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@rerun-io/web-viewer - npm Package Versions

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12

0.13.0-rc.3

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rerun-bot
published 0.13.0-rc.2 •

rerun-bot
published 0.13.0-rc.1 •

rerun-bot
published 0.13.0-alpha.4 •

rerun-bot
published 0.12.1 •

Changelog

Source

0.12.1 - Data loader bug fixes - 2024-01-17

🌊 C++ API
  • Fix CMake trying to pick up test folders outside of the Rerun project/zip #4770 (thanks @KevinGliewe!)
  • Document that Mat3x3 and Mat4x4 constructors are column major #4842
🦀 Rust API
  • Fix entity_path_vec! and entity_path! depending on ToString being in scope #4766 (thanks @kpreid!)
🪳 Bug fixes
  • Fix external data loader plugins on Windows #4840
  • Reduce latency when loading data from external loaders #4797
  • Always point to versioned manifest when building a versioned binary #4781
🧑‍💻 Dev-experience
  • External loaders: remove warnings on duplicated binary on $PATH #4833
🤷 Other
🤷 Other
  • Include Cargo.lock in rerun-cli crate #4750
  • Replace atty dependency with std::io::IsTerminal #4790 (thanks @kpreid!)
rerun-bot
published 0.12.1-rc.2 •

rerun-bot
published 0.12.1-rc.1 •

rerun-bot
published 0.12.0 •

Changelog

Source

0.12.0 - Data Loaders, Container-editing, Python-3.12 - 2024-01-09

<p align="center"> <img src="https://github.com/rerun-io/rerun/assets/1148717/668964f6-bee3-4339-8404-5d655755d6db" </p>

✨ Overview & highlights

  • 🌁 The Rerun Viewer now supports a plugin system for creating arbitrary external data loaders.
  • 🕸️ More built-in examples are now available in the viewer.
  • 🐍 The Python SDK now works with Python-3.12.
  • 📘 Blueprint containers can now be selected and modified.
  • 🚀 In the native viewer, space views are now evaluated in parallel for improved performance.
  • 🧑‍🏫 Support and guide for sharing a recording across multiple processes.
  • 📁 Entity-paths allowed characters and escaping are now more file-like #4476:
  • There is no need for " quotes around path parts, instead we now use \ to escape special characters.
  • You need to escape any character that isn't alphabetical, numeric, ., -, or _.

🔎 Details

🌊 C++ API
  • Exposing recording_id in C and C++ SDKs #4384
  • All C++ preprocessor macros start now with RR_ (instead of a mix of RR_ and RERUN_) #4371
  • C++ & Python API: add helpers for constructing an entity path #4595
🐍 Python API
  • Add --stdout/-o to our CLI helper library #4544
  • C++ & Python API: add helpers for constructing an entity path #4595
  • Python SDK: introduce deferred garbage collection queue #4583
  • Add support for Python 3.12 #4146
🦀 Rust API
  • Exposing recording_id in Rust SDK #4383
  • Add --stdout/-o to our CLI helper library #4544
  • Document how to construct an entity path for the Rust logging API #4584
🪳 Bug fixes
  • Bugfix: show labels on segmentation images with trivial dimensions #4368
  • Datastore: don't eagerly sort in bucket split routine on ingestion path #4417
  • Resolve spurious blueprint panel group collapsing #4548
  • Fix rectangle that indicates the zoomed pixel area on hover being one pixel to small #4590
  • Fix wrong RowId order of logged data #4658
  • Make scroll-to-zoom a lot more responsive in 3D views #4668
  • Fix heuristic object properties being broken in some cases / fix DepthMeter being ignored sometimes #4679
🌁 Viewer improvements
  • Make Viewer contexts's render context reference non-mutable #4430
  • The Rerun Viewer can now consume from stdin:
    • Standard input/output support 1: stream RRD data from stdin #4511
    • Standard input/output support 2: Rust SDK stdout impl/examples/docs #4512
    • Standard input/output support 3: Python SDK stdout impl/examples/docs #4513
    • Standard input/output support 4: C++ SDK stdout impl/examples/docs #4514
  • Support for custom DataLoaders:
    • DataLoaders 0: utility for hierarchical EntityPath from file path #4516
    • DataLoaders 1: introduce, and migrate to, DataLoaders #4517
    • DataLoaders 2: add text-based DataLoader (.txt, .md) #4518
    • DataLoaders 3: add 3D point cloud DataLoader (.ply) #4519
    • DataLoaders 4: add generic folder DataLoader #4520
    • DataLoaders 5: add support for external binary DataLoaders (PATH) #4521
    • DataLoaders 6: first-class support for Incompatible #4565
    • DataLoaders 7: support for custom DataLoaders #4566
  • 3D->2D & 2D->3D selection visualizations stick now around on selection #4587
  • The Viewer now supports segmentation images logged natively as floats #4585
  • Fix incorrect bounding box calculation for camera view parts #4640
🚀 Performance improvements
  • Parallelize Space View system evaluation #4460
  • Limit server memory #4636
🧑‍🏫 Examples
📚 Docs
  • Shared recordings 3: add how-to guide #4385
  • Document our crate organization in ARCHITECTURE.md #4458
🖼 UI improvements
  • Plot legend visibility and position control (part 1): route EntityProperties to SpaceViewClass methods #4363
  • Plot legend visibility and position control (part 2): minor UI spacing improvement #4364
  • Reset accumulated bounding box when resetting camera #4369
  • Plot legend visibility and position control (part 3): legend UI added for both timeseries and bar charts space views #4365
  • Improve component data table UI in the selection panel #4370
  • Add optional color component to BarChart archetype #4372
  • Resolve unexpected view-partitioning by only bucket images when creating a new 2D view #4361
  • Restore egui_plot auto-bounds state after dragging the time cursor in timeseries space views #4270
  • Make Space View containers selectable and editable #4403
  • Improve selection and hover behavior of viewport's tabs #4424
  • Improve the Selection Panel UI for components when a single item is selected #4416
  • Show connection status in top bar #4443
  • Add the possibility to add empty space views of all registered types #4467
  • Add experimental Dataframe Space View #4468
  • Show e2e latency in metric UI in top panel #4502
  • Show leading slash when formatting entity paths #4537
  • Improve entity size stats: include whole subtree #4542
  • Add support for modal Windows to re_ui and use it for the Space View entity picker #4577
  • Show entity path parts (entity "folder" names) unescaped in UI #4603
  • Improve Rerun Menu with link to Rerun Discord #4661
  • Introduce container icons and update space views and UI icons #4663
  • Initial support for manually adding container and space view in the hierarchy #4616
  • Change modal position to a fixed vertical distance from the top of the window #4700
🕸️ Web
  • Load examples manifest via HTTP #4391
  • Remove builds and usage of demo.rerun.io #4418
  • Open all links in a new tab #4582
🎨 Renderer improvements
  • Log wgpu adapter on web #4414
  • Interior mutability for re_renderer's static resource pools (RenderPipeline/Shader/Layouts/etc.) #4421
  • Make draw data creation no longer require a mutable re_renderer context #4422
  • Move re_renderer examples to its own crate in order to make workspace level examples less confusing #4472
  • Improved wgpu error handling, no more crashes through wgpu validation errors #4509
  • Expose wgpu profiling scopes to puffin #4581
  • Improve shading with two lights instead of one #4648
🧑‍💻 Dev-experience
  • Fix not tracking wgsl file changes for web build #4374
  • Auto format all the things #4373
  • Refactor naming of SpaceViewClass and changed TextSpaceView name to "Text Log" #4386
  • Local-first wheel publishing #4454
  • Remove backtraces on error when running rerun binary #4746
🗣 Refactors
  • Selection state is now fully double buffered and has interior mutability #4387
  • Time control is now behind a RwLock, making recording config access non-mutable everywhere #4389
  • Enable (selected) new cargo clippy lints #4404
  • Add lint for builder pattern functions and deref impls to be marked #[inline] #4435
  • Pass viewer context always non-mutable #4438
  • RenderContext usage cleanup #4446
  • Integrate re_tensor_ops crate into re_space_view_tensor #4450
  • Use TOML for example readme front-matter #4553
  • Rename StoreDb to EntityDb, re_data_store -> re_entity_db #4670
  • Rename re_arrow_store to re_data_store #4672
📦 Dependencies
  • Update egui and wgpu #4111
  • Update Rust to 1.76.0 #4390
🤷 Other
🤷 Other
  • Use : instead of . as the entity:component separator in paths #4471
  • File-like entity paths #4476
  • Make the new container blueprints the default behavior #4642
rerun-bot
published 0.12.0-rc.6 •

rerun-bot
published 0.12.0-rc.4 •

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