@pkmn/client
Package encapsulating a refactored version of the generic parts of the official
Pokémon Showdown's client's engine.
Installation
$ npm install @pkmn/client
Note that either @pkmn/dex
or @pkmn/sim
must also be installed to provide
a Dex
implementation.
Usage
@pkmn/client
manintains a battle's state based on information contained in the Pokémon Showdown
protocol. A
Battle
can be instantiated with a Dex
implementation and used to track the
state of a battle by add
-ing protocol messages off the wire. The Battle
can then be queried
to determine information about the sides / field / Pokemon involved and their current status. The
state information that can be obtained from the protocol goes beyond the information provided in
the |request|
messages sent from the server and together both provide a more complete view of the
true state of the battle.
import {Battle} from '@pkmn/client';
import {Dex} from '@pkmn/dex';
const battle = new Battle(Dex);
for (const line of lines) {
battle.add(line);
...
}
The UI integration test serves as an example for how the
@pkmn/client
library can be used to display the results of a battle visually. Note how it makes
use of multiple Handler
's ordered carefully to account for when the Battle
state was
updated. @pkmn/view
's LogFormatter
is an example of
a Handler
which depends on being run before the client's Handler
(and has been designed to
work hand-in-hand with Battle
).
Browser
The recommended way of using @pkmn/client
in a web browser is to configure your bundler
(Webpack, Rollup,
Parcel, etc) to minimize it and package it with the rest of your
application.
License
This package is distributed under the terms of the MIT License. Substantial amounts of
the code have been derived from the portions of the Pokémon Showdown
client which are distributed under the MIT
License.