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@rive-app/canvas

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@rive-app/canvas - npm Package Compare versions

Comparing version 1.0.61 to 1.0.62

2

package.json
{
"name": "@rive-app/canvas",
"version": "1.0.61",
"version": "1.0.62",
"description": "Rive's canvas based web api.",

@@ -5,0 +5,0 @@ "main": "rive.js",

![npm](https://img.shields.io/npm/v/@rive-app/canvas)
# Rive
High level Rive API using CanvasRenderingContext2D. Please see https://github.com/rive-app/rive-wasm for a list of all the available web runtimes and their details.
High-level Rive API using CanvasRenderingContext2D. Please see https://github.com/rive-app/rive-wasm for a list of all the available web runtimes and their details.

@@ -9,7 +9,8 @@ ## Canvas

```
An easy to use high level Rive API using the CanvasRenderingContext2D renderer. This lets Rive use the browser's native high level vector graphics renderer. Best for:
An easy-to-use high-level Rive API using a backing [CanvasRenderingContext2D](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D) renderer. This lets Rive use the browser's native high-level vector graphics renderer. Some benefits of this package:
- Extremely small download size
- Displaying many animated canvases concurrently on the screen.
- Simple vector graphics animations without mesh deformations and other upcoming advanced rendering features.
- Great for displaying many animated canvases concurrently on the screen. This is ideal for when you want to render lists or grids of Rive animations on the screen, as there is no context limit by the browser (as opposed to WebGL)
- Support for simple vector graphics animations, raster, and mesh deformations
- Requests the Web Assembly (WASM) backing dependency for you
[Quickstart](https://github.com/rive-app/rive-wasm#quick-start)
[Getting Started](https://github.com/rive-app/rive-wasm#getting-started)

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