprite.fromImage = function fromImage (imageId, width, height, options)
{
// Fallback support for crossorigin, scaleMode parameters
if (options && typeof options !== 'object')
{
options = {
scaleMode: arguments[4],
resourceOptions: {
crossorigin: arguments[3],
},
};
}
return new TilingSprite(core.Texture.from(imageId, options), width, height);
};
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.width.get = function ()
{
return this._width;
};
prototypeAccessors.width.set = function (value) // eslint-disable-line require-jsdoc
{
this._width = value;
};
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.height.get = function ()
{
return this._height;
};
prototypeAccessors.height.set = function (value) // eslint-disable-line require-jsdoc
{
this._height = value;
};
Object.defineProperties( TilingSprite.prototype, prototypeAccessors );
Object.defineProperty(TilingSprite.prototype, "width", {
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._width;
},
set: function (value) {
this._width = value;
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "height", {
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._height;
},
set: function (value) {
this._height = value;
},
enumerable: false,
configurable: true
});
return TilingSprite;

@@ -389,3 +484,2 @@ }(sprite.Sprite));

var tempMat = new math.Matrix();
/**

@@ -398,15 +492,15 @@ * WebGL renderer plugin for tiling sprites

*/
var TilingSpriteRenderer = /*@__PURE__*/(function (ObjectRenderer) {
function TilingSpriteRenderer(renderer)
{
ObjectRenderer.call(this, renderer);
var uniforms = { globals: this.renderer.globalUniforms };
this.shader = core.Shader.from(vertex, fragment, uniforms);
this.simpleShader = core.Shader.from(vertex, fragmentSimple, uniforms);
this.quad = new core.QuadUv();
var TilingSpriteRenderer = /** @class */ (function (_super) {
__extends(TilingSpriteRenderer, _super);
/**
* constructor for renderer
*
* @param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.
*/
function TilingSpriteRenderer(renderer) {
var _this = _super.call(this, renderer) || this;
var uniforms = { globals: _this.renderer.globalUniforms };
_this.shader = core.Shader.from(vertex, fragment, uniforms);
_this.simpleShader = core.Shader.from(vertex, fragmentSimple, uniforms);
_this.quad = new core.QuadUv();
/**

@@ -418,39 +512,25 @@ * The WebGL state in which this renderer will work.

*/
this.state = core.State.for2d();
_this.state = core.State.for2d();
return _this;
}
if ( ObjectRenderer ) TilingSpriteRenderer.__proto__ = ObjectRenderer;
TilingSpriteRenderer.prototype = Object.create( ObjectRenderer && ObjectRenderer.prototype );
TilingSpriteRenderer.prototype.constructor = TilingSpriteRenderer;
/**
*
* @param {PIXI.TilingSprite} ts tilingSprite to be rendered
* @param {PIXI.TilingSprite} ts - tilingSprite to be rendered
*/
TilingSpriteRenderer.prototype.render = function render (ts)
{
TilingSpriteRenderer.prototype.render = function (ts) {
var renderer = this.renderer;
var quad = this.quad;
var vertices = quad.vertices;
vertices[0] = vertices[6] = (ts._width) * -ts.anchor.x;
vertices[1] = vertices[3] = ts._height * -ts.anchor.y;
vertices[2] = vertices[4] = (ts._width) * (1.0 - ts.anchor.x);
vertices[5] = vertices[7] = ts._height * (1.0 - ts.anchor.y);
if (ts.uvRespectAnchor)
{
if (ts.uvRespectAnchor) {
vertices = quad.uvs;
vertices[0] = vertices[6] = -ts.anchor.x;
vertices[1] = vertices[3] = -ts.anchor.y;
vertices[2] = vertices[4] = 1.0 - ts.anchor.x;
vertices[5] = vertices[7] = 1.0 - ts.anchor.y;
}
quad.invalidate();
var tex = ts._texture;

@@ -462,21 +542,14 @@ var baseTex = tex.baseTexture;

&& tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;
// auto, force repeat wrapMode for big tiling textures
if (isSimple)
{
if (!baseTex._glTextures[renderer.CONTEXT_UID])
{
if (baseTex.wrapMode === constants.WRAP_MODES.CLAMP)
{
if (isSimple) {
if (!baseTex._glTextures[renderer.CONTEXT_UID]) {
if (baseTex.wrapMode === constants.WRAP_MODES.CLAMP) {
baseTex.wrapMode = constants.WRAP_MODES.REPEAT;
}
}
else
{
else {
isSimple = baseTex.wrapMode !== constants.WRAP_MODES.CLAMP;
}
}
var shader = isSimple ? this.simpleShader : this.shader;
var w = tex.width;

@@ -486,10 +559,3 @@ var h = tex.height;

var H = ts._height;
tempMat.set(lt.a * w / W,
lt.b * w / H,
lt.c * h / W,
lt.d * h / H,
lt.tx / W,
lt.ty / H);
tempMat.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);
// that part is the same as above:

@@ -500,10 +566,7 @@ // tempMat.identity();

// tempMat.scale(1.0 / ts._width, 1.0 / ts._height);
tempMat.invert();
if (isSimple)
{
if (isSimple) {
tempMat.prepend(uv.mapCoord);
}
else
{
else {
shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);

@@ -513,12 +576,8 @@ shader.uniforms.uClampFrame = uv.uClampFrame;

}
shader.uniforms.uTransform = tempMat.toArray(true);
shader.uniforms.uColor = utils.premultiplyTintToRgba(ts.tint, ts.worldAlpha,
shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.uColor = utils.premultiplyTintToRgba(ts.tint, ts.worldAlpha, shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(true);
shader.uniforms.uSampler = tex;
renderer.shader.bind(shader);
renderer.geometry.bind(quad);// , renderer.shader.getGLShader());
renderer.geometry.bind(quad);
this.state.blendMode = utils.correctBlendMode(ts.blendMode, baseTex.alphaMode);

@@ -528,3 +587,2 @@ renderer.state.set(this.state);

};
return TilingSpriteRenderer;

@@ -538,4 +596,4 @@ }(core.ObjectRenderer));

}({}, PIXI, PIXI, PIXI.utils, PIXI, PIXI));
}({}, PIXI, PIXI, PIXI, PIXI.utils, PIXI));
Object.assign(this.PIXI, _pixi_sprite_tiling);
//# sourceMappingURL=sprite-tiling.js.map
/*!
* @pixi/sprite-tiling - v5.2.4
* Compiled Sun, 03 May 2020 22:38:52 UTC
* @pixi/sprite-tiling - v5.3.0
* Compiled Thu, 18 Jun 2020 23:27:40 UTC
*

@@ -8,3 +8,3 @@ * @pixi/sprite-tiling is licensed under the MIT License.

*/
this.PIXI=this.PIXI||{};var _pixi_sprite_tiling=function(t,r,e,i,o,n){"use strict";var a=new e.Point,s=function(t){function o(i,o,n){void 0===o&&(o=100),void 0===n&&(n=100),t.call(this,i),this.tileTransform=new e.Transform,this._width=o,this._height=n,this._canvasPattern=null,this.uvMatrix=i.uvMatrix||new r.TextureMatrix(i),this.pluginName="tilingSprite",this.uvRespectAnchor=!1}t&&(o.__proto__=t),o.prototype=Object.create(t&&t.prototype),o.prototype.constructor=o;var n={clampMargin:{configurable:!0},tileScale:{configurable:!0},tilePosition:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return n.clampMargin.get=function(){return this.uvMatrix.clampMargin},n.clampMargin.set=function(t){this.uvMatrix.clampMargin=t,this.uvMatrix.update(!0)},n.tileScale.get=function(){return this.tileTransform.scale},n.tileScale.set=function(t){this.tileTransform.scale.copyFrom(t)},n.tilePosition.get=function(){return this.tileTransform.position},n.tilePosition.set=function(t){this.tileTransform.position.copyFrom(t)},o.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},o.prototype._render=function(t){var r=this._texture;r&&r.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),t.batch.setObjectRenderer(t.plugins[this.pluginName]),t.plugins[this.pluginName].render(this))},o.prototype._calculateBounds=function(){var t=this._width*-this._anchor._x,r=this._height*-this._anchor._y,e=this._width*(1-this._anchor._x),i=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,t,r,e,i)},o.prototype.getLocalBounds=function(r){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),r||(this._localBoundsRect||(this._localBoundsRect=new e.Rectangle),r=this._localBoundsRect),this._bounds.getRectangle(r)):t.prototype.getLocalBounds.call(this,r)},o.prototype.containsPoint=function(t){this.worldTransform.applyInverse(t,a);var r=this._width,e=this._height,i=-r*this.anchor._x;if(a.x>=i&&a.x<i+r){var o=-e*this.anchor._y;if(a.y>=o&&a.y<o+e)return!0}return!1},o.prototype.destroy=function(r){t.prototype.destroy.call(this,r),this.tileTransform=null,this.uvMatrix=null},o.from=function(t,e,i){return new o(r.Texture.from(t),e,i)},o.fromFrame=function(t,r,e){var n=i.TextureCache[t];if(!n)throw new Error('The frameId "'+t+'" does not exist in the texture cache '+this);return new o(n,r,e)},o.fromImage=function(t,e,i,n){return n&&"object"!=typeof n&&(n={scaleMode:arguments[4],resourceOptions:{crossorigin:arguments[3]}}),new o(r.Texture.from(t,n),e,i)},n.width.get=function(){return this._width},n.width.set=function(t){this._width=t},n.height.get=function(){return this._height},n.height.set=function(t){this._height=t},Object.defineProperties(o.prototype,n),o}(o.Sprite),h="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",u="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord - floor(vTextureCoord - uClampOffset);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture2D(uSampler, coord);\n gl_FragColor = texSample * uColor;\n}\n",c="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 sample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = sample * uColor;\n}\n",l=new e.Matrix,d=function(t){function e(e){t.call(this,e);var i={globals:this.renderer.globalUniforms};this.shader=r.Shader.from(h,u,i),this.simpleShader=r.Shader.from(h,c,i),this.quad=new r.QuadUv,this.state=r.State.for2d()}return t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e,e.prototype.render=function(t){var r=this.renderer,e=this.quad,o=e.vertices;o[0]=o[6]=t._width*-t.anchor.x,o[1]=o[3]=t._height*-t.anchor.y,o[2]=o[4]=t._width*(1-t.anchor.x),o[5]=o[7]=t._height*(1-t.anchor.y),t.uvRespectAnchor&&((o=e.uvs)[0]=o[6]=-t.anchor.x,o[1]=o[3]=-t.anchor.y,o[2]=o[4]=1-t.anchor.x,o[5]=o[7]=1-t.anchor.y),e.invalidate();var a=t._texture,s=a.baseTexture,h=t.tileTransform.localTransform,u=t.uvMatrix,c=s.isPowerOfTwo&&a.frame.width===s.width&&a.frame.height===s.height;c&&(s._glTextures[r.CONTEXT_UID]?c=s.wrapMode!==n.WRAP_MODES.CLAMP:s.wrapMode===n.WRAP_MODES.CLAMP&&(s.wrapMode=n.WRAP_MODES.REPEAT));var d=c?this.simpleShader:this.shader,p=a.width,m=a.height,f=t._width,_=t._height;l.set(h.a*p/f,h.b*p/_,h.c*m/f,h.d*m/_,h.tx/f,h.ty/_),l.invert(),c?l.prepend(u.mapCoord):(d.uniforms.uMapCoord=u.mapCoord.toArray(!0),d.uniforms.uClampFrame=u.uClampFrame,d.uniforms.uClampOffset=u.uClampOffset),d.uniforms.uTransform=l.toArray(!0),d.uniforms.uColor=i.premultiplyTintToRgba(t.tint,t.worldAlpha,d.uniforms.uColor,s.alphaMode),d.uniforms.translationMatrix=t.transform.worldTransform.toArray(!0),d.uniforms.uSampler=a,r.shader.bind(d),r.geometry.bind(e),this.state.blendMode=i.correctBlendMode(t.blendMode,s.alphaMode),r.state.set(this.state),r.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},e}(r.ObjectRenderer);return t.TilingSprite=s,t.TilingSpriteRenderer=d,t}({},PIXI,PIXI,PIXI.utils,PIXI,PIXI);Object.assign(this.PIXI,_pixi_sprite_tiling);
this.PIXI=this.PIXI||{};var _pixi_sprite_tiling=function(t,r,e,o,i,n){"use strict";var a=function(t,r){return(a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)r.hasOwnProperty(e)&&(t[e]=r[e])})(t,r)};function s(t,r){function e(){this.constructor=t}a(t,r),t.prototype=null===r?Object.create(r):(e.prototype=r.prototype,new e)}var u=new e.Point,h=function(t){function o(o,i,n){void 0===i&&(i=100),void 0===n&&(n=100);var a=t.call(this,o)||this;return a.tileTransform=new e.Transform,a._width=i,a._height=n,a.uvMatrix=o.uvMatrix||new r.TextureMatrix(o),a.pluginName="tilingSprite",a.uvRespectAnchor=!1,a}return s(o,t),Object.defineProperty(o.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(t){this.uvMatrix.clampMargin=t,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(o.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(t){this.tileTransform.scale.copyFrom(t)},enumerable:!1,configurable:!0}),Object.defineProperty(o.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(t){this.tileTransform.position.copyFrom(t)},enumerable:!1,configurable:!0}),o.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},o.prototype._render=function(t){var r=this._texture;r&&r.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),t.batch.setObjectRenderer(t.plugins[this.pluginName]),t.plugins[this.pluginName].render(this))},o.prototype._calculateBounds=function(){var t=this._width*-this._anchor._x,r=this._height*-this._anchor._y,e=this._width*(1-this._anchor._x),o=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,t,r,e,o)},o.prototype.getLocalBounds=function(r){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),r||(this._localBoundsRect||(this._localBoundsRect=new e.Rectangle),r=this._localBoundsRect),this._bounds.getRectangle(r)):t.prototype.getLocalBounds.call(this,r)},o.prototype.containsPoint=function(t){this.worldTransform.applyInverse(t,u);var r=this._width,e=this._height,o=-r*this.anchor._x;if(u.x>=o&&u.x<o+r){var i=-e*this.anchor._y;if(u.y>=i&&u.y<i+e)return!0}return!1},o.prototype.destroy=function(r){t.prototype.destroy.call(this,r),this.tileTransform=null,this.uvMatrix=null},o.from=function(t,e){return"number"==typeof e&&(i.deprecation("5.3.0","TilingSprite.from use options instead of width and height args"),e={width:e,height:arguments[2]}),new o(r.Texture.from(t,e),e.width,e.height)},Object.defineProperty(o.prototype,"width",{get:function(){return this._width},set:function(t){this._width=t},enumerable:!1,configurable:!0}),Object.defineProperty(o.prototype,"height",{get:function(){return this._height},set:function(t){this._height=t},enumerable:!1,configurable:!0}),o}(o.Sprite),c="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",l="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord - floor(vTextureCoord - uClampOffset);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture2D(uSampler, coord);\n gl_FragColor = texSample * uColor;\n}\n",d="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 sample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = sample * uColor;\n}\n",p=new e.Matrix,m=function(t){function e(e){var o=t.call(this,e)||this,i={globals:o.renderer.globalUniforms};return o.shader=r.Shader.from(c,l,i),o.simpleShader=r.Shader.from(c,d,i),o.quad=new r.QuadUv,o.state=r.State.for2d(),o}return s(e,t),e.prototype.render=function(t){var r=this.renderer,e=this.quad,o=e.vertices;o[0]=o[6]=t._width*-t.anchor.x,o[1]=o[3]=t._height*-t.anchor.y,o[2]=o[4]=t._width*(1-t.anchor.x),o[5]=o[7]=t._height*(1-t.anchor.y),t.uvRespectAnchor&&((o=e.uvs)[0]=o[6]=-t.anchor.x,o[1]=o[3]=-t.anchor.y,o[2]=o[4]=1-t.anchor.x,o[5]=o[7]=1-t.anchor.y),e.invalidate();var a=t._texture,s=a.baseTexture,u=t.tileTransform.localTransform,h=t.uvMatrix,c=s.isPowerOfTwo&&a.frame.width===s.width&&a.frame.height===s.height;c&&(s._glTextures[r.CONTEXT_UID]?c=s.wrapMode!==n.WRAP_MODES.CLAMP:s.wrapMode===n.WRAP_MODES.CLAMP&&(s.wrapMode=n.WRAP_MODES.REPEAT));var l=c?this.simpleShader:this.shader,d=a.width,m=a.height,f=t._width,_=t._height;p.set(u.a*d/f,u.b*d/_,u.c*m/f,u.d*m/_,u.tx/f,u.ty/_),p.invert(),c?p.prepend(h.mapCoord):(l.uniforms.uMapCoord=h.mapCoord.toArray(!0),l.uniforms.uClampFrame=h.uClampFrame,l.uniforms.uClampOffset=h.uClampOffset),l.uniforms.uTransform=p.toArray(!0),l.uniforms.uColor=i.premultiplyTintToRgba(t.tint,t.worldAlpha,l.uniforms.uColor,s.alphaMode),l.uniforms.translationMatrix=t.transform.worldTransform.toArray(!0),l.uniforms.uSampler=a,r.shader.bind(l),r.geometry.bind(e),this.state.blendMode=i.correctBlendMode(t.blendMode,s.alphaMode),r.state.set(this.state),r.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},e}(r.ObjectRenderer);return t.TilingSprite=h,t.TilingSpriteRenderer=m,t}({},PIXI,PIXI,PIXI,PIXI.utils,PIXI);Object.assign(this.PIXI,_pixi_sprite_tiling);
//# sourceMappingURL=sprite-tiling.min.js.map
/*!
* @pixi/sprite-tiling - v5.2.4
* Compiled Sun, 03 May 2020 22:38:52 UTC
* @pixi/sprite-tiling - v5.3.0
* Compiled Thu, 18 Jun 2020 23:27:40 UTC
*

@@ -8,10 +8,38 @@ * @pixi/sprite-tiling is licensed under the MIT License.

*/
import { Texture, TextureMatrix, ObjectRenderer, Shader, QuadUv, State } from '@pixi/core';
import { Point, Rectangle, Transform, Matrix } from '@pixi/math';
import { TextureCache, premultiplyTintToRgba, correctBlendMode } from '@pixi/utils';
import { TextureMatrix, Texture, Shader, QuadUv, State, ObjectRenderer } from '@pixi/core';
import { Point, Transform, Rectangle, Matrix } from '@pixi/math';
import { Sprite } from '@pixi/sprite';
import { deprecation, premultiplyTintToRgba, correctBlendMode } from '@pixi/utils';
import { WRAP_MODES } from '@pixi/constants';
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */
var extendStatics = function(d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
return extendStatics(d, b);
};
function __extends(d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
}
var tempPoint = new Point();
/**

@@ -24,10 +52,13 @@ * A tiling sprite is a fast way of rendering a tiling image

*/
var TilingSprite = /*@__PURE__*/(function (Sprite) {
function TilingSprite(texture, width, height)
{
if ( width === void 0 ) width = 100;
if ( height === void 0 ) height = 100;
Sprite.call(this, texture);
var TilingSprite = /** @class */ (function (_super) {
__extends(TilingSprite, _super);
/**
* @param {PIXI.Texture} texture - the texture of the tiling sprite
* @param {number} [width=100] - the width of the tiling sprite
* @param {number} [height=100] - the height of the tiling sprite
*/
function TilingSprite(texture, width, height) {
if (width === void 0) { width = 100; }
if (height === void 0) { height = 100; }
var _this = _super.call(this, texture) || this;
/**

@@ -38,6 +69,3 @@ * Tile transform

*/
this.tileTransform = new Transform();
// /// private
_this.tileTransform = new Transform();
/**

@@ -49,4 +77,3 @@ * The with of the tiling sprite

*/
this._width = width;
_this._width = width;
/**

@@ -58,13 +85,4 @@ * The height of the tiling sprite

*/
this._height = height;
_this._height = height;
/**
* Canvas pattern
*
* @type {CanvasPattern}
* @private
*/
this._canvasPattern = null;
/**
* matrix that is applied to UV to get the coords in Texture normalized space to coords in BaseTexture space

@@ -74,4 +92,3 @@ *

*/
this.uvMatrix = texture.uvMatrix || new TextureMatrix(texture);
_this.uvMatrix = texture.uvMatrix || new TextureMatrix(texture);
/**

@@ -84,4 +101,3 @@ * Plugin that is responsible for rendering this element.

*/
this.pluginName = 'tilingSprite';
_this.pluginName = 'tilingSprite';
/**

@@ -93,65 +109,58 @@ * Whether or not anchor affects uvs

*/
this.uvRespectAnchor = false;
_this.uvRespectAnchor = false;
return _this;
}
if ( Sprite ) TilingSprite.__proto__ = Sprite;
TilingSprite.prototype = Object.create( Sprite && Sprite.prototype );
TilingSprite.prototype.constructor = TilingSprite;
var prototypeAccessors = { clampMargin: { configurable: true },tileScale: { configurable: true },tilePosition: { configurable: true },width: { configurable: true },height: { configurable: true } };
Object.defineProperty(TilingSprite.prototype, "clampMargin", {
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
*/
get: function () {
return this.uvMatrix.clampMargin;
},
set: function (value) {
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tileScale", {
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.scale;
},
set: function (value) {
this.tileTransform.scale.copyFrom(value);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tilePosition", {
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.position;
},
set: function (value) {
this.tileTransform.position.copyFrom(value);
},
enumerable: false,
configurable: true
});
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
* @protected
*/
prototypeAccessors.clampMargin.get = function ()
{
return this.uvMatrix.clampMargin;
};
prototypeAccessors.clampMargin.set = function (value) // eslint-disable-line require-jsdoc
{
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
};
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tileScale.get = function ()
{
return this.tileTransform.scale;
};
prototypeAccessors.tileScale.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.scale.copyFrom(value);
};
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tilePosition.get = function ()
{
return this.tileTransform.position;
};
prototypeAccessors.tilePosition.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.position.copyFrom(value);
};
/**
* @private
*/
TilingSprite.prototype._onTextureUpdate = function _onTextureUpdate ()
{
if (this.uvMatrix)
{
TilingSprite.prototype._onTextureUpdate = function () {
if (this.uvMatrix) {
this.uvMatrix.texture = this._texture;

@@ -161,3 +170,2 @@ }

};
/**

@@ -169,19 +177,13 @@ * Renders the object using the WebGL renderer

*/
TilingSprite.prototype._render = function _render (renderer)
{
TilingSprite.prototype._render = function (renderer) {
// tweak our texture temporarily..
var texture = this._texture;
if (!texture || !texture.valid)
{
if (!texture || !texture.valid) {
return;
}
this.tileTransform.updateLocalTransform();
this.uvMatrix.update();
renderer.batch.setObjectRenderer(renderer.plugins[this.pluginName]);
renderer.plugins[this.pluginName].render(this);
};
/**

@@ -192,4 +194,3 @@ * Updates the bounds of the tiling sprite.

*/
TilingSprite.prototype._calculateBounds = function _calculateBounds ()
{
TilingSprite.prototype._calculateBounds = function () {
var minX = this._width * -this._anchor._x;

@@ -199,6 +200,4 @@ var minY = this._height * -this._anchor._y;

var maxY = this._height * (1 - this._anchor._y);
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
};
/**

@@ -210,7 +209,5 @@ * Gets the local bounds of the sprite object.

*/
TilingSprite.prototype.getLocalBounds = function getLocalBounds (rect)
{
TilingSprite.prototype.getLocalBounds = function (rect) {
// we can do a fast local bounds if the sprite has no children!
if (this.children.length === 0)
{
if (this.children.length === 0) {
this._bounds.minX = this._width * -this._anchor._x;

@@ -220,46 +217,31 @@ this._bounds.minY = this._height * -this._anchor._y;

this._bounds.maxY = this._height * (1 - this._anchor._y);
if (!rect)
{
if (!this._localBoundsRect)
{
if (!rect) {
if (!this._localBoundsRect) {
this._localBoundsRect = new Rectangle();
}
rect = this._localBoundsRect;
}
return this._bounds.getRectangle(rect);
}
return Sprite.prototype.getLocalBounds.call(this, rect);
return _super.prototype.getLocalBounds.call(this, rect);
};
/**
* Checks if a point is inside this tiling sprite.
*
* @param {PIXI.Point} point - the point to check
* @param {PIXI.IPointData} point - the point to check
* @return {boolean} Whether or not the sprite contains the point.
*/
TilingSprite.prototype.containsPoint = function containsPoint (point)
{
TilingSprite.prototype.containsPoint = function (point) {
this.worldTransform.applyInverse(point, tempPoint);
var width = this._width;
var height = this._height;
var x1 = -width * this.anchor._x;
if (tempPoint.x >= x1 && tempPoint.x < x1 + width)
{
if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
var y1 = -height * this.anchor._y;
if (tempPoint.y >= y1 && tempPoint.y < y1 + height)
{
if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {
return true;
}
}
return false;
};
/**

@@ -275,10 +257,7 @@ * Destroys this sprite and optionally its texture and children

*/
TilingSprite.prototype.destroy = function destroy (options)
{
Sprite.prototype.destroy.call(this, options);
TilingSprite.prototype.destroy = function (options) {
_super.prototype.destroy.call(this, options);
this.tileTransform = null;
this.uvMatrix = null;
};
/**

@@ -290,92 +269,46 @@ * Helper function that creates a new tiling sprite based on the source you provide.

* @param {string|PIXI.Texture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} options - See {@link PIXI.BaseTexture}'s constructor for options.
* @param {number} options.width - required width of the tiling sprite
* @param {number} options.height - required height of the tiling sprite
* @return {PIXI.TilingSprite} The newly created texture
*/
TilingSprite.from = function from (source, width, height)
{
return new TilingSprite(Texture.from(source), width, height);
};
/**
* Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
*
* @static
* @param {string} frameId - The frame Id of the texture in the cache
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the frameId
*/
TilingSprite.fromFrame = function fromFrame (frameId, width, height)
{
var texture = TextureCache[frameId];
if (!texture)
{
throw new Error(("The frameId \"" + frameId + "\" does not exist in the texture cache " + (this)));
TilingSprite.from = function (source, options) {
// Deprecated
if (typeof options === 'number') {
deprecation('5.3.0', 'TilingSprite.from use options instead of width and height args');
// eslint-disable-next-line prefer-rest-params
options = { width: options, height: arguments[2] };
}
return new TilingSprite(texture, width, height);
return new TilingSprite(Texture.from(source, options), options.width, options.height);
};
/**
* Helper function that creates a sprite that will contain a texture based on an image url
* If the image is not in the texture cache it will be loaded
*
* @static
* @param {string} imageId - The image url of the texture
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the image id
*/
TilingSprite.fromImage = function fromImage (imageId, width, height, options)
{
// Fallback support for crossorigin, scaleMode parameters
if (options && typeof options !== 'object')
{
options = {
scaleMode: arguments[4],
resourceOptions: {
crossorigin: arguments[3],
},
};
}
return new TilingSprite(Texture.from(imageId, options), width, height);
};
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.width.get = function ()
{
return this._width;
};
prototypeAccessors.width.set = function (value) // eslint-disable-line require-jsdoc
{
this._width = value;
};
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.height.get = function ()
{
return this._height;
};
prototypeAccessors.height.set = function (value) // eslint-disable-line require-jsdoc
{
this._height = value;
};
Object.defineProperties( TilingSprite.prototype, prototypeAccessors );
Object.defineProperty(TilingSprite.prototype, "width", {
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._width;
},
set: function (value) {
this._width = value;
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "height", {
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._height;
},
set: function (value) {
this._height = value;
},
enumerable: false,
configurable: true
});
return TilingSprite;

@@ -391,3 +324,2 @@ }(Sprite));

var tempMat = new Matrix();
/**

@@ -400,15 +332,15 @@ * WebGL renderer plugin for tiling sprites

*/
var TilingSpriteRenderer = /*@__PURE__*/(function (ObjectRenderer) {
function TilingSpriteRenderer(renderer)
{
ObjectRenderer.call(this, renderer);
var uniforms = { globals: this.renderer.globalUniforms };
this.shader = Shader.from(vertex, fragment, uniforms);
this.simpleShader = Shader.from(vertex, fragmentSimple, uniforms);
this.quad = new QuadUv();
var TilingSpriteRenderer = /** @class */ (function (_super) {
__extends(TilingSpriteRenderer, _super);
/**
* constructor for renderer
*
* @param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.
*/
function TilingSpriteRenderer(renderer) {
var _this = _super.call(this, renderer) || this;
var uniforms = { globals: _this.renderer.globalUniforms };
_this.shader = Shader.from(vertex, fragment, uniforms);
_this.simpleShader = Shader.from(vertex, fragmentSimple, uniforms);
_this.quad = new QuadUv();
/**

@@ -420,39 +352,25 @@ * The WebGL state in which this renderer will work.

*/
this.state = State.for2d();
_this.state = State.for2d();
return _this;
}
if ( ObjectRenderer ) TilingSpriteRenderer.__proto__ = ObjectRenderer;
TilingSpriteRenderer.prototype = Object.create( ObjectRenderer && ObjectRenderer.prototype );
TilingSpriteRenderer.prototype.constructor = TilingSpriteRenderer;
/**
*
* @param {PIXI.TilingSprite} ts tilingSprite to be rendered
* @param {PIXI.TilingSprite} ts - tilingSprite to be rendered
*/
TilingSpriteRenderer.prototype.render = function render (ts)
{
TilingSpriteRenderer.prototype.render = function (ts) {
var renderer = this.renderer;
var quad = this.quad;
var vertices = quad.vertices;
vertices[0] = vertices[6] = (ts._width) * -ts.anchor.x;
vertices[1] = vertices[3] = ts._height * -ts.anchor.y;
vertices[2] = vertices[4] = (ts._width) * (1.0 - ts.anchor.x);
vertices[5] = vertices[7] = ts._height * (1.0 - ts.anchor.y);
if (ts.uvRespectAnchor)
{
if (ts.uvRespectAnchor) {
vertices = quad.uvs;
vertices[0] = vertices[6] = -ts.anchor.x;
vertices[1] = vertices[3] = -ts.anchor.y;
vertices[2] = vertices[4] = 1.0 - ts.anchor.x;
vertices[5] = vertices[7] = 1.0 - ts.anchor.y;
}
quad.invalidate();
var tex = ts._texture;

@@ -464,21 +382,14 @@ var baseTex = tex.baseTexture;

&& tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;
// auto, force repeat wrapMode for big tiling textures
if (isSimple)
{
if (!baseTex._glTextures[renderer.CONTEXT_UID])
{
if (baseTex.wrapMode === WRAP_MODES.CLAMP)
{
if (isSimple) {
if (!baseTex._glTextures[renderer.CONTEXT_UID]) {
if (baseTex.wrapMode === WRAP_MODES.CLAMP) {
baseTex.wrapMode = WRAP_MODES.REPEAT;
}
}
else
{
else {
isSimple = baseTex.wrapMode !== WRAP_MODES.CLAMP;
}
}
var shader = isSimple ? this.simpleShader : this.shader;
var w = tex.width;

@@ -488,10 +399,3 @@ var h = tex.height;

var H = ts._height;
tempMat.set(lt.a * w / W,
lt.b * w / H,
lt.c * h / W,
lt.d * h / H,
lt.tx / W,
lt.ty / H);
tempMat.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);
// that part is the same as above:

@@ -502,10 +406,7 @@ // tempMat.identity();

// tempMat.scale(1.0 / ts._width, 1.0 / ts._height);
tempMat.invert();
if (isSimple)
{
if (isSimple) {
tempMat.prepend(uv.mapCoord);
}
else
{
else {
shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);

@@ -515,12 +416,8 @@ shader.uniforms.uClampFrame = uv.uClampFrame;

}
shader.uniforms.uTransform = tempMat.toArray(true);
shader.uniforms.uColor = premultiplyTintToRgba(ts.tint, ts.worldAlpha,
shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.uColor = premultiplyTintToRgba(ts.tint, ts.worldAlpha, shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(true);
shader.uniforms.uSampler = tex;
renderer.shader.bind(shader);
renderer.geometry.bind(quad);// , renderer.shader.getGLShader());
renderer.geometry.bind(quad);
this.state.blendMode = correctBlendMode(ts.blendMode, baseTex.alphaMode);

@@ -530,3 +427,2 @@ renderer.state.set(this.state);

};
return TilingSpriteRenderer;

@@ -533,0 +429,0 @@ }(ObjectRenderer));

/*!
* @pixi/sprite-tiling - v5.2.4
* Compiled Sun, 03 May 2020 22:38:52 UTC
* @pixi/sprite-tiling - v5.3.0
* Compiled Thu, 18 Jun 2020 23:27:40 UTC
*

@@ -14,8 +14,36 @@ * @pixi/sprite-tiling is licensed under the MIT License.

var math = require('@pixi/math');
var sprite = require('@pixi/sprite');
var utils = require('@pixi/utils');
var sprite = require('@pixi/sprite');
var constants = require('@pixi/constants');
/*! *****************************************************************************
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at http://www.apache.org/licenses/LICENSE-2.0
THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
MERCHANTABLITY OR NON-INFRINGEMENT.
See the Apache Version 2.0 License for specific language governing permissions
and limitations under the License.
***************************************************************************** */
/* global Reflect, Promise */
var extendStatics = function(d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) { d[p] = b[p]; } } };
return extendStatics(d, b);
};
function __extends(d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
}
var tempPoint = new math.Point();
/**

@@ -28,10 +56,13 @@ * A tiling sprite is a fast way of rendering a tiling image

*/
var TilingSprite = /*@__PURE__*/(function (Sprite) {
function TilingSprite(texture, width, height)
{
if ( width === void 0 ) width = 100;
if ( height === void 0 ) height = 100;
Sprite.call(this, texture);
var TilingSprite = /** @class */ (function (_super) {
__extends(TilingSprite, _super);
/**
* @param {PIXI.Texture} texture - the texture of the tiling sprite
* @param {number} [width=100] - the width of the tiling sprite
* @param {number} [height=100] - the height of the tiling sprite
*/
function TilingSprite(texture, width, height) {
if (width === void 0) { width = 100; }
if (height === void 0) { height = 100; }
var _this = _super.call(this, texture) || this;
/**

@@ -42,6 +73,3 @@ * Tile transform

*/
this.tileTransform = new math.Transform();
// /// private
_this.tileTransform = new math.Transform();
/**

@@ -53,4 +81,3 @@ * The with of the tiling sprite

*/
this._width = width;
_this._width = width;
/**

@@ -62,13 +89,4 @@ * The height of the tiling sprite

*/
this._height = height;
_this._height = height;
/**
* Canvas pattern
*
* @type {CanvasPattern}
* @private
*/
this._canvasPattern = null;
/**
* matrix that is applied to UV to get the coords in Texture normalized space to coords in BaseTexture space

@@ -78,4 +96,3 @@ *

*/
this.uvMatrix = texture.uvMatrix || new core.TextureMatrix(texture);
_this.uvMatrix = texture.uvMatrix || new core.TextureMatrix(texture);
/**

@@ -88,4 +105,3 @@ * Plugin that is responsible for rendering this element.

*/
this.pluginName = 'tilingSprite';
_this.pluginName = 'tilingSprite';
/**

@@ -97,65 +113,58 @@ * Whether or not anchor affects uvs

*/
this.uvRespectAnchor = false;
_this.uvRespectAnchor = false;
return _this;
}
if ( Sprite ) TilingSprite.__proto__ = Sprite;
TilingSprite.prototype = Object.create( Sprite && Sprite.prototype );
TilingSprite.prototype.constructor = TilingSprite;
var prototypeAccessors = { clampMargin: { configurable: true },tileScale: { configurable: true },tilePosition: { configurable: true },width: { configurable: true },height: { configurable: true } };
Object.defineProperty(TilingSprite.prototype, "clampMargin", {
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
*/
get: function () {
return this.uvMatrix.clampMargin;
},
set: function (value) {
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tileScale", {
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.scale;
},
set: function (value) {
this.tileTransform.scale.copyFrom(value);
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "tilePosition", {
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
get: function () {
return this.tileTransform.position;
},
set: function (value) {
this.tileTransform.position.copyFrom(value);
},
enumerable: false,
configurable: true
});
/**
* Changes frame clamping in corresponding textureTransform, shortcut
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
*
* @default 0.5
* @member {number}
* @protected
*/
prototypeAccessors.clampMargin.get = function ()
{
return this.uvMatrix.clampMargin;
};
prototypeAccessors.clampMargin.set = function (value) // eslint-disable-line require-jsdoc
{
this.uvMatrix.clampMargin = value;
this.uvMatrix.update(true);
};
/**
* The scaling of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tileScale.get = function ()
{
return this.tileTransform.scale;
};
prototypeAccessors.tileScale.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.scale.copyFrom(value);
};
/**
* The offset of the image that is being tiled
*
* @member {PIXI.ObservablePoint}
*/
prototypeAccessors.tilePosition.get = function ()
{
return this.tileTransform.position;
};
prototypeAccessors.tilePosition.set = function (value) // eslint-disable-line require-jsdoc
{
this.tileTransform.position.copyFrom(value);
};
/**
* @private
*/
TilingSprite.prototype._onTextureUpdate = function _onTextureUpdate ()
{
if (this.uvMatrix)
{
TilingSprite.prototype._onTextureUpdate = function () {
if (this.uvMatrix) {
this.uvMatrix.texture = this._texture;

@@ -165,3 +174,2 @@ }

};
/**

@@ -173,19 +181,13 @@ * Renders the object using the WebGL renderer

*/
TilingSprite.prototype._render = function _render (renderer)
{
TilingSprite.prototype._render = function (renderer) {
// tweak our texture temporarily..
var texture = this._texture;
if (!texture || !texture.valid)
{
if (!texture || !texture.valid) {
return;
}
this.tileTransform.updateLocalTransform();
this.uvMatrix.update();
renderer.batch.setObjectRenderer(renderer.plugins[this.pluginName]);
renderer.plugins[this.pluginName].render(this);
};
/**

@@ -196,4 +198,3 @@ * Updates the bounds of the tiling sprite.

*/
TilingSprite.prototype._calculateBounds = function _calculateBounds ()
{
TilingSprite.prototype._calculateBounds = function () {
var minX = this._width * -this._anchor._x;

@@ -203,6 +204,4 @@ var minY = this._height * -this._anchor._y;

var maxY = this._height * (1 - this._anchor._y);
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
};
/**

@@ -214,7 +213,5 @@ * Gets the local bounds of the sprite object.

*/
TilingSprite.prototype.getLocalBounds = function getLocalBounds (rect)
{
TilingSprite.prototype.getLocalBounds = function (rect) {
// we can do a fast local bounds if the sprite has no children!
if (this.children.length === 0)
{
if (this.children.length === 0) {
this._bounds.minX = this._width * -this._anchor._x;

@@ -224,46 +221,31 @@ this._bounds.minY = this._height * -this._anchor._y;

this._bounds.maxY = this._height * (1 - this._anchor._y);
if (!rect)
{
if (!this._localBoundsRect)
{
if (!rect) {
if (!this._localBoundsRect) {
this._localBoundsRect = new math.Rectangle();
}
rect = this._localBoundsRect;
}
return this._bounds.getRectangle(rect);
}
return Sprite.prototype.getLocalBounds.call(this, rect);
return _super.prototype.getLocalBounds.call(this, rect);
};
/**
* Checks if a point is inside this tiling sprite.
*
* @param {PIXI.Point} point - the point to check
* @param {PIXI.IPointData} point - the point to check
* @return {boolean} Whether or not the sprite contains the point.
*/
TilingSprite.prototype.containsPoint = function containsPoint (point)
{
TilingSprite.prototype.containsPoint = function (point) {
this.worldTransform.applyInverse(point, tempPoint);
var width = this._width;
var height = this._height;
var x1 = -width * this.anchor._x;
if (tempPoint.x >= x1 && tempPoint.x < x1 + width)
{
if (tempPoint.x >= x1 && tempPoint.x < x1 + width) {
var y1 = -height * this.anchor._y;
if (tempPoint.y >= y1 && tempPoint.y < y1 + height)
{
if (tempPoint.y >= y1 && tempPoint.y < y1 + height) {
return true;
}
}
return false;
};
/**

@@ -279,10 +261,7 @@ * Destroys this sprite and optionally its texture and children

*/
TilingSprite.prototype.destroy = function destroy (options)
{
Sprite.prototype.destroy.call(this, options);
TilingSprite.prototype.destroy = function (options) {
_super.prototype.destroy.call(this, options);
this.tileTransform = null;
this.uvMatrix = null;
};
/**

@@ -294,92 +273,46 @@ * Helper function that creates a new tiling sprite based on the source you provide.

* @param {string|PIXI.Texture|HTMLCanvasElement|HTMLVideoElement} source - Source to create texture from
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} options - See {@link PIXI.BaseTexture}'s constructor for options.
* @param {number} options.width - required width of the tiling sprite
* @param {number} options.height - required height of the tiling sprite
* @return {PIXI.TilingSprite} The newly created texture
*/
TilingSprite.from = function from (source, width, height)
{
return new TilingSprite(core.Texture.from(source), width, height);
};
/**
* Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
*
* @static
* @param {string} frameId - The frame Id of the texture in the cache
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the frameId
*/
TilingSprite.fromFrame = function fromFrame (frameId, width, height)
{
var texture = utils.TextureCache[frameId];
if (!texture)
{
throw new Error(("The frameId \"" + frameId + "\" does not exist in the texture cache " + (this)));
TilingSprite.from = function (source, options) {
// Deprecated
if (typeof options === 'number') {
utils.deprecation('5.3.0', 'TilingSprite.from use options instead of width and height args');
// eslint-disable-next-line prefer-rest-params
options = { width: options, height: arguments[2] };
}
return new TilingSprite(texture, width, height);
return new TilingSprite(core.Texture.from(source, options), options.width, options.height);
};
/**
* Helper function that creates a sprite that will contain a texture based on an image url
* If the image is not in the texture cache it will be loaded
*
* @static
* @param {string} imageId - The image url of the texture
* @param {number} width - the width of the tiling sprite
* @param {number} height - the height of the tiling sprite
* @param {Object} [options] - See {@link PIXI.BaseTexture}'s constructor for options.
* @return {PIXI.TilingSprite} A new TilingSprite using a texture from the texture cache matching the image id
*/
TilingSprite.fromImage = function fromImage (imageId, width, height, options)
{
// Fallback support for crossorigin, scaleMode parameters
if (options && typeof options !== 'object')
{
options = {
scaleMode: arguments[4],
resourceOptions: {
crossorigin: arguments[3],
},
};
}
return new TilingSprite(core.Texture.from(imageId, options), width, height);
};
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.width.get = function ()
{
return this._width;
};
prototypeAccessors.width.set = function (value) // eslint-disable-line require-jsdoc
{
this._width = value;
};
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
prototypeAccessors.height.get = function ()
{
return this._height;
};
prototypeAccessors.height.set = function (value) // eslint-disable-line require-jsdoc
{
this._height = value;
};
Object.defineProperties( TilingSprite.prototype, prototypeAccessors );
Object.defineProperty(TilingSprite.prototype, "width", {
/**
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._width;
},
set: function (value) {
this._width = value;
},
enumerable: false,
configurable: true
});
Object.defineProperty(TilingSprite.prototype, "height", {
/**
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @member {number}
*/
get: function () {
return this._height;
},
set: function (value) {
this._height = value;
},
enumerable: false,
configurable: true
});
return TilingSprite;

@@ -395,3 +328,2 @@ }(sprite.Sprite));

var tempMat = new math.Matrix();
/**

@@ -404,15 +336,15 @@ * WebGL renderer plugin for tiling sprites

*/
var TilingSpriteRenderer = /*@__PURE__*/(function (ObjectRenderer) {
function TilingSpriteRenderer(renderer)
{
ObjectRenderer.call(this, renderer);
var uniforms = { globals: this.renderer.globalUniforms };
this.shader = core.Shader.from(vertex, fragment, uniforms);
this.simpleShader = core.Shader.from(vertex, fragmentSimple, uniforms);
this.quad = new core.QuadUv();
var TilingSpriteRenderer = /** @class */ (function (_super) {
__extends(TilingSpriteRenderer, _super);
/**
* constructor for renderer
*
* @param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.
*/
function TilingSpriteRenderer(renderer) {
var _this = _super.call(this, renderer) || this;
var uniforms = { globals: _this.renderer.globalUniforms };
_this.shader = core.Shader.from(vertex, fragment, uniforms);
_this.simpleShader = core.Shader.from(vertex, fragmentSimple, uniforms);
_this.quad = new core.QuadUv();
/**

@@ -424,39 +356,25 @@ * The WebGL state in which this renderer will work.

*/
this.state = core.State.for2d();
_this.state = core.State.for2d();
return _this;
}
if ( ObjectRenderer ) TilingSpriteRenderer.__proto__ = ObjectRenderer;
TilingSpriteRenderer.prototype = Object.create( ObjectRenderer && ObjectRenderer.prototype );
TilingSpriteRenderer.prototype.constructor = TilingSpriteRenderer;
/**
*
* @param {PIXI.TilingSprite} ts tilingSprite to be rendered
* @param {PIXI.TilingSprite} ts - tilingSprite to be rendered
*/
TilingSpriteRenderer.prototype.render = function render (ts)
{
TilingSpriteRenderer.prototype.render = function (ts) {
var renderer = this.renderer;
var quad = this.quad;
var vertices = quad.vertices;
vertices[0] = vertices[6] = (ts._width) * -ts.anchor.x;
vertices[1] = vertices[3] = ts._height * -ts.anchor.y;
vertices[2] = vertices[4] = (ts._width) * (1.0 - ts.anchor.x);
vertices[5] = vertices[7] = ts._height * (1.0 - ts.anchor.y);
if (ts.uvRespectAnchor)
{
if (ts.uvRespectAnchor) {
vertices = quad.uvs;
vertices[0] = vertices[6] = -ts.anchor.x;
vertices[1] = vertices[3] = -ts.anchor.y;
vertices[2] = vertices[4] = 1.0 - ts.anchor.x;
vertices[5] = vertices[7] = 1.0 - ts.anchor.y;
}
quad.invalidate();
var tex = ts._texture;

@@ -468,21 +386,14 @@ var baseTex = tex.baseTexture;

&& tex.frame.width === baseTex.width && tex.frame.height === baseTex.height;
// auto, force repeat wrapMode for big tiling textures
if (isSimple)
{
if (!baseTex._glTextures[renderer.CONTEXT_UID])
{
if (baseTex.wrapMode === constants.WRAP_MODES.CLAMP)
{
if (isSimple) {
if (!baseTex._glTextures[renderer.CONTEXT_UID]) {
if (baseTex.wrapMode === constants.WRAP_MODES.CLAMP) {
baseTex.wrapMode = constants.WRAP_MODES.REPEAT;
}
}
else
{
else {
isSimple = baseTex.wrapMode !== constants.WRAP_MODES.CLAMP;
}
}
var shader = isSimple ? this.simpleShader : this.shader;
var w = tex.width;

@@ -492,10 +403,3 @@ var h = tex.height;

var H = ts._height;
tempMat.set(lt.a * w / W,
lt.b * w / H,
lt.c * h / W,
lt.d * h / H,
lt.tx / W,
lt.ty / H);
tempMat.set(lt.a * w / W, lt.b * w / H, lt.c * h / W, lt.d * h / H, lt.tx / W, lt.ty / H);
// that part is the same as above:

@@ -506,10 +410,7 @@ // tempMat.identity();

// tempMat.scale(1.0 / ts._width, 1.0 / ts._height);
tempMat.invert();
if (isSimple)
{
if (isSimple) {
tempMat.prepend(uv.mapCoord);
}
else
{
else {
shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);

@@ -519,12 +420,8 @@ shader.uniforms.uClampFrame = uv.uClampFrame;

}
shader.uniforms.uTransform = tempMat.toArray(true);
shader.uniforms.uColor = utils.premultiplyTintToRgba(ts.tint, ts.worldAlpha,
shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.uColor = utils.premultiplyTintToRgba(ts.tint, ts.worldAlpha, shader.uniforms.uColor, baseTex.alphaMode);
shader.uniforms.translationMatrix = ts.transform.worldTransform.toArray(true);
shader.uniforms.uSampler = tex;
renderer.shader.bind(shader);
renderer.geometry.bind(quad);// , renderer.shader.getGLShader());
renderer.geometry.bind(quad);
this.state.blendMode = utils.correctBlendMode(ts.blendMode, baseTex.alphaMode);

@@ -534,3 +431,2 @@ renderer.state.set(this.state);

};
return TilingSpriteRenderer;

@@ -537,0 +433,0 @@ }(core.ObjectRenderer));

{
"name": "@pixi/sprite-tiling",
"version": "5.2.4",
"version": "5.3.0",
"main": "lib/sprite-tiling.js",

@@ -27,10 +27,10 @@ "module": "lib/sprite-tiling.es.js",

"dependencies": {
"@pixi/constants": "5.2.4",
"@pixi/core": "5.2.4",
"@pixi/display": "5.2.4",
"@pixi/math": "5.2.4",
"@pixi/sprite": "5.2.4",
"@pixi/utils": "5.2.4"
"@pixi/constants": "5.3.0",
"@pixi/core": "5.3.0",
"@pixi/display": "5.3.0",
"@pixi/math": "5.3.0",
"@pixi/sprite": "5.3.0",
"@pixi/utils": "5.3.0"
},
"gitHead": "71c6b3b2061af4a4f3a95a265d46e933b8befc2c"
"gitHead": "a9b7b32a9c0aeb3d9c42ef04b2c2a39be1cd0880"
}

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