🚀 Socket Launch Week Day 5:Introducing Repository Access Permissions and Custom Roles.Learn more
Sign In

@qvac/vla-ggml

Package Overview
Dependencies
Maintainers
2
Versions
11
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@qvac/vla-ggml

VLA vision-language-action inference addon for QVAC (ggml backend)

latest
Source
npmnpm
Version
0.7.0
Version published
Weekly downloads
9.2K
18.5%
Maintainers
2
Weekly downloads
 
Created
Source

@qvac/vla-ggml

Technology Stack: C++20, CMake, vcpkg, Bare Runtime, ggml Package Type: Native Bare addon

A vision-language-action (VLA) inference addon for the Bare runtime, running SmolVLA and Physical Intelligence π₀.₅ on ggml. Given camera frames and a natural-language instruction, it produces a chunk of robot actions ready to dispatch to a manipulator. The model architecture is selected automatically from the GGUF general.architecture key, so the same VlaModel API serves both.

Key Features

  • Two VLA architectures on ggmlSmolVLA (SigLIP-B/16 vision encoder, SmolLM2 language tower, action expert, 10-step flow-matching ODE) and π₀.₅ (SigLIP vision + PaliGemma/Gemma-1 VLM + action expert, same flow-matching ODE). The polymorphic IVlaModel interface dispatches on the GGUF general.architecture key; legacy weights without the key load as SmolVLA. Every sub-graph of both models is parity-tested against a PyTorch reference at cos > 0.999.
  • Cross-platform GPU acceleration — Vulkan on Linux/Windows/Android-Mali, Metal on Apple, OpenCL on Adreno 800+, CPU fallback everywhere else. On Adreno the backend selector picks OpenCL (the path Qualcomm/qvac-fabric actively maintain) and skips Vulkan because the Adreno Vulkan driver produces numerically incorrect ggml output; older Adreno (< 800) falls back to CPU. See addon/src/utils/BackendSelection.cpp.
  • Q8_0-quantized vision encoder — vision-tower linear weights ship as Q8_0 (~4× smaller than F32) with no measurable task-accuracy loss on LIBERO closed-loop eval. Other towers stay F32.
  • Bare async API — model loading and inference run off the JS event loop.

Models

Both architectures ship as a single unified GGUF (vision tower, language model, action expert, and flow-matching projections in one file) and are loaded through the same VlaModel API; getVlaHparams() reports the per-architecture shape so callers can adapt.

ModelGGUF general.architectureCamerasRobot stateDefault fixture
SmolVLAsmolvla (or no key — legacy)2continuous (state Float32Array)HuggingFaceVLA/smolvla_libero, ~1.9 GB
π₀.₅pi053discrete — encoded as text in the prompt (state arg ignored)pi05_base.gguf

For π₀.₅ the prompt is not just the instruction: following the openpi / PaliGemma-VLA convention, the caller builds a templated prompt (Task: <instruction>, State: <state>;\nAction:) where the quantile-normalised robot state is discretised and rendered as text into the State: segment, then tokenises the whole string. That token array is passed as the usual tokens/mask input; the addon's separate state argument is ignored for π₀.₅ (pass an empty Float32Array). SmolVLA, by contrast, takes the instruction as the prompt and the robot state as the continuous state vector. For converting LeRobot / openpi π₀.₅ checkpoints to GGUF and the quantization profiles, see scripts/README-pi05-converter.md.

Installation

npm install @qvac/vla-ggml

The package ships prebuilt native binaries for linux-x64, linux-arm64, darwin-arm64, darwin-x64, ios-arm64 (+ simulator), android-arm64, and win32-x64. No build step required for consumers.

Usage

const { VlaModel, preprocessImage, padState } = require('@qvac/vla-ggml')

const model = new VlaModel({
  files: { model: ['/path/to/smolvla-libero-vision-q8.gguf'] },
  opts: { stats: true } // populate per-stage timings on the response
})
await model.load() // backend defaults to 'auto' (GPU when available, CPU otherwise)

const { hparams } = model
const size = hparams.visionImageSize // 512

// Note: `imgWidth` and `imgHeight` passed to `model.run` MUST equal
// `hparams.visionImageSize`. Resize / letterbox up front with
// `preprocessImage(..., { size })`; the addon rejects mismatches.
const front = preprocessImage(frontPixels, frontW, frontH, { size })
const wrist = preprocessImage(wristPixels, wristW, wristH, { size })

const tokens = new Int32Array(hparams.tokenizerMaxLength)
const mask = new Uint8Array(hparams.tokenizerMaxLength)
// ... tokenize the instruction with SmolVLM2 tokenizer (consumer-side) ...

const state = padState(robotEefAndGripperState, hparams.maxStateDim)
const noise = new Float32Array(hparams.chunkSize * hparams.maxActionDim)
crypto.getRandomValues(new Uint8Array(noise.buffer)) // or your seeded prior

const response = await model.run({
  images: [front, wrist],
  imgWidth: size,
  imgHeight: size,
  state,
  tokens,
  mask,
  noise
})
const { actions, stats } = await response.await()
// actions: Float32Array, length = chunkSize * actionDim (50 × 7 by default)

The example above is SmolVLA (2 cameras, continuous state vector). π₀.₅ takes up to 3 images and ignores the state argument — the caller instead encodes robot state as text inside the prompt (Task: …, State: …;\nAction:) before tokenising (see Models). Check hparams.numCameras / hparams.stateInputMode after load() rather than hard-coding the input shape.

JavaScript API

ExportWhat
VlaModelAsync model wrapper. Constructor takes { files, config?, logger?, opts? }. Call await model.load({ backend? }) then await (await model.run(input)).await().
preprocessImage(pixels, w, h, { size, layout, scale })Resize + letterbox + normalize a camera frame to (3, size, size) Float32 in [-1, 1]. scale accepts 1 (already 0..1), 1/255 (input is 0..255), or 'auto' (default heuristic).
padState(state, targetDim)Zero-pad a robot-state vector to the model's maxStateDim.
Full TypeScript types in index.d.ts.

Backend Selection

The addon picks a GPU at load time when backend: 'auto' (the default). Non-Adreno GPUs are accepted. On Adreno hardware:

  • Adreno >= 800 + OpenCL is accepted (Qualcomm/qvac-fabric actively maintain this path; integration test asserts cos sim > 0.99 vs PyTorch on the LIBERO fixture).
  • Adreno >= 800 + Vulkan is skipped — the Vulkan driver on Adreno 830 produced cos sim ~0.73 vs PyTorch on the LIBERO fixture (vs ~0.999 on every other accepted Vulkan target), so any Adreno Vulkan device is rejected even when OpenCL isn't loaded.
  • Adreno < 800 is rejected (older Qualcomm OpenCL ICDs have incomplete OpenCL 3.0 support, kernel-compile failures on several ggml ops, and shared-memory OOMs).

When no acceptable GPU is found the addon falls back to CPU; to force CPU regardless, pass backend: 'cpu' to load().

Built With

  • qvac-lib-inference-addon-cpp — foundational Bare-addon framework.
  • ggml — tensor / inference primitives. We use raw ggml directly (not llama.cpp) because SmolVLA's flow-matching ODE and dual-VLM-with-expert architecture aren't representable in any existing higher-level wrapper.
  • SmolVLA by LeRobot / HuggingFace — one of the two upstream model architectures.
  • SmolVLM2 by HuggingFaceTB — the underlying VLM SmolVLA's action expert attaches to.
  • π₀.₅ by Physical Intelligence — the second supported architecture (SigLIP vision + PaliGemma/Gemma-1 VLM + action expert).

Development

Build from source:

npm install
bare-make generate
bare-make build
bare-make install

Tests:

npm run test:unit          # brittle JS unit tests
npm run test:integration   # end-to-end with a real GGUF (set QVAC_VLA_MODEL)
npm run test:cpp           # GoogleTest C++ unit tests

LIBERO closed-loop simulation eval (PyTorch reference vs QVAC GGUF): see sim/README.md.

License

@qvac/vla-ggml itself is Apache-2.0. Bundled third-party components are governed by their respective licenses; see NOTICE.

FAQs

Package last updated on 24 Jun 2026

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts