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@rive-app/canvas-lite

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@rive-app/canvas-lite - npm Package Compare versions

Comparing version 2.22.0 to 2.23.0

2

package.json
{
"name": "@rive-app/canvas-lite",
"version": "2.22.0",
"version": "2.23.0",
"description": "A lite version of Rive's canvas based web api.",

@@ -5,0 +5,0 @@ "main": "rive.js",

@@ -360,2 +360,4 @@ import * as rc from "./rive_advanced.mjs";

private _volume;
private _artboardWidth;
private _artboardHeight;
private _devicePixelRatioUsed;

@@ -388,2 +390,3 @@ private _hasZeroSize;

private initializeAudio;
private initArtboardSize;
private initData;

@@ -484,3 +487,8 @@ private initArtboard;

* and resize the layout to match the new drawing surface afterwards.
* Useful function for consumers to include in a window resize listener
* Useful function for consumers to include in a window resize listener.
*
* This method will set the {@link devicePixelRatioUsed} property.
*
* Optionally, you can provide a {@link customDevicePixelRatio} to provide a
* custom value.
*/

@@ -653,6 +661,42 @@ resizeDrawingSurfaceToCanvas(customDevicePixelRatio?: number): void;

/**
* getter and setter for the volume of the artboard
* Getter / Setter for the volume of the artboard
*/
get volume(): number;
set volume(value: number);
/**
* The width of the artboard.
*
* This will return undefined if the artboard is not loaded yet and a custom
* width has not been set.
*
* Do not set this value manually when using {@link resizeDrawingSurfaceToCanvas}
* with a {@link Layout.fit} of {@link Fit.Layout}, as the artboard width is
* automatically set.
*/
get artboardWidth(): number | undefined;
set artboardWidth(value: number);
/**
* The height of the artboard.
*
* This will return undefined if the artboard is not loaded yet and a custom
* height has not been set.
*
* Do not set this value manually when using {@link resizeDrawingSurfaceToCanvas}
* with a {@link Layout.fit} of {@link Fit.Layout}, as the artboard height is
* automatically set.
*/
get artboardHeight(): number | undefined;
set artboardHeight(value: number);
/**
* Reset the artboard size to its original values.
*/
resetArtboardSize(): void;
/**
* The device pixel ratio used in rendering and canvas/artboard resizing.
*
* This value will be overidden by the device pixel ratio used in
* {@link resizeDrawingSurfaceToCanvas}. If you use that method, do not set this value.
*/
get devicePixelRatioUsed(): number;
set devicePixelRatioUsed(value: number);
}

@@ -659,0 +703,0 @@ /**

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