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@pmndrs/pointer-events

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@pmndrs/pointer-events - npm Package Compare versions

Comparing version 6.4.10 to 6.4.11

4

dist/forward.js
import { Pointer } from './pointer.js';
import { PointerEvent } from './event.js';
import { CameraRayIntersector } from './intersections/ray.js';
import { ScreenRayIntersector } from './intersections/ray.js';
import { generateUniquePointerId } from './pointer/index.js';

@@ -49,3 +49,3 @@ function htmlEventToCoords(element, e, target) {

}
innerPointer = new Pointer(generateUniquePointerId(), `${pointerTypePrefix}${event.pointerType}`, event.pointerState, new CameraRayIntersector((nativeEvent, coords) => {
innerPointer = new Pointer(generateUniquePointerId(), `${pointerTypePrefix}${event.pointerType}`, event.pointerState, new ScreenRayIntersector((nativeEvent, coords) => {
toCoords(nativeEvent, coords);

@@ -52,0 +52,0 @@ return getCamera();

@@ -1,2 +0,2 @@

import { Intersection as ThreeIntersection, Quaternion, Vector3 } from 'three';
import { Intersection as ThreeIntersection, Quaternion, Vector3, Vector2 } from 'three';
export type Intersection = ThreeIntersection & {

@@ -16,4 +16,11 @@ pointerPosition: Vector3;

} | {
type: 'camera-ray';
type: 'screen-ray';
/**
* distance to the near plane of the camera of the screen
*/
distanceViewPlane: number;
/**
* point on the screen for x and y from -1 to 1
*/
screenPoint: Vector2;
} | {

@@ -20,0 +27,0 @@ type: 'ray';

@@ -27,3 +27,3 @@ import { Vector3, Object3D, Camera, Vector2 } from 'three';

}
export declare class CameraRayIntersector implements Intersector {
export declare class ScreenRayIntersector implements Intersector {
private readonly prepareTransformation;

@@ -30,0 +30,0 @@ private readonly options;

@@ -106,3 +106,3 @@ import { Matrix4, Plane, Quaternion, Raycaster, Vector3, Vector2, Mesh, } from 'three';

}
export class CameraRayIntersector {
export class ScreenRayIntersector {
prepareTransformation;

@@ -126,3 +126,3 @@ options;

const details = intersection.details;
if (details.type != 'camera-ray') {
if (details.type != 'screen-ray') {
throw new Error(`unable to process a pointer capture of type "${intersection.details.type}" with a camera ray intersector`);

@@ -179,3 +179,3 @@ }

if (intersection == null) {
return voidObjectIntersectionFromRay(scene, this.raycaster.ray, (distance) => ({ type: 'camera-ray', distanceViewPlane: distance }), pointerPosition, pointerQuaternion);
return voidObjectIntersectionFromRay(scene, this.raycaster.ray, (distance) => ({ type: 'screen-ray', distanceViewPlane: distance, screenPoint: this.coords.clone() }), pointerPosition, pointerQuaternion);
}

@@ -186,4 +186,5 @@ intersection.object.updateWorldMatrix(true, false);

details: {
type: 'camera-ray',
type: 'screen-ray',
distanceViewPlane: this.viewPlane.distanceToPoint(intersection.point),
screenPoint: this.coords.clone(),
},

@@ -190,0 +191,0 @@ pointOnFace: intersection.point,

@@ -5,3 +5,3 @@ {

"license": "SEE LICENSE IN LICENSE",
"version": "6.4.10",
"version": "6.4.11",
"homepage": "https://github.com/pmndrs/xr",

@@ -8,0 +8,0 @@ "author": "Bela Bohlender",

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