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@pmndrs/pointer-events

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@pmndrs/pointer-events - npm Package Compare versions

Comparing version 6.4.12 to 6.5.0

2

dist/combine.js

@@ -114,3 +114,3 @@ import { intersectPointerEventTargets } from './intersections/utils.js';

//intersect scene using the non captured pointers
intersectPointerEventTargets(scene, this.nonCapturedPointers);
intersectPointerEventTargets('pointer', scene, this.nonCapturedPointers);
//finalize the intersection for the non captured pointers

@@ -117,0 +117,0 @@ const nonCapturedPointerLength = this.nonCapturedPointers.length;

@@ -45,3 +45,3 @@ import { BaseEvent, Face, Object3D, Quaternion, Ray, Vector2, Vector3 } from 'three';

get face(): Face | null | undefined;
get faceIndex(): number | undefined;
get faceIndex(): number | null | undefined;
get uv(): Vector2 | undefined;

@@ -48,0 +48,0 @@ get uv1(): Vector2 | undefined;

@@ -101,8 +101,13 @@ import { Ray, Vector2, Vector3 } from 'three';

get ray() {
if (this._ray == null) {
this._ray = new Ray();
this._ray.origin.setFromMatrixPosition(this.camera.matrixWorld);
this._ray.lookAt(this.point);
if (this._ray != null) {
return this._ray;
}
return this._ray;
switch (this.intersection.details.type) {
case 'screen-ray':
case 'ray':
case 'sphere':
return (this._ray = new Ray(this.intersection.pointerPosition, new Vector3(0, 0, -1).applyQuaternion(this.intersection.pointerQuaternion)));
case 'lines':
return (this._ray = new Ray(this.intersection.details.line.start, this.intersection.details.line.end.clone().sub(this.intersection.details.line.start).normalize()));
}
}

@@ -109,0 +114,0 @@ _intersections = [];

@@ -10,4 +10,4 @@ import { Pointer } from './pointer.js';

const { width, height, top, left } = element.getBoundingClientRect();
const x = e.pageX - left;
const y = e.pageY - top;
const x = e.clientX - left;
const y = e.clientY - top;
return target.set((x / width) * 2 - 1, -(y / height) * 2 + 1);

@@ -57,3 +57,3 @@ }

//this allows enter, down, ... events to be forwarded to the scene even when they dont come with a move event
innerPointer.setIntersection(innerPointer.computeIntersection(scene, event));
innerPointer.setIntersection(innerPointer.computeIntersection('pointer', scene, event));
innerPointer.commit(event, false);

@@ -60,0 +60,0 @@ }

@@ -1,2 +0,2 @@

import { Intersection as ThreeIntersection, Quaternion, Vector3, Vector2 } from 'three';
import { Intersection as ThreeIntersection, Quaternion, Vector3, Line3, Vector2 } from 'three';
export type Intersection = ThreeIntersection & {

@@ -15,2 +15,3 @@ pointerPosition: Vector3;

lineIndex: number;
line: Line3;
} | {

@@ -22,2 +23,3 @@ type: 'screen-ray';

distanceViewPlane: number;
direction: Vector3;
/**

@@ -24,0 +26,0 @@ * point on the screen for x and y from -1 to 1

@@ -6,2 +6,3 @@ import { Line3, Matrix4, Plane, Quaternion, Ray, Raycaster, Vector3, Mesh, Vector2, } from 'three';

const lineHelper = new Line3();
const scaleHelper = new Vector3();
const planeHelper = new Plane();

@@ -53,2 +54,5 @@ const rayHelper = new Ray();

const pointOnFace = rayHelper.intersectPlane(planeHelper, new Vector3()) ?? point;
const pointerPosition = new Vector3();
const pointerQuaternion = new Quaternion();
this.fromMatrixWorld.decompose(pointerPosition, pointerQuaternion, scaleHelper);
let uv = intersection.uv;

@@ -64,4 +68,4 @@ if (intersection.object instanceof Mesh && getClosestUV(point2Helper, point, intersection.object)) {

point,
pointerPosition: new Vector3().setFromMatrixPosition(this.fromMatrixWorld),
pointerQuaternion: new Quaternion().setFromRotationMatrix(this.fromMatrixWorld),
pointerPosition,
pointerQuaternion,
};

@@ -118,3 +122,4 @@ }

const lastRaycaster = this.raycasters[lastRaycasterIndex];
return voidObjectIntersectionFromRay(scene, lastRaycaster.ray, (distanceOnLine) => ({
return voidObjectIntersectionFromRay(scene, lastRaycaster.ray, (point, distanceOnLine) => ({
line: new Line3(lastRaycaster.ray.origin.clone(), point),
lineIndex: this.raycasters.length - 1,

@@ -131,2 +136,3 @@ distanceOnLine,

//TODO: consider maxLength
const raycaster = this.raycasters[raycasterIndex];
return Object.assign(intersection, {

@@ -137,2 +143,3 @@ details: {

type: 'lines',
line: new Line3(raycaster.ray.origin.clone(), raycaster.ray.direction.clone().multiplyScalar(raycaster.far).add(raycaster.ray.origin)),
},

@@ -139,0 +146,0 @@ distance,

@@ -31,6 +31,7 @@ import { Vector3, Object3D, Camera, Vector2 } from 'three';

private readonly raycaster;
private readonly cameraQuaternion;
private readonly fromPosition;
private readonly fromQuaternion;
private readonly coords;
private viewPlane;
private readonly viewPlane;
private readonly intersects;

@@ -37,0 +38,0 @@ private readonly pointerEventsOrders;

@@ -7,3 +7,2 @@ import { Matrix4, Plane, Quaternion, Raycaster, Vector3, Vector2, Mesh, } from 'three';

const NegZAxis = new Vector3(0, 0, -1);
const directionHelper = new Vector3();
const planeHelper = new Plane();

@@ -107,2 +106,3 @@ const point2Helper = new Vector2();

}
const directionHelper = new Vector3();
export class ScreenRayIntersector {

@@ -112,2 +112,3 @@ prepareTransformation;

raycaster = new Raycaster();
cameraQuaternion = new Quaternion();
fromPosition = new Vector3();

@@ -150,2 +151,3 @@ fromQuaternion = new Quaternion();

...details,
direction: this.raycaster.ray.direction.clone(),
screenPoint: this.coords.clone(),

@@ -157,4 +159,4 @@ },

pointOnFace: point,
pointerPosition: this.fromPosition.clone(),
pointerQuaternion: this.fromQuaternion.clone(),
pointerPosition: this.raycaster.ray.origin.clone(),
pointerQuaternion: this.cameraQuaternion.clone(),
};

@@ -180,3 +182,4 @@ }

const pointerPosition = this.fromPosition.clone();
const pointerQuaternion = this.fromQuaternion.clone();
const pointerQuaternion = this.cameraQuaternion.clone();
const pointerDirection = this.raycaster.ray.direction.clone();
const index = getDominantIntersectionIndex(this.intersects, this.pointerEventsOrders, this.options);

@@ -187,3 +190,8 @@ const intersection = index == null ? undefined : this.intersects[index];

if (intersection == null) {
return voidObjectIntersectionFromRay(scene, this.raycaster.ray, (distance) => ({ type: 'screen-ray', distanceViewPlane: distance, screenPoint: this.coords.clone() }), pointerPosition, pointerQuaternion);
return voidObjectIntersectionFromRay(scene, this.raycaster.ray, (_point, distance) => ({
type: 'screen-ray',
distanceViewPlane: distance,
screenPoint: this.coords.clone(),
direction: pointerDirection,
}), pointerPosition, pointerQuaternion);
}

@@ -197,2 +205,3 @@ intersection.object.updateWorldMatrix(true, false);

screenPoint: this.coords.clone(),
direction: pointerDirection,
},

@@ -199,0 +208,0 @@ pointOnFace: intersection.point,

@@ -1,2 +0,2 @@

import { Object3D } from 'three';
import { Object3D, Sphere, Intersection as ThreeIntersection } from 'three';
import type { PointerCapture } from '../pointer.js';

@@ -14,3 +14,2 @@ import { Intersector } from './intersector.js';

private readonly intersects;
private readonly pointerEventsOrders;
constructor(space: {

@@ -23,4 +22,9 @@ current?: Object3D | null;

startIntersection(): void;
executeIntersection(object: Object3D, objectPointerEventsOrder: number | undefined): void;
executeIntersection(object: Object3D): void;
finalizeIntersection(scene: Object3D): Intersection;
}
declare module 'three' {
interface Object3D {
spherecast?(sphere: Sphere, intersects: Array<ThreeIntersection>): void;
}
}
import { InstancedMesh, Matrix4, Mesh, Vector3, Sphere, Quaternion, Plane, Vector2, } from 'three';
import { computeIntersectionWorldPlane, getDominantIntersectionIndex, pushTimes } from './utils.js';
import { computeIntersectionWorldPlane, getDominantIntersectionIndex } from './utils.js';
import { getVoidObject } from '../index.js';

@@ -16,3 +16,2 @@ import { getClosestUV, updateAndCheckWorldTransformation } from '../utils.js';

intersects = [];
pointerEventsOrders = [];
constructor(space, getSphereRadius, options) {

@@ -63,3 +62,3 @@ this.space = space;

uv,
distance: intersection.distance,
distance: point.distanceTo(pointOnFace),
pointerPosition: this.fromPosition.clone(),

@@ -81,9 +80,7 @@ pointerQuaternion: this.fromQuaternion.clone(),

}
executeIntersection(object, objectPointerEventsOrder) {
executeIntersection(object) {
if (!this.isReady()) {
return;
}
const start = this.intersects.length;
intersectSphereWithObject(this.collisionSphere, object, this.intersects);
pushTimes(this.pointerEventsOrders, objectPointerEventsOrder, this.intersects.length - start);
}

@@ -93,6 +90,5 @@ finalizeIntersection(scene) {

const pointerQuaternion = this.fromQuaternion.clone();
const index = getDominantIntersectionIndex(this.intersects, this.pointerEventsOrders, this.options);
const index = getDominantIntersectionIndex(this.intersects, undefined, this.options);
const intersection = index == null ? undefined : this.intersects[index];
this.intersects.length = 0;
this.pointerEventsOrders.length = 0;
if (intersection == null) {

@@ -127,8 +123,5 @@ return {

const matrixHelper = new Matrix4();
function isSpherecastable(obj) {
return 'spherecast' in obj;
}
function intersectSphereWithObject(pointerSphere, object, target) {
object.updateWorldMatrix(true, false);
if (isSpherecastable(object)) {
if (object.spherecast != null) {
object.spherecast(pointerSphere, target);

@@ -206,2 +199,6 @@ return;

const point = vectorHelper.clone();
let uv;
if (getClosestUV(point2Helper, point, mesh)) {
uv = point2Helper.clone();
}
return {

@@ -216,2 +213,3 @@ distance: Math.sqrt(distanceToSphereCenterSquared),

},
uv,
normal,

@@ -218,0 +216,0 @@ point,

@@ -5,3 +5,3 @@ import { Plane, Intersection as ThreeIntersection, Object3D, Vector3, Ray, Quaternion, Matrix4 } from 'three';

export declare function computeIntersectionWorldPlane(target: Plane, intersection: Intersection, objectMatrixWorld: Matrix4): boolean;
export declare function intersectPointerEventTargets(object: Object3D, pointers: Array<Pointer>, parentHasListener?: boolean, parentPointerEvents?: AllowedPointerEvents, parentPointerEventsType?: AllowedPointerEventsType, parentPointerEventsOrder?: number): void;
export declare function intersectPointerEventTargets(type: 'wheel' | 'pointer', object: Object3D, pointers: Array<Pointer>, parentHasListener?: boolean, parentPointerEvents?: AllowedPointerEvents, parentPointerEventsType?: AllowedPointerEventsType, parentPointerEventsOrder?: number): void;
/**

@@ -11,4 +11,4 @@ * @returns undefined if `i1` is the dominant intersection

*/
export declare function getDominantIntersectionIndex<T extends ThreeIntersection>(intersections: Array<T>, pointerEventsOrders: Array<number | undefined>, { customSort: compare }?: IntersectionOptions, filter?: (intersection: ThreeIntersection) => boolean): number | undefined;
export declare function voidObjectIntersectionFromRay(scene: Object3D, ray: Ray, getDetails: (distanceOnRay: number) => Intersection['details'], pointerPosition: Vector3, pointerQuaternion: Quaternion, addToDistance?: number): Intersection;
export declare function getDominantIntersectionIndex<T extends ThreeIntersection>(intersections: Array<T>, pointerEventsOrders: Array<number | undefined> | undefined, { customSort: compare }?: IntersectionOptions, filter?: (intersection: ThreeIntersection) => boolean): number | undefined;
export declare function voidObjectIntersectionFromRay(scene: Object3D, ray: Ray, getDetails: (pointer: Vector3, distanceOnRay: number) => Intersection['details'], pointerPosition: Vector3, pointerQuaternion: Quaternion, addToDistance?: number): Intersection;
export declare function pushTimes<T>(target: Array<T>, value: T, times: number): void;

@@ -43,4 +43,4 @@ import { getVoidObject } from './intersector.js';

}
export function intersectPointerEventTargets(object, pointers, parentHasListener = false, parentPointerEvents, parentPointerEventsType, parentPointerEventsOrder) {
const hasListener = parentHasListener || hasObjectListeners(object);
export function intersectPointerEventTargets(type, object, pointers, parentHasListener = false, parentPointerEvents, parentPointerEventsType, parentPointerEventsOrder) {
const hasListener = parentHasListener || hasObjectListeners(type, object);
const pointerEvents = object.pointerEvents ?? parentPointerEvents;

@@ -77,15 +77,30 @@ const pointerEventsOrDefault = pointerEvents ?? object.defaultPointerEvents ?? 'listener';

for (let i = 0; i < descendantsLength; i++) {
intersectPointerEventTargets(descendants[i], pointers, hasListener, pointerEvents, pointerEventsType, pointerEventsOrder);
intersectPointerEventTargets(type, descendants[i], pointers, hasListener, pointerEvents, pointerEventsType, pointerEventsOrder);
}
}
function hasObjectListeners(object) {
function hasObjectListeners(type, object) {
if (object.ancestorsHaveListeners) {
return true;
}
if (object.__r3f != null && object.__r3f?.eventCount > 0) {
if (type === 'pointer' && object.ancestorsHavePointerListeners) {
return true;
}
if (type === 'wheel' && object.ancestorsHaveWheelListeners) {
return true;
}
if (object.__r3f != null && object.__r3f?.eventCount > 0) {
if (type === 'wheel' && object.__r3f['handlers']['onWheel'] != null) {
return true;
}
if (type === 'pointer' && Object.keys(object.__r3f['handlers']).some((key) => key != 'onWheel')) {
return true;
}
}
if (object._listeners == null) {
return false;
}
if (type === 'wheel') {
const wheelListeners = object._listeners.wheel;
return wheelListeners != null && wheelListeners.length > 0;
}
const entries = Object.entries(object._listeners);

@@ -95,2 +110,5 @@ const length = entries.length;

const entry = entries[i];
if (entry[0] === 'wheel') {
continue;
}
if (!listenerNames.includes(entry[0])) {

@@ -125,3 +143,3 @@ continue;

}
const newPointerEventsOrder = pointerEventsOrders[i];
const newPointerEventsOrder = pointerEventsOrders?.[i];
if (intersection == null || compare(newIntersection, newPointerEventsOrder, intersection, pointerEventsOrder) < 0) {

@@ -155,3 +173,3 @@ index = i;

normal: ray.origin.clone().sub(point).normalize(),
details: getDetails(distanceOnRay),
details: getDetails(point, distanceOnRay),
pointerPosition,

@@ -158,0 +176,0 @@ pointerQuaternion,

@@ -50,3 +50,8 @@ import { Object3D, OrthographicCamera, PerspectiveCamera } from 'three';

interactableDescendants?: Array<Object3D>;
/**
* @deprecated
*/
ancestorsHaveListeners?: boolean;
ancestorsHavePointerListeners?: boolean;
ancestorsHaveWheelListeners?: boolean;
}

@@ -92,3 +97,3 @@ }

setEnabled(enabled: boolean, nativeEvent: NativeEvent, commit?: boolean): void;
computeIntersection(scene: Object3D, nativeEvent: NativeEvent): Intersection;
computeIntersection(type: 'wheel' | 'pointer', scene: Object3D, nativeEvent: NativeEvent): Intersection;
setIntersection(intersection: Intersection): void;

@@ -95,0 +100,0 @@ commit(nativeEvent: NativeEvent, emitMove: boolean): void;

@@ -107,3 +107,3 @@ import { Object3D } from 'three';

}
computeIntersection(scene, nativeEvent) {
computeIntersection(type, scene, nativeEvent) {
if (this.pointerCapture != null) {

@@ -113,3 +113,3 @@ return this.intersector.intersectPointerCapture(this.pointerCapture, nativeEvent);

this.intersector.startIntersection(nativeEvent);
intersectPointerEventTargets(scene, [this]);
intersectPointerEventTargets(type, scene, [this]);
return this.intersector.finalizeIntersection(scene);

@@ -168,3 +168,3 @@ }

move(scene, nativeEvent) {
this.intersection = this.computeIntersection(scene, nativeEvent);
this.intersection = this.computeIntersection('pointer', scene, nativeEvent);
this.commit(nativeEvent, true);

@@ -263,3 +263,3 @@ }

if (!useMoveIntersection) {
this.wheelIntersection = this.computeIntersection(scene, nativeEvent);
this.wheelIntersection = this.computeIntersection('wheel', scene, nativeEvent);
}

@@ -266,0 +266,0 @@ const intersection = useMoveIntersection ? this.intersection : this.wheelIntersection;

@@ -5,3 +5,3 @@ {

"license": "SEE LICENSE IN LICENSE",
"version": "6.4.12",
"version": "6.5.0",
"homepage": "https://github.com/pmndrs/xr",

@@ -29,5 +29,3 @@ "author": "Bela Bohlender",

"@types/node": "^20.12.11",
"@types/three": "^0.164.0",
"@react-three/fiber": "^8.17.9",
"three": "^0.164.1",
"vite": "^5.2.11",

@@ -42,4 +40,8 @@ "vitest": "^2.0.5"

"example": "vite example --host",
"example:build": "vite build example"
"example:build": "vite build example",
"check:prettier": "prettier --check src",
"check:eslint": "eslint 'src/**/*.ts'",
"fix:prettier": "prettier --write src",
"fix:eslint": "eslint 'src/**/*.ts' --fix"
}
}
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