@pkmn/data
"what Pokémon Showdown's data layer will look like ~2 years from now"
A higher level data API wrapper compatible with @pkmn/sim
and @pkmn/dex
.
Installation
$ npm install @pkmn/data
Alternatively, as detailed below, if you are using @pkmn/data
in the browser and want
a convenient way to get started, simply depend on a transpiled and minified version via
unpkg:
<script src="https://unpkg.com/@pkmn/dex"></script>
<script src="https://unpkg.com/@pkmn/data"></script>
In this example, @pkmn/dex
is included as well, because @pkmn/data
requires a Dex
implementation to be useful.
Usage
This package can be used to wrap an implementation of the Pokémon Showdown
@pkmn/dex-types
to provide an alternative data layer API. This package is not
generally useful without a runtime dependency - you must bring your own data layer. You almost
certainly should be using @pkmn/dex
instead of @pkmn/sim
unless you know what you are doing.
import * as dex from '@pkmn/dex';
import * as sim from '@pkmn/sim';
import {Dex} from '@pkmn/dex-types';
import {Generations} from '@pkmn/data';
const dexGens = new Generations(dex.Dex);
const simGens = new Generations(sim.Dex as uknown as Dex);
Generations
The Generations
object provides an alternative, higher-level data API to Dex
which irons out
a couple of Pokémon Showdown quirks. While this interface is far from the
optimal design, it aims to be slightly more ergonomic and intuitive to use than
Dex
.
- data returned from a
Generation
s methods are constrained to the generation in question. Data
which does not exist, only exists in later gens, or is illegal or non standard will not be
returned which means you do not need filter data before using it. This allows you to define the
legality requirements for your data set up front across all data types and then forget
about it, as opposed to having to filter at each call site. undefined
is returned from functions as opposed to an object with its exists
field set to
false
. undefined
fails loudly, can be checked statically by Typescript and allows for more
efficient implementation under the hood.- methods are moved to more intuitive locations than all existing on
Dex
Types
is overhauled to hide Pokémon Showdown's enum-based type effectiveness handling.- the 'sub-API' fields of
Generation
all have a get
method and can be iterated over (save for
Generation#effects
). Post
pokemon-showdown@13189fdb
this is now supported by Dex
as well, though @pkmn/data
is more efficient as it uses iterators
as opposed to instantiating the entire (unfiltered) lists to then be iterated over via all()
. - a stats API including calculation logic is provided via
Generation#stats
(as opposed to
Dex#stats
which just provides some lists of names). - a usable
Learnsets
API which allows you to easily determine which moves a Pokémon can legally
learn (though validating combinations of moves or other features requires @pkmn/sim
's
TeamValidator
).
Generations
handles existence at the field level slightly differently than at the object level
- references in fields which point to objects that do not exist in the generation will be updated
to remove those objects, but fields which should not be relevant at all to an earlier generation
are not pruned. For example, Chansey's prevo
field in Gen 3 will not be happiny
, but a move from
the same generation may still have its zMove.basePower
field populated as it should never be
queried in Gen 3 anyway. This is mostly an artifact of how the Pokémon Showdown Dex
Generations
is built on top of works - for efficiency reasons its only worthwhile to clean up the fields which
are actually relevant to the generation in question.
import {Dex} from '@pkmn/dex';
import {Generations} from '@pkmn/data';
const gens = new Generations(Dex);
assert(gens.get(1).types.get('Ghost').effectiveness['Psychic'] === 0);
assert(gens.get(8).types.totalEffectiveness('Dark', ['Ghost', 'Psychic']) === 4);
assert(gens.get(5).species.get('Dragapult') === undefined);
assert(gens.get(3).species.get('Chansey').prevo === undefined);
assert(Array.from(gens.get(1).species).length === 151);
assert(gen.stats.calc('atk', 100, 31, 252, 100, gen.natures.get('adamant')) === 328);
assert(await gens.get(4).learnsets.canLearn('Ursaring', 'Rock Climb'));
Please see the unit tests for more comprehensive usage examples.
ExistsFn
Pokémon Showdown includes a lot of nonstandard
information in its data
files and expects developers to check the data returned by each API to ensure it is satisfactory for
your use case. Checking at every callsite is error prone and redundant - with @pkmn/data
, the
filter function is configured up front on the Generations
instance and is applied automatically on
every API.
By default, Generations
uses an existence filter that ensures only data that exists in the latest
official release of a given Pokémon generation is returned. This is usually what you want, and as
such the most of the time you don't need to worry about existence at all. However, there are certain
circumstances where you might want to loosen the restrictions of the default existence function, eg.
to allow for Pokémon which have canonically existed but have not been included in the latest
release. This can be accomplished by passing an ExistsFn
implementation as the second argument to
the Generations
constructor:
const NATDEX_UNOBTAINABLE_SPECIES = [
'Eevee-Starter', 'Floette-Eternal', 'Pichu-Spiky-eared', 'Pikachu-Belle', 'Pikachu-Cosplay',
'Pikachu-Libre', 'Pikachu-PhD', 'Pikachu-Pop-Star', 'Pikachu-Rock-Star', 'Pikachu-Starter',
'Eternatus-Eternamax',
];
const NATDEX_EXISTS = (g: GenerationNum, d: Data) => {
if (g !== 8) return Generations.DEFAULT_EXISTS(g, d);
if (!d.exists) return false;
if (d.kind === 'Ability' && d.id === 'noability') return false;
if ('isNonstandard' in d && d.isNonstandard && d.isNonstandard !== 'Past') return false;
if ('tier' in d && d.tier === 'Unreleased') return false;
if (d.kind === 'Species' && NATDEX_UNOBTAINABLE_SPECIES.includes(d.name)) return false;
return !(d.kind === 'Item' && ['Past', 'Unobtainable'].includes(d.isNonstandard!) &&
!d.zMove && !d.itemUser && !d.forcedForme);
};
The above example showcases an existence filter which includes data legal in Pokémon Showdown's
"National Dex" metagames. This is a particularly hairy existence filter due to how the 'Standard NatDex'
ruleset is
defined and is subject to
change at the whims of the Pokémon Showdown developers. Alternative ExistsFn
implementations can
be used to include Pokémon from Smogon's Create-A-Pokémon Project,
unreleased data, Pokéstart Pokémon, etc. Note that as covered above, the ExistsFn
only gets
applied at the object-level, field-level existence still must be handled manually.
Mods
Generations
can be used with Dex
objects that have been modified by the Dex.mod
API, though it
first requires that the modded Dex
be wrapped by the ModdedDex
abstraction provided by
@pkmn/mods
:
import {Dex, ID, ModData} from '@pkmn/dex';
import {ModdexDex} from '@pkmn/mods';
const dex = Dex.mod('gen8bdsp' as ID, await import('@pkmn/mods/gen8bdsp') as ModData);
const gens = new Generations(new ModdedDex(dex));
Wrapping a modded Dex
in ModdedDex
is already the recommended practice to allow for better
typechecking, but in the case of @pkmn/data
the wrapper is required as Generations
calls
Dex.forGen
under the hood which will default to an unmodded Dex
(ModdedDex
overrides
Dex.forGen
to return the modded Dex
for the generation that was modded).
Browser
The recommended way of using @pkmn/data
in a web browser is to configure your bundler
(Webpack, Rollup,
Parcel, etc) to minimize it and package it with the rest of your
application. If you do not use a bundler, a convenience production.min.js
is included in the
package. You simply need to depend on ./node_modules/@pkmn/data/build/production.min.js
in a
script
tag (which is what the unpkg shortcut above is doing), after which Generations
will be
accessible as a global.
Limitations
This package is heavily constrained by Pokémon Showdown's data layer - because it simply serves as a
wrapper to the Dex
it cannot doing anything too ambitious or making suitable optimizations. As
such, this package does not attempt to provide the 'ideal' data layer for any and all Pokémon
projects - please see the Pokémon Showdown Core design doc which
provides details on a design for the ambitious goal of providing a powerful, type-safe and well
thought out API that allows clients to only depend on the data they need.
License
This package is distributed under the terms of the MIT License. Substantial amounts of
the code have been derived from the portions of the Pokémon Showdown
client which are distributed under the MIT
License.