@quenty/datastore
Advanced tools
Comparing version 13.14.0 to 13.14.1-canary.518.d1dc66d.0
@@ -6,2 +6,10 @@ # Change Log | ||
## [13.14.1-canary.518.d1dc66d.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/datastore@13.14.0...@quenty/datastore@13.14.1-canary.518.d1dc66d.0) (2024-11-11) | ||
**Note:** Version bump only for package @quenty/datastore | ||
# [13.14.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/datastore@13.13.2...@quenty/datastore@13.14.0) (2024-11-06) | ||
@@ -8,0 +16,0 @@ |
{ | ||
"name": "@quenty/datastore", | ||
"version": "13.14.0", | ||
"version": "13.14.1-canary.518.d1dc66d.0", | ||
"description": "Quenty's Datastore implementation for Roblox", | ||
@@ -29,14 +29,14 @@ "keywords": [ | ||
"dependencies": { | ||
"@quenty/baseobject": "^10.7.1", | ||
"@quenty/bindtocloseservice": "^8.12.0", | ||
"@quenty/loader": "^10.7.1", | ||
"@quenty/maid": "^3.4.0", | ||
"@quenty/math": "^2.7.0", | ||
"@quenty/promise": "^10.8.0", | ||
"@quenty/rx": "^13.12.0", | ||
"@quenty/servicebag": "^11.10.0", | ||
"@quenty/signal": "^7.9.0", | ||
"@quenty/symbol": "^3.3.0", | ||
"@quenty/table": "^3.6.0", | ||
"@quenty/valueobject": "^13.12.0" | ||
"@quenty/baseobject": "10.7.1", | ||
"@quenty/bindtocloseservice": "8.12.0", | ||
"@quenty/loader": "10.7.1", | ||
"@quenty/maid": "3.4.0", | ||
"@quenty/math": "2.7.0", | ||
"@quenty/promise": "10.8.0", | ||
"@quenty/rx": "13.12.0", | ||
"@quenty/servicebag": "11.10.0", | ||
"@quenty/signal": "7.9.0", | ||
"@quenty/symbol": "3.3.0", | ||
"@quenty/table": "3.6.0", | ||
"@quenty/valueobject": "13.12.0" | ||
}, | ||
@@ -46,3 +46,3 @@ "publishConfig": { | ||
}, | ||
"gitHead": "00e6f71716216dd6ecbc8505ad898a1ab7f72756" | ||
"gitHead": "d1dc66d2f95e5bb1cd0e253a3bd2867e07be7d57" | ||
} |
@@ -21,2 +21,9 @@ ## DataStore | ||
## Comparison to other solutions | ||
* Not specifically locked to players | ||
* Native substore support for decoupled code | ||
* Very performant and battle tested | ||
* Native Rx and Promise implementation | ||
## How syncing works | ||
@@ -23,0 +30,0 @@ Sometimes datastores (like a global game data store) need to be synced live instead of upon server or player start. This is if we expect multiple servers to write to the same datastore at once we can use thie sync method to |
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+ Added@quenty/bindtocloseservice@8.12.0(transitive)
+ Added@quenty/rx@13.12.0(transitive)
+ Added@quenty/table@3.6.0(transitive)
+ Added@quenty/valueobject@13.12.0(transitive)
- Removed@quenty/bindtocloseservice@8.13.0(transitive)
- Removed@quenty/valueobject@13.13.0(transitive)
Updated@quenty/baseobject@10.7.1
Updated@quenty/loader@10.7.1
Updated@quenty/maid@3.4.0
Updated@quenty/math@2.7.0
Updated@quenty/promise@10.8.0
Updated@quenty/rx@13.12.0
Updated@quenty/servicebag@11.10.0
Updated@quenty/signal@7.9.0
Updated@quenty/symbol@3.3.0
Updated@quenty/table@3.6.0
Updated@quenty/valueobject@13.12.0