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@pixi/sprite-tiling - npm Package Compare versions

Comparing version 6.3.0 to 6.3.1

8

dist/browser/sprite-tiling.js
/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -530,6 +530,8 @@ * @pixi/sprite-tiling is licensed under the MIT License.

Object.defineProperty(exports, '__esModule', { value: true });
return exports;
}({}, PIXI, PIXI, PIXI, PIXI, PIXI.utils));
})({}, PIXI, PIXI, PIXI, PIXI, PIXI.utils);
Object.assign(this.PIXI, _pixi_sprite_tiling);
//# sourceMappingURL=sprite-tiling.js.map
/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -8,3 +8,3 @@ * @pixi/sprite-tiling is licensed under the MIT License.

*/
this.PIXI=this.PIXI||{};var _pixi_sprite_tiling=function(e,t,r,n,o,i){"use strict";var a=function(e,t){return(a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function u(e,t){function r(){this.constructor=e}a(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var s=new r.Point,c=function(e){function n(n,o,i){void 0===o&&(o=100),void 0===i&&(i=100);var a=e.call(this,n)||this;return a.tileTransform=new r.Transform,a._width=o,a._height=i,a.uvMatrix=a.texture.uvMatrix||new t.TextureMatrix(n),a.pluginName="tilingSprite",a.uvRespectAnchor=!1,a}return u(n,e),Object.defineProperty(n.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),n.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},n.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},n.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},n.prototype.getLocalBounds=function(t){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),t||(this._localBoundsRect||(this._localBoundsRect=new r.Rectangle),t=this._localBoundsRect),this._bounds.getRectangle(t)):e.prototype.getLocalBounds.call(this,t)},n.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,s);var t=this._width,r=this._height,n=-t*this.anchor._x;if(s.x>=n&&s.x<n+t){var o=-r*this.anchor._y;if(s.y>=o&&s.y<o+r)return!0}return!1},n.prototype.destroy=function(t){e.prototype.destroy.call(this,t),this.tileTransform=null,this.uvMatrix=null},n.from=function(e,r){return new n(e instanceof t.Texture?e:t.Texture.from(e,r),r.width,r.height)},Object.defineProperty(n.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),n}(n.Sprite),l="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",h=new r.Matrix,d=function(e){function r(r){var n=e.call(this,r)||this;return r.runners.contextChange.add(n),n.quad=new t.QuadUv,n.state=t.State.for2d(),n}return u(r,e),r.prototype.contextChange=function(){var e=this.renderer,r={globals:e.globalUniforms};this.simpleShader=t.Shader.from(l,"#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",r),this.shader=e.context.webGLVersion>1?t.Shader.from("#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n","#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",r):t.Shader.from(l,"#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",r)},r.prototype.render=function(e){var t=this.renderer,r=this.quad,n=r.vertices;n[0]=n[6]=e._width*-e.anchor.x,n[1]=n[3]=e._height*-e.anchor.y,n[2]=n[4]=e._width*(1-e.anchor.x),n[5]=n[7]=e._height*(1-e.anchor.y);var a=e.uvRespectAnchor?e.anchor.x:0,u=e.uvRespectAnchor?e.anchor.y:0;(n=r.uvs)[0]=n[6]=-a,n[1]=n[3]=-u,n[2]=n[4]=1-a,n[5]=n[7]=1-u,r.invalidate();var s=e._texture,c=s.baseTexture,l=e.tileTransform.localTransform,d=e.uvMatrix,p=c.isPowerOfTwo&&s.frame.width===c.width&&s.frame.height===c.height;p&&(c._glTextures[t.CONTEXT_UID]?p=c.wrapMode!==o.WRAP_MODES.CLAMP:c.wrapMode===o.WRAP_MODES.CLAMP&&(c.wrapMode=o.WRAP_MODES.REPEAT));var m=p?this.simpleShader:this.shader,f=s.width,v=s.height,_=e._width,x=e._height;h.set(l.a*f/_,l.b*f/x,l.c*v/_,l.d*v/x,l.tx/_,l.ty/x),h.invert(),p?h.prepend(d.mapCoord):(m.uniforms.uMapCoord=d.mapCoord.toArray(!0),m.uniforms.uClampFrame=d.uClampFrame,m.uniforms.uClampOffset=d.uClampOffset),m.uniforms.uTransform=h.toArray(!0),m.uniforms.uColor=i.premultiplyTintToRgba(e.tint,e.worldAlpha,m.uniforms.uColor,c.alphaMode),m.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),m.uniforms.uSampler=s,t.shader.bind(m),t.geometry.bind(r),this.state.blendMode=i.correctBlendMode(e.blendMode,c.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},r}(t.ObjectRenderer);return e.TilingSprite=c,e.TilingSpriteRenderer=d,e}({},PIXI,PIXI,PIXI,PIXI,PIXI.utils);Object.assign(this.PIXI,_pixi_sprite_tiling);
this.PIXI=this.PIXI||{};var _pixi_sprite_tiling=function(e,t,r,n,o,i){"use strict";var a=function(e,t){return a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},a(e,t)};function u(e,t){function r(){this.constructor=e}a(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var s=new r.Point,c=function(e){function n(n,o,i){void 0===o&&(o=100),void 0===i&&(i=100);var a=e.call(this,n)||this;return a.tileTransform=new r.Transform,a._width=o,a._height=i,a.uvMatrix=a.texture.uvMatrix||new t.TextureMatrix(n),a.pluginName="tilingSprite",a.uvRespectAnchor=!1,a}return u(n,e),Object.defineProperty(n.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),n.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},n.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},n.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},n.prototype.getLocalBounds=function(t){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),t||(this._localBoundsRect||(this._localBoundsRect=new r.Rectangle),t=this._localBoundsRect),this._bounds.getRectangle(t)):e.prototype.getLocalBounds.call(this,t)},n.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,s);var t=this._width,r=this._height,n=-t*this.anchor._x;if(s.x>=n&&s.x<n+t){var o=-r*this.anchor._y;if(s.y>=o&&s.y<o+r)return!0}return!1},n.prototype.destroy=function(t){e.prototype.destroy.call(this,t),this.tileTransform=null,this.uvMatrix=null},n.from=function(e,r){return new n(e instanceof t.Texture?e:t.Texture.from(e,r),r.width,r.height)},Object.defineProperty(n.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),n}(n.Sprite),l="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",d=new r.Matrix,h=function(e){function r(r){var n=e.call(this,r)||this;return r.runners.contextChange.add(n),n.quad=new t.QuadUv,n.state=t.State.for2d(),n}return u(r,e),r.prototype.contextChange=function(){var e=this.renderer,r={globals:e.globalUniforms};this.simpleShader=t.Shader.from(l,"#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",r),this.shader=e.context.webGLVersion>1?t.Shader.from("#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n","#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",r):t.Shader.from(l,"#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",r)},r.prototype.render=function(e){var t=this.renderer,r=this.quad,n=r.vertices;n[0]=n[6]=e._width*-e.anchor.x,n[1]=n[3]=e._height*-e.anchor.y,n[2]=n[4]=e._width*(1-e.anchor.x),n[5]=n[7]=e._height*(1-e.anchor.y);var a=e.uvRespectAnchor?e.anchor.x:0,u=e.uvRespectAnchor?e.anchor.y:0;(n=r.uvs)[0]=n[6]=-a,n[1]=n[3]=-u,n[2]=n[4]=1-a,n[5]=n[7]=1-u,r.invalidate();var s=e._texture,c=s.baseTexture,l=e.tileTransform.localTransform,h=e.uvMatrix,p=c.isPowerOfTwo&&s.frame.width===c.width&&s.frame.height===c.height;p&&(c._glTextures[t.CONTEXT_UID]?p=c.wrapMode!==o.WRAP_MODES.CLAMP:c.wrapMode===o.WRAP_MODES.CLAMP&&(c.wrapMode=o.WRAP_MODES.REPEAT));var m=p?this.simpleShader:this.shader,f=s.width,v=s.height,_=e._width,x=e._height;d.set(l.a*f/_,l.b*f/x,l.c*v/_,l.d*v/x,l.tx/_,l.ty/x),d.invert(),p?d.prepend(h.mapCoord):(m.uniforms.uMapCoord=h.mapCoord.toArray(!0),m.uniforms.uClampFrame=h.uClampFrame,m.uniforms.uClampOffset=h.uClampOffset),m.uniforms.uTransform=d.toArray(!0),m.uniforms.uColor=i.premultiplyTintToRgba(e.tint,e.worldAlpha,m.uniforms.uColor,c.alphaMode),m.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),m.uniforms.uSampler=s,t.shader.bind(m),t.geometry.bind(r),this.state.blendMode=i.correctBlendMode(e.blendMode,c.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},r}(t.ObjectRenderer);return e.TilingSprite=c,e.TilingSpriteRenderer=h,Object.defineProperty(e,"__esModule",{value:!0}),e}({},PIXI,PIXI,PIXI,PIXI,PIXI.utils);Object.assign(this.PIXI,_pixi_sprite_tiling);
//# sourceMappingURL=sprite-tiling.min.js.map
/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -5,0 +5,0 @@ * @pixi/sprite-tiling is licensed under the MIT License.

/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -8,3 +8,3 @@ * @pixi/sprite-tiling is licensed under the MIT License.

*/
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var core=require("@pixi/core"),math=require("@pixi/math"),sprite=require("@pixi/sprite"),constants=require("@pixi/constants"),utils=require("@pixi/utils"),extendStatics=function(e,t){return(extendStatics=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function __extends(e,t){function r(){this.constructor=e}extendStatics(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var tempPoint=new math.Point,TilingSprite=function(e){function t(t,r,n){void 0===r&&(r=100),void 0===n&&(n=100);var o=e.call(this,t)||this;return o.tileTransform=new math.Transform,o._width=r,o._height=n,o.uvMatrix=o.texture.uvMatrix||new core.TextureMatrix(t),o.pluginName="tilingSprite",o.uvRespectAnchor=!1,o}return __extends(t,e),Object.defineProperty(t.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),t.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},t.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},t.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},t.prototype.getLocalBounds=function(t){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),t||(this._localBoundsRect||(this._localBoundsRect=new math.Rectangle),t=this._localBoundsRect),this._bounds.getRectangle(t)):e.prototype.getLocalBounds.call(this,t)},t.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,tempPoint);var t=this._width,r=this._height,n=-t*this.anchor._x;if(tempPoint.x>=n&&tempPoint.x<n+t){var o=-r*this.anchor._y;if(tempPoint.y>=o&&tempPoint.y<o+r)return!0}return!1},t.prototype.destroy=function(t){e.prototype.destroy.call(this,t),this.tileTransform=null,this.uvMatrix=null},t.from=function(e,r){return new t(e instanceof core.Texture?e:core.Texture.from(e,r),r.width,r.height)},Object.defineProperty(t.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),t}(sprite.Sprite),fragmentSimpleSrc="#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",gl1VertexSrc="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",gl1FragmentSrc="#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",gl2VertexSrc="#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",gl2FragmentSrc="#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",tempMat=new math.Matrix,TilingSpriteRenderer=function(e){function t(t){var r=e.call(this,t)||this;return t.runners.contextChange.add(r),r.quad=new core.QuadUv,r.state=core.State.for2d(),r}return __extends(t,e),t.prototype.contextChange=function(){var e=this.renderer,t={globals:e.globalUniforms};this.simpleShader=core.Shader.from(gl1VertexSrc,fragmentSimpleSrc,t),this.shader=e.context.webGLVersion>1?core.Shader.from(gl2VertexSrc,gl2FragmentSrc,t):core.Shader.from(gl1VertexSrc,gl1FragmentSrc,t)},t.prototype.render=function(e){var t=this.renderer,r=this.quad,n=r.vertices;n[0]=n[6]=e._width*-e.anchor.x,n[1]=n[3]=e._height*-e.anchor.y,n[2]=n[4]=e._width*(1-e.anchor.x),n[5]=n[7]=e._height*(1-e.anchor.y);var o=e.uvRespectAnchor?e.anchor.x:0,i=e.uvRespectAnchor?e.anchor.y:0;(n=r.uvs)[0]=n[6]=-o,n[1]=n[3]=-i,n[2]=n[4]=1-o,n[5]=n[7]=1-i,r.invalidate();var a=e._texture,s=a.baseTexture,u=e.tileTransform.localTransform,c=e.uvMatrix,l=s.isPowerOfTwo&&a.frame.width===s.width&&a.frame.height===s.height;l&&(s._glTextures[t.CONTEXT_UID]?l=s.wrapMode!==constants.WRAP_MODES.CLAMP:s.wrapMode===constants.WRAP_MODES.CLAMP&&(s.wrapMode=constants.WRAP_MODES.REPEAT));var p=l?this.simpleShader:this.shader,d=a.width,m=a.height,h=e._width,f=e._height;tempMat.set(u.a*d/h,u.b*d/f,u.c*m/h,u.d*m/f,u.tx/h,u.ty/f),tempMat.invert(),l?tempMat.prepend(c.mapCoord):(p.uniforms.uMapCoord=c.mapCoord.toArray(!0),p.uniforms.uClampFrame=c.uClampFrame,p.uniforms.uClampOffset=c.uClampOffset),p.uniforms.uTransform=tempMat.toArray(!0),p.uniforms.uColor=utils.premultiplyTintToRgba(e.tint,e.worldAlpha,p.uniforms.uColor,s.alphaMode),p.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),p.uniforms.uSampler=a,t.shader.bind(p),t.geometry.bind(r),this.state.blendMode=utils.correctBlendMode(e.blendMode,s.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},t}(core.ObjectRenderer);exports.TilingSprite=TilingSprite,exports.TilingSpriteRenderer=TilingSpriteRenderer;
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@pixi/core"),t=require("@pixi/math"),r=require("@pixi/sprite"),n=require("@pixi/constants"),o=require("@pixi/utils"),i=function(e,t){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},i(e,t)};function a(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var u=new t.Point,s=function(r){function n(n,o,i){void 0===o&&(o=100),void 0===i&&(i=100);var a=r.call(this,n)||this;return a.tileTransform=new t.Transform,a._width=o,a._height=i,a.uvMatrix=a.texture.uvMatrix||new e.TextureMatrix(n),a.pluginName="tilingSprite",a.uvRespectAnchor=!1,a}return a(n,r),Object.defineProperty(n.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),n.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},n.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},n.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},n.prototype.getLocalBounds=function(e){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),e||(this._localBoundsRect||(this._localBoundsRect=new t.Rectangle),e=this._localBoundsRect),this._bounds.getRectangle(e)):r.prototype.getLocalBounds.call(this,e)},n.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,u);var t=this._width,r=this._height,n=-t*this.anchor._x;if(u.x>=n&&u.x<n+t){var o=-r*this.anchor._y;if(u.y>=o&&u.y<o+r)return!0}return!1},n.prototype.destroy=function(e){r.prototype.destroy.call(this,e),this.tileTransform=null,this.uvMatrix=null},n.from=function(t,r){return new n(t instanceof e.Texture?t:e.Texture.from(t,r),r.width,r.height)},Object.defineProperty(n.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),n}(r.Sprite),c="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",l=new t.Matrix,d=function(t){function r(r){var n=t.call(this,r)||this;return r.runners.contextChange.add(n),n.quad=new e.QuadUv,n.state=e.State.for2d(),n}return a(r,t),r.prototype.contextChange=function(){var t=this.renderer,r={globals:t.globalUniforms};this.simpleShader=e.Shader.from(c,"#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",r),this.shader=t.context.webGLVersion>1?e.Shader.from("#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n","#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",r):e.Shader.from(c,"#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",r)},r.prototype.render=function(e){var t=this.renderer,r=this.quad,i=r.vertices;i[0]=i[6]=e._width*-e.anchor.x,i[1]=i[3]=e._height*-e.anchor.y,i[2]=i[4]=e._width*(1-e.anchor.x),i[5]=i[7]=e._height*(1-e.anchor.y);var a=e.uvRespectAnchor?e.anchor.x:0,u=e.uvRespectAnchor?e.anchor.y:0;(i=r.uvs)[0]=i[6]=-a,i[1]=i[3]=-u,i[2]=i[4]=1-a,i[5]=i[7]=1-u,r.invalidate();var s=e._texture,c=s.baseTexture,d=e.tileTransform.localTransform,h=e.uvMatrix,p=c.isPowerOfTwo&&s.frame.width===c.width&&s.frame.height===c.height;p&&(c._glTextures[t.CONTEXT_UID]?p=c.wrapMode!==n.WRAP_MODES.CLAMP:c.wrapMode===n.WRAP_MODES.CLAMP&&(c.wrapMode=n.WRAP_MODES.REPEAT));var m=p?this.simpleShader:this.shader,f=s.width,v=s.height,x=e._width,_=e._height;l.set(d.a*f/x,d.b*f/_,d.c*v/x,d.d*v/_,d.tx/x,d.ty/_),l.invert(),p?l.prepend(h.mapCoord):(m.uniforms.uMapCoord=h.mapCoord.toArray(!0),m.uniforms.uClampFrame=h.uClampFrame,m.uniforms.uClampOffset=h.uClampOffset),m.uniforms.uTransform=l.toArray(!0),m.uniforms.uColor=o.premultiplyTintToRgba(e.tint,e.worldAlpha,m.uniforms.uColor,c.alphaMode),m.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),m.uniforms.uSampler=s,t.shader.bind(m),t.geometry.bind(r),this.state.blendMode=o.correctBlendMode(e.blendMode,c.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},r}(e.ObjectRenderer);exports.TilingSprite=s,exports.TilingSpriteRenderer=d;
//# sourceMappingURL=sprite-tiling.min.js.map
/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -5,0 +5,0 @@ * @pixi/sprite-tiling is licensed under the MIT License.

/*!
* @pixi/sprite-tiling - v6.3.0
* Compiled Wed, 23 Mar 2022 18:58:56 UTC
* @pixi/sprite-tiling - v6.3.1
* Compiled Tue, 03 May 2022 13:21:19 UTC
*

@@ -8,3 +8,3 @@ * @pixi/sprite-tiling is licensed under the MIT License.

*/
import{Texture as e,TextureMatrix as t,Shader as r,QuadUv as n,State as o,ObjectRenderer as i}from"@pixi/core";import{Point as a,Rectangle as u,Transform as s,Matrix as c}from"@pixi/math";import{Sprite as l}from"@pixi/sprite";import{WRAP_MODES as h}from"@pixi/constants";import{premultiplyTintToRgba as p,correctBlendMode as d}from"@pixi/utils";var m=function(e,t){return(m=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function f(e,t){function r(){this.constructor=e}m(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var v=new a,x=function(r){function n(e,n,o){void 0===n&&(n=100),void 0===o&&(o=100);var i=r.call(this,e)||this;return i.tileTransform=new s,i._width=n,i._height=o,i.uvMatrix=i.texture.uvMatrix||new t(e),i.pluginName="tilingSprite",i.uvRespectAnchor=!1,i}return f(n,r),Object.defineProperty(n.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),n.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},n.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},n.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},n.prototype.getLocalBounds=function(e){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),e||(this._localBoundsRect||(this._localBoundsRect=new u),e=this._localBoundsRect),this._bounds.getRectangle(e)):r.prototype.getLocalBounds.call(this,e)},n.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,v);var t=this._width,r=this._height,n=-t*this.anchor._x;if(v.x>=n&&v.x<n+t){var o=-r*this.anchor._y;if(v.y>=o&&v.y<o+r)return!0}return!1},n.prototype.destroy=function(e){r.prototype.destroy.call(this,e),this.tileTransform=null,this.uvMatrix=null},n.from=function(t,r){return new n(t instanceof e?t:e.from(t,r),r.width,r.height)},Object.defineProperty(n.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),n}(l),_="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",g=new c,y=function(e){function t(t){var r=e.call(this,t)||this;return t.runners.contextChange.add(r),r.quad=new n,r.state=o.for2d(),r}return f(t,e),t.prototype.contextChange=function(){var e=this.renderer,t={globals:e.globalUniforms};this.simpleShader=r.from(_,"#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",t),this.shader=e.context.webGLVersion>1?r.from("#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n","#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",t):r.from(_,"#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",t)},t.prototype.render=function(e){var t=this.renderer,r=this.quad,n=r.vertices;n[0]=n[6]=e._width*-e.anchor.x,n[1]=n[3]=e._height*-e.anchor.y,n[2]=n[4]=e._width*(1-e.anchor.x),n[5]=n[7]=e._height*(1-e.anchor.y);var o=e.uvRespectAnchor?e.anchor.x:0,i=e.uvRespectAnchor?e.anchor.y:0;(n=r.uvs)[0]=n[6]=-o,n[1]=n[3]=-i,n[2]=n[4]=1-o,n[5]=n[7]=1-i,r.invalidate();var a=e._texture,u=a.baseTexture,s=e.tileTransform.localTransform,c=e.uvMatrix,l=u.isPowerOfTwo&&a.frame.width===u.width&&a.frame.height===u.height;l&&(u._glTextures[t.CONTEXT_UID]?l=u.wrapMode!==h.CLAMP:u.wrapMode===h.CLAMP&&(u.wrapMode=h.REPEAT));var m=l?this.simpleShader:this.shader,f=a.width,v=a.height,x=e._width,_=e._height;g.set(s.a*f/x,s.b*f/_,s.c*v/x,s.d*v/_,s.tx/x,s.ty/_),g.invert(),l?g.prepend(c.mapCoord):(m.uniforms.uMapCoord=c.mapCoord.toArray(!0),m.uniforms.uClampFrame=c.uClampFrame,m.uniforms.uClampOffset=c.uClampOffset),m.uniforms.uTransform=g.toArray(!0),m.uniforms.uColor=p(e.tint,e.worldAlpha,m.uniforms.uColor,u.alphaMode),m.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),m.uniforms.uSampler=a,t.shader.bind(m),t.geometry.bind(r),this.state.blendMode=d(e.blendMode,u.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},t}(i);export{x as TilingSprite,y as TilingSpriteRenderer};
import{Texture as e,TextureMatrix as t,Shader as r,QuadUv as n,State as o,ObjectRenderer as i}from"@pixi/core";import{Point as a,Rectangle as u,Transform as s,Matrix as c}from"@pixi/math";import{Sprite as l}from"@pixi/sprite";import{WRAP_MODES as h}from"@pixi/constants";import{premultiplyTintToRgba as p,correctBlendMode as d}from"@pixi/utils";var m=function(e,t){return m=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},m(e,t)};function f(e,t){function r(){this.constructor=e}m(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var v=new a,x=function(r){function n(e,n,o){void 0===n&&(n=100),void 0===o&&(o=100);var i=r.call(this,e)||this;return i.tileTransform=new s,i._width=n,i._height=o,i.uvMatrix=i.texture.uvMatrix||new t(e),i.pluginName="tilingSprite",i.uvRespectAnchor=!1,i}return f(n,r),Object.defineProperty(n.prototype,"clampMargin",{get:function(){return this.uvMatrix.clampMargin},set:function(e){this.uvMatrix.clampMargin=e,this.uvMatrix.update(!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tileScale",{get:function(){return this.tileTransform.scale},set:function(e){this.tileTransform.scale.copyFrom(e)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"tilePosition",{get:function(){return this.tileTransform.position},set:function(e){this.tileTransform.position.copyFrom(e)},enumerable:!1,configurable:!0}),n.prototype._onTextureUpdate=function(){this.uvMatrix&&(this.uvMatrix.texture=this._texture),this._cachedTint=16777215},n.prototype._render=function(e){var t=this._texture;t&&t.valid&&(this.tileTransform.updateLocalTransform(),this.uvMatrix.update(),e.batch.setObjectRenderer(e.plugins[this.pluginName]),e.plugins[this.pluginName].render(this))},n.prototype._calculateBounds=function(){var e=this._width*-this._anchor._x,t=this._height*-this._anchor._y,r=this._width*(1-this._anchor._x),n=this._height*(1-this._anchor._y);this._bounds.addFrame(this.transform,e,t,r,n)},n.prototype.getLocalBounds=function(e){return 0===this.children.length?(this._bounds.minX=this._width*-this._anchor._x,this._bounds.minY=this._height*-this._anchor._y,this._bounds.maxX=this._width*(1-this._anchor._x),this._bounds.maxY=this._height*(1-this._anchor._y),e||(this._localBoundsRect||(this._localBoundsRect=new u),e=this._localBoundsRect),this._bounds.getRectangle(e)):r.prototype.getLocalBounds.call(this,e)},n.prototype.containsPoint=function(e){this.worldTransform.applyInverse(e,v);var t=this._width,r=this._height,n=-t*this.anchor._x;if(v.x>=n&&v.x<n+t){var o=-r*this.anchor._y;if(v.y>=o&&v.y<o+r)return!0}return!1},n.prototype.destroy=function(e){r.prototype.destroy.call(this,e),this.tileTransform=null,this.uvMatrix=null},n.from=function(t,r){return new n(t instanceof e?t:e.from(t,r),r.width,r.height)},Object.defineProperty(n.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e},enumerable:!1,configurable:!0}),n}(l),_="#version 100\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n",g=new c,y=function(e){function t(t){var r=e.call(this,t)||this;return t.runners.contextChange.add(r),r.quad=new n,r.state=o.for2d(),r}return f(t,e),t.prototype.contextChange=function(){var e=this.renderer,t={globals:e.globalUniforms};this.simpleShader=r.from(_,"#version 100\n#define SHADER_NAME Tiling-Sprite-Simple-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\n\nvoid main(void)\n{\n vec4 texSample = texture2D(uSampler, vTextureCoord);\n gl_FragColor = texSample * uColor;\n}\n",t),this.shader=e.context.webGLVersion>1?r.from("#version 300 es\n#define SHADER_NAME Tiling-Sprite-300\n\nprecision lowp float;\n\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nout vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n","#version 300 es\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nin vec2 vTextureCoord;\n\nout vec4 fragmentColor;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0\n\n fragmentColor = texSample * uColor;\n}\n",t):r.from(_,"#version 100\n#ifdef GL_EXT_shader_texture_lod\n #extension GL_EXT_shader_texture_lod : enable\n#endif\n#define SHADER_NAME Tiling-Sprite-100\n\nprecision lowp float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 uColor;\nuniform mat3 uMapCoord;\nuniform vec4 uClampFrame;\nuniform vec2 uClampOffset;\n\nvoid main(void)\n{\n vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);\n coord = (uMapCoord * vec3(coord, 1.0)).xy;\n vec2 unclamped = coord;\n coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);\n\n #ifdef GL_EXT_shader_texture_lod\n vec4 texSample = unclamped == coord\n ? texture2D(uSampler, coord) \n : texture2DLodEXT(uSampler, coord, 0);\n #else\n vec4 texSample = texture2D(uSampler, coord);\n #endif\n\n gl_FragColor = texSample * uColor;\n}\n",t)},t.prototype.render=function(e){var t=this.renderer,r=this.quad,n=r.vertices;n[0]=n[6]=e._width*-e.anchor.x,n[1]=n[3]=e._height*-e.anchor.y,n[2]=n[4]=e._width*(1-e.anchor.x),n[5]=n[7]=e._height*(1-e.anchor.y);var o=e.uvRespectAnchor?e.anchor.x:0,i=e.uvRespectAnchor?e.anchor.y:0;(n=r.uvs)[0]=n[6]=-o,n[1]=n[3]=-i,n[2]=n[4]=1-o,n[5]=n[7]=1-i,r.invalidate();var a=e._texture,u=a.baseTexture,s=e.tileTransform.localTransform,c=e.uvMatrix,l=u.isPowerOfTwo&&a.frame.width===u.width&&a.frame.height===u.height;l&&(u._glTextures[t.CONTEXT_UID]?l=u.wrapMode!==h.CLAMP:u.wrapMode===h.CLAMP&&(u.wrapMode=h.REPEAT));var m=l?this.simpleShader:this.shader,f=a.width,v=a.height,x=e._width,_=e._height;g.set(s.a*f/x,s.b*f/_,s.c*v/x,s.d*v/_,s.tx/x,s.ty/_),g.invert(),l?g.prepend(c.mapCoord):(m.uniforms.uMapCoord=c.mapCoord.toArray(!0),m.uniforms.uClampFrame=c.uClampFrame,m.uniforms.uClampOffset=c.uClampOffset),m.uniforms.uTransform=g.toArray(!0),m.uniforms.uColor=p(e.tint,e.worldAlpha,m.uniforms.uColor,u.alphaMode),m.uniforms.translationMatrix=e.transform.worldTransform.toArray(!0),m.uniforms.uSampler=a,t.shader.bind(m),t.geometry.bind(r),this.state.blendMode=d(e.blendMode,u.alphaMode),t.state.set(this.state),t.geometry.draw(this.renderer.gl.TRIANGLES,6,0)},t}(i);export{x as TilingSprite,y as TilingSpriteRenderer};
//# sourceMappingURL=sprite-tiling.min.js.map
{
"name": "@pixi/sprite-tiling",
"version": "6.3.0",
"version": "6.3.1",
"main": "dist/cjs/sprite-tiling.js",

@@ -28,10 +28,10 @@ "module": "dist/esm/sprite-tiling.js",

"peerDependencies": {
"@pixi/constants": "6.3.0",
"@pixi/core": "6.3.0",
"@pixi/display": "6.3.0",
"@pixi/math": "6.3.0",
"@pixi/sprite": "6.3.0",
"@pixi/utils": "6.3.0"
"@pixi/constants": "6.3.1",
"@pixi/core": "6.3.1",
"@pixi/display": "6.3.1",
"@pixi/math": "6.3.1",
"@pixi/sprite": "6.3.1",
"@pixi/utils": "6.3.1"
},
"gitHead": "dc311cdd7a28e6817556cdc674fd15ef71069467"
"gitHead": "a520915d81f307c40fcbad5d877b0f2de465c4bf"
}

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